Netbattles and Chill

The Pulsebat and Shellgeek weren't about to wait around for Courseman to make his next move and it was obvious as the Pulsebat opened fire upon the navi this time, cutting through his clone and ripping apart the barrier in short order (-30) while the shellgeek would fire off a duo of arrows at the friendly needler, one going wide as the other hit directly upon the object. Courseman, wishing to give the Pulsebat a little taste of it's own medicine fired off a soundwave of his own and managing a hit before it could do anything about it (70) and vaporizing the bat where it flew. His Needler proceeding to shoot a double hit of damage into the Shellgeek before anything else could happen, one shot ripping through the barrier and the other into the the virus, a shriek of pain coming from it as it quickly shelled itself away, clam closing around it. And before it knew it, the navi would heal, prepare himself to evade and try to get it out of it's shell with a clone...before crushing it beneath his massive mallet.

Battle finished, nothing harassing him, Courseman could get his rewards, but before hand...a swift breeze came in from the north. Quicker than Courseman could figure what happened, a second GMD with a note attached to it appeared out of thin air next to the one he could claim. Scrawled in a childish hand, the note read (in crayon of all things, green and red) "Have a Merry Netmas, mister pirate! Enjoy your spoils! PS. The GMD is untrapped, open it at your leisure!"...nobody was around now, that presence gone...whoever it was, they sure left in a hurry. Either way, he could open up both GMDs without hesitation...as well as gather up his rewards.

-- Viruses --
PulseBatPulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: EXACT KILL
ShellgeekShellgeek (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: MALLETED
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: EXACT KILL
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: BOOM BITCH
Green MimicGreen Mimic (Mimic)

A Mystery Data bisected horizontally, with a shadowy core binding the halves together. Two menacing red eyes leer out from the shadows in the crack between them, and a swirl of dark energy of the same color as the data whirls around the entire virus constantly. A Mimic only spawns if an MD is present, and the roll to check contents comes up as a Trap. The MD then becomes a single Mimic. Mimics do not ever appear otherwise. Once triggered, a Mimic either mass summons Viruses, Navis, or other Battle Programs for the next battle number, or mass teleports all allies to the location of the next battle (which is always within the same network area), and the battle begins immediately. These mass summon and mass teleport abilities are unique to Mimics, and cannot be emulated. When a Mimic is defeated, it reverts to MD form. At this point, it becomes ethereal, and cannot be damaged in any way.

Area: All

HP: 200
Primary Attack Description: Gathers the energy around it into a ball, then fires it all outward in a beam of green light.
Primary Attack Effect: 30 + Beam Attack
Primary Attack Accuracy: B
Secondary Attack Description: Swirls the energy surrounding it around an ally.
Secondary Attack Effect: 40 HP barrier to ally (Cannot be used on self)
Secondary Attack Accuracy: S
Tertiary Attack Description: Spits a ball of glitchy data out from the crack in the Mystery Data, then sends it flying inside a guided shell of energy.
Tertiary Attack Effect: 15 + Glitch + Homing
Tertiary Attack Accuracy: C
Element: Null
Special: Omnishoes. Immobile.
Special: Gains a 20 HP barrier every turn it is not attacking. Does not stack.
: CRACKATOA!

-- Navis --
Courseman.EXE: 100 HP (Snow...again.) (2-hit shield)

-- Objects --
GMD A: Infinity+1 HP (Cracked)
GMD B: Infinity+2 HP (Normal next to GMD)
Courseman's Needler2: 30 HP (Normal) (In front of where Courseman was)

-- Terrain --
50% Normal
  • No effects.
(Interspersed between Snow in a checkerboard pattern and where Swordy-A and Basher stood)
40% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everywhere else)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Mimic-less GMD stands here)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Here lies basher, it never scored...at the far back end of the field)

Battle 2: WIN!
Rewards: Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
, 19 Bugfrags, +1 Basher Kill, 1400z
Open GMDs?
Shaking off the ringing of sound in his ears, Courser took a quick stock of the damaged battle area and did a broad lap of the fight zone, gliding across the ground in lazy s-curves as he checked for survivors and other dangers. The sudden appearance of a fresh data crystal, complete with its curious note made him frown with suspicion, but after gathering his other spoils, and some eager encouragement from Jenny, the gambling man shrugged and reached out a hand to access both crystals at once.

