This would be 140+120 points reclaimed, with me having a total of 400 points to throw abouts.
Sword Class Processes:
Quote (Sword Skill)
Sword Form:Elemental Blade:
Elemental Blade draws forth the power of the panels surrounding Seraphim, lending him their power. It draws form and function from Seraphim's buster system, allowing him to make the equivalent of a buster attack on his foes with the power of the element of the ground, or in the case of one or two, it helps Seraphim through simple buffing.
[1:] Drains 5% of selected land that Seraphim is standing on, directing it into his weapon.The affected land is returned to normal panel status. With this, Seraphim's weapon receives bonuses beyond belief. Well, maybe in his mind, but it adds effects to his weapon for the attack that wouldn't normally be there.
[2:] Deals (Attack*Rapid*Charge)+Effects listed below, defined by the panel absorbed.
[3:] Panel List:
-Fire + Burn.
-Aqua + Bind.
-Aqua + Freeze.
-Elec + Break.
-Wood + Confusion.
-Fire + Blind.
-Null + Group Attack.
- Null + Poison 2 (10 per action for 1 turn)
-Null + Life Drain for 1/2
-Elec + Homing
-Null + Dispel.
-Null + Northwind.
Quote (Sword Skill)
Parry Is one of the defense functions of the 'Sword' format 'Class'. It allows Seraphim to throw off an attacker when they attack him, throwing them off with a swift toss in order to emulate that of a swordfighter, a sort of Riposte that causes no damage to them, but sends them skidding backward. Whenever someone hits Seraphim's blocking weapon, he immediately counters with a knockback, pushing them backward with both 'magic' and strength, if they are at melee range, or simply 'magic' if they are using ranged attacks.
[1:] Seraphim generates a 20 HP defense per turn. This is passive, and does not use any of his limited signatures per turn.
[2:] When this 20 HP defense is attacked, Seraphim immediately hits out at the person who attacked him for a Knockback without any damage.
-This Signature is Passive, and thus does not have a Cooldown.