Eternal Consumation: A constant stream of information is fed into Bugman's headpiece, mostly for collecting information but also heals for 5HP a turn. (20P)
Bugman's cap= Maximum (Max Nerf) / Passive = 100 (150) / 20
Passive healing, 5HP a turn.
Pool usage: 20/300
((Also, Bit Drain is pending.))
Eternal Consumation
18 years ago
last edited by Invalid Date
Quote (Them Happy Rules)
Regeneration: 20 (Per round, per target, stackable) [Regenerate 5HP / Action]
And I... don't see where you came up with the 1=1 bit. It's a passive regeneration which, according to the rules, is 20 points for 5HP an action. And I believe that's a turn for passive.
18 years ago
last edited by Invalid Date
(Lego, let me clarify. Regeneration costs 20 points normally, 80 of passive. It recovers 5 health every time you use an action.
Healing recovers a set amount each turn, say, FIVE HP OR SO. It also has a 15:20 healing:points ratio.
Clearer?)
Healing recovers a set amount each turn, say, FIVE HP OR SO. It also has a 15:20 healing:points ratio.
Clearer?)
18 years ago
last edited by Invalid Date
Huh...
So it's a recovery for every action during that turn? I see where you get the 80 points from, but then if it was for 1 action a turn, 20 points, it would be 15 healing?
So it's a recovery for every action during that turn? I see where you get the 80 points from, but then if it was for 1 action a turn, 20 points, it would be 15 healing?
18 years ago
last edited by Invalid Date
(Passives require no action to use.
So for every action you use, you'd recover 5. So yes, 80 points of cap, for a 20 point passive sig, that recovers 15 a turn.)
So for every action you use, you'd recover 5. So yes, 80 points of cap, for a 20 point passive sig, that recovers 15 a turn.)
18 years ago
last edited by Invalid Date
So, could there be a passive, 20 point sig that healed every turn?
18 years ago
last edited by Invalid Date
(It would be 80 toward the cap, seeing as it's passive. And, being level 6, yoiu have exactly a passive cap of 20.
Go for it.
I would suggest Regen, though, because although both cost 20, Regen can heal up to 30, if you have 6 actions, while 20 points of healing will always be 15 HP.)
Go for it.
I would suggest Regen, though, because although both cost 20, Regen can heal up to 30, if you have 6 actions, while 20 points of healing will always be 15 HP.)