((Yes, opening both))
Opening up the two GMDs, the two would open with little fanfare or roaring/screeching mimics ready to eat his face. One coalessing into a...rather large stick of dynamite, the other, a large cashe of zenny pouring out onto the ground.

Rewards: Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
+2800z
As the two data crystals unpacked and courser sent the spare change back tothe PET, he examined the other set of chip data and hefted it once or twice as it coalesced into a looping garland of black iron spheres, each affixed to the main fuse chain by slimmer strands. Not that he wasn't growing quite increasingly fond of them, but the sheer volume of explosives that his luck had been dropping onto his plate was vaguely concerning.

“Don't stress about it, boss. They're just tools...”
“Fun tool! Tools that explode!” To either side of him, duplicate Coursers slung arms about his shoulders, eagerly examining the new addition to their explosive catalogue. The central courser sighed, then whisked the chip data away.

“They are not the most precise of weapons, and they're dangerous in indelicate hands.”
“Good thing you've got such magic fingers, right then?” The left courser chortled after it shot back the immediate response, but Courser only allowed it a small smirk and waved them both off.

As he finished casing the area and prepared to move on, Jenny's decision to get out of the house dew a raised eyebrow, but not any real concern. they went through the normal back and forth, but he wasn't too worried. This network wasn't too dangerous for him these days.

“Let me know when you get there, Jen. I'm just going to move on a little bit for now.” While his operator changed her clothes and got ready to leave, courser slowly began moving forward again.

((Not requesting battle ready yet... but shop purchase post will likely cause it anyway))
Moving forward, Courseman's feet began to feel a nice crunchy snow underfoot with some ice interspersed across the field, a chilly wind blowing across his face before having to abruptly stop. A large sheet of ice stretching across his vision with a giant bottomless hole in front of him, Courseman was to stop before the sheet of ice, a Shadowy figure beginning to coalesce within the missing parts of the ice, a giant sword and singluar eye beginning to slowly creep up from the terrain. A Basher making a dynamic entry from above, with the help of another virus hanging by a string, and finally, a giant ball of electricity and diodes began to slowly move across the field, waiting on the ice. His combat protocols engaging, Courseman was, unfortunately, thrust upon another fight...with potential consequences should his netop not hurry up.

-- Viruses --
WeatherWeather (Weather)

Weather viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, Sharo

HP: 80
Attack Damage/Effect: 20 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: 80 HP (High Altitude) (Snow) (Back of the ice field)
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: 100 HP (Missing) (Middle of the field)
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: 100 HP (Ice) (Front-left corner of the ice field)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 120 HP (Ice) (Back-Left of the ice field)

-- Navis --
Corseman.EXE: 100 HP (Snow) (Frontmost edge of the ice, still on snow) (Unopped: 1 turn)

-- Terrain --
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Middle of the terrain, in the ice)
40% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everywhere else)
40% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Singular sheet in front of Courseman)

Battle Mode: Extermination!
Kill everything that opposes you to win!

-- Battle 3 Ready? Start!! --
Courser was only moving slowly while he waited for Jenny 's connection to settle back down, but he didn't end up moving slowly enough as more viruses found him first. the crash down of a fresh Basher made him raise an eyebrow. There was a bounty on the things, but was there some kind of set up shipping them in from somewhere? It was a curiosity he didn't have too much time to indulge as more viruses showed up alongside.

The crackle of electricity, in particular, drew his attention. that was nasty. nastier than even the heavy artillery. As he unfurled his wave whips and let his gliding water current carry him to a brief stop, courser eyed the shadowy form of the nightmare, further off. To much of a gamble to work the shadows while that was about.. the water current splashed once more and misted up into a hazy field of spray about him and Courser drew one of his whips up into the familiar wall of water that formed his next line of defence, cycling the flow out from the central boss and away into a broad circular shield.

“Easy there sparky! See if you can keep up first!” As he started to run, two coursers took off. One rand across the snow, while the other began to veer forward at an angle, crossing onto the ice as it began to circle around the missing gap towards the other viruses. Just as they began to split up, one looked across to the other with a dry smirk.

“Doesn't have the same kick to it when it's actually their name, does it?” The other courser shrugged back, also grinning.
“You tried. That's what counts!”

As one continued crunching through the snow, and the other circled forward, the two CourserMen took views of the field, careful to avoid each other's lines of sight. He was getting better at this. The nightmare was a problem, but it wasn't a large threat in itself. Same for the puppet virus. The other two were the big issue.

