The good news is, the system didn't completely change in the intervening months. But I do have some changes...
With 10 upgrades I should have... 80+(40x10) points. So 480. The cap for my attacks is 140/20. I don't know about the points for my other attacks.
Resistance: Apparently, barriers are reclassified as "shields," as in handheld shields. That's all good, as long as it's the same point amount.
Recklessness: I don't like the Charge Action on this attack. I'll reduce the Berserk charges by one, and remove the Charge Action, and add Take Aim. That comes out even.
Old:
Charge Action [Nerf 30]
Berserk x3 [120]
Cooldown 3.
120 points.
New:
Berserk x2 [80]
Knockback x2 [20]
100 points.
Vigor: Scrapped.
Old:
Passive Regen [80]
New:
Self Haste [40]
Cooldown 1.
Coercion: The new ruling on Self Slow and the limitations on how you can use it makes me want to remove it from this attack. Coercion will instead be...
Old:
Self Slow [Nerf 40]
Microburst x3 (120 points used)
Cooldown 3.
80 points. Not sure how that worked.
Buster Crash [Nerf 40]
Microburst x3 (120 points used)
Cooldown 2.
120 points.
I have 20 leftover points. I don't think I'll use them yet.