Lower Element Containment Mysteries [Network Advancement Mission for Jazz]

A glance down into the central area as he called his instructions showed Prose working rapidly at the first chain base; red strands of energy laced out over the massive links and the whole chain churned as it was ratcheted back into the base, ending in a long, much-spiked and barbed puncturing tip. On the bottom right of the glass panel, which was serving as his data screen at the same time, a window opened up showing Prose's face in profile as she worked; her expression was serious and she didn't glance his way as she answered.

“Got it. They're all probably going to-” She stopped speaking as the screen fuzzed with static. In the chamber, Cresheth lunged his head forward and down, thrusting with his massive horns in an attempt to gore the tiny creature; as it skewered her, her form exploded in a puff or red spectral light, but in the same moment, Jazz could get a glimpse of several small white figures at different points in the room. The beast's lunge made the chains groan, and another one immediately snapped with a dull, thunderous crack. One of the new Prose figures was already by the just shattered chain, beginning to work on it. The view screen came back into focus on the one that was working again while the other prose dots moved towards different chains. “Just do your best!” Her voice finished off her earlier message.

In the control room, Jazz had more immediate threats to deal with. He had barely called out his information to his ally before turning to release the full force of his lunar might onto the mech by the door; it was just beginning to charge up a ball of electricity when the beam blasted the construct back against the door frame and scoured it from the net in one decisive strike.

Across from him, the sun and moon viruses twisted about one another and the moon-shaped one answered Jazz's moonbeam with one of its own; the hare was quick enough to dodge the bolt of light, though is lanced over his shoulder and scattered against the glass panel behind him. Fortunately, a glance behind him showed no immediate damage, but past it, he could see the battle below continuing in earnest. Prose finished with the second chain, while Cresheth looked back and forth at the different figures, released a hissing roar of sound and wrenched at its bindings with a mighty thrash of rage. One chain ,then another cracked and broke free, their anchors tearing loose of the beast's armoured body and crashing to the floor. It turned, insectile legs scraping against the floor panels; only one chain still held him as he searched for something to attack. On the screen two of the chains were charging up, and he could see one of the Prose figures sprinting on towards the back left one now.

That was all the time he had to glance as, in the room with him, the magnet virus pointed its magnets forward and made them pulse. Jazz felt the pull of the attack trying to draw him near, but it wasn't enough to drag him away from the console this time. He answered with a soil bomb that covered the whole control room, giving it a welcome, if out of place, nature feel. The windy monsoon virus having taken a moment to reposition before, now made its unimpressed opinion clear, gusting towards Jazz just slightly as a storm of wind blasted the far end of the room, throwing soil and dirt everywhere, as well as the scattered remnants of the observation room's furniture. Jazz did his best to shield himself from the stormy assault, but nevertheless felt himself thrown back against the glass forcefully as the debris in the raging winds battered him.

As he impacted the glass, he caught a glimpse of Cresheth turn about, swinging his head as he violently uprooted the last chain with a tearing metal sound. He roared again stamping his many legs alternately and shaking in place; the damaged plates of his armoured body were rapidly regrowing, new plates sliding in to replace destroyed ones. With a spinning thrash, he rounded on one of the Prose shapes as she hurriedly reset another chain, this time lunging forward and flinging his head back as though trying to prop fly the bunny girl. Once again, as he struck her, her form collapsed into red light; once again, the screen showing her face fuzzed with static and recovered showing her in the perspective of a different copy. It was almost like she was switching places with the duplicates whenever he attacked her, though there were no more copies left now. The one remaining Prose skipped back a step, hands up in a ready stance as she kept facing Cresheth and began to circle around to another chain base.

Jazz fell forward from the glass and back to his feet from the lingering blasts of wind that the monsoon had levied at him. Nets coming to his hands, he struck back, seeking to ensnare more of the attacking viruses. The first net wrapped and tangled about the magtect with a ruthless thoroughness, drawing strength from the underlying soil and working its way into every gap in the virus before vigorous plant life overgrew, practically destroying the machine. It lingered on, just barely alive, and raised one magnet in a dying attempt to pull Jazz in again, though still it had no luck.

The other nets were flung towards the sun and moon viruses, and though the lunar virus wove away from the attack, leaving the net to settle into the soil to one side of it, in wait, the sun shaped one was thoroughly entangled and ensnared. Unable to move or dodge properly it glowed a bright sun orange and launched three beams of energy back at Jazz. The hare was able to dodge them, just barely, and the three bolts slammed into the glass panel behind him, scattering away. A quick look back still showed no damage to the window, but there was no telling how strong or resilient it actually was.

