Bus-cle Muscle

MidKnight groaned in pain. She dragged herself out of a MidKnight-shaped crater on the ground, shivering slightly with an indulgent grin on her face. "Well j-jacked, m-m'oim!"

<<Can you not?>> Orion bemoaned. <<This is a... ugh, public device, it's bound to be teeming with filthy viruses. Go destroy a few, before I get a migraine from all this rage I'm containing.>>

"Yes, m'oim!" A sly shiver passed through her, leaving a silly smile on her face. MidKnight called her two-handed, tong-shaped sword from her digital storage, the blade manifesting in her hand, and held it before her. It wasn't everyday you had to do some demolition therapy for your operator.

Only most days.
By the time MidKnight had pulled herself out of the ground and manage to look around the local bus stop net space, she found the space to be plain and mostly featureless; pathways and waiting stops went in a few different directions, and most of the small benches scattered about had easy to reach interfaces that contained timetable information and service announcements that any navi could easily check and relay to their operator. Her concussive arrival had briefly drawn a glance or two from the few other navigators moving through the area in the distance, but unusual entry systems weren't too much to raise eyebrows these days.

More to the point, a small cluster of yellow-helmed creatures were ambling quickly towards her, seemingly ignoring other navis in the area and, perhaps strangely, not seeming to be causing any upset by their presence either. The trio of metools approached MidKnight with seeming excitement and enthusiasm, waving their pickaxes, but after forming a brief line in front of her, they paused. Three pairs of eyes went wide, enamoured almost. They turned in towards one another.

“Meep?”
“Meep!” hushed muttering ensured for several seconds, before the group turned back to her. From somewhere they had produced craft paper and tape, and had 'modified' their helmets to match the beak-like visor of MidKnight's. Their eyes made happy arches, reminiscent of ancient emoticons.

After another moment, the trio all rushed forwards, clustering up around the new navi and bouncing on their toes while meeping in unintelligible excitement. Maybe they were here to represent the strange helmet appreciation club? One of them paused briefly, with a momentary look of confusion, and turned to the one in the middle. It waved its pickaxe, making a questioning noise. The one in the middle looked between the questioning met and MidKnight, then seemed to shrug. It looked back to her and also raised its own pickaxe, waving it back and forth.

“Meep?” It waved it again, then pointed it towards her in something vaguely resembling a challenge, but then glanced around the weapon, tilting its head to one side. They didn't seem sure whether they ought to be battling or not, though they also didn't seem particularly fussed about whether she was here to delete them or otherwise; either seemed acceptable to them – such was the life (and death) of greeter-mets.

-=Viruses=-
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
A: 40Hp [Clustering around MidKnight]
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
B: 40Hp [Clustering around MidKnight]
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
C: 40Hp [Clustering around MidKnight]

-=Navis=-
MidKnight.Exe: 150Hp [Normal]

-=Terrain=-
100% Normal
  • No effects.


-=Objects=-
None

-=Battle Mode=-
Extermination(?):
- Win Condition: Defeat all viruses.

-=Battle 1, Start(?)=-
True to Orion’s words, it didn’t take long for some ‘filthy’ viruses to show up. However, their arts-and-crafts project had involuntarily caused MidKnight’s heart to swell to dangerous levels.

“Bloimy an’ biscuits!” She nearly dropped her sword from the dangerous levels of cuteness surrounding her. “That’s the most adorable thing oi think oi’ve evah seen!” She squeaked, her voice climbing an octave with every word.

<<What are you oooon about?>> Orion groaned, her headache doubtlessly getting worse for every second a virus wasn’t being smushed.

MidKnight crouched and poked at one of the paper beaks. “They’ve even got the li’l ‘oles an everyfing, bless their infectious ‘earts!”

<<They haven't got hearts! They’re made out of the computer equivalent of hangover vomit.>> Orion’s patience had evidently run out, as MidKnight felt the surge of a battlechip fill her up like warm apple pie. The two ends of her sword bent ninety-degrees, kind of like a forklift, she thought. <<Now smack their smug little faces before they get their, I don’t know, gunk all over you.>>

“Yes, m’oim.” MidKnight sighed. “Sorry ‘bout this, chums.” She stood and gave her sword a test swing. “I love the ‘elmets, really I do. But, the boss, y’know?” She shrugged sadly.

