Taking no time to let the bitey bugs get a chance to suck down his data, Delta opened fire with two quick shots, each shot hitting their mark just enough to count as the swarm was quickly sent to the floor, lifeless (20x2). Unfortunately, Delta would be fired upon by the Kabutank whom, unfortunately for it, would miss entirely from it's position and the bombs would land far away from the navi. But the Cacty would throw it's head forward and meet immediately with Delta's shield, the shield crumpling inwards before managing to fend off the cactus head for it's rebounded attack, head falling neatly on the virus' body without a second thought. body bobbing to the beat of an invisible tune.
The met would meet the challenge Delta afforded as it spat out a pellet, connecting with Delta's knee and sending a little reverberation into his body from the damage dealt (10). But this did not dissuade the navi's aiming efforts, as he lobbed a bomb high into the air, crashing down in the midst of the Kabutank and Cacty, though...the Kabutank made the attempt to avoid the attempted attack...and failed, pins and needles affecting the two (30, 30) as he followed up with his Twinfang...impaling the Cacty through it's head...but the second went wide entirely and missed the Kabutank (70, miss). The tank would retaliate with a second salvo of blasts, one going wide like last time, but, the second hit Delta on the chest, an explosion of soot and gunpowder across his face and another quick jolt of pain (10).
The Met took it's chance to hide beneath it's helm this time, guarding itself before Delta could blast it in the face with his buster, leading the navi's attacks on it...less than moot...the first shot going wide as the second...would hit straight ahead, leading the Metool to begin to glow dimly, absorbing the kinetic energy, transferring it into it's own attack for next turn.
-- Viruses --
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: 60 HP (Normal) (Off towards the Far north) (Stun1)
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.: IMPALEMENT
NeoMetoolNeoMetool (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.: 40 HP (Soil) (Middle of the field) (Guarding) (Next attack does 30 damage)
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: Bangbang
-- Navis --
Delta.EXE: 160 HP (Normal) (Near the middle of the field)
-- Terrain --
60% Normal
- No effects.
10% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-- Objects --
GMD: 20 HP (Normal) (Behind NeoMetool)