Remaining Pool: 140/340
Summon: Medicinal Tower — SummonerMan summons a small tower. It stands at about 3 feet tall, is smooth, shaped almost like a Post-office Mailbox, except without the legs or opening. It is white, but adorned with a red cross on both the front and back. It fires a healing ray of red energy at the ally with the least remaining health, restoring 15 HP. However, it can also be directed to a specific target, based on its programming.
(OBJECT SUMMON[Automated] = 60 HP[40] + 15 heal(Passive)[60] — 80 Pool — BusterLock [40] = 0 = Balanced)
Summon: Medicinal Tower — 60 HP, 15 Heal each rd, BusterLock; 3 TCD
Pool Used: 80
Remaining Pool: 60/340
Caps: 100(150)/20
Summon: Medicinal Tower
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I'm just going to assume that the "60 HP[40]" thing a typo since the total adds up right. It's approved under that assumption, but I'll leave the topic open if you meant something else.