Then she put one foot forward and swung her blade at the Metool to her left. The forks gave the sword an odd weight, as though they were dragging her forward. She tried to correct, rebalance herself, then swung at the Metool that was now behind her.

MidKnight let the momentum swing her around until she had returned to her initial facing, with her sword now held behind her back. With one more heave, she brought the sword arcing down at the Metool in the middle, the forks singing as they curved through the air.

At the end of the day, it may be hard not to have Metool gunk all over her when all is said and done.

---MIDKNIGHT'S TURN SUMMARY---

[1]: Dodge
[2]: RageClaw1 (40dmg + Slashing, B)-> Metool B
[3]: Dodge
[4]: RageClaw1 (40dmg + Slashing, B)-> Metool A
[5]: Dodge
[6]: RageClaw1 (40dmg + Slashing, B)-> Metool C
Adorable as they were, orders were orders and duty was duty; there was a small impression of shrugging amongst the trio before they shuffled back a touch and arced around to form a slightly broader semi-circle. They collectively brandished their weapons in a more serious manner as they did... but not quite quickly enough, as it turned out. MidKnight managed to strike faster, bringing her modified blade to bear on the slowest of the three mets as it backed off – the virus gave a small surprised squeak before bursting into junk data.

Beside it, the central metool started and ducked under its helmet, disappearing entirely under the protective gear for a moment as the one that had shuffled slightly more behind the navigator took a swing, slamming the ground and sending a small shock-wave rippling across the intervening space between them MidKnight was able to deftly avoid the attack before delivering the decisive riposte to this attacker; it, too, broke apart under the strong blow.

As MidKnight swung back to face the last remaining met, she was forced to duck suddenly as a flying weapon sailed past where her head had been a moment before – a near avoidance. The remaining virus had emerged from under its helm to throw the tool, but now squinted, seeming to reach up into the air beside itself, though it lacked any hands to do so. A moment later, the pickaxe reappeared in what passed for the little creature's grip and it waved it at her with a happy expression. It attempted to block her final downward strike in return, but the virus' wooden-hafted tool was no match for MidKnight's blade and the last virus was swiftly cleft apart, leaving the navi safe and unscathed amidst the spoils – surprisingly little goop, it had to be said, but a small amount of convertible data that could easily become currency, along with one yellow and green helmet that had remained intact and resonated slightly – it would easily convert into battlechip data.

-=Viruses=-
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
A: DELETED
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
B: DELETED
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
C: DELETED

-=Navis=-
MidKnight.Exe: 150Hp [Normal]

-=Terrain=-
100% Normal
  • No effects.


-=Objects=-
None

-=Battle 1, Victory!=-
Spoils: 750z, Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E


==

The battle had only taken a few moments, and not too far away the sleepy progression of occasional other navis visiting the network to check timetables or book vehicles for their operators seemed largely undisturbed by the occurrence – it must be a fairly regular thing here. MidKnight would probably need to venture a little further if she wanted to find something scarier.
MidKnight exhaled and relaxed, dismissing her sword. The skirmish was over, ending with a complete victory for her. Of course, it didn’t take much to fight Metools, they basically fell over in a stiff breeze, but there was a certain sort of satisfaction to it. She put her fists on her hips and surveyed the aftermath. “Charmin’ li’l things, aren’t they?”

<<Haha, yesss! I could watch that all day~>> Orion slurred through her hate/misery-fueled malaise, drunk with the mild relief that only the slaughter of tiny programs could bring. <<Ahhh, good stuff.>>

“Glad t’be of sahvice, m’oim.” MidKnight beamed at a job well done, standing upright and dusting herself off.

One of the Metool’s helmets clattered to the ground, the beak-mache still attached. MidKnight bent down to look at it, picking it up by the rim. “Ow in the ‘ell did they make these wivvout ‘ands, anyway?” She glanced around furtively, before stuffing the helmet inside her storage. “Oi’m keepin’ this.”

