That was one problem that thankfully solved itself as she began to direct her anger at the Spooky and Handy in her way to prevent the former from nuking her field of defenses, smacking the Handy with both the inital strike...and then crushing it and the spooky (50 to both, 30x5 to handy2) leaving little in her path as the sparks settled. This would lead the Cloudier to make it's move against her, sending a downpour across the area, destroying the block unfortunately, but Lyntael avoided getting a cold shower just barely as she moved towards the north, after reinforcing the block. This would give the signal to allow more viruses in, as a SECOND Handy2 would join the fight much to her dismay, as well as a pair of little round wireframes with antennas...probably the second tier of Maru viruses if her memory served her right, but regardless, a small click sounded out as one round ended and another began as the Heavier returned to it's starting position, a wireframe grin on it's dumbell sides, ready to slide into Lyn.
-- Viruses --
HeavierHeavier (Heavy)
Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.
Area: Yoka, Kotobuki Town, Netfrica, Netopia
HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.: 54 HP (At the far end of the corridor, slightly charred)
Spooky2Spooky2 (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 80
Attack: 30 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover30, Recover50 (Uncommon), Recover80 (Rare), Invis2 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 80 on any virus below 1/2 HP: OVERKILL
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.: 160 HP (Stuck on the western object, circling slowly)
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.: 140 HP (At the east of the corridor) (Ground Immune) (Attacking the Eastern cube area, attack ends next turn, still mobile)
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: EXTRA CRISPY
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: 120 HP (Materialized in the west, near the faux-cube)
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once. A: 90 HP (Near Maru-10B in the south)
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once. B: 90 HP (Near Maru-10A in the south)
-- Navis --
Lyntael.EXE: 350 HP (To the left of the northern block) (Casing20)(Barrier10)
-- Terrain -- (Field is wide enough to move about and dodge in, corridor is about the length of three movements, by about one movement and a feint to each side, making three full movements to reach one side from the other)
100% Normal
- No effects.
-- Objects -- (Objects are positioned in a rough diamond shape, no more than a movement away from each other, objects will fully recover HP at the end of each turn or, if destroyed, recover at half-health at the start of the turn _after_ their destruction)
Faux-Rock Cube A: 40 HP (In the South) (Anchored)
Faux-Rock Cube B: 0 HP (Towards the middle, off to the East) (Anchored) (REFORMING, 1 turn)
Faux-Rock Cube C: 40 HP (Towards the middle, off to the West) (Anchored)
Faux-Rock Cube D: 40 HP (In the North) (Anchored)
Turn Uno done! Begin turn Dos!