The courser gliding across the ice made a broad curve about the hole, fixing the Basher with a cautionary glance before turning most of his attention to the Nightmare.

“Hey spooks! you going to hang over there all day, or you going to come and get yourself shanked, huh? Got a knife with your name on it, but you'll have to come get it!” He moved his shield to face the Basher and waved his other hand, letting the wave whip refine and narrow down until it took on a honed knife's edge, before winking at the one-eyed spectre.

Back in the snow, the other Courser made sure to keep ahead of the sparky, if indeed it decided to chase him. He kept away from it regardless, but did his best to keep one eye on the field as best he could. his vision danced a little as he saw some parts of the battle from both perspectives, but it was necessary. The first time any of his assailants picked the right courser to attack, the one in the snow was ready for it, diving away into a quick shoulder roll in two different directions as his form split again.

As each stood, courser and any of his selves that remained finally turned on their foes, having strung them out far enough; a volley of small water shots speckled the field, launched from different directions and at different targets depending on which clones could still contribute. Everything that wasn't a CourseMan got at least a couple of pressurised water pellets blasted at it in some form; if any had attacked the real courser that virus got extra attention.

“Jen, you back yet?” No immediate answer followed and Courser scanned the field quickly again, before moving to cross over with his most recent decoy, trading places with it as it tumbled across his own shoulders. One watched the sparky carefully, while the other flexed his whips and launched a pair of quick extra shots at the Basher. He could whittle it down easily enough, but in between there was always the hope that it would freeze up, like the other ones had; they didn't seem well suited to the cold.

Summary

C*) First Barrier (20Hp Barrier)
C1) Shield NCP: 2-hit Shield (towards the whole field if his angle is backed off enough, but primarily watching the Sparky if not)
C*) Shadow: Decoy (Movement over ice, away from Sparky)
C2) Movement (Over snow, away from Sparky)
C3) Trap(Attack on Courser): First (Dodge + Decoy), (10Aqua, x2 Hits, Shot-Type, A)
C4) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type, A) (All 4 targets)
C*) Fast Barrier (20Hp Barrier)
C5) Buster Shot (10Aqua, A) @ Basher
C6) Buster Shot (10Aqua, A) @ Basher
The Sparky was quick to act against Courseman as it crackled towards the navi, its weaving pattern of movement as it traveled over the snow and ice, sending its body careening through the air and just barely missing the navi and his clones, barrier and all as it soon stopped itself atop the fresh snow, crackling even louder than before, it's ally at the far end beginning to load up a large shell into its chambers atop it's body as an audible click echoed across the field, signifying the weapons were ready to go. The Nightmare virus was quick to dogpile upon the poor unopped navi, it's body displacing quickly from where it had floated and reappearing right up at the face of poor Courseman, swinging it's blade in a wide arcing slash, displacing snow as it swung and hit not only across his barrier, but one of his clones, the head of which went flying while the real one was thankfully able to evade damage by his barrier, the bubble of protective energy popping almost immediately upon contact. Shield in hand, Courseman's other shadow was trying to bait the Sparky into it, while the real one made his move and did his best to evade being bait for the Sparky. The Nightmare turned it's one-eyed head back towards Courseman and was quick to attack once more, teleporting in front of him once more and bringing down the hammer upon the navi, sword quickly slashing through the air and cleaving the snow beneath it, Courseman evading just barely and countering with his own attacks, smacking dead on before the Nightmare could teleport away (10x2).

