Coastal Paths

(12 FXP with BeastKnight)

Continuing along the coastline, on the cliffside as the ocean continued to slowly splash out in the distance, rolling in and out, the sandy beachline below her. Though, of course, mud and grass were the normal where she was, a good deal of sand had been blown up here in one way or another as the wind slowly blew into the navi's body. Though the suit was fairly...well..."thin", she could feel little from the breeze caressing her body, though the suit was certainly "caressing" quite firmly in certain areas.

But those passing thoughts could be put on the back burner at that point, Rogan's PET would pick up a small grouping of viruses towards the north-west, and not before too long, Lyntael would come across a quintet of viruses. A slightly-off color Fishy, the usual hues a little darker than before. A swarm of Skeeto viruses swarming across the top of a small mudhole, as a Muckfeesh would flop out of it happily, and a Fishy2 (in alightly more darker shades of coloring) would be gliding around the eastern area, just above where the cliffside could be seen and the stretch of blue seas off into the horrizon, as a weather damaged rockcube lay near her and a pillar of heavy rock jutted out in the distance in a pool of sand.

Though unfortunately, a NeoMetool would be roaming just out of sight, it's back turned to her and unfortunately, it turned around just in time to catch her gaze, letting out a scared little MEEP, hiding beneath it's helm almost immediately, catching the attention of the other quartet who would, on Rogan's screen, begin battle routines just as Lyntael could see the quartet (and the NeoMet) giving her their full, undevided attention.

-- Viruses --
NeoMetool2NeoMetool2 (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.
: 100 HP (Guarding) (Grass) (Ahead and to the left of Lyntael, a few feet ahead)
Fishy2 EXFishy2 EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 180
Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies and stuns them.
Element: Normal
Possible Rewards (Per Virus): DashAttack2, Zenny
Special: Omnishoes
: 180 HP (Above Sand) (Flying by the cliffside, on the east)
Skeeto EXSkeeto EX (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 120
Primary Attack Damage/Effect: 120 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes
: 120 HP (Above Grass) (Near the mudhole)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Guarding) (Grass) (Off to the west)
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: 100 HP (Mud) (Rolling and flopping around the small mudhole)

-- Navis --
Lyntael.EXE: 225 HP (Grass) (Around the South-East of the area)

-- Terrain --
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(Scattered about, by the edge of the field on the east and near Lyntael)
60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Majority of the area)
5% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(About the middle-ish)

-- Objects --
Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the

-- Rogue Battle 11 Ready? Start!! --
As she walked, Lyntael let her senses spread out to feel the gentle motions of breezes and winds moving far out in every direction. Her eyes drifted mostly closed as she relaxed into the sensation and a quiet tune found a soft hum on her lips that flowed with the different curls and eddies of the air. Her body swayed in time and her steps began to pick out delicate skips and hops as the rhythm of it spoke to her. High up on the cliff, she felt closer to natural winds, as much as the rational part of her mind knew that didn't make much sense.

It was strange in its way though... Her thoughts turned the question over. There was no sense remaining now of the furious lighting and torrential storms that had converged on the site of her earlier conflicts; if they were even remotely any part of what was considered natural on these networks, there would still be traces in the air of their passing... but instead, nothing.

She continued along the raised cliff, a gentle twisting and turning dance guiding her steps to a tune that she could feel, rather than hear. Try as she might, it was hard to deny that it had to have been her own doing, somehow... but how, and why? When had it started?

Her musings were interrupted at a sound ahead of her, and the sudden attention of several viruses scattered about the area ahead of her. Her skipping steps halted as she took stock of the group between her and the path she was following. Across her body, a faint sheen passed over her new suit with a shiver and a ripple of sensation that made her fingers and toes clench for a moment. It seemed to have responded to her own awareness of the potential danger, but the sensation was... not an appropriate one to focus on in what might become a combat situation.

She did her best to set it aside opened her palms low to either side. Some of them looked like wild viruses that might just attack as soon as ignore her, and they didn't seem the sort of actually reason with, but some of the others seemed more alert and aware, possibly. She took a step forward and to the side slightly, moving slowly.

