That actually is plausible, from what I can tell. But yeah.... that's a big investment of Sig Points, lol. It's probably something I'll look in to once I get a bigger pool to work with.
In the meantime, though, Warrior's right around the corner from reaching Lv5, (and tbh I almost forgot about this thread until you brought it back up!), so I'm gonna write up a prettier/more comprehensible version of the Gem Cross Sig, and maybe pitch a few more ideas that I thought were a little silly but worth the effort.
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Gem Cross (Same concept, new format)
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* This Signature is created assuming Warrior is at least Lv5, with a 20 Passive SP Cap.
* SP Cost: 10 (Object HP) + 20 (Equipable) + (20 * 3) (Random Pool [Passive Effects])]
[[b]Jewel Cross[/b]] -- [90 SP] -- [[u]3 CD[/u]]
[[i]Warrior's Emblem materializes infront of the target of this Sig. The emblem emanates a bright white light while spinning rapidly, slowly shifting its shape into a Cross-Shaped, Jewel-Pendant that gently attaches itself to the target's neck after it stops spinning. Once attached, the white-light bathing the pendant appears to shatter, revealing the material empowering the accessory...[/i]]
[PENDANT: 10 HP (Light + Equipable)]
[A RNG is used to determine the Pendant created, using the list below as reference]
--- (1) Rose Quartz Cross of Mobility
--- (2) Topaz Cross of Life
--- (3) Ruby Cross of Power
--- (4) Emerald Cross of Protection
--- (5) Sapphire Cross of Concentration
Pendant Effects
* Note: These effects count as Free Actions for the Owner of the pendant.
** Note: The effects of any pendant can be used to target the user, allies, or enemies.

[[b]Rose Quatrz Cross of Mobility[/b]]
[[i]A Pendant crafted of Rose Quartz. Emanates a golden aura and enhances mobility[/i]]
[Passive. Pendant provides a Free Movement Action for 1 Target every turn]

[[b]Topaz Cross of Life[/b]]
[[i]A Pendant crafted of Topaz. Emanates a golden aura and enhances tenacity[/i]]
[Passive. Pendant Restores 15 HP to a single target, once per turn]

[[b]Ruby Cross of Power[/b]]
[[i]A Pendant crafted of Ruby. Emanates a golden aura and enhances strength[/i]]
[Passive. Pendant provides a +20 Strengthening effect, once per turn]

[[b]Emerald Cross of Protection[/b]]
[[i]A Pendant crafted of Emerald. Emanates a golden aura and provides its bearer with a semi-translucent, emerald shield[/i]]
[Passive. Pendant creates a 1-Hit Shield, once per turn]

[[b]Sapphire Cross of Concentration[/b]]
[[i]A Pendant crafted of Sapphire. Emanates a golden aura and enhances focus and accuracy[/i]]
[Passive. Pendant provides two free Take Aim actions every turn]
This is the Signature that this entire thread is basically about. I didn't really add anything to it, but attempted to simplify it in the most effective way possible.
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Multi-Layered Barrier (Silly concept, but worth a shot)
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So I know that regular Barriers cannot have Effects imbued into them -- this would obviously be a Planar Barrier. Rather than explaining it before showing it to you, I'll go ahead and show you that concept, then say some words about it:
[[b]Multi-Layer Barrier[/b]] -- [60 SP] -- [[u]2 CD[/u]]
[[i]A thick barrier encompasses Warrior's body; one that cannot be destroyed by a single strike. Only layers of it will fall away at a time.[/i]]
[Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 2']
↳ Barrier2 [Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 3']
--- ↳ Barrier3 [Creates a 20-HP Planar Barrier]
So yeah. I thought about it, then told myself "Now now, don't be daft. That's just silly." Then I thought about it some more and was like "Hey, that is silly. But I want it anyway." And now I find myself here, asking you all about it =D
I formatted it in like... the clearest possible way I knew how to. Basically, when the first barrier breaks, it immediately summons the second barrier (provided I'm standing on Non-Normal Terrain). Likewise, when the second barrier breaks, it immediately summons the third barrier. And then when the third one breaks, Warrior becomes a sitting duck. Think of it.... I guess think of it like Alpha's multi-layered... skin... stuff. Yeah.
Naturally, I'd throw something even sillier into the mix, like changing the panels instantly before summoning the first barrier:
[[b]Multi-Layer Barrier[/b]] -- [70 SP] -- [[u]2 CD[/u]]
[[i]A thick barrier encompasses Warrior's body; one that cannot be destroyed by a single strike. Only layers of it will fall away at a time.[/i]]
[Creates a Solar Panel beneath Warrior]
[Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 2']
↳ Barrier2 [Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 3']
--- ↳ Barrier3 [Creates a 20-HP Planar Barrier]
I think the silliest idea of mine is that I want to make it have a Trap AND a Counter (clearly because I'm afraid of Impact negating my Counter). But I don't think multiple Traps can be active at once (or even sprung from the same source), so I'd only put it on the first Barrier. The end result would be:
[[b]Multi-Layer Barrier[/b]] -- [110 SP] -- [[u]3 CD[/u]]
[[i]A thick barrier encompasses Warrior's body; one that cannot be destroyed by a single strike. Only layers of it will fall away at a time.[/i]]
[Creates a Solar Panel beneath Warrior]
[Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 2'. Trap(Impact Attack): Dodge]
↳ Barrier2 [Creates a 20-HP Planar Barrier. Counter(When Broken): Creates 'Barrier 3']
--- ↳ Barrier3 [Creates a 20-HP Planar Barrier]
So pretty much, if an enemy uses an Impact Attack, Warrior has a slight chance to dodge it before it crushes his barrier and makes him sad.
My main question is: Would this kind of a Defense be allowed? And if so... is there a clearer way of formatting it, or is that method the most clear (or clear enough) for now?