Simple enough change. Just swapping it from Regen5 per action to healing 15 HP per turn.
Level 5: Energy Harvest
Type of Sig: Passive
Points used: 80
CD: N/A
Nerfs: N/A
Effects: Heal 15 HP per turn.
After some trial and error over the years, Chris successfully devised a system to harvest the Net equivilant of kinetic energy and utilize it for other means, like rebuilding something. He implemented this system in Binary, allowing the Navi to utilize the energy he produces from making any sort of movement (such as making a tentacle, lifting an arm, throwing his head, etc) to power his digits in such a fashion that they will be able to self-replicate, thus making his body regenerate over time.