It only took a moment for Orion’s naturally sour disposition to reassert itself. <<Ugh. This bus is taking forever to get here! Go find out what’s happened to it, will you?>>

“On it, m’oim.” MidKnight shaded her eyes with her hand, searching the area with an exaggerated scan. There were a handful of navis and programs dotted about, as well as information terminals. She jogged over to the nearest one, her armour clanking, and accessed the info for Orion’s bus. True enough, the bus was late, but there was no announcement as to why. “Wonder what’s going on ‘ere, then?”

She was about to access the bus route map, when...

-------------------------------
((VIRUS BUSTING, BATTLE 2 READY))
-------------------------------
When MidKnight accessed the bus route map, as a navi came rushing past her, screaming something about viruses and the bus route. Turning around to roughly where the navi had come from, MidKnight could see a bus stop sign nearby, with another trio of viruses all but surrounding it. A grassy bush with logs for eyes was vomiting up logs at the nearby sign, denting it's base inwards, whilst a Metool with a finned helmet and what looked to be carrying a small shotgun underneath it's helmet...with a flappy little virus with a perpetual smile on it's face was crushing up the local area by jumping high into the air, turning into a giant weight and smashing the local area with it's weight.

Trundling up towards them, the Powie (Or Flappy in some circles) would make notice of the navi and quickly alert it's fellow viruses. The Metool quickly hiding under it's finned helmet, whilst the bush virus quickly hid behind the lightly screwed up sign as it tried to repair itself. Battle Routines flared up for MidKnight and she was quickly thrust into battle, with a nice surprise showing up nearby...a green data cube slowly rising up from the ground, spinning counterclockwise and giving an inviting feeling to the navi when she looked upon it. Whatever it was, she could gather it up after the fighting was done, the viruses seemed to be paying no heed to it for the time being.

-- Bus Stop Meddlers --
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: 50 HP (Behind BusStop.Sign, facing MidKnight) (Normal)
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: 60 HP (A little ways away, to the back and left of the sign, facing MidKnight) (Cracked)
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
: 40 HP (In front of the sign, back turned to MidKnight) (Cracked) (Guarding)

-- Just wants a bus already! --
MidKnight.EXE: 150 HP (Situated on the south-western-ish corner of the field, within distance of any virus) (Normal)

-- Terrain --
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Mostly singular panels with a small patch in the middle)
75% Normal
  • No effects.
(Most of the field)

-- Objects --
BusStop.Sign: 40 HP (Chipped and fractured, towards the middle of the field)
GMD: 15 HP (Off to the left of the sign, about a feint away)

-- Battle 2 Ready? Start!! --
“Wot in tha…” MidKnight looked up from her terminal as someone went screaming past her. There was a commotion nearby; a trio of viruses were causing havoc around an innocent bus stop sign.

“Mind handin’ me some guns, m’oim?” MidKnight adjusted her helmet before drawing her sword again. “Feelin’ a wee bit outgunned at the moment.”

<<Yeah, yeah. I’ve got what you need.>> Orion already had her chips ready before MidKnight had even asked; Orion might be a lot to handle, but was thankfully no slouch in a netbattle. She smiled with pride, feeling a slight shudder from the connection she had to her PET, like a spider on a distant web. She darted forward, her metal boots thonking loudly, taking up position behind the hiding Metool.

Energy coalesced within the circular ring of MidKnight’s blade, the cannon battlechip manifesting as a silver orb. She waited for the Powie to leap into the air, above any sort of cover, before thrusting the sword towards the virus. The steel of the sword glowed silver and the cannon bullet fired out from between the twin blades like a railgun, a trail of light following like a fan desperate for an autograph.

Turning her attention to the Metool, MidKnight waited for the virus to make its move; attacking the helmet was a useless endeavor, a lesson that all navis learn very quickly into their careers. This one was new to her, though. It had a cool fin on it’s helm that MidKnight definitely wasn’t jealous of. It also carried a mean-looking shotgun with it; she’d never seen a Metool with a gun. Was someone supplying these creatures with illegal firearms, or was it just a natural advancement of their code-eat-code evolution?