“Hey... Easy... I'm just passing through.” Her eye lingered on the Shellnerd for an extra second, but... She knew she was supposed to be here hunting this virus specifically because of some upsurge and overpopulation, but it was hard to turn that very legitimate and important community service into reality against individual critters that weren't being a threat. The destructive and violent ones, she could deal with... and if she found the source of the problem, that might count for something too... but she just didn't feel right going after one if it didn't pick a fight first.

As she took another cautious step, Lyntael reached out tentatively to the flow of the breeze around her, ready to pull it in to a deflecting spiral of wind if any of them did decide to attack her, but she held off on making any visible sign of readiness – she'd just have to hope she was quick enough if they were violent. The gentle pulse of her charge matched her heartbeat, calm for now but beginning to build in response to the situation. She took another step beginning to move around the mud pool to the cliff-side of it.

“See? No danger here.” The calculating part of her mind still assessed the viruses in terms of how dangerous they might be to her, if they forced a fight; she'd encountered violent members of most of their species' before, these ones seemed more weathered and powerful than others she'd seen... even the mosquito swarm looked like they could more than just nip if they had a mind to. Her eye drifted to the vacantly happy mudfeesh, and she guided her cautious steps to put a little more distance between them.

“As fun as it looks, I think I've had enough mud for today, little guy... none for me thanks!” She raised her hands with a smirk and small wink for the virus unsure whether it could understand her or not, and gently continued her edging around the pool towards the other side of the area. Despite her relaxed body posture, Lyntael herself was ready to throw herself out of the way or take cover behind whichever broken piece of ruin was closest, if she had to, but for now she did her best to avoid any sudden moves.

Summary

L*) Turbulence (Auto-deflect on shot or lobbed attack)
L*) Gust (Knock Back effects are Double Strength, and attacks with them gain Wind type)
L*) First Armour (20Hp Casing)
L1) Dodge (showing relaxed stance and non-threatening body language)
L2) Buster Charge
L3) Feint (Being moving forward slowly, to the cliff-ward side of the pond)
L4) Dodge (Ready to dart away or behind cover if something has a go at her)
L*) Fast Armour: 20Hp Casing Refresh
L5) –
L6) – No other actions for now

Cooldowns and Overcharge

(None Yet)

Overcharge: Begin: +0, No Charge Actions, End: +0
The quintet of viruses watched the navi making her movements, watching her intently, the Muckfeesh would slowly bound to and fro, curious of the navi in her skintight attire. But kept a healthy distance all the same as the Met would curiously peer out from underneath it's helmet, gently shaking, but otherwise curious as well. A pregnant pause in the air as little more than the buzzing of the Skeeto swarm and the waves crashing in the distance could be heard whilst she prepared her defenses in the chance of an attack.

Unfortunately, the Fishy wasn't having it. The creature would make an attempt on Lyntael as it flew by like a rocket and a crackle could be heard, as Lyntrael just barely evaded it's strike, static crackling and dancing across her skin as it turned around mid-flight and screeched to a halt and turned to her with murderious intent. The Metool would turn to it, discarding it's defenses and began to walk up towards Lyntael, the Skeeto swarm immediately buzzing louder before trhe Shellnerd opened up it's shell, spitting a spear that barely missed it in turn.

Lyntael could see a disapproving glare on the virus' face, albeit barely before it turned back to her and the Met, giving a nod at the two. It clearly had no intentions of fighting, likely having heard through the grapevine about a navi with her build. The Fishy expressing annoyance at it's own ally being trusting of Lyntael, but would only be further annoyed as the Metool had waddled up to Lyn, staring up at the petite navi and, shockingly enough, reaching around her ankle with black blobby hands and giving her a little hug of appreciation, likely a "family member" from the Met she had encountered earlier. She could feel a glare from the Fishy and the Skeeto, Rogan could see three of the viruses no longer being "tagged" as dangerous entities, but it was clear the other two needed some more convincing...and were definitely at odds with the other three right now.

