Outside of the simulated bus stoop information area, the glowing line became a rapid transit-way that carried MidKnight's steps swiftly through blurring network space, until, quite suddenly, her speed slowed again to walking pace. Rather than meeting up at any intended destination or, indeed, any erstwhile delayed programs, however, the navi found herself more or less in the middle of nowhere.
Ahead and behind, the transit-way stretched out, its shifting light pattern ticking along. To either side of the path, a series of sturdy barrier bollards marked the transit off from the rest of the surrounding network. The reason for her sudden halt, however, seemed clear; just ahead, in the middle of the path and occupying most of it, was the shaggy, sleeping shape of a massive teddy bear – perhaps a bit more bear than teddy, but all obstruction. It dozed, oblivious to the blockage it was being.
Before she could react or approach, something else out of place caught MidKnight's eyes – tow of the barrier posts didn't look quite right... and they shifted, slightly, as she arrived in the area. The tops of these ones were cannon turrets that now began to train themselves on the navi. That wasn't right. A shadow flickered just in front the sleeping bear as the small image of a ghost-like virus faded into sight, waggling its tongue at MidKnight with a mischievous giggle. It looked at her, then at the bear, then at her again, then promptly slapped the bear with its tongue before teleporting back behind it, out of the suddenly waking creature's line of sight. The bear stared up with a growl, sounding agitated as it looked for what had disturbed it – it's first sight, however, was on Midnight, directly in front of it.
-=Roadway Delay?=-
CannonDumbCannonDumb (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile A: 50Hp [Metal] (Left side, mid, impersonating a bollard)
CannonDumbCannonDumb (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile B: 50Hp [Metal] (Right side, mid, impersonating a bollard)
TeddyTeddy (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 100Hp [Normal] (Dead ahead, about a movement away)
SpookySpooky (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP: 30Hp [Normal] (Just behind Teddy)
-=Errant Knight=-
MidKnight.EXE: 150Hp [Normal]
-=Terrain=-
20% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
20% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
60% Normal
- No effects.
-=Objects=-
Transit-way bollards: 20Hp (line the transit way on either side, every handful of paces)
-=Battle 3, Start!=-