Trundling up towards them, the Powie (Or Flappy in some circles) would make notice of the navi and quickly alert it's fellow viruses. The Metool quickly hiding under it's finned helmet, whilst the bush virus quickly hid behind the lightly screwed up sign as it tried to repair itself. Battle Routines flared up for MidKnight and she was quickly thrust into battle, with a nice surprise showing up nearby...a green data cube slowly rising up from the ground, spinning counterclockwise and giving an inviting feeling to the navi when she looked upon it. Whatever it was, she could gather it up after the fighting was done, the viruses seemed to be paying no heed to it for the time being.
-- Bus Stop Meddlers --
ShrubbyShrubby (Shrubby)
Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Area: ACDC, Okuden Valley, Dentech
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.: 50 HP (Behind BusStop.Sign, facing MidKnight) (Normal)
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 60 HP (A little ways away, to the back and left of the sign, facing MidKnight) (Cracked)
NeoMetoolNeoMetool (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.: 40 HP (In front of the sign, back turned to MidKnight) (Cracked) (Guarding)
-- Just wants a bus already! --
MidKnight.EXE: 150 HP (Situated on the south-western-ish corner of the field, within distance of any virus) (Normal)
-- Terrain --
25% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
75% Normal
- No effects.
-- Objects --
BusStop.Sign: 40 HP (Chipped and fractured, towards the middle of the field)
GMD: 15 HP (Off to the left of the sign, about a feint away)
-- Battle 2 Ready? Start!! --