-- Viruses --
NeoMetool2NeoMetool2 (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.
: 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
Fishy2 EXFishy2 EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 180
Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies and stuns them.
Element: Normal
Possible Rewards (Per Virus): DashAttack2, Zenny
Special: Omnishoes
: 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
Skeeto EXSkeeto EX (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 120
Primary Attack Damage/Effect: 120 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes
: 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

-- Navis --
Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

-- Terrain --
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(Scattered about, by the edge of the field on the east and near Lyntael)
60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Majority of the area)
5% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(About the middle-ish)

-- Objects --
Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the
Calm steps and soft words went so far, but as she took cautious steps forward, moving between the viruses and trying to make her intention to pass by clear, Lyntael could see that the mix between properly sapient creatures, simple programs, and those that were potentially more hostile wasn't making for an easy passage.

Soft breezes continued to play and dart, circling about her form and the charge pulsing slowly within her, beneath the somewhat quicker beat of her heart, continued to rise and push its way to the edges of her skin; she held it back desperately as one of the watching viruses broke the delicate pause with a more violent dash towards her. She leapt aside, turning, then grit her teeth to keep her own charge from lashing out in response. Even so, the swift movement took her from walking steps to a light, high-stanced combat pose unconsciously, narrowing her body line and lifting her hands to a defensive forward position instead of the low and open placement she'd been holding onto before.

“Hey! If you're scared, I understand, and I'm sorry...” Her eyes flicked aside, from the hostile fishy towards the Met that had approached her, and the Shellnerd beyond, and she tried her her best to offer the pair a quick, grateful smile before turning her face back towards the more agitated viruses and resuming a more focused expression. “But if either of you are aware enough to make your own decisions, then please, please reconsider attacking.” She kept her stance up, ready to duck and weave again as much as she needed to, to prevent either of the angry viruses from actually making contact with her while her charge flooded her; she didn't want to hurt them, if they were actually self aware, but holding it back was so much harder if she actually got hurt herself. Instead, she continued to move past the group slowly with cautious steps that kept her raised guard facing the more violently inclined ones.

“If you're not endangering any innocent folks down here, or destroying any important network functions, or anything like that, then I really don't want to do harm that I don't need to.” Her glance moved back and forth between the fishy and the mosquito swarm again – the latter really gave no hint that she could tell, whether it was properly sentient or not, let alone taking in her words, but the fishy at least, seemed aware enough to be angry at others. “And if you can understand that, then please, calm down... I'm going, alright? I won't bother you.” Here she looked towards the more friendly Shellnerd again. “There are a whole lot of viruses nearby that are causing a real network danger... But I can see that that's not you. I'm only here to stop viruses that are doing real harm, and causing real instabilities.”

The first attack from the Fishy had taught her something, she realised as she continued to move cautiously past the group. She spared as much of a friendly and appreciative nod for the little metool as she could while still being ready to twist away from any further hostile actions of the others. It had taught her that, until a real and present problem confronted her, the real question was increasingly becoming... did she actually need to destroy these entities? And the answer was, increasingly alongside that, no. She would fight, if she had to, to protect others, to defend herself if there was no other choice... but really, even an irritable virus like the fishy wouldn't be harming anyone, if she was not here... and she could choose to not be here.


Summary

L*) Turbulence (Auto-deflect on shot or lobbed attack)
L*) Gust (Knock Back effects are Double Strength, and attacks with them gain Wind type)
L1) Dodge (More cautious and defensive now, ready to avoid further assaults if needed)
L2) Buster Charge
L3) Dodge (Moving slowly through the space towards her destination)
L4) Instinctive: My Pain is Real; it lingers after Counter (On Hit): (10Elec Nova2, Knockback, Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback)), 15Hp Sacrifice, 2CD (Overcharge +1 per Counter Triggered)
RP: (Her skin is live and visibly charged, but if triggered by an attack, Lyntael will try to suppress it from actually going off; if the attack is stopped by her defences, she'll manage to suppress it and deny the counter (consider the ability voluntarily negated in that case), but if it gets through to deal Hp damage she'll fail to contain it, and it will activate as normal)
L*) Fast Armour: 20Hp Casing Refresh
L5) Dodge
L6) – No other actions for now

Cooldowns and Overcharge

My Pain is Real; it lingers after (2TCD)

Overcharge: Begin: +0, My Pain is Real (+1/+1 on trigger), End: +1/+2
As a pregnant pause hung in the air, Lyntael could feel electricity crackling around the Fishy. It seemed to be chargung up for another attack against the electric dancer, despite the Metool at her leg looking at it with a bit of a glare, as wqell as the Shellnerd doing much the same in turn.

