A rush of heat in his right arm: another Battlechip. "Keep 'em chasing you like Prose said, and keep up the pressure!" Griffin's call was husky with exertion (the Power Hour could not, would not stop). With a grunt, ScorchMan set himself to running, boots splashing through molten panels like he was born to it, mind racing with every step. He could keep his distance from the Mites, but every moment he wasn't actively burning them out was time the swarm could rebuild their numbers. The barrier could fend off another assault, perhaps two if they only grazed him, but if he didn't stay on his feet he'd end up surrounded.
Could, could, could - to Hades with it. ScorchMan locked his focus on the two nearest the tunnel, not wanting them to get any ideas about going for the other Navi. For that matter... "Alright up there, Prose?" he called up mid-stride, hoping the time he bought was worth something to her (luckily and unbeknownst to him, Griffin was too focused on the fight for the moment to be much of a distraction). The Mites were very close; he'd never used this chip, but knew the instant it loaded that Griffin meant for him to put his dukes up and throw a big flaming haymaker, straight down the (presumably) ugly beasts' gullets. There was no real means of sight, not when all the world was a crazed red-yellow-white flurry, but there was trust and ScorchMan knew what to do with that. His arm seemed to grow three times its size, burning brighter than the rest of him. When he threw his fist forward, the resulting fireburst carried the impression of his outstretched arm with it, searing the room bright white-yellow in its wake.
In the mouth of the breach tunnel ScorchMan stood - that is, he was pretty sure that's where he'd landed. "Got any more?!" he bellowed, both to the swarm and his Operator. On the latter front, he heard nothing but a muffled curse and a lot of clattering; Griffin had been busy planking, and lost his balance right onto his pile of chips. Nothing for it but plant his feet and try to build some power up, but the knowledge that his buster wouldn't cut it set ScorchMan's teeth in a snarling clench. Not enough heat, he needed more heat - more heat!
All at once, the flow of fire pouring from ScorchMan redoubled. The vents on his flanks let loose a torrent thick and bright enough to obscure his legs entirely, immolating the ground until it was forced to yield and melt. The living furnace revelled in the surging temperature, and delighted in stoking it hotter, higher, setting the razors in his chest to rights. Wings of purest, whitest flame shone from his central vents - let the Mites try to bite through these!
"LET ME AT "EM!" he exulted, and as he spoke he felt one of his oldest standbys slot into place. Feeling the HammerToss deploy from a gauntlet felt right, felt like coming home. "Come on, come on, come on-!" He wheeled the iron ball overhead on its tether, delighting in the physicality of the action. One foot planted down as his anchor, the other led him through the pivoting dance as the world seemed to rush around ScorchMan. The spiralling dance enraptured him: the beauty of physics in motion, the surge in his chest and the spiralling reds that painted his world in lieu of sight. The violence inherent in smashing bugs apart with a giant swinging flail was enough to make him laugh, all fire and glee and perhaps a little madness caught between his teeth, enough so he felt the need to bare them like a wild beast. He felt so very alive, and the thought that he felt so made ScorchMan laugh all the harder as he went, even as the tether snapped and it was all he could do to focus on the bore and bring his hammer to bear on it. The sound of the hammer hitting the half-molten wall was somehow beautiful in its ugliness, somewhere between an anvil through floorboards and a rock splashing into a pond. ScorchMan let out a whoop at the impact - it felt good to let it out, and who was going to judge him for it?
Still laughing, the walking inferno fought to keep his footing, dizzy as the HammerToss always made him (and what kind of Navi got dizzy?). The bore was his focal point, and even as the world still spun ScorchMan did his best to keep his chest, and the shining wings of his shield pointed into the room. Prose would have to forgive him his lapses, for he was enjoying himself too much to try to force perfection from a Navi so thoroughly, wonderfully imperfect.
-Turn Summary-
1. Conflagration: Severed Swarm F [50 Fire {A}, 30 HP Barrier]
2. Movement [circle along wall of far room back to breach tunnel, flanking Severed Swarm C & D]
3.

Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Trader Rank: D: Severed Swarm C & D [25 Fire x 3 hits {B}, Fighter Range
[b]4.[/b] Buster Charge
*SetLava [Large Lava terrain, fill the rest of the far room and the breach]
5. Stoke [30 Healing, 1-Hit Planar Shield, Charge Burner; 1TCD]
6.

Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D: Severed Swarm A & B (both segments each), throw at Mite.F.swrm F [40 Null {C}, throw for 80 Null {C}]