Maser Throttle: Using his filters to reprocess chips, Traceur's systems align them to make them both akin to his own systems as well as more efficient at what they do. As a side effect, he can imbue them with more energy than strictly necessary to cause them to spark and become aligned to his element.
Effect(s): Imbue Elec to one attack (cannot be rapid buster shot) per turn.
[80 Points] [Passive]
[180/220]
Galvanic Charge: The best mode of attacking to Traceur, he makes a quick burst of speed and strikes out at a foe as quickly as possible with electrically charged fists or if he must, his gun, dodging/getting in position for a follow up--- or simply to allow him to get away. Whichever is best, whichever works. In events that turn bad, he can use this as such of a 'Heal 'n Run', slapping on a quick dab of health onto an ally without pausing, providing the best of both worlds. Adaptability is a must in the life of Traceur, after all.
Effect(s): 60 Elec damage to the target, along with granting Traceur two Movements to use as he sees fit, usually to either back off or position himself, but sometimes for slightly more dramatic means of transport.
[CD:3]
[+Movement+20 Damage]
[220/220]