The Scuttler however, had other plans as a blast of electricity shot from it's mouth, plasma crackling loudly as electrical tendrils attempted to grasp at Lyn's bare skin, but her own turbulant winds would send it wide, and unfortunately, not back into it or the Jelly as it harmlessly smacked against the wall behind her and bounced into the air to not be seen again, whist the Jelly would slip down into the water for a brief period of time and begin to bound up and down fairly quickly, from sea to air to attempt to avoid any attacks directed at it.
Lyntael would quickly take to activating the power of her cross partner, a Dragonierman's data being melded with hers as she dug her boots in the sand and readied herself for a redoubled effort against the metavirus in front of her, the virus in turn, calling down a crack of lightning towards her head, and unfortunately for her, cracked her defenses as it landed straight atop her head as if the virus' "divine intervention", but this caused a rolling round of electricity to come back, pushing it back again as it managed to move just enough to the side to avoid Lyntael's strike in turn, as well as missing the Jelly in turn, her aim having managed to falter enough to miss both. Though she could always blame it on the sandstorm if nothing else.
The Jelly in turn would strike back, a massive wall of water being sent the dragon knight's way as she would avoid it entirely in turn, only doing the bare minimum to wet down the sand it struck. Her defenses back from a silvery ward on her person, the Scuttler took one more strike at her, another arcing ball of electricity would be shot towards her, but again, it missed entirely, bounding off her turbulant winds and into the skies to dissipate entirely. The battle had reached a sort of stalemate for the time being, but, the battle was not done yet as the winds continued to stir, though weakening as time continued, another moment or two and she'd be free of the stinging sands.
-- Viruses --
Jelly2 EXJelly2 EX (Jelly)
Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.
Area: Beach
HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.: 270 HP (Sea) (Hovering in the water, about a 6-o-clock position)
RareVaccumFanRareVaccumFan (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.: DELETED
Scuttler-4Scuttler-4 (Scuttler-)
Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.
Area: All
HP: 780
Element: Elec
Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.
Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.
Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.
Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny: 560 HP (ElecAura100) (Sand) (next to Lyntael, roughly middle of the field)
Shellnerd EXShellnerd EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: DELETED! (ping)
-- Navis --
Lyntael.EXE: 300 HP (Sand) (DragoCrossV2: +20 HP) (Next to Scuttler in the middle of the field) (Casing40) (Shield2) (Slow1) (Turbulance)
-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment. From a quick look, the sandstorm does not seem to go as high as the cliff, but would take multiple actions to get up there without a microburst or similar effect)
70% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
20% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
10% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
WARNING! WARNING! SANDSTORM IN EFFECT FOR 1 TURN! -10% ACCURACY AND -5 HP AN ACTION!