But, before it dashed, it took another moment to think on her words...and, with a viral sigh and dipping motion towards the ground, the Fishy would relent, the hostile signature on Rogan's screem turning to that of a neutral party and would glide over to Lyntael and gently pick up the Metool, before moving it and itself towards the Skeeto swarm, shaking its head back and forth as if to say "live and let live".

It would take another moment as the swarm would "converse" amongst itself before finally, on Rogan's screen, the insectoid horde would become neutral in turn. The battle would conclude without bloodshed, thanks to some "reinforcement" on the viruses side. Rogan would find a small bounty of rewards being downloaded to his PET and, more importantly, a "by" through the battle. The Metool would give Lyntael a happy wave as it was carried off by the Fishy, the swarm slowly picking up the Shellnerd in turn as the Feesh would begin flopping towards the others, leaving a wake of mud behind it. The quintet soon disappearing into the distance.

-- Viruses --
NeoMetool2NeoMetool2 (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.
: 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
Fishy2 EXFishy2 EX (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 180
Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies and stuns them.
Element: Normal
Possible Rewards (Per Virus): DashAttack2, Zenny
Special: Omnishoes
: 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
Skeeto EXSkeeto EX (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 120
Primary Attack Damage/Effect: 120 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes
: 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

-- Navis --
Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

-- Terrain --
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(Scattered about, by the edge of the field on the east and near Lyntael)
60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Majority of the area)
5% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(About the middle-ish)

-- Objects --
Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the

BATTLE 11 VICTORY!
11,700z. HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

Lyntael watched the group begin to move away, a thoughtful expression working its way across her features. Her stance relaxed again and she shifted to stand straight while the motion led to her hands unconsciously sliding over her hips in a far more emphatic way than was really necessary.

Barely aware of the way she let her hips sway slightly with the pressure, Lyntael frowned, then shook her head and turned to move on as well, continuing in the direction she had been heading before. Rogan's comments about the way the weather behaved around her continued to linger in the back of her thoughts, and jumped forward again now as she strolled along the top of the cliffs, glancing out towards the sea every so often.

Clouds drifted by overhead in grey clumps, moving quickly in response to the quicker winds, higher up, but... for a moment Lyntael closed her eyes again, reaching her senses outwards... but no sign of actual storms or rain. These nets weren't as well maintained as the surface level public networks, pushed down and largely forgotten underneath the newest and safest public net layer – here the beach wasn't always sunny and bright, or the weather fair... but she had to admit that the Rogue beach had a certain... natural wildness to it that felt nice, in its way.

But no storms, not really. At least, certainly not ones that blew up in seconds and faded away again just as quickly after. It couldn't really be something she was doing herself, though, could it? Surely it had to be some interaction with the dilapidated weather subsystems of the Rogue beach net, just being triggered by...

Lyntael paused again, taking a long breath and stilling her mind so she could look more closely at what she was thinking, and why. She knew, if she was honest; some part of her did at least... She knew Rogan was right, and more intrinsically than that, even... Why was her unconscious reaction to deny it, or explain how it might not be her? When had it started? The memory surfaced in response at once and understanding came with it.

The first time, the real first time, had been back in the dark, in the place where broken things fell – the description came forward in her mind unbidden, but it felt right – a place of broken and scattered things, lost in the unformed mass of all that remained closest to the void. The rules were loose, down there; what was real and what wasn't was... fluid. She'd found herself and reclaimed the broken parts of both of her, and then they'd forged something impossible together, from the ruins.

