Junk Ball

Description: Tennisman concentrates and empowers his racket in order to deflect the next attack aimed at him. He uses a deliberate, yet poor quality stroke to produce a slower and harder-to-predict return that is introduced deliberately to upset the flow of the opposition's programming. This unexpected trick shot also captures energy, which rolls back to Tennisman as a glowing green tennis ball.
Effect: 1-hit barrier + 10 drain damage
Cost: 40 signature points
Cooldown: 1TCD
Approved.