The Sparky, turning about on the snow, turned to the Courseman it thought was the real one and began to speed off towards it in a sine-wave pattern with little regard of it's own safety, and rammed upon the Courseman on the ice...the shadow duplicate disappearing upon being rammed into wholesale, an angry(?) crackle coming from the Sparky as it floated there on the ice...waiting for another chance to attack. The shadow from above began to disappear as the unseen virus had made it's move at long last, dropping down a pair of panels in front of Courseman on the ice, the puppet on a string inhaling deeply before sending a freezing snow down towards the navi, ice covering his feet almost immediately as his shield managed to block the brunt of attack, damage deflected by way of his shield. Courseman going back on the attack, he would bring out a pair of attacks upon each virus. Unfortunately, the Nightmare would have since gone back to it's original position, each pellet directed towards it phasing through it's body this time without even attempting to evade the blasts of pressurized water, Courseman's other attacks, for the most part, would hit the viruses, the Wather in particular getting iced up for it's troubles (10x2+Freeze!), the Basher taking the brunt of the assault (20x2!), the Sparky would slowly move out of the way of the pellets that were directed towards it, evading damage entirely. And then the Basher got itself ready...mechanical gears turning as Courseman created another barrier around him in time as a trio of missiles one after another fired off towards Courseman's position...and unfortunately, striking true...thankfully, Courseman had his shield barrier to protect himself with, popping the bubble a second time, but sparing the poor navi, who was unfortunately stuck on a crumbling panel...with two holes right next to either side of him. The Weather had no choice but to draw itself upwards and out of the navi's vision, just it's drop shadow remained, but attacking right after this, Courseman sent two shots from his installed weapons right at the Basher, each hitting the mark and eating the panel beneath it, frozen air wafting up as the Basher's systems began to freeze up...preventing a potential counter attack as ice jammed it's systems. Courseman could then hear a crackle come to life, he had access to his chips again! And I guess his netop.

-- Viruses --
WeatherWeather (Weather)

Weather viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, Sharo

HP: 80
Attack Damage/Effect: 20 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: 60 HP (High Altitude) (Normal) (In front of Courseman) (Freeze1)
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: 80 HP (Missing) (Middle of the field)
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: 100 HP (Ice) (Front-middle towards the missing terrain)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 40 HP (Normal) (Back-Left of the ice field) (Freeze1)

-- Navis --
Courseman.EXE: 100 HP (Cracked) (Frontmost-right edge of the ice) (1-hit shield)

-- Terrain --
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Middle of the terrain, in the ice)
25% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everywhere else)
35% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Singular sheet in front of Courseman)
10% Normal
  • No effects.
(Where the Weather was and Basher IS at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Courseman is Here)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Right to either side of Courseman)

Battle Mode: Extermination!
Kill everything that opposes you to win!
Back on the snow, courser had time for a quick survey of the field before he kept moving. The paused, while the obscuring mist of water clouded his form again, then raised his hands to his mouth.

“Oi! Over here crackles! What're you even aiming at?” Two coursers were making the call, standing side by side with cupped hands raised, before they each winked at the electrical virus and split apart. One circled left around the area, giving the sparky as wide a berth as he could, while the other tracked right instead. Both figures ducked low, water currents helping them glide across the frozen terrain and sending up a spray of small ice shards as they did. A low, skating motions saw each clone present their empty hands towards the Sparky virus, reforming a fresh wall of outward-rushing water that might serve to fend off and ground the assault of the more dangerous virus if it chased either of them down. The other hand still controlled the previous water wall, weakened though it was, and each figure tried to keep this one angled towards the missing gap in the terrain, where the shadow lingered.

A crackle on the line, followed by his operator's voice made one courser sigh with only partially hidden relief, while the other rolled his eyes.

“Nothing I think you should be asking about today, Jen. You mum would kill me. A little hand here would be good though, if you're settled. Things just got interesting again!” One called out in a conversational tone as he ducked and wove across the ice. The other was more boisterous.
“Yeah, how about some help? There's a mobile tesla coil down here and it's being a right pain!”

Regardless of which courser the Sparky decided was more offensive, a back-handed gesture saw his wave whip reform and stretch, before striking down into the snow and ice and leaving a dark, shadowed patch on the ground. Shape and form rose from it, solidifying into a tri-barelled weapon turret that trundled into the space between the Sparky and whichever CourseMan it was currently harassing. The muzzles aimed and angled independently of each other, locking onto separate targets before launching multiple flechette rounds across the area, aiming for the Sparky itself, as well as the frozen up Basher and Weather viruses as well.

The real Courser, if there was still any confusion about the matter, turned and whistled briefly, skidding back and to the side on his wave eddy. He was watching his remaining foes, trying to pick which would be making a move at him next; as long as he was quick enough, the first one to try it would find its target inexplicably sliding away, turning to face the virus with a grin and a wink while trails of flowing water lingered in the air. In silence the real Courser's aim was to reform from the short-ranged warp trick and pull the streams tight, leeching a small amount of energy from it while his latest body double waved a finger at it and backed off further.

“Not quick enough! Still over here, crackles!” He shouted out, focused on the most dangerous target. The navi crouched and rose up again, sweeping his left hand upward as the wave whip washed away down his arm. Behind the Sparky, a bulkier, more forceful wave rose up and attempted to crash down over it as he completed the hand gesture.

