Signature Attack Help Thread

For Empress since her original sig is a multiple effect which is not cool, so I made another.
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Monolith of the Empress
Lv. 1 - Active Signature

Empress summons a Monolith or a marble cube that sits in the space in front of her. If you stand in front of it, look into the reflection and you shall find the new target of it's attack. When it's struck on impact, the displayed character in the reflection receives 2/3 of over all damage inflicted on the marble.

Monolith: 60 HP

Sig Pool 0/15 - 60/15
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Not so sure of the damage nor the HP, since I don't have the ratio of damage variables towards pool points, I wouldn't know to say how much it really does. I was thinking half, but could more or less be added, or is this effect even legal? I was thinking of Guardian when making this sig and maxed out my pool.
Augh, I'm gonna get four new PUs so I can have the first 4 Sig Attacks, but I have no idea what to make it. Can anyone/everyone come up with some ideas for Binary's new sigs? They have to be computer-related, that's my only restriction.
60(Defense)+40(1hitbarriers)-40(Selfslow)=60

Quote (Binary Signature)


Language Access:FORTRAN:

FORTRAN was an incredibly old type of coding that was used in the past for multiple purposes, and is reputed to be the first type of code. Analyzed and submitted into Binary's database, however, Binary spits out quite a different effect. Speaking in various code, such as "STOP 10 PAUSE", he imitates the previous code, but imitating this code even for a brief moment to utilize its potential, however 'weak' it may be, it can be used for many useful things.

Effects:

[1:] Binary generates a 60 HP defense, with two one hit barriers stacked like a sandwich on either side of the defense.

[2:] Binary is slowed by one turn, thus his rank in dodges is decreased by one.

Turn Cooldown
-4 TCD
HOLY S**T THATS AWESOME!

I am so using that. Many thanks to Harbin/Eon Omega/Whatever you go by these days!

Quote (legoroy2)

But if the attack was 40dmg, they would still get hit by 30 through a 10 barrier.

A one hit negates all damage, which is too strong.

He's trading a dodge for a one-hit barrier. Not that big of a deal. In fact, nearly useless. Blah.

Quote ()

Parry Falcon - LV.1 (60/15)
Using a hasty feint, Fencerman backdashes away from the oncoming assilant/projectile, creating two small cyclones in his wake.  Depending on whether the attack was melee or projectile, the primary cyclone will disperse the attack while the secondary chases after the foe.


1. Are Counter-attacks considered no-nos? I don't see anything dealing with Counters on the Sig Effects charts.

2. I'm not even sure how to label this as:
- Dodge (40) + X-Hit (20) (barring the 20 damage secondary cyclone if so)
- Tact. Move [which the attack is a retreat] (20) + X-Hit (20) + 20 dmg counter-attack.

'ppreciate the help!
Wooh. A revived thread. Hoorah.

Uhm, 60 damage AND a dodge, in one sig? I think thats kinda overdoing it for your first level sig attack. If you toned it down to maybe 50 or 40 damage, I think you could get away with it.

Quote (Kujajin)

Uhm, 60 damage AND a dodge, in one sig? I think thats kinda overdoing it for your first level sig attack. If you toned it down to maybe 50 or 40 damage, I think you could get away with it.

Maybe I'm missing something, but the Dodge costs (40) points from the pool. The only damage possibly done is the 20 from the 2nd cyclone.
You are correct. That attack would be a dodge (40) or a barrier (20) plus damage. Tactical movement seems unnecessary, and there is no need for both a dodge and a barrier.

That's interesting, though. I think it's because, technically, adding a dodge to your attack turns the attack into a free action (since a dodge is an action that could normally be taken without a sig attack.) However, depending on the moderator, a barrier might actually be more effective than a dodge-- it's certainly not *half* as effective.

Pally could explain this better.

Also, E-man, this is a very old thread hearkening back to the days of mostly unregulated signature attacks. :3
Yeah, sorry for the necroposting. Just couldn't find a better place to put it. I want to find the right course that would resemble a "parry" best; a simple dodge will not do.

Quote ()

Pally could explain this better.


BWAHAHAHAHA!! Yes, Pally could explain it better, but then my brain would turn to mashed potatoes afterwards...
We were discussing "Counter" effects though I do not believe that we gained much headway. If you would like to offer suggestions, please see the thread dedicated to such in the suggestion forum.
I forgot this even existed. Now we can help all you new users who are absolutely confused about sig attacks.
As much as we can with our limited knowledge.