This has become my Sandcastle-topic... which means I may continue using it for future use (now if I could only change the topic title to "Warrior's Sandbox", lol)
CONCEPT
First off -- let me say that I'm going to (most likely) go with the Amulet of Speed idea (2 of my posts ago).
However, instead of summoning the same accessory per-use, I wanted to create a Set of Accessories underneath the Sig, and then Randomize which one I would get, per-use.
With a nerf, I should be able to afford a cheaper-version of the Sig relatively soon (within 2 Process Upgrades, or since I still haven't purchased my first one for reaching Level 1, this skill would theoretically be available on my next Level-Up).
Here's an example of how it would work:
[[b]Jewel Cross[/b]] -- [1 [color=#BBBBBB](Object HP) + 20 (Equipable) + 60 (Random Pool) = 81 SP]] -- [[u]1 Action-Charge Required[/u]] -- [[u]3 CD[/u]]
[[i]Warrior's Emblem materializes infront of the target of this Sig. The emblem emanates a bright white light while spinning rapidly, slowly shifting its shape into a Cross-Shaped, Jewel-Pendant that gently attaches itself to the target's neck after it stops spinning. Once attached, the white-light bathing the pendant appears to shatter, revealing the material empowering the accessory...[/i]]
[PENDANT: 1 Hp + Light + Equipable]
[Can be directed at any Ally/User/Mobile Object. Immobile Objects cannot be targeted]
[Warrior/Allies can only have up to 3 Jewel Pendants equipped at any given time]
[Warrior/Allies can pass a Jewel Pendant back and forth, but it costs a Movement or Take Aim action from each of them (the Passer and the Recipient)]
[Free Movement/Take Aim Actions can be spent to pass a Pendant]
[The Pendant Created is Randomized, as displayed in the Spoilers Below][/color]
(1) Topaz Cross of Life
[[b]Topaz Cross of Life[/b]]
[[i]A Pendant crafted of Topaz. Emanates a golden aura and enhances tenacity[/i]]
[Pendant Restores 15 HP to any Target, once per turn]
[If an Enemy is Targeted, only 1 HP is Restored to them]
(2) Citrine Cross of Balance
[[b]Citrine Cross of Balance[/b]]
[[i]A Pendant crafted of Citrine. Emanates a golden aura and enhances mobility[/i]]
[Pendant provides a Free Movement Action for 1 Target every turn]
(3) Onyx Cross of the Storm
[[b]Onyx Cross of the Storm[/b]]
[[i]A Pendant crafted of Onyx. Emanates a golden aura and appears to flow with electricity[/i]]
[Pendant imbues a Null-Element Attack or Chip with Elec Element, once per turn]
[Can Target User, Allies, or Enemies]
Here's Warrior's Crest/Emblem (mentioned in the Sig Description), btw:

Each Pendant has a Passive (x3), 20-SP Effect. So the Pool (for the Random-Effect) is 60. Oh, and, by the way (since I failed to mention it earlier), that link to Regalia helped a lot, so thanks for that.
QUESTION
With that sample in mind, the idea was to make a slightly larger list of Pendants -- but I don't know if there's a limit to how many Random Effects we can add. (Considering the more I add, the less chance each Effect has of being Chosen, I wanted to think there was no limit, but felt that I should as just in case).
If there is no Limit -- then I would pile on pretty much every 20 SP Effect I could think of, into the Skill. Having a very slim, but existent chance of rolling a number I need seems better than being completely stuck without a certain effect. So in all seriousness, if you tell me "there is no limit", there will literally be about 10-12 Random Outcomes of that Sig. #fairwarning
ALSO
As I Level-Up, I want to make it stronger.
Because of the Passive Nature of every Effect involved, every 30 SP I get will provide +10 SP worth of Effects to any of my Pendants (EX: Currently, the Sig costs 81 Sp. When it gets raised to 111 Sp, I could boost the 'Free Movement' up to a 'Free Feint', instead, because I'd have 30-SP per-Random-Effect to spend, instead of only 20-SP per.)
That being said, some effects (like the Amethyst Cross, mentioned earlier) would become available once reaching certain SP-Thresholds for the Sig. So, would I be able to add Additional Random-Effects to the Sig, after it gets approved? (IE: For now, Amethyst Cross wouldn't appear at all in the Random-Effect List. However, once this Sig becomes 141-SP [which gives me 40-Sp per-Effect], someday in the future, would I be able to add Amethyst Cross to my Random-Effect List?)
ANOTHER QUESTION
I'm gunna shoot for another Trigger-Sig... this time, basing it off of the "Jewel Cross" Sig, outlined above. Would the following Trigger be allowed:
[[b]Double Dip[/b]] -- [20 SP] -- [[u]1 CD[/u]]
[Warrior Chooses a Number (Based on the Number of Random-Possibilities 'Jewel Cross' has))]
[[b]Trigger[/b]: The next time 'Jewel Cross' lands on the Number Chosen, it is immediately re-randmoized. Only the results of the second number are kept (even if they remain the same)]
EX: Let's say I used 'Jewel Cross' as it is now (with 3 Effects).
If I used this Sig before Jewel Cross, I could pick a number 1-3. Let's pretend I pick 1.
When a mod (or whoever) randomizes the outcome of 'Jewel Cross', IF[b] the Result is 1, then that outcome is nixed and it is re-randomized for a New Outcome (obviously, this only happens once). If the Result is not 1, then the Trigger remains in wait-mode until the next time I use 'Jewel Cross'.
Aaaand that's all for today.
If my application of 'Random' is totally wrong, then
Also, for the Nerf on 'Jewel Cross' -- Since the Lv0-4 SP-Cap for a single Sig is 60, I added that Nerf to expand the Sig's SP-Cap to 90. If I did that wrong, let me know as well.
Thanks for the time -- and I didn't intend for this post to turn out so long... sorry, lol.