Map #2
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Ah. Right.
XD
-accepts Twi's demand-
-edits map a bit-
Yes, bridge destruction was in the rules.
It counts as terrain editing; let me do it, post in a request to do so.
XD
-accepts Twi's demand-
-edits map a bit-
Yes, bridge destruction was in the rules.
It counts as terrain editing; let me do it, post in a request to do so.
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I saw it was in terrain alterin, but I didn't know what that meant. So does barbarian island count as anything to move onto/across?
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It's advised not to.
The barbarians use guerrilla tactics; they're un-hittable, and they do 2 dmg total to your group ever turn you're there. AKA, two units are dead. XD
UPDATE:
MAP:
RULES:
If two countries' armies come upon a claimed one, it's considered a troop encounter. The faction that finishes off the enemy troops GETS THE AREA. NOT THE ALLIES.
Take note of the broken bridges; they cost 5 turns' worth of actions to repair, if you would wish.
If a country is 'defeated', the country goes to the conqueror. No questions asked.
The barbarians use guerrilla tactics; they're un-hittable, and they do 2 dmg total to your group ever turn you're there. AKA, two units are dead. XD
UPDATE:
MAP:
RULES:
If two countries' armies come upon a claimed one, it's considered a troop encounter. The faction that finishes off the enemy troops GETS THE AREA. NOT THE ALLIES.
Take note of the broken bridges; they cost 5 turns' worth of actions to repair, if you would wish.
If a country is 'defeated', the country goes to the conqueror. No questions asked.
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WHY DO I GOTTA BE NEXT TO TWI?!
Oh, and I would like to change my country's name to Zeronia.
Oh, and I would like to change my country's name to Zeronia.
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Too late man.
XD
When 5 and 8 are taken.
Or when other stuff happens.
Uh, I'll protect you? : D
XD
When 5 and 8 are taken.
Or when other stuff happens.
Uh, I'll protect you? : D
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Yes.
But I edit when there's two or more things changed, and upload.
Uploading is annoying. XD
But I edit when there's two or more things changed, and upload.
Uploading is annoying. XD
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As long as I'm out of Barbarian land by the end of my turn, I'm safe though, right (IE moving multiple times in a turn to move onto and off of it)
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No.
It's dangerous land.
THIS IS BARBARIAN COUNTRY!
WE CAN'T STOP HERE!
It's 2 dmg, no matter what. >;0
It's dangerous land.
THIS IS BARBARIAN COUNTRY!
WE CAN'T STOP HERE!
It's 2 dmg, no matter what. >;0
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I propose an alliance with my blue neighbor. May the lower right corner fight together!
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with flat che*shot*
on the side, I would like to make a motion to invite twi into our alliance, and I'm proposing, not inviting yet...
on the side, I would like to make a motion to invite twi into our alliance, and I'm proposing, not inviting yet...
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that brings up a good point, can we build ANY unit we want? it just does one damage though right?
and it has to be appropiate...
2 page claims in a row WOOT!
and it has to be appropiate...
2 page claims in a row WOOT!
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Alright, can we just get a list of some of the rules. Such as
1) How many units can you produce in an action?
2) Can you claim an unclaimed country?
3) Are political manuvers alowed?
4a) If a unit with spears fights a unit with mechine guns, do the mechine guns win, or is it all units fight equal?
4b) Are their tiers of units, like Basic, Advanced, and Elite? If so, how many of each can you produce an action?
5) Besides destroying bridges, how else might we change terrain?
1) How many units can you produce in an action?
2) Can you claim an unclaimed country?
3) Are political manuvers alowed?
4a) If a unit with spears fights a unit with mechine guns, do the mechine guns win, or is it all units fight equal?
4b) Are their tiers of units, like Basic, Advanced, and Elite? If so, how many of each can you produce an action?
5) Besides destroying bridges, how else might we change terrain?