But, this left Lyn able to attack the Handy before it could make -it's- move against her, leading to her roughing it up like nothing else, a crushing strike against the sentient hand as it reeled back from the first strike, scarring evident upon it's body as the next strikes utterly eliminated it's body in one smooth motion, leaving it's corpse to crackle and sear from the utter amount of damage it sustained (130).
As this utterly eliminated the main target she had come down to ahnililate, the nearby MonoSwordin's glinting body and sword would disappear for a moment...before returning to bear it's massive blade down upon Lyntael's body all of a sudden, massive sword coming down with a cleaving strike, terrain seemingly disquieted from the blow...as the dancer barely managed to evade the strike, the Swordin bringing it's blade back to bear as the hole it cleaved was instantly repaired even as rocks flicked across Lyn's body from the almost-explosive strike.
Unfortunately, this didn't stop the Spooky and Cannon from kaing another strike at her, the tongue lashing out suddenly against her as she took the hit, her casing bearing the brunt of the attack and causing her trap to activate, striking both Spooky and Swordin with an electrifying strike (50, 50) as the Cannon followed up with another flash of light in the dingy area, but she managed to reflect the attack as it nearly hit her, redirecting it far away, missing any virus around her, but she managed to avoid damage as the Cannon closed it's guard shortly thereafter.
Meanwhile, the Ringthief would make a move...mostly dodging away from the poisonous muck it had been settled on at pure random, shaking away the deteriorating muck from it's unkempt fur...only for it to soon stare death in the face as Lyntael closed in on it, ready to rip apart it's body in a multi-strike combo...but...she stopped...aborting the attack and just centimeters away from the virus' face as it looked on, a twitch almost immediately developing from the sense of fear it had. It stared almost dead-eyed at Lyntael as she talked to it briefly, shaking like a leaf in the wind as she turned back to the MonoSwordin. And with a single strike, she rushed in towards the MonoSwordin, not giving it anymore chances to escape, as she tore it apart from bottom to top in the middle, cracking it open and leaving it to die in fantastic fashion.
Battle was over as the king was dead, the Spooky hurridly grabbed the Cannonguard and immedately got out of dodge. The Ring Thief, however, stood there for another moment before falling over onto it's back, completely still, wondering what god...what cybeast...gave it another chance at life, as it just stared up into the infinite void above them as Lyntael's rewards began to be calculated...and she had quite a nice, gaudy blade that would make for nice chip data standing up in the terrain like the sword in the stone.
-- Viruses --
CannonGuard2CannonGuard2 (CannonGuard)
CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Area: SciLab, Kotobuki Town, Netopia, NAXA
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.: FLED
Spooky2Spooky2 (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 80
Attack: 30 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover30, Recover50 (Uncommon), Recover80 (Rare), Invis2 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 80 on any virus below 1/2 HP: FLED
RingthiefRingthief (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 130
Primary Attack Damage/Effect: Chip Steal + 1/2 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Ringthief steals a single random chip the opponent has selected this turn. They then use the chip at 1/2 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 30 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Ringthief cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: 130 HP (Cracked) (To Lyntael's Left about a feint away and ready to attack) (ABSOLUTELY TRAUMITIZED)
King!MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.: OMAE WA MOU SHINDERU
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: SPUTTER GURGLE
-- Navis --
Lyntael.EXE: 310 HP (Normal) (Roughly middle of the field)(Barrier40)(Casing20)(Strengthen20) (Trap:A Burning Ache)
-- Terrain --
20% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
40% Normal
- No effects.
20% Holy
- Halves Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Life Drain.
20% Poison
- -10 HP/action standing, -20 HP/action submerged.
- Zombie nullifies damage, heals 10 HP/action on contact.
- Cannot be in Sigs.
- PanelShot: Poison(20).
BATTLE TWO! WIN!
Rewards: 3600z, 25 BF, BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C