The backward glance showed him the scene below in hectic motion. Prose made it to the next chain, red strands of energy pulling it in and resetting it, but just as it locked in, Cresheth jumped back, three legs part way up the curving walls as it slammed its head down and checked one shoulder forward; a volley of serrated spines showered the area where Prose was working, and at the last moment she disappeared; her tiny white form reappeared to one side of the massive beast and with an outstretched hand, a pulse of red energy shattered several of its armour plates and making its body lurch to one side. The beast rallied, however, bracing itself in the lurch and thrusting back with a speed and aggression that seemed to catch Prose off-guard for just a moment. Its body struck her, making contact this time, and Jazz saw the glow of red and white launched across the chamber like a torpedo, to impact with a crash high on the opposite wall. She dropped to the ground, landing in a low crouch, then shot off immediately, racing for another chain. On the video screen, a red stain marred the otherwise pure white fur on one of her shoulders. Four of the chains were charging up now, while two remained in their broken states.

Still fighting his own battles, Jazz released his explosive seed towards the badly crippled magtect; it burst into wood spikes and thoroughly ripped the virus apart, but even as the attack cleared, the broken hole that remained crackled with electrical energy and three small glowing orbs of electrical light swarmed up out of the space and skittered away into the room, climbing up the walls and over the ceiling as they moved in erratic zips. Each one bore a pair of black eyes and Stephine quickly registered them as more viruses.

Back in the central chamber, Cresheth hissed and lowered his head. His two main goring horns retracting back into his body and the central horns laid back flat, before he stampeded forward, curled up, and began rolling across the space towards the side where Prose was trying to work. She dodged back, darted to one side, then phased away again as the beast tore over the space, rending panels with a scraping, tearing metal sound. He uncurled, launching in the air briefly before landing feet wide and extending his horns again in a stab the bored into the wall of the chamber, rending two large gashes. On one side of the screen a red light flashed, and words scrawled across a pop up display with a flashing symbol on it.

“Warning! Central Containment Displacement Field Damaged! Displacement Bubble Will Collapse if Damage Continues! Chamber Damage: 10%!”

-=Driven By Wrath-=
ElecMechElecMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED (Ping!)
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 140Hp [Soil] [Mid left of the room, from the doorway, opposite Jazz]
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 40Hp [Grass][Ensnared; unable to dodge] [Mid left of the room, from the doorway, opposite Jazz]
MagTec+MagTec+ (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 160
Primary Attack Damage/Effect: 40 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 20 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt2, MagnetMissile2 (Rare), Zenny
: DELETED
MonsoonMonsoon (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
: 150Hp [Soil] [Back right of the room from the doorway, closer to Jazz]

Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: 90Hp [Soil] [On the wall at the near right end of the room]
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: 90Hp [Grass] [On the ceiling, just above and to the side of the broken hole]
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: 90Hp [Soil] [On the wall at the mid left of the room]

-=Holding the Fort=-
Jazz.Exe: 186Hp [Soil] [Middle right of the room, near the central console]

Snare (Deals 50Wood and Snare (C) if triggered): To the side of Lunaroid, on Soil

-=An Unsafe Study Environment=-
70% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A large, rectangular room, mostly without defining features of use)
20% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(area around the broken hole, as well as three smaller patches where the nets hit and landed)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Small shattered patch to one side of the doorway)

-=Battle Mode=-
Survival:
- Endure for as long as you need to; you may be able to find a chance to escape after a few rounds.
- Three new viruses will join the battle each round, though no more than seven can fit in the room at once.
- All deleted viruses will give full rewards at battles' end.

-=Chain Status=-
(Directions are mapped from Jazz's perspective, looking inward; thus 'forward left' would be to the near left of Cresheth's head, from the Jazz's perspective, the head of the beast facing the observation window.)