Lyntael let her footsteps drift to a halt, then sat down at the edge of the cliff, letting her feet kick free as she stared out at the turbulent sea. Her mind replayed the conflict; two sets of vision seeing all they didn't have; two broken hearts, screaming their pain at one another, and in the unformed space around them, the storm of their fractured souls crying and blazing bright. A feeling held close, remembered and brought back.

Maybe that was why she had been pretending not to notice? If she'd brought something back from the dark, something that wasn't part of her... was that what her subconscious was worried about? Perhaps. She remembered every sensation that had strained both of her selves in those desperate moments, and the two halves made a complete picture, nothing more. Nothing outside herself. A moment of dissonance in her thoughts made her eyebrows draw down; was there nothing outside that didn't belong? No sense unaccounted? Something else that didn't fit, didn't belong.

She wasn't sure where the questioning thought had come from, but let herself dive into the memories more keenly for a moment anyway. She lay back, eyes closed and spread her arms out on the grass, relaxed even as she let the emotions of the memories roll over her. She had felt such different things, and in some of those moments, the pain had become fear and the desperation not to disappear, and it had become fury and a desire to take what was hers, no matter who she had to take it from... but... in the end each feeling, each attack and shouted demand, and each soothing touch, was something she understood from both sides now, and... As she listened to the crash of the waves far below, and felt the curling breeze flow past her, Lyntael's eyes opened staring up at the sky. No... There was something else.

She let her eyes close again, her head dropping to her chest as she focused inward. Just a feeling, not quite a voice but a sense; a desperate empathy and a consoling presence, there in brief moments between them, lost almost entirely in the building static of their resonance, but always a sense of care that was the other reaching out, no matter which side of the memory she recalled. What was it? A fleeting ephemera perhaps – an echo of self born at the clashing of their souls; something that only wanted togetherness. As she explored her feelings, Lyntael felt sure that some of the thoughts weren't entirely hers, or at least that they came from some part unconscious to her... Something that shouldn't have been, something that didn't belong. She stopped and cornered the thought in her mind, wrapped it up carefully and held it close. No. She knew that feeling; she had only ever felt that way about herself, not others. Not a thing that shouldn't have been; someone who cared. A flash of feeling given form – maybe the truest part of her; the voice that, at the most desperate point of everything still wanted, more than anything, to reconcile and to heal. Something welcome, cherished and not forgotten. Nothing that didn't belong.

Lyntael felt something relax in her chest; her eyes well and spill over with soft tears, but her smile remained as she lifted her head, opened her eyes and stood, taking a fresh breath as she did.

“Rogan...” Her small smile became a grin than couldn't be contained and broke into laughter that was snatched up and carried by the wind as she turned her face to the sky. “I know who I am.”
The soft laughter faded but the sense of joy, and relief, remained as Lyntael turned to face the way she had been hiking. It was only a moment before Rogan answered, but his question left her thoughtful. What did she mean to do now? Finding the words to describe it took consideration and she spoke slowly. Whatever else had happened in those broken moments, everything that mattered was here, now... and everything that she was, here and now, mattered. She could feel the last of her reservations dissolving as Rogan relayed directions to her and she started off again towards the apparent source of the viral overpopulation. Compared to everything else, taking care of this duty ought to be easy.

((Ready for Battle 12))
Continuing through the area, past the forest and moving more into a small desert-y area, grass underfoot as a small circular desert was in front of her, a quartet of pillars within including a massive metal pillar near her, the other three being made of a smooth (if weathered) marble-like texture in a dull eggshell white after what looked to be years of exposure to the beach winds and sands. Unfortunately, a loud explosion came out from the west from another forested area, breaking the calm that Lyntael had been enjoying for the moment.

A large bright red Cirkill virus was thrown from the wooded area into where Lyntael had been standing, shaking it's head as it picked itself up from being thrown so far away. It wasn't long before Lyntael was spotted, the virus rearing up and pointing it's two large cannons at her, a quartet of flaming "option" units flaring up and unloading into the area with a viral screech, taking two pillars down in the hail of gunfire and explosions, causing rubble to fall and send debree all about, creating more sturdy platforms for others to stand on as, amazingly, Lyntael was completely untouched in the hail of explosions and bullets. The terrain, and two of the pillars however, were not nearly as lucky as cracks where sand had been opened up and drained away some of the sandy terrain into the network below.

