Supah, SMAAAAAAAASH Brothuuuuurs!

True that. XD

Sonic gets mostly high-percentage KOs, but on stages like Final Destination, he can perform some interesting techKOs with Homing Attack, especially against chars with lateral recovery moves (See: Donkey Kong, Bowser, etc). But yeah, generally you really have to rack up the dmg before putting on a killing blow, similar to when playing with Metaknight.
Well, I finally beat SSE. Even if it was only on Hard and not Intense or some such thing, there were a few bits that were just a complete pain in the ass, mainly fighting Tabuu and the Great Maze.

Either way, I main the following in order:

Lucario (He's my 1st main. Just love the way he plays, plus his Down Air kicks ass.)
Toon Link (Used to #2 main Link in the days of Melee. Toon's everything I ever wanted Link to have.)
Ganondorf (My heavy. I found that I've got either ridiculous luck at connecting with his Warlock PAAAUUUUNCH, or I've just got amazing natural timing.)
Meta Knight (He's just plain fun to play as, like Kirby, but with a little more 'oomph')
Pit (My least used of the, though he's still alright. Down Special's a bit of a waste, though, considering his Side Special can do the same job and serve as an attack at the same time.)

Though, I completely despise Snake, Dedede, and Olimar. Snake doesn't play well for me, Dedede's too big with not enough power, and Olimar just plain doesn't work. Everyone else's fine, though.
I get Olimar to work fine for me. When armed with a red, yellow, or purple Pikmin, that little guy is devastating. All of his air attacks have great impact, and having longer smashes and grabs than most other characters really works to his advantage. His recovery is crap, but he has enough raw fighting power to make up for it.

Anyway, my rotation:

Diddy Kong (A generally solid character IMO and really good in the air)
ROB (His neutral A air attack is a godsend)
Olimar (See above)
Wario (Definitely my suprise character)
Luigi (I was awful with him in Melee, but something seems to be working this time around)
Pikachu (Faster Thunder = massive win)
Zelda (Tied with G&W for most improved IMO)

I'll occasionally play Ike and Snake too, but other than that, it's the Random button for me.
I've found my favorite characters -- these are in no particular order.

-CAPTAIN FUCKING FALCON!
-R.O.B.
-Snaaaake!
-Zero Suit Samus [Her recover is amazing on Pictochat XD]
-Pikachu
-Meta Knight

My list of characters I think are just fucking cheap:

-Sonic
-Sonic
-Jigglypuff (YES, JIGGLYPUFF. HAVE YOU SEEN HER FINAL SMASH?)
-Sonic
-Pit (Too good of a recover, and his side attack with the spinning bow reflects AND traps. What the fuck.)

Yeah, that's about it. Sonic's final smash SUCKS. Seriously. D:<
I like Captain Falcon because he's fast, his attacks are nicely powerful, and he has PAAANCH.
ROB, because of his lazar of doom and epic-ness.
Snake, because I love annoying the shit out of people.
Zero Suit Samus is not only hot, but powerful. XD
Pikachu is great on Shadow Moses Island and it's great spamming Thunder.
Meta Knight is a rare character for me, but he's fun.

:'D
If Sonic's Final Smash sucks, how is he cheap? In any case, the only one that strikes me as being potentially hax so far is Lucario, though that's just me. Also, while Pit may be kind of cheap, all he really seems to be able to do is pile on damage. From what I've played with him, he doesnt seem to have any power hits at all. Also, Jigglypuff's final smash kind of varies, depending on the stage and height she uses it on.
No, man, I'm saying it sucks to be on the receiving end.
-_-;;
And Jigglypuff is generally annoying. Zero uses her religiously. .____.
It is fairly hard to control Super Sonic, though. If a person doesn't panic, they should be able to dodge it fairly well, since it takes a few seconds to turn around and charge a person again. Anyway, there are few Final Smashes that are undodgable. Say, if you're hanging on the edge, will the inflation thing still knock you off? Haven't played against her much, so I don't really know.
No, even if the stage is medium-large, you'll get knocked off no matter what.
What happens is, she enlarges, pushing people out, and then she goes BOOM and people get pushed REALLY FAR by an invisible wind. It's really, really cheap because there's no chance for survival if the stage is the right size. The only way to avoid it is getting under her.
Medium large, Hiko?

I call bull. Look at things like Temple, Mario Bros., and even New Pork City. On those stages, it is REALLY easy to dodge. Plus, you can easily dodge the "wind" buy getting out of the immediate area. Only a small range gets hit; you can get away buy jumping off the stage, then getting back on.
I've air dodged in the air when Jiggly made that wind attack thing. It's annoying to time though x_X
Yeah, well, you're not on the receiving end of it. Easy for you to say.
-_-;;
There are very, very few stages where it's not uber, dude. Look at the stages. Most are either floating platforms, rapidly changing environments, or huge-ass stages. The huge-ass stages make up a TINY portion. On New Pork City, of course, it's easy like crazy to dodge, but most stages aren't like that.