Throughout Courser's shifting, the Nightmare had gone mostly ignored, but as Courser pulled the silver-worked pistol from his belt, he looked about and took a moment to mark his targets. If he had a moment still, and a chance, he meant to wait until the virus moved on him again; he'd likely missed the first window, but he was hoping to catch the second, presenting the barrel and pulling the trigger point blank as it warped close. The other two shots followed up with a quick snap and readjustment of his arm, resulting in a triple set of concussive bangs that rang across the battlefield. One went went the Sparky if it had still managed to avoid his efforts, and to the frozen viruses if it hadn't. There was always the possibility that he'd been too slow altogether and missed both windows for the teleporting virus, but he spun the pistol about his hand and tucked it back into his belt regardless. There was time to clean up yet.

Summary

C*) Fast Barrier (20Hp Barrier)
C*) Shadow: Decoy (moving in an opposed direction around the missing section)
C1) Dodge
C2) Shield NCP: 2-hit Shield (in the other hand to the first shield)
C3) Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
(80hp Object: 40null, x2 Hits, x3 Targets, A) (Sparky, Basher, Weather) (If courser does not have a free hand to use this by this point, he'll release the weaker of his two shields to do so)
C4) Mist and Shadow: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type, A), Then (Self-Slow).
C5) IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(100Aqua, Freeze, A) (Sparky)
C6) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
(120Fire, Break, Panel Break, x3 Targets, A) (Nightmare/Sparky/Basher/Weather)
As Courseman began his new assault, the basher at the back of the field would begin chittering out in viral tongue, rocking back and forth as it cleared the ice from it's frozen barrels, grumbling out loudly at the navi for daring to clog up it's weaponry with such an annoyance. Meanwhile as Courseman called the Sparky's bluff, the Nightmare began to swirl up, sword raised above it's head, teleporting towards the Courseman it perceived as the real one...swiping it's large almost scythe-like sword at the navi, he would evade the attack just in time, his barrier standing just right as did his shields, just before dropping one into the snow, he would summon up some additional help.

The turret that he summoned would begin to fire out a hail of projectiles, two each at it's intended targets. One flying off to the side of the Basher, the other landing dead on before the poor weapon turret could fire another salvo of attacks at him (40), the Weather managing to be struck twice before it could come back down from the roof of the field (40x2) and the Sparky barely evading both shots (miss) as it crackled again at Courseman, hurtling towards what it THOUGHT to be the right one, crashing against it...and the clone going POOF right after from being smashed against. Then Courseman would prepare himself to evade the next attack directed against him...which wasn't very long to prepare against, the Nightmare coalessing back into the ground, popping up in front of Courseman, swinging it's scythe sword against him, cutting through the air...the navi evaded, teleporting back way from the Nightmare and stabbing it with a weak attack (10, Recover 5), as he let loose another right there after, the Sparky being hit by his follow up, sending ice up through it's body, skewering it in it's entirety (100+Freeze!) and deleting it without a second thought. And finally, a salvo of attacks being sent through the air, before the Shadow could properly retreat and evade being blasted...it was blown the ever loving crap up, sending money and bugfrags all across the field. The battle was over in a decisive way thankfully, now to collect his rewards.

-- Viruses --
WeatherWeather (Weather)

Weather viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, Sharo

HP: 80
Attack Damage/Effect: 20 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: DELETED
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
: DELETED
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: EXACT DELETE
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: EXACT DELETE

-- Navis --
Courseman.EXE: 100 HP (Snow) (Middle of the snowfield) (2-hit shield) (20 HP Barrier)

-- Terrain --
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Middle of the terrain, in the ice)
20% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(Everywhere else)
25% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Singular sheet in front of Courseman)
10% Normal
  • No effects.
(Where the Weather was and Basher IS at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Courseman is Here)
25% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Right to either side of Courseman)

Battle Mode: Extermination!
Kill everything that opposes you to win!

Battle 3 Victory!

Rewards: 1750z, 16 Bugfrags, Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
, +1 Bounty
As he put the silver-worked pistol away, Courser let himself glide a quick circle around the space, scanning for additional threats, the let the water die down again so he could collect the bits and pieces that remained. As he did, a second version of himself slipped aside to scan the landscape further on, one part keeping an eye out and one part looking for anything interesting.