Forward Left: (Charging: 60%)
Mid Left: (Charging: 50%)
Back Left: (Charging: 40%)
Forward Right: (Broken)
Mid Right: (Broken)
Back Right: (Charging: 20%)

Managing The Chains:
- Chains will be either Active, and displaying their tension, Broken, or Charging, showing their charge percentage.
- Active chains rise in tension towards breaking as Cresheth tries to escape. The fewer intact chains there are, the faster individual chains will break.
- Broken chains must be reset by Prosopopoeia before they can begin charging; Jazz may communicate with her, but has little ability to control this beyond that.
- Charging chains will grapple onto Cresheth when they reach 100%, however, unless all six are attached at the same time, they may break again quickly.
- Jazz can interact with the console in order to “Diffuse Charge” on any one chain, decreasing its charge value by any percentage. This takes one Action, however, if Jazz uses a movement or feint to get to the console from somewhere else in the room, the same action can be used to interact in that circumstance.
- Giving a second diffuse command to a different chain will require a second action; one chain one action.
- Chains seem to charge fairly rapidly – about 10% per action from Jazz.
- Tension rises on all active chains evenly, however, Cresheth can attack a chain deliberately with a directed thrash; this will cause that chain's tension to spike and drag up the tension of surrounding chains a little as well.

!!Warning!!

Central Containment Displacement Field Damage: 10%
Grunting as he began to feel the sting of the Monsoon's attack, he at least got rid of the MagTec+...and with it, a cold feeling entering his body. It wasn't nessisarily -pleasant-, but...all the same, the weariness began to leave his body, he figured it was Prose's doing to some degree, but even then, he didn't want to have to stay for too long if this kept going and no telling how his body would react to the constant cold shocks he took as the viruses disappeared. Even as Prose fought, he couldn't keep too much of a tab on her, but the red smear on her body as she took a direct attack from Cresheth worried him immensely. Inhaling and exhaling, letting go of his own anxieties for the moment even as things continued on, his eyes immediately drifting to the panel beside him...chains were charging, four of them...but that warning was concerning...the beast was actually doing damage to the containment and it began to paint Jazz's ideas in a different light, how much could the beast rage before the containment field was completely gone and it escaped? He shook the thoughts out of his head, looking down at the battle below before contacting her again.

How're you feeling down there, Prose? I saw you take a clean hit and I'm getting worried at how much time we got left, the computer's screaming at me about the displacement field, saying it's at 10% damage. He spoke, hurridly, but trying to keep the worry out of his voice as much as he could. I'll try and get these chains to latch on at roughly the same time, but just try and survive down there once you get the last two chains on the right side fixed. But outside of the obvious, I should be able to get them to latch on before long, just...I'm beggin ya, try and not take too many risks if you can avoid it. He continued, an obvious look of worry on his face as he turned back around to see more viruses entering the field. Ah shit, got more viruses in here. I gotta go!

He hurridly turned to the viruses, his heart beating hard in his chest as he did. His eyes drifting towards the newcomer viruses and with them, curiosity building about them. Th' fuck are those? He asked, simple and to the point, pointing at the little fuzz balls. Lets see...Maru family viruses. Extremely small, but extremely annoying. They practically flit out of the way of attacks due to their lack of weight and are hard to pin down because of it. Stephine replied almost immediately, fingers at the keyboard tapping rapidly. Well then, guess we should freeze them solid. Gimmie the dragon and Synapse chips, I think I can clean up a lot of the rabble here.

Nodding at him, she slotted the two chips into the PET...before looking over her stack of chips, plucking the Shadow2 she had purchased earlier from another online shop...thinking about it, she shrugged, slotting it into her PET along with the other two so Jazz could begin walling up his defenses in the meantime, even with it's supposed downsides. And as Jazz felt the data from his chips, the hare was quick to release them onto the viruses, give him some breathing room at the very least if nothing else.

Slamming his hand down onto the fertile soul, code and data transferred and with it, a roar exploding from the hole he had made and with it, the form of a Wyvern flying out of the hole he had created with an angry shriek at the viruses that had flooded the room from it's hole. With it, the icy blue wyvern began to creen it's head along the area, mouth opened wide as it exhaled a stinging blast of chilly, icy, winds at the trio of Marus that had come up from below, ice and frost clinging to the walls and celing as it continued to blast them with frigid winds and hoping to completely freeze the little fuzz balls solid so it would not be disturbed by them again in the future. Letting out another feral shriek, the wyvern slipped it's way back into it's hole and with it, a trio of icy spikes in case the little things managed to survive the massive blast of icy breath to the face.

