Quote (New Operator)
Operator
Name: Erin Nagasaki
Age: 15
Gender:Female
Appearance: Small, and slightly bent over when sitting up, she usually only settles into this position while operating Seraphim. she's dressed in a sort of pajama at almost all times, She's thin and looks extremely pale, most of this is due to her disease, which causes her to become quite repulsed by the thought of eating. Her hair is brown, and her eyes are a dark grey. She usually keeps her eyes half closed and her hair impatiently swept to the side when she musters up the energy to sweep it there. Her hair is usually cut short when she remembers to get it cut, as she doesn't really care about her life in the outside world, she invests most of it in Seraphim. She's about 5' 3". She calls him "Seraph", but he likes to be addressed by his full title of Seraphim.exe, so this irritates him slightly.
Personality: She's fairly forceful when operating Seraphim, but that's because she quite frankly lives vicariously through him, as she's bound to her bed through a mutant variation of Thalassemia and Sickle-cell anemia, which formerly kept her bedridden and forced her to rely on blood transplants at nearly all times. Now that she has been moved to Beach Memorial Hospital, she can actually leave her bed through the means of modern technology and can get out of bed with with assistance and by wheelchair. She takes advantage of her new mobility, moving around the hospital but rarely going to other places with nurse supervision. She spends a decent amount of time at the beach, just sitting out there while operating her navi. When not operating Seraphim, she's quiet and resigned to her short life, only having a sliver of hope for a cure for it, as her confidence for something like that was battered down when a bone marrow transplant appeared, but her body rejected it, and it went horribly wrong, her situation worsening until it was where it is today.
PET Modifications: The Phone modification on it is Holobased, and is activated by voice, allowing her to talk to other people and see their faces.
Quote (New Navi)
Name: Seraphim.exe
Gender: Male
Element: Normal
Type: Ground
Appearance: He resembles a strangely dressed humanoid with slightly long feathered white hair, as well as green eyes. His hair also has a strange bob emerging from the top of his head, seeming to be a strange, gravity-defying occurrence. His height is about 5' 10". For clothing description, see his Support Unit, which takes the form of his armor/clothing. Upon the breaking of his support unit, he is clad in the essentially basic armor of a tan tunic and grey pants with sandals. Under this is the black skinsuit that extends to his elbows and thighs, as well as to the top of his neck.
Personality: Seraphim was a base model of military navi that was originally a one-use deal. Inputting a command and then setting on a mission, they would self-terminate when the mission would complete. However, when Erin received this at a discount due to the company going bankrupt and selling the remainder in an internet sale, Erin purchased several for a nominal fee. Fooling around with the pseudonavis by inputting certain commands for using them on quick jobs that a normalnavi could do got boring fast. Attaching her PET into her universal game console, she instead loaded as much as the pseudonavi would allow into the customizing sequence. The games were of multiple video game genres that were from multiple years ago, including MMORPGs/RPGs, as well as FPSes and Adventure/Action games. Most of which Erin loved, as her hospital didn't get a internet connection until a couple weeks before her random purchase, which created her navi using using that odd sequence of events that wouldn't have normally worked even in the drunkest of programming. Thus was the creation of a rather happy, go-lucky character that believes he's a character in a video game, slightly ironic, given everything. He questions everything and other navis, asking if they're "Plot devices", or "NPCs" at times, but is really quite the 'nice guy' if get past the video game babble.
Quote: "You want to join my party?"
Custom Weapon: He wields an small array of weaponry, amongst which is a large caliber semi-automatic rifle which fires projectile shells encased usually in energy. He makes can also attempt to slash the enemy with a mounted bayonet on the rifle.
The other two weapons consist of a nearly comically oversized sword whose blade is easily at least a foot wide and about four feet in length. It is covered in strange runic patterns, but the larger mystery is how Seraphim wields it with his stature without simply falling over from the weight.
The final weapon is a small sidearm, the secondary ranged weapon evident in most first-person shooters.
Quote (New Support program)
Support Program Statistics:
Level: 19
HP: 80
Attack: 10
Actions: 2
Type: Normal
Sub-Type: Shield
Appearance: Seraphim's Support Unit takes the form of his clothing, and his armor. It manifests as a sort of 'armor', which is both pliable and flexible, perfect for Seraphim's agile tactics.
From top to bottom, the first part are pairs of soft contact lenses, which use a virtual retinal display to broadcast an HUD that labels and paints each enemy with a target by inscribing the image directly into his retina, and identifies each ally by name, as well as notes that Seraphim can edit. It can analyze enemy attacks, ranking their threat rating, as well as highlighting possible escape routes. Unfortunately, Seraphim only sometimes listens to these alerts. The contact lenses themselves are 'clear' with emerald green irises.