“Say, Jen... you're still fairly close to the navi shop right now, aren't you?” courser straightened and rolled his shoulders, then started to scan a different direction from his main clone.

“Yeah, it's just down a bunch of floors, and I've done my stairs for today, so I can take the lift from now on... what's up? Did I forget something?” The teenager's voice was broken briefly by the sound of slurping something from a straw. Courser shook his head then dismissed his decoy, kicking off to glide forward in the direction it had been scanning and pulling lazy s-curves on his water current as he went.

“No, it's alright.” He paused for a moment, watching the frozen hills and spaces. “Got too much on my mind, and I want to push myself. Just need to not think about.. everything, for a little while. I was thinking...” He hesitated. As much as Jenny had opted to set aside what he earned from virus busting for improving his capabilities, it still felt strange to ask for that directly. Alongside him a fresh clone split away, rolling its eyes at him.

“Boss wants to go until he drops, but thinks he can get further if you keep the updates coming as he goes, right from the loot itself!” The uninvited shadow called out, and Courser wasn't quick enough to silence his line before it was heard. Across the connection, Jenny made a concerned noise.

“If you're sure. I can, but I don't want you to get hurt, so don't over do it.” Absently, courser nodded to himself, then spoke up.

“Right, sure. Thanks Jen. I'll be careful. It might be fun, right? It's like an experiment, see how far we can go, yeah? Only we have an edge, because, if I do well, I'll get stronger as we go too, right?” He kept an eye out for more viruses as he surfed alongside his copy; the decoy veered aside a little, then turned backwards, gliding in reverse with its hands behind his head in a relaxed and amused pose. fortunately for both of them, this argument seemed to win his operator over more firmly.

“Alright, I'm in. Just let me know when you want me to go get something else, okay?”
“Will do.” Courser exhaled and focused on the landscape ahead of him, attempting to clear his mind properly and focus just on the simplicity of the combat to come.

((Ready for Battle 4))
Continuing on through the frigid hellscape that was the Sharo networks, Courseman would begin his traversal over a solid sheet of ice, a piercing howl calling through the area distinctive of the Spikey line of viruses. And before long, Courseman would find himself accosted by the bearer of that howl, a Spikey dropping down onto a solid sheet of paneling with no elemental affiliation, even if remnants of what looked to be snow clung to them. Howling again as Courseman drew near, the Spikey, about twice as large as your average hellhound, wreathed itself in flames, the spikes on it's back looking far more metallic in nature than normal.

Staring down Courseman, the spikey began to howl, louder than last time. Dropping down onto the field without any indication they were there...a Swordy, a Walla and...a Basher, of course. The Spikey growling at Courseman vomited out a quartet of fireballs, each one larger than the last near him, explosions rocketing across the sheet of ice he stood upon, but not damaging the navi any...looked like it was go time.

-- Viruses --
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: 80 HP (Diagonally left, in front of AlphaSpikey, Blast3 distance) (Normal)
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HeatBody1, IronShell1, Fire+30, Burner, Zenny
: 310 HP (Middle of the "pack" in the middle of the field) (Normal)
WallaWalla (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny
: 100 HP (Diagonally right, behind of AlphaSpikey, Blast1 distance) (Normal)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 120 HP (Diagonally right, in front of AlphaSpikey, Blast 2 distance) (Normal)

-- Navis --
Courseman.EXE: 100 HP (Ice) (Back of the field)

-- Terrain --
80% Normal
  • No effects.
(Literally everywhere else)
20% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Courseman is here in the back of the field)

Battle Mode: Elite!
Kill the metavirus to win!

-- Battle 4 Ready? Start!! --
Courser drifted to a stop at the first sounds of howling and glanced around to find the source. It sounded canine, but bigger. Like a Spikey, maybe, but... From a split in his senses, his main clone caught sight of the creature barrelling out of the landscape to land on the clear patch just ahead of them.

“Well, you don't see that every day...” the decoy whistled and courser turned to look at the massive Spikey himself while his decoy scanned the rest of the area.

“No... you run away from home boy? This doesn't seem like the right net for you!” He put his hands behind his back and glided forward few steps. “You're a big one, aren't you... Where in the world...”
“Incoming, boss. We've got friends.” Courser clicked his tongue as he saw the other arrivals show up through his decoy's vision. whatever it was, an examination would have to wait until postmortem, given the way it was acting. The river-navi skipped backwards with a grin.