Whatever the reason, MidKnight prepared to sidestep the Met’s nasty shottie, and kept her sword on hand to deliver a swift, and deadly rebuttal.

<<Another shot, coming in hot.>> Orion warned. The battlechip surged through MidKnight, traveling into her sword to begin its short life as an orb of dark grey energy. The blades of the sword turned outwards at the tip, like water coming out of a cartoon whale. She aimed her sword at the bus stop, firing the spread of buckshot at whatever was in front, or behind, it.

MidKnight crouched, the heels of her boots blazing as the thrusters activated. Smoke billowed out behind her like a genie late for his train. Or bus, in this case. She rocketed forward, her sword lagging behind as she charged shoulder first. The blade lit up, glowing like a full moon. As she reached her target MidKnight swung, a full bodied pirouette that carved light into the air. If someone had been watching from above, they’d have sworne a moon had been briefly present.

[1]: Repositioning (Movement -> Behind Metool)
[2]: CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) -> Powie
[3]: Sidestep (Dodge)
[3+]: Riposte(Auto Counter, 40dmg + Slashing, A) -> NeoMetool
[4]: ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) -> NeoMetool if Alive, Else -> BusStop.Sign
[5]: ROCKET (Feint -> Towards Shrubby)
[6]:{Sig, 2TCD} Roundo Rondo ((60dmg + Slashing) -> Shrubby if Alive
The clamour of a group of more aggressive viruses causing problems was enough to draw MidKnight into battle again, this time to defend the bus stop from destructive ne'er-do-wells. As she moved up and circled the gun-toting, masked metool the hooligan tipped its helmet quickly, pulling down beneath the sturdy cap and protecting itself from harm. At the same time, the hiding shrubby popped out from behind the sign, launching a rolling wooden log towards them – it bumped against the neo-met's helmet, however, and bounced high, sailing past MidKnight herself without connecting.

Not to be left out of the sudden brawl, the Powie also turned to wards the melee and leap up high, as though it intended to just crush everyone. Before it could transform, however, a crack shot from the navigator sent a streaking shot upwards, crashing through the high-flying virus and carrying it away in a lingering stardust trail.

The lowered helmet near MidKnight lifted up again, and the shotgun poked out, expecting to find the navi distracted with the other combatants. Unfortunately for the evolved metoool, she was more than ready for it; it fired, and MidKnight twisted around it with a graceful motion that ended with her sword point piercing through the exposed body of the virus in one clean action.

As the NeoMet disintegrated, the shrubby peeked briefly out from behind the bus stop sign, seemingly reconsidering its options, but MidKnight was already levelling her blade towards it. It ducked behind the sign, but the blocking object wouldn't be enough to save it in the end. The glittering buckshot seemed to twist and curve slightly even as it traced towards the target; the sign itself, strangely, seemed to escape most of the shot. By the time MidKnight fired up her boots and repositioned, surging forward and around the sign, sword at the ready, she found only that her first shot had done its work, and no further threats remained.

The sign creaked, hanging on by a thread as its restoration processes tried to claw their way back towards legibility... it would take a moment or two to recover to the point where she could read it properly, most likely. In the mean time, however... the green data crystal awaited a naviagtor's hand, and MidKnight was the only one remaining now to claim her rightful dues.

-=Bus Stop Meddlers=-
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
: DELETED

-=Just wants a bus already!=-
MidKnight.EXE: 150Hp [Nomral]

-=Terrain=-
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Mostly singular panels with a small patch in the middle)
75% Normal
  • No effects.
(Most of the field)

-=Objects=-
BusStop.Sign: 10Hp (Regenerating slowly towards 100Hp)
GMD: 15HP (Off to the left of the sign, about a feint away)

-=Battle 2, Victory!=-
Spoils: 1000z

Open GMD?
Upon finding her final foe already vanquished, MidKnight let the etheric glow drain from her sword. She breathed in deeply, drawing the viruses' fragmented data into her where it could be bitcrushed into Zenny.

A green light reflected off her armour, and she turned to find a shiny green data node just sitting there for her to crack open.

