In that case, I'll just make the Pendants give a 1-Time-Use Effect (For a Chosen Target, then, since we can't random that up), which activates the turn-after the Pendant is Randomized.
IE:
TURN1 ('Jewel Cross' is used)
-Mod Randomizes-
TURN2 (Target is Chosen and Effect is immediately applied [costing the [i]Object[/i] an Action?])
TURN3 (The Pendant remains equipped until removed/replaced -- but it is drained of its energy. Can be thrown with RageClaw or sumthin, so it's not totally useless, I suppose)
So the Effects will stay the same -- but they'll no longer be passive.
Would this cost an Action from the object, or the User that the Pendant is Equipped to? Or does that simply have to be specified? (Totally Specifying the Object, if so).
Since each effect is no longer Passive, I'd no longer be dumping triple SP per Effect. In turn, I'm gunna most likely just use up a 20~25 Point Pool (to keep the Total Cost under 60 so that I don't have to use the Nerf), which would leave the finished Sig in the 2-TCD Range.
Until I Level-up some more, then, the Skill would look like this:
[[b]Jewel Cross[/b]] -- [1 [color=#BBBBBB](Object HP) + 20 (Equipable) + 25 (Random Pool) = 36 SP]] -- [[u]3 CD[/u]]
[Warrior's Emblem materializes infront of the target of this Sig. The emblem emanates a bright white light while spinning rapidly, slowly shifting its shape into a Cross-Shaped, Jewel-Pendant that gently attaches itself to the target's neck after it stops spinning. Once attached, the white-light bathing the pendant appears to shatter, revealing the material empowering the accessory...]
[PENDANT: 1 Hp + Light + Equipable]
[Can be directed at any Ally/User/Mobile Object. Immobile Objects cannot be targeted]
[The Effects of each Pendant cost 1 Action [i]from the Pendant[/i], and can be applied to any Ally, Object, or Enemy, if the Bearer so pleases]
[The Effects of each Pendant take place the Turn after they are equipped, at any point during that Turn that its Bearer decides]
[Warrior/Allies can only have up to 3 Jewel Pendants equipped at any given time]
[Warrior/Allies can pass a Jewel Pendant back and forth, but it costs a Movement or Take Aim action from each of them (the Passer and the Recipient)]
[Free Movement/Take Aim Actions can be spent to pass a Pendant]
[The Pendant Created is Randomized, as displayed in the Spoilers Below][/color]
Topaz Cross of Life
[[b]Topaz Cross of Life[/b]]
[[i]A Pendant crafted of Topaz. Emanates a golden aura and enhances tenacity[/i]]
[[color=#333388]Pendant Restores 15 HP to any Target (each 'Topaz Cross of Life' can only use this effect Once)][/color]
Citrine Cross of Balance
[[b]Citrine Cross of Balance[/b]]
[[i]A Pendant crafted of Citrine. Emanates a golden aura and enhances mobility[/i]]
[[color=#333388]Pendant provides a Free Movement Action for any Target (each 'Citrine Cross of Balance' can only use this effect Once)[/color]]
Onyx Cross of the Storm
[[b]Onyx Cross of the Storm[/b]]
[[i]A Pendant crafted of Onyx. Emanates a golden aura and appears to flow with electricity[/i]]
[[color=#333388]Pendant imbues a Null-Element Chip Attack with Elec Element for any target (each 'Onyx Cross of the Storm' can only use this effect Once)[/color]]
Other Effects attached to this Skill will be:
Strengthen (+25) | Decoy | Barrier(25) | Shield(1) | NCP/Folder/Sig Resistance | Take Aim (for 2 Attacks this turn... or is that allowed?) | 0-Damage, Slashing/Nullify, B-Accuracy, Shot Attack
And whatever else my little heart contents.
I've got nothing else on my mind for now, but like I said, I'll most likely be using this thread as a Sandbox for whatever future ideas I get.
Thanks again for all the feedback and support.