Eternal Consumation

18 years ago
Eternal Consumation: A constant stream of information is fed into Bugman's headpiece, mostly for collecting information but also heals for 5HP a turn. (20P)

Bugman's cap= Maximum (Max Nerf) / Passive = 100 (150) / 20

Passive healing, 5HP a turn.

Pool usage: 20/300

((Also, Bit Drain is pending.))
18 years ago
(Healing is not a 1 point healing=1 point cap. Fix please)
18 years ago

Quote (Them Happy Rules)

Regeneration: 20 (Per round, per target, stackable) [Regenerate 5HP / Action]


And I... don't see where you came up with the 1=1 bit. It's a passive regeneration which, according to the rules, is 20 points for 5HP an action. And I believe that's a turn for passive.
18 years ago
(Lego, let me clarify. Regeneration costs 20 points normally, 80 of passive. It recovers 5 health every time you use an action.
Healing recovers a set amount each turn, say, FIVE HP OR SO. It also has a 15:20 healing:points ratio.
Clearer?)
18 years ago
Huh...

So it's a recovery for every action during that turn? I see where you get the 80 points from, but then if it was for 1 action a turn, 20 points, it would be 15 healing?
18 years ago
(Passives require no action to use.
So for every action you use, you'd recover 5. So yes, 80 points of cap, for a 20 point passive sig, that recovers 15 a turn.)
18 years ago
So, could there be a passive, 20 point sig that healed every turn?
18 years ago
(It would be 80 toward the cap, seeing as it's passive. And, being level 6, yoiu have exactly a passive cap of 20.
Go for it.
I would suggest Regen, though, because although both cost 20, Regen can heal up to 30, if you have 6 actions, while 20 points of healing will always be 15 HP.)
18 years ago
Hmm. Medic explained it all to me, and it seems I can't make a helpful passive sig at this point in time, therefore this topic is redundant.

Thanks, P.A.
18 years ago
Closed. See me if you need more help.

And kudos to Medic for helping out.