((Open GMD: Y))
With no-one else around to claim the crystal prize, the green light of the data cache gave way under MidKnight's hand, unpacking itself until it delivered a stored stash of forgotten zenny; whoever it had belonged to before, and however it had ended up abandoned and forgotten here, it was MidKnight's prize now.

((GMD: 2500z))
“By lummy, that’s a treasure an’ an ‘alf!” MidKnight stuck her arm into the zenny, absorbing all the condensed data. “Oi could get me a noice upgrade for me noggin with that.”

<<I yearn for the days when I didn’t have to scrounge in the internet’s trashcans for money.>> Orion groused.

“Don’t worry, m’oim!” MidKnight beamed, crumpling the shell of the GMO into a small ball and tossing it in her mouth. “You’ve got me to do the scroungin’.”

She chewed distractedly for a moment, before remembering what she was doing before the trouble with the triple. The bus stop sign that had been gnawed on (and slightly shotgunned) flickered as it begun to repair itself. “Now lessee… This is the stop that Orion’s at now…” She examined the floor tiles; several glowed with chevrons, pointing out a route that passed by the stop sign. “Oi bet the bus program comes through ‘ere…”

<<Well, what are you waiting for? A bus?>> Orion butted in. <<Follow it!>>

“Yes, m’oim!” MidKnight turned on a heel and marched down the road in the opposite direction of the chevrons. The sooner she could locate the bus, the sooner she could soothe Orion’s mounting fury.

-------------------------------
((VIRUS BUSTING, BATTLE 3 READY))
-------------------------------
While the repairing sign didn't show any immediate answers for the delay, MidKnight was on the trail of whatever would explain her operator's predicament. The woes of... a slightly delayed bus... were not to be tolerated, after all!

Outside of the simulated bus stoop information area, the glowing line became a rapid transit-way that carried MidKnight's steps swiftly through blurring network space, until, quite suddenly, her speed slowed again to walking pace. Rather than meeting up at any intended destination or, indeed, any erstwhile delayed programs, however, the navi found herself more or less in the middle of nowhere.

Ahead and behind, the transit-way stretched out, its shifting light pattern ticking along. To either side of the path, a series of sturdy barrier bollards marked the transit off from the rest of the surrounding network. The reason for her sudden halt, however, seemed clear; just ahead, in the middle of the path and occupying most of it, was the shaggy, sleeping shape of a massive teddy bear – perhaps a bit more bear than teddy, but all obstruction. It dozed, oblivious to the blockage it was being.

Before she could react or approach, something else out of place caught MidKnight's eyes – tow of the barrier posts didn't look quite right... and they shifted, slightly, as she arrived in the area. The tops of these ones were cannon turrets that now began to train themselves on the navi. That wasn't right. A shadow flickered just in front the sleeping bear as the small image of a ghost-like virus faded into sight, waggling its tongue at MidKnight with a mischievous giggle. It looked at her, then at the bear, then at her again, then promptly slapped the bear with its tongue before teleporting back behind it, out of the suddenly waking creature's line of sight. The bear stared up with a growl, sounding agitated as it looked for what had disturbed it – it's first sight, however, was on Midnight, directly in front of it.

-=Roadway Delay?=-
CannonDumbCannonDumb (CannonDumb)

CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.

Area: ACDC, SciLab, Electown, Yoka

HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
A: 50Hp [Metal] (Left side, mid, impersonating a bollard)
CannonDumbCannonDumb (CannonDumb)

CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.

Area: ACDC, SciLab, Electown, Yoka

HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
B: 50Hp [Metal] (Right side, mid, impersonating a bollard)
TeddyTeddy (Teddy)

Area: ACDC, Yoka, Okuden Valley, Yumland

HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
: 100Hp [Normal] (Dead ahead, about a movement away)
SpookySpooky (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP
: 30Hp [Normal] (Just behind Teddy)

-=Errant Knight=-
MidKnight.EXE: 150Hp [Normal]

-=Terrain=-
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Central track)
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Borders of the transit-way)
60% Normal
  • No effects.
(Rest of the field)

-=Objects=-
Transit-way bollards: 20Hp (line the transit way on either side, every handful of paces)

-=Battle 3, Start!=-