This, of course, prompted a trio of viruses to come in after the commotion, a Shellnerd EX jumping down from a floating Bark EX onto a grassy area in the west of Lyn, while a NeoMet2 would jump down in the sandy area, landing on pieces of the destroyed pillars while it had haulled in a purple data cashe behind it. All while the Bark took a position to Lyn's east. Battle Routines set in for Lyn, and for Rogan, the blips on his PET all showed hostile viral entities hellbent on making Lyntael into a statistic.

-- Viruses --
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Shielded) (In the west, about a movement away) (Grass)
Bark EXBark EX (Lark)

Area: Electown, Yoka, Beach

HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): WideShot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
: 250 HP (Floating about a fient away from Lyntael, in the north-east) (Sand)
RapidFire V4RapidFire V4 (RapidFire)

RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

Area: All

HP: 620
Element: Fire

Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.

Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.

Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.

Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
: 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal)
NeoMetool2NeoMetool2 (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.
: 100 HP (About mid-field, towards the western part of the sands) (Normal)

-- Navis --
Lyntael.EXE: 225 HP (On the outer ring of the field, in the south, perspectively) (Grass)

-- Terrain --
30% Normal
  • No effects.
(Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
30% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Roughly in large chunks circling the outside of the sandy inner-fields)
30% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Where the Sledge and the other viruses have broken the paneling

-- Objects --
PMD: 20 HP (Spinning behind the Neometool2) (Normal)
Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
Metal Pillar: 40 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)

Battle mode: Elite! Kill the metavirus to win! Killing the other viruses adds to the reward pool!

-- Rogue Battle 12 Ready? Start!! --
The further she ventured from established access points, the more chaotic and dilapidated the network seemed to get, but Lyntael pressed onward and kept her eyes towards the more incongruent patches of unexpected terrain scattered along the coastal path. A word of warning from Rogan came just barely ahead of her own ears picking up the sound of something violent taking place not far off, and as she glanced in the direction of the sound it was answered by the emergence of a large and exceptionally dangerous-looking viral entity. She felt like she recognised elements of others she'd seen before but some parts, at least, were wholly alien to her.

Her steps quickened, darting across the soft grass, but the larger leading virus had clearly seen her and its first reaction was a salvo of firepower; Lyntael skidded to a halt, falling into a ready stance without thinking as she glanced at the encircling addition of other viruses on each side. There was a little cover, but in the brief moment before she would need to react more decisively Lyntael looked around at each of the new arrivals, her heart rate climbing to an active pace as the beginnings of a swelling charge thrummed in her chest. Around her, the soft breeze drew in to a tighter spiral, forming a whirling buffet, and she was briefly put off by how dull it felt, with the tight new suit covering most of her skin. She banished the thought for now.

“Alright... I see you.” She raised her voice enough to carry; her focus had to remain on the larger virus – she'd already seen what it could do – but she spared quick side glances for the others. “I'd rather not fight. I don't intent to hurt any of you, if you don't try to hurt me first. If any of you are willing to leave in peace now, you can.” There was a small part of her that was pleased at how level and calm her voice sounded, in the face of the clearly dangerous and violent virus leading this pack. She didn't have much hope than any of them would listen, but trying still mattered... and if the big one was as destructive as it seemed, then a fight now would be to the safety of others in the future.

The thought took only a moment to pass through her mind, before the reaction from the lead virus made her throw herself quickly to the side, spinning to seek temporary cover from the sturdiest-looking pillar as instinct and reaction drew the humming shell of her barrier out across her body, humming with a yellow glow for a moment before fading from sight. The virus itself looked military, if she had to guess... but clearly not controlled. If she could shut it down swiftly, the others might abandon their own violence too, with any luck.

