I would like to 'merge' the below signature into the new signature 'Æther Drive', as the original purpose of this signature was to 'improve mana regeneration', which is more effectively caused by granting more buster charges, as Seraphim is a buster navi.
Quote (Purple Materia)
Prima Materia Resonator:Purple:(MP Rage):
MP Rage Prima Materia of the Resonator is literally "slotted" into Seraphim's weapons, letting it give baseless form a shape and need, allowing a certain navi to speed the occurence of his mana regeneration, allowing him to use his other spells quicker. Seraphim cannot actually use this signature himself, only his Support Unit can. In essence, it is "slotted" into his Support Unit, allowing it to consistently use it whenever possible.
Effects:
[1:] Lowers the Cooldown of one of Seraphim's signature attacks by 1.
[2:] Only Usable by Support Unit.
Turn Cooldown:
-1CD
200+(80 Nerf)
(Buster charge*4, 160+Charged shot attack, 40)+(Optional Nerf:Chip Lock(2 turns, 80) Grants 2 additional buster charges)
Quote (Sword Skill)
Sword Form:Æther Drive:
Seraphim's oversized blade is usually abused in a linear format. Smash, hit, things are broken. However, the signature system has allowed him to channel energy through his efficiently based buster format and into his weapon. This overloads his sword in a spectacular fashion named by Seraphim as 'Æther Drive', causing microtendrils of plasma extending from the edges. These micro tendrils are so thin that they cut deeply into whatever the blade is sliced into, with its full weight behind it. These tendrils slice through molecules, but simple instability causes Seraphim to have to consistently regenerate the plasma. However, the power it takes to run this is an overload to Seraphim's 'system', causing it to shut down temporarily afterward. Fortunately, this shutdown can be rerouted to Seraphim's chip system, shunting the overload and reducing overall strain. Interestingly, the energy has been theorized to be able to be shunted to other sources...
Effects:
[1:] Grants Seraphim 4 buster charges, and allows him to execute one charged shot attack.
[2:] Locks Seraphim's Chips for 2 turns if he so chooses, and grants him an additional 2 buster charges.
Turn Cooldown:
-7 CD
If these two proceed, then-
820/940