Sighing out as the wyvern had departed, Jazz turned to the Lunaroid and Solarite that he had failed to get rid of a moment earlier. With the crackle of electricity and drawing from the metal around, Jazz held his hands outwards, palms atop one another as he channeled the electricity through his form and let is slowly coaless into his palms, letting the energy begin to slowly form as he brought his hands up from one another, fingers creating strands of electrical power to "cage" the ball of energy within. Inhaling deeply as he took his chance, Jazz brought his hands into a familiar shape, fingers focused outwards as his palms began to connect to one another. Bringing his arms back for a moment as his fur stood up on end, he thrust the two hands forwards, sending the ball of static electricity outwards to attack the moon-like virus, hoping to shock it to it's core. Should it have made it's hit against the moon, strands of electricity would attempt to reach out off it's dessicated corpse and with it, attempt to latch onto the sun-like virus likely still stuck beneath the webbing he had created, attempting to give it the same shock in turn.

Even as potential deleted viral data would swirl deep into his body, Jazz's form began to waver...inky purple darkness beginning to cling to his body almost immediately afterwards, spreading faster and faster across his form. Before long, strands of purple darkness wavered from his body, reaching outwards as only a pair of ruby red eyes stared at the viruses, almost daring the remaining viruses to attack him in this state...even if whisps of darkness clouded his eyes the further something was to him, somehow becoming a shadow made you nearsighted...maybe that's why they only kill everything at melee range? So...Stephine...where did you get a Shadow2 chip, of all things?Someone was selling it on the chip board, snatched it and two swords with that pile of Chaos-Net tier zenny from earlier.AND YOU DIDN'T USE IT AGAINST CRAVEN HEAD BECAUSE?Forgot to put it in the folder.You forgot!? HOW!? WHAT IS WRONG WITH YOU!?Would you believe me if I said "everything"?

Jazz didn't have a comeback to that, all he could do was sputter at the utter insanity that was forgetting to put a chip like that into the folder when she could have done so at literally any time before the "incident" earlier. Just silently turning back to the console at hand, looking at the varying degrees of how far along the chains were with their charging. All Jazz did was say a few words to Prose before doing this. Alright, I'm diffusing the left-side chains real quick to get them lined up for later. He spoke simply, taking his hands slowly to the console's screen and slowly diffusing the charges on the left side to hopefully line-up with the others, even if it meant his own detriment in the process.

Overview
*Floatshoes: Inactive
*STAB: Wood chips get +20 Single Hit, single target, +10 AoE/Multi-Hit
*Active: Smash, add Breaking property to one attack
*Passive: Mass Destruction; All AoE chips with Blast, Spread, Nova and Splash get +1 Coverage
1: IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
--->Maru-10 A/B/C
2: Synapse1Damage: 80 + Piercing + Chain 2
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Trader Rank: D
--->Lunaroid2, chain to Solaroid2 (X2 base damage on Lunaroid2)
3: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C

*Shadow status, -2 ranks to long-range attacks
4: Diffuse Charge on Forward-Left to 20%
5: Diffuse Charge on Mid-Left to 30%
6: Diffuse Charge on Back-Left to 40%

Cooldowns
Soil Bomb: 2
Soil Disruption: 1
With too many things to focus on at once, Jazz only caught a brief initial glimpse of two more Prose figures dropping out of the ether to either side of the first one, before all three sprinted in different directions, making for different chain bases. A response came back, spoken while she was running.

“I'm fine. It's the bleeds that get through, and I can't do anything about them without... I'm fine, Jazz. Last two going up in a moment. Long as he's loose, this fight will wreck the displacement space. Just do what you can.” Her tone was clipped and serious, but though it sounded breathy from the running, she didn't sound like she was in terrible pain. Just as she answered, the beast pulled back from where his horns had punctured the outer wall and turned about, many legs stamping hard as his head twitched and tilted, beady eyes looking at each new prose in turn. With a sudden roll of its shoulders, a shake passed through its form that sent a sudden volley of large, shape spines spraying around the chamber and digging into the walls, leaving deep gashes. The various prose figures dodged and darted, but two of them seemed ultimately less nimble and burst into motes or spectral red filament while the third phased to appear directly by the next chain anchor and begin working. Where the spines and horns had torn the spherical chamber, the rends in the metal showed only blackness beyond, but sparks and smoke began to gather int eh chamber from the damaged structures.

On his end, Jazz had a room full of his own viruses to take care of, but he was quick to think their numbers with the aid of his summoned ice dragon. Despite their rapid, jerking motions, the seeking bolts of ice energy managed to find marks on two of the skittering Maru before they could reach Jazz himself, while the third flitted aside the attack meant for it, leaving the frigid attack to swirl about curving back as it sought to home in again. The two destroyed viruses broke apart, seemingly consumed by the red field of energy, before a portion of their strength channelled from the field into Jazz, providing another burst of rapid, sudden healing and bringing him more or less back to full strength.