With her back to the pillar for a moment, Lyntael closed her eyes long enough to take a deep breath. Across her body she could feel the aches of her past exertions still, as some of the lingering aches and pains from the day's strains. Self-exploration and understanding aside, she was already tired and no amount of enlightenment magically made that go away. Her charge hummed and pulsed in her chest, beating as it rose to match her heart rate and Lyntael let the breath out. Focus. She squared her shoulders and prepared to dart out from her cover and strike back.

Summary

L*) Turbulence (Auto-deflect on shot or lobbed attack)
L*) Gust (Knock Back effects are Double Strength, and attacks with them gain Wind type)
L*) First Armour: 20Hp Casing (Lets see how this new suit holds up ^.^)
L1) My Heart Falters, yet beats anew: Buster Charge, 80Hp Elec Barrier, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -3)
L2) Dodge (Take cover behind Metal pillar)
L3) A Loving Heart, and a second chance: SupportBase(20) x4 Instances, 15Hp Sacrifice, 2CD (Overcharge -1 per instance effectively used)
L*) Fast Armour: 20Hp Casing Refresh

-=Turn Splice at 3 Actions, 3 Actions Remaining=-


Cooldowns and Overcharge

My Heart Falters, yet beats anew (3TCD)
A Loving Heart, and a second chance (2TCD)

Overcharge: Begin: +0, My Heart falters (-3) , A Loving Heart (-4), End: +0
As the viruses stared at Lyntael as she began her usual preperations, a soft breeze surrounding her, a casing wrapping around her body in preperation for attacks that the viruses could barely see...her words...falling on deaf ears as the Bark began to move inwards, slowly floating over the terrain as it got closer to the dancer, closer and closer it floated, slowly making it's way onto the grassy areas on the outer field and roughly a few meters away as it had circled around to her right.

The barrier went up and the Rapidfire, however, would immediately open up and send one of it's orbitals down the line, attempting to scorch Lyntael as the dancer darted behind the nearby metallic pillar, barely avoiding being scorched as her new suit warmed up almost immediately, not unpleasant, but would have been worse had she not moved as grass withered and burned away leaving the fertile soil unerneath and sand superheated into a rough glassy terrain, a little uneaven, but still unmistakably fragile, while it's Option unit would return with an audiable click. At that point the Bark would then open fire on the moving navi attempting to use the pillar as cover, while it would hit the pillar and the navi next to it, while her barrier stood against the threatening high pressure water wave, it was barely holding on as rivulets of water fell from her body.

Wet but undeterred, Lyntael would make her chance to heal up with a nice, deep breath...even if it took a bit of energy for a net positive. The NeoMet would take this lull in combat to hide away inside it's helmet and, with it, potential invincibility. The Shellnerd would stay clasped up in the same vein as it couldn't hit Lyn from where it was at just yet, her cover too much to pierce through with a couple needles.

-- Viruses --
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Shielded) (In the west, about a movement away) (Grass) (2 Actions)
Bark EXBark EX (Lark)

Area: Electown, Yoka, Beach

HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): WideShot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
: 250 HP (Floating within a couple arms lengths away from Lyntael on the right of her) (Grass) (0 Actions)
RapidFire V4RapidFire V4 (RapidFire)

RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

Area: All

HP: 620
Element: Fire

Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.

Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.

Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.

Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
: 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal) (2 Actions)
NeoMetool2NeoMetool2 (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.
: 100 HP (About mid-field, towards the western part of the sands) (Guarding) (Normal) (1 action)

-- Navis --
Lyntael.EXE: 290 HP (Behind the Metal Pillar, from the perspective of the Rapidfire) (Grass) (Charge1)(20HP Casing)(20HP ElecBarrier)(OffTarget1 next turn)

-- Terrain --
30% Normal
  • No effects.
(Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
25% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Roughly in large chunks circling the outside of the sandy inner-fields)
5% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(Where the Rapidfire attacked at, in a straight line from it's position)
25% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
5% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(Where the Rapidfire attacked in a straight line leading from it)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Where the RapidFire and the other viruses have broken the paneling

-- Objects --
PMD: 20 HP (Spinning behind the Neometool2) (Normal)
Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
Metal Pillar: 39 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)