The 'armor' starts with a somewhat oversized seamless grey-brown collar, which is part of a protective vest with two coat-tails going out to the sides. Seraphim's emblem is covered by the vest itself. It is made from a weave of kevlar, with the added addition of isotope-silicon nanowires wrapped around micro-anodes embedded in the weave. These play a triple role, being used as a Faraday cage, absorbing energy for weapons/defense use, and the 'armor' is both durable and reusable, as the matrix of 'batteries' in the armor form a reactive barrier which helps to prevent damage from even breaching past the first layer, disintegrating projectiles, and highly miniaturized-transformers funnel more energy into the batteries.
Seraphim's white 'undershirt' is made from a mixture of shock-reducing carbon fiber, sandwiched between a layer of stiff canvas. It is oversized at the sleeves, coming down to just above his elbows. A single coat-tail extends down the back of the opened vest.
Kevlar-battery-weave gauntlets of the same type of the vest armor adorn Seraphim's hands, being slightly oversized and strapped down. However, on the knuckles and top of the hand, there are ceramic plates, also known as 'trauma plates', usually used in ballistic armor, but serve very well as bludgeoning weapons, if needed.
His baggy cargo pants are silk, and are kept firmly in place by a leather belt, although the boots he wears cuts them off at a couple inches below the knees, causing them to drape slightly over his boots.
The boots are possibly one of the most unique parts of Seraphim's 'armor', using the same Kevlar-battery-weave, but with comfortable gel inlay, as well as ceramic blast tile soles, with micro-jets inside. These additions cause it to have a completely different usage. The integrated batteries drain power from the entire suit to create brief plasma jets, similar to those used on a scramjet, blasting as quick and almost unnoticeable blue glows. (Aside from the prominent black scorch marks on the ground, of course.)
Seraphim is not currently aware of the existence of his support program, and simply refers to his armor as a leveled upgrade that he's received from his battles. The core of the support program is currently assimilating itself with Seraphim's base core data. If his 'armor' is dismissed, per-say, the batteries merely stop collecting power, and the raw Kevlar weave is made much more ineffective. If Seraphim takes on another appearance, say a cross, His S.U. models to that graphics change, changing itself to fit the occasion.
Support Program Basic Abilities:
Hit Point+: V1: +10 to Max HP for SP. [+1 Level to SP] [Cost: 10 Bugfrags]
Hit Point+: V2: +10 to Max HP for SP. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V3: +10 to Max HP for SP. [+1 Level to SP] [Cost: 30 Bugfrags]
Hit Point+: V4: +10 to Max HP for SP. [+1 Level to SP] [Cost: 40 Bugfrags]
Speed+: V1: +1 Max action for SP. [+5 Levels to SP] [Cost: 100 Bugfrags]
Support Program 'Special' Abilities:
Team: Mobility Junction: Ability to carry Navi or be ridden upon by a Navi without serious penalties. The SP may move and dodge for the Navi while equipped, form permitting. [100 Bugfrags]
Flight: Planeswalking: Grants protection from Terrain effects as if SP had Floatshoes. The SP does not necessarily float. [200 Bugfrags]
Quote (Old Operator)
Operator
Name: Erin Nagasaki
Age: 14
Gender:Female
Appearance: Small, and slightly bent over when sitting up, she usually only does this while operating Seraphim, she's dressed in a sort of pajama at almost all times, She's thin and looks extremely pale, most of this is due to her disease, which causes her to become quite repulsed by the thought of eating. Her hair is brown, and her eyes are a dark grey. She usually keeps her eyes half closed and her hair impatiently swept to the side when she musters up the energy to sweep it there. Her hair is usually cut short when she remembers to get it cut, as she doesn't really care about her life in the outside world, she invests most of it in Seraphim. She's about 5' 3". She calls him "Seraph", but he likes to be addressed by his full title of Seraphim.exe, so this irritates him slightly.
Personality: She's fairly forceful when operating Seraphim, but that's because she quite frankly lives vicariously through him, as she's bound to her bed through a mutant variation of Thalassemia and Sickle-cell anemia, which keep her bedridden and relying on blood transplants at nearly all times, the only times she can get out of bed is with assistance and by wheelchair. When not operating Seraphim, she's quiet and resigned to her short life, only having a sliver of hope for a cure for it, as her confidence for something like that was battered down when a bone marrow transplant appeared, but she rejected it, and it went horribly wrong, her situation worsening until it was where it is today.
PET Modifications: The Phone modification on it is Holobased, and is activated by voice, allowing her to talk to other people and see their faces.
Quote (Old Navi)
Name: Seraphim.exe
Gender: Male
Element: Normal
Type: Target
Appearance: He resembles a strangely dressed human, with inverted spikey completely white hair, as well as strangely green eyes, which don't fit his character at all. His hair also has a strange bob emerging from the center, seeming to be a strange, impossible occurence. He's about 5' 10". For clothing description, see his Support Unit, which takes the form of his clothes.