It didn't last too long, however, as the last Maru darted along the wall and down, then in close as it sparked its way across the top of the console and connected with a tazer-like jolt of energy against Jazz. A crackle of residual energy lanced through him, seeming to make some of his senses and reactions speed up at erratic, random intervals. On the screen, another chain lit up as charging; only one remained broken now, but the earliest chains repaired were getting close to their launch point, while others were along way fro ready. Getting a chain or two onto the beast might hold it back from damaging the chamber itself, but one or two chains alone wouldn't last long.

As Jazz shook of the lingering static from the Maru, the Monsoon pressed forward, filling the middle of the chamber with another storm that threw dirt and soil around. Jazz managed to shield himself from some of the storm – only a portion of it whipped him with debris badly enough to cause harm. The nearby Maru seemed to float with the tempest of winds, largely unaffected, but the sun and moon viruses were buffeted by the scattered junk in the room as the storm harried them. Before they could recover and attack in turn, Jazz had a surprise of his own prepared for the viruses, as his own arcing storm bolt struck forward and finished both of them off, before attempting to jump a second time, back towards the Monsoon. In the heart of its own storm, however, the windy virus tipped the broad brim of its metal hat while the arcing bolt of lightning deflected and scattered up away from it without connecting.

Down below, Cresheth charged across the chamber at the one remaining Prose, horns jutting to gore again. Still working on the chain, the bunny girl looked up, them moved in reaction, twisting to one side and striking back with a broad pulse of red energy that resounded like a thunderclap. Cresheth's head was thrown aside and the horns rammed hard into the chamber walls again, though the smaller figure was briefly pinned against the wall as one of the great horns still managed to graze her and the beast as a whole wasn't repelled by the obvious force. With a violent sweep it countered in turn, dragging his horns back again and rending a longer gash in the metal as he continued trying to crush the only other entity in the room with him. Prose slipped free, ducking low as she finished what she was doing, and Jazz saw the last chain dragged back into place and light up as charging on his screen.

The various levels of charge were too close to leave be, and Jazz turned his focus to working the console while Stephine protected him with a shadowy, intangible form. Just as the first was about to reach full charge he diffused it, then the next, and the next, carefully lining their charge rates up one at a time. Around him, the Maru lashed out again, though it didn't manage to get close enough to even risk imparting any more glitches. The monsoon burst out into a fresh storm, infuriated by everything's resilience, but again, the winds cut through Jazz without dealing him any harm.

As he worked the chains, however, Jazz could see the encounter continuing below, as successive thrashes and bouts shook the chamber and cleft more damage around the walls. As big as the sphere was, it wasn't big enough for Cresheth; He stepped back, feet clattering in scraping rhythm, the lurched forward again, attempting to fling Prose skyward. The small white figure phased, appearing behind the beast now, with a counter strike that shattered more of his spiny plates – to little effect, it seemed, as each damaged section continued to regrow and reform with worrisome speed. She backed off towards the centre of the chamber as Cresheth jumped and spun about, throwing his head up and hissing his rage to the room. He lurched again, sending another shower of spines lancing throughout the chamber, and Pros skipped and dodged between them. Most she avoided, but a single spine managed to wing her again, leaving another bleeding trail in her fur. All her focus now seemed to be on watching Creseth's movements, as the beast began to buck and thrash, the stalemate driving it ever wilder and more erratic; for such a massive monster, his movements were often sharp and twitchy, and he was faster than he looked.

On Jazz's screen, the chains were all showing fair charge now, but it would still be a short while before they were ready. More worrisome now was the damage to the displacement bubble; each violent action that Cresheth took seemed to damage it more, and it didn't seem like it would hold much longer; the timing would be close. As if mirroring the realisation, a return message came back from Prose.

“Don't wait too long, the bubble can't take much more of this! He's moving around too much, make it count!” On the screen that showed her face, Jazz caught sight of her pressing a hand over one shoulder, leaving the fur clean and white again behind it, though she still seemed to be bleeding in other places.

Behind him, Jazz heard more viruses arriving. A humming, high-pitched buzz of sound heralded a pair of silver-domed Pulsebulbs careening into the room from the open doorway, just as the broken hole was temporarily filled by the rising for of