Well, it's big in fluff changing, but pretty minor in statistics.
Summon: Turret — SummonerMan summons a turret. This small tower features a white, circular head, with a thinner supporting beam. This support beam can be extended or collapsed in order to allow for shooting targets at different heights. However, in general, the whole thing stands at about 3 feet. It generally attaches itself to whatever solid surface the card is laid on, like the panel or possible another object. If not laid on a surface, it has a circular base that is approximately equal in size to the head. Otherwise it is slightly thinner, and bolted to whatever surface it is on. The nozzle is black, and somewhat wide. It fires four rounds at the enemy forces every round. It fires 4 shots at the enemies every round, dealing 5 damage each. It generally targets four different enemies, chosen seemingly at random, but based on its programming can be instructed to do otherwise.
(OBJECT SUMMON[Automated] = 60 HP + 5 dmg bullet(Passive) + 5 dmg bullet(Passive) + 5 dmg bullet(Passive) + 5 dmg bullet(Passive) — 80 Pool — BusterLock  = 0 = Balanced
Summon: Turret — 60 HP, 4x 5 dmg bullets fired every round, BusterLock; 3 TCD
Summon: Fighter — SummonerMan summons a Fighter. The fighter is mobile, has 35 health, and may attack with his sword for 15 damage every turn. The Fighter is average size, wears a long sleeve shirt, fingerless gloves, pants, and boots. His sword sits sheathed at his waist when he isn't using it.
(OBJECT SUMMON, 35 HP  + 15 damage attack(Passive)  + Movement(Passive) — 140 Pool )
Summon: Fighter — 35 HP, May move and attack for 15 Damage each turn.
Cap: 140/210 (25)
Used: 100 (80 already used)
Remaining Sig Pool: 80/460