“Ah well, time for walkies. Come on boy, let's play...” With a roll of his shoulders, Courser kicked off, arcing to the left while a mist of water rose up about him. To his right, his double moved in the opposite arc, drawing a long curve to scope the opposition before doubling back on himself towards the centre as he made a show of raising a protective shield.

“Come on the, which one of you is first, eh?” The front-facing courser wove back and forth as it moved its shield between the new arrivals, seemingly trying to keep a view on each of them as it backed off slightly. To the side slightly, Courser himself found himself reaching for his newest acquisition again, drawing the silver-worked pistol from his belt as he watched the angles that his clone couldn't. He was ready to avoid any heat that followed him regardless of the deception; as usual, an attack that found its way towards the real courser would only result in even more CourseMen filling the field. If he had a clean shot, that would be best, but it didn't much matter if he needed to dodge first and shoot second; the pistol came up and three heavy shots sounded across the area, aiming for the distraction viruses that were supporting the bigger prize. The Basher wasn't the most mobile, but even so, Courser found himself making that shot the most carefully, since the hard-hitting turret had the most potential to ruin his day. The second and third shot came out faster with two snap adjustments to his aim, hoping to tag the Walla while it was distracted, and the Swordy, ideally when it wasn't flitting about.

If his second clone was still about, It made a continuation of his original course, arcing around the group as it refreshed its mist and shield; the decoy's other hand had unfurled a wave whip which snaked and curled behind the shield, waiting for an opportunity to lash out safely. Courser himself took the opportunity to back-track after his dodge-roll, tracking back to the ice and snow as he also raised his right hand, charging the slim wall of rushing water that formed a shield boss just in front of him, and flowed outward in a rushing wall. The mist around his body thickened again.

“Hey pup! If you don't want a walk, how about a bath?” Courser called out to his main target as he lined up, then crouched low for a moment, his left hand reaching out behind him. His wave whip uncoiled and leeched into the ground, before he stood up again and drew his arm up in a broad motion. Alongside the Spikey, a thick wave of freezing water lifted up along with the motion, then crashed down again in an effort to drench the meta-virus.

Courser skipped back further into the snow, sometimes touching the ground with his feet and other times letting his water eddy carry him. He watched the virus and shrugged to himself.

“No? Baths no good? Alright, how about a game? Want to play fetch?” A grin curled its way about his lips as he drew his free hand about himself and felt the rolling current of water circle his body. this time when he reached down, the swirling mass of water lifted up a large chunk of ice and set it spinning at an increasing pace. After a moment, courser stepped aside and swung his arm forward, sending the dislodged chunk of panelling flying towards the massive virus like a spinning razor disk of ice.

“Come on, boy! Catch it! Good boy!” He was probably laying it on a bit thick, the thought occurred to him, especially given the size of the virus. All the more reason to keep it at arms length if he could though... In one ear he could hear Jenny fussing about not understanding what the virus was or why it was that big, but those were worries he could focus on after the immediate threat was passed.


Summary

C*) First Barrier (20Hp Barrier)
C*) Shadow: Decoy (banking right and making show of raising defences while calling out viruses)
C1) Forked Streams: Trap(Attack on Courser): First (Dodge + Decoy), (10Aqua, x2 Hits, Shot-Type, A)
C2) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
(120Fire, Break, Panel Break, x3 Targets, A) (Basher/Walla/Swordy)
C3) Shield NCP: 2-hit Shield
C*) Fast Barrier (20Hp Barrier)
C4) IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(115Aqua, Freeze, A) (AlphaSpikey)
C5) Dodge (Back further onto the ice)
C6) PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Trader Rank: D
(Ice Panel: 100Aqua, Freeze, B)(Small Broken terrain directly in front of Courser) (AlphaSpikey)
Courseman readied himself as his clone began to move towards the right, the Swordy would begin to warp itself through the field without a second thought, landing near the front of a courseman and bringing it's sword down like an executioner's axe upon the Courseman it thought real...and within the blade, shadows dispersed, the swordy immediately letting out a high pitched angry squeal at the missed opportunity it had, having been deceived. The AlphaSpikey shook it's head at it's minion's miss at the annoying navi, growling out ever louder at him, it would begin to run and rush down the navi with a growl, jumping through the air as flames licked across it's body, curling up into a ball of spikes and flaming energy, the Spikey made a headlong rush towards it's enemy, skating across the ice as it attempted to crush the navi beneath it's bladed back and bulk...only to miss hitting him...and additionally to THAT, managed to trigger his counter, a pair of shots slamming hard against it's body (20x2!), smoke rising as ice began to slowly cross it's body as it was obviously not anticipating it being hit like this, to top it all off, the ice beneath it's feet melted rapidly, causing the Spikey to begin whimpering as the ice kept it from launching a counter of it's own.

Courseman, of course ever armed with heavy artillery, would begin his own counter against the Spikey's friends, three explosive shots rang out across the field, decimating the three that the Spikey had summoned (120 each), the Spikey letting out an almost mournful wailing howl at the death of it's comrades as it began to move back across the ice, it's fleet footwork doing everything it could as it tried to relight itself in the meantime. As it did, Courseman would both create a shield and let out another shot against it, crashing icicles whipping against the Spikey's body heavily (230!) as it was struck, bloody icicles sticking out of it's extinguished black hide as Courseman prepared to end it's life. Backing away across the ice to get some extra distance, he would...send a giant chunk of ice hurtling towards the poor spikey, not only landing on the target (200!)...but accidentally ripping the Spikey's head clear off! Talk about overkill...either way, zenny was scattered about for the navi to grab and add to his ever growing bank account, alongside those "BugFrag" things...and from the AlphaSpikey's corpse...a flickering flame that looked like good chip data.

-- Viruses --
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: DELETED
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HeatBody1, IronShell1, Fire+30, Burner, Zenny
: OVERKILL
WallaWalla (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny
: DELETED
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: EXACT

-- Navis --
Courseman.EXE: 100 HP (Ice) (Back of the field, in front of a broken panel)

-- Terrain --
65% Normal
  • No effects.
(Literally everywhere else)
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Courseman is here in the back of the field)
5% Normal
  • No effects.
(Where AlphaSpikey was)
20% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where the other three viruses used to exist and where Courseman riped it out of)

Battle 4 Victory!
2100z, 20 BugFrags, Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
: Fire Element UP 30, Stackable (Acc: S), +1 Basher Bounty
Stepping back from his last attack, Courser took a breath and rolled his shoulders. Beside him, a decoy winced and pulled a face at the Spikey as it fell, then glided over to inspect the remains. In his ear, Jenny was still fussing.

“That thing was huge! I've never seen a Spikey that big before, and it rolled up and did strange things as well! What even was that!? Are you okay!? Oh, my drink is here. Yay!” The immediate change in tone gave courser pause as he had been about to respond, and instead he just ended up smiling and shaking his head, before moving to help his clones collect the battle's spoils.

“I'm fine, Jen. I'm not hurt. It wasn't a normal Spikey, but it wasn't that dangerous in the end. It think it was showing traits of a couple of other viruses as well, so it might have been some sort of amalgamation. We can look into it more when you get home if you want.” He did a last circuit of the area, surfing at a slow pace across the ice and around the normalised patch of ground, before deciding which way to move on from here. Each direction looked about as bleak as the next, though instinct told him that further east would eventually bring him to a coast line and open water, possibly. He began to head in that direction, or as close to it as he could tell.

“Mmm, tangy... this place is really nice, Rachel wasn't kidding! Hey, are there any important places to see on the Sharo network? If you want to be there for a while, maybe we cold do some sight-seeing while you're looking for things?” Courser chuckled and shrugged as he moved forward.

“You know, I don't know. I could go look up something for you, but then I'd probably have to leave here. I'm just going to keep going until I find something. Maybe if we hit a settlement we can ask for the brochure!”

“Yeah! 'Snow to Sleet; the tourist's guide to Sharoan weather!' Beside him, Courser's main decoy slipped out of his shadow, skating backwards and keeping pace as it called out. Courser let it be for now as he pushed on. A thoughtful hum from his operator took his attention again a moment later.

“Hey, Courser, I think there's another for another upgrade now, isn't there? I mean, if you were doing more of what you wanted last time, yeah?” A brief assessment of the allocated funds made courser weave in an uncertain s-curve, back and forth as he surfed forward. He responded after another moment or two.

“One more fight, then go, okay? I'll give you a list.”
“Alright. I'll try to be quick so you're not on your own in there for too long!”
“Sounds good. I'll hold you to it, though, no meandering...” The scold was playful and they both laughed at the end of it, before courser turned his attention back to the network, keeping his eyes out for the next sign of trouble.

((Ready for Battle 5))