And, NO. I got hit with the wind while in the outer area of the stage, while you're in that tiny bubble. Don't even try that, man. Unless you're under it, it pretty much hits you.
That's strange...Jigglypuff? Naw! Get out of here!

I was wondering what the attack does since I never got hit by it. She inflates herself, and then that's it I thought, but when someone was close, they were like, dead aftwards. I guess I was doing something to get out or range, I wouldn't know, but it's a coincidence I never got hit, I guess.
Just to coin in, I would personally say that Sonic and Fox/Falco/Wolf's Final Smashes are hax as shit. Sonic's lasts a hell of a long time and is easy to control if you're used to it (took me like two tries to get it down properly, but that's just me). Fox's also lasts a hell of a long time, and Falco/Wolf's can lift chars into StarKOs. Seriously, WTF? >:0

That said, it's my personal opinion that FS's have two ranks: Hax and Useless.

Useless

-Mario(Delay FTL)
-Samus(Delay FTL)
-Gannondorf(Delay FTL)
-Dedede(No KO potential without lucking out and getting spikeys)
-Pit(Also phails at KOs)
-Lucario(Delay FTL. Also sux maneuverability)
-Meta Knight(It's like, the only melee FS that can be easily dodged, even when not telegraphed)
-Ice Climbers (pending the stage, as in some, it's just completely avoidable)
-Pikachu(unweildy as shit)

Hax

-Everyone else, for either having virtually guarenteed hits that also KO for sure(Examples: Ike, Link/Toon Link), or are statuses (Examples: Sonic, Fox/Falco/Wolf)

So yeah, FSs are fun and all, but are generally either hax ass attacks or novelties to ooh and ahh at.
Remarks on that:
Pit's is the most annoying evar. HUGE KO possibility.
Lucario's is frick-annoying.
Also, Cap'n Falcon's is useless because it's REALLY HARD to hit with. n_n
Samus' does suck, but you get Zero Suit! XD
Oh, and Pikachu's sucks ASS. Seriously. You can't really control it, and it does minimal damage.
Pit: Those lil buggers don't KO. What are you talking about?
Lucario: Lol, I sidedodged. Lol, I can walk away from your beam because you can't move it fast enough.
Captain Falcon's is pretty hard to dodge against, so you just need to be in range. I could be wrong on this, though, in which case it's just like Meta Knight's.
The last two accounts are agreed upon, although I usually just start the match Zero-Suited.

Quote (ForteZanzo)

Just to coin in, I would personally say that Sonic and Fox/Falco/Wolf's Final Smashes are hax as shit. Sonic's lasts a hell of a long time and is easy to control if you're used to it (took me like two tries to get it down properly, but that's just me). Fox's also lasts a hell of a long time, and Falco/Wolf's can lift chars into StarKOs. Seriously, WTF?



THIS PIECE OF EVIDENCE WILL OVERTURN THE FACTS!

Quote (PhantomZero)

Quote (ForteZanzo)

Just to coin in, I would personally say that Sonic and Fox/Falco/Wolf's Final Smashes are hax as shit. Sonic's lasts a hell of a long time and is easy to control if you're used to it (took me like two tries to get it down properly, but that's just me). Fox's also lasts a hell of a long time, and Falco/Wolf's can lift chars into StarKOs. Seriously, WTF?



THIS PIECE OF EVIDENCE WILL OVERTURN THE FACTS!


HEY FAGGIT MAKE YOUR NAVI ALREADY PZ

Also, I wanna main the King DeDeDe =[

But cna't cause I got no Wii or Brawl and no cash.

Quote (Hiko)

Remarks on that:
Pit's is the most annoying evar. HUGE KO possibility.
Lucario's is frick-annoying.
Also, Cap'n Falcon's is useless because it's REALLY HARD to hit with. n_n
Samus' does suck, but you get Zero Suit! XD
Oh, and Pikachu's sucks ASS. Seriously. You can't really control it, and it does minimal damage.

Pit: I agree.
Lucario: If you can fly, it is easy to dodge. And the beam is pretty slow, too. Only on big stages does it have a real advantage.
Captain Falcon: Yes, it does have a SLIGHTLY larger range than the actual car; not unlike MetaKnight's cape.
Samus: Dood, Samus' ROCKS. If you're on either a small or flat stage, it can be extremely hard to dodge. It packs quite a wallop, too.
Pikachu: I'll admit, Pikachu's is not very good. However, it can be controlled pretty well with some practice, and it does about as much damage as Super Sonic. -__-;

Quote (ZeroSaber)

Quote (Hiko)

Remarks on that:
Pit's is the most annoying evar. HUGE KO possibility.
Lucario's is frick-annoying.
Also, Cap'n Falcon's is useless because it's REALLY HARD to hit with. n_n
Samus' does suck, but you get Zero Suit! XD
Oh, and Pikachu's sucks ASS. Seriously. You can't really control it, and it does minimal damage.

Lucario: If you can fly, it is easy to dodge. And the beam is pretty slow, too. Only on big stages does it have a real advantage.

DODGE ROLL DODGE ROLL DODGE ROLL

I have never been hit by his Final Smash, lulz.