Personality: He is designed using the engine of a several video games that were designed to be MMORPGs/RPGs, which Erin loved, as her hospital didn't get a internet connection until recently, which she used to create her navi using a prototype model, creating a rather happy, go-lucky character that believes he's a character in a video game, slightly ironic, given everything. He questions everything and other navis, asking if they're "Plot devices", or "NPCs" at times, but is really a nice guy if you get to know him.
Quote: "You want to join my party?"
Custom Weapon: He wields a custom mesh sword-gun which fires a energy bullet for a charged attack and he makes an attempt to slash the enemy for a normal attack.
Quote (Old SP)
Support Program Statistics:
Level: 19
HP: 80
Attack: 10
Actions: 2
Type: Fire
Sub-Type: Wind
Appearance: Seraphim's Support Unit takes the form of his clothing, and his armor. It manifests as a sort of 'armor', which is both pliable and flexible, perfect for Seraphim's agile tactics.
From top to bottom, the first part are pairs of soft contact lenses, which use a virtual retinal display to broadcast an HUD that labels and paints each enemy with a target by inscribing the image directly into his retina, and identifies each ally by name, as well as notes that Seraphim can edit. It can analyze enemy attacks, ranking their threat rating, as well as highlighting possible escape routes. Unfortunately, Seraphim only sometimes listens to these alerts. The contact lenses themselves are 'clear' with emerald green irises.
The 'armor' starts with a somewhat oversized seamless grey-brown collar, which is part of a protective vest with two coat-tails going out to the sides. Seraphim's emblem is covered by the vest itself. It is made from a weave of kevlar, with the added addition of isotope-silicon nanowires wrapped around micro-anodes embedded in the weave. These play a triple role, being used as a Faraday cage, absorbing energy for weapons/defense use, and the 'armor' is both durable and reusable, as the matrix of 'batteries' in the armor form a reactive barrier which helps to prevent damage from even breaching past the first layer, disintegrating projectiles, and highly miniaturized-transformers funnel more energy into the batteries.
Seraphim's white 'undershirt' is made from a mixture of shock-reducing carbon fiber, sandwiched between a layer of stiff canvas. It is oversized at the sleeves, coming down to just above his elbows. A single coat-tail extends down the back of the opened vest.
Kevlar-battery-weave gauntlets of the same type of the vest armor adorn Seraphim's hands, being slightly oversized and strapped down. However, on the knuckles and top of the hand, there are ceramic plates, also known as 'trauma plates', usually used in ballistic armor, but serve very well as bludgeoning weapons, if needed.
His baggy cargo pants are silk, and are kept firmly in place by a leather belt, although the boots he wears cuts them off at a couple inches below the knees, causing them to drape slightly over his boots.
The boots are possibly one of the most unique parts of Seraphim's 'armor', using the same Kevlar-battery-weave, but with comfortable gel inlay, as well as ceramic blast tile soles, with micro-jets inside. These additions cause it to have a completely different usage. The integrated batteries drain power from the entire suit to create brief plasma jets, similar to those used on a scramjet, blasting as quick and almost unnoticeable blue glows. (Aside from the prominent black scorch marks on the ground, of course.)
Seraphim is not currently aware of the existence of his support program, and simply refers to his armor as a leveled upgrade that he's received from his battles. The core of the support program is currently assimilating itself with Seraphim's base core data. If his 'armor' is dismissed, per-say, the batteries merely stop collecting power, and the raw Kevlar weave is made much more ineffective. If Seraphim takes on another appearance, say a cross, His S.U. models to that graphics change, changing itself to fit the occasion.
Support Program Basic Abilities:
Hit Point+: V1: +10 to Max HP for SP. [+1 Level to SP] [Cost: 10 Bugfrags]
Hit Point+: V2: +10 to Max HP for SP. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V3: +10 to Max HP for SP. [+1 Level to SP] [Cost: 30 Bugfrags]
Hit Point+: V4: +10 to Max HP for SP. [+1 Level to SP] [Cost: 40 Bugfrags]
Speed+: V1: +1 Max action for SP. [+5 Levels to SP] [Cost: 100 Bugfrags]
Support Program 'Special' Abilities:
Team: Mobility Junction: Ability to carry Navi or be ridden upon by a Navi without serious penalties. The SP may move and dodge for the Navi while equipped, form permitting. [100 Bugfrags]
Flight: Planeswalking: Grants protection from Terrain effects as if SP had Floatshoes. The SP does not necessarily float. [200 Bugfrags]
Remaining Bugfrags: 0
Reason for Changes:
Seraphim was supposed to be a manipulator of elements by using the background elements as well in ways such as elemental rage.
His SP has slightly faded out of style and can no longer be defined by 'Hot', maybe 'Chic' or 'Stylish' will now be its primary epitaph. It serves as Seraphim's armor, and thus goes under Shield.