So, yeah, I know that announcement about Regen and 1-hit was a while ago, but I've been AFK a bit, eh? So, the new changes:
Siphon
Old: Passive 1-Hit Barrier
New: Passive 20 HP Barrier
Change in Point cost: N/A
Reason for Change: 1-Hit Barriers now Illegal as Sig Effect.
Dynamo
Old: Passive Regen1
New: Passive 20 HP heal
Change in point cost: 20*4 to 26.67*4 (26.67 point increase. And I doublechecked my math. But I'll round to 107 in the final point cost for simplicity's sake)
Reason for change: Regen1 now Illegal as Sig Effect, 20's a more round number to heal than 15.
Electric Blaze
Old: 100 Elec Damage
New: 70 Elec Damage
Change in point cost: 100 to 70
Reason for change: Point cost decreased to facilitate for increase in cost for Dynamo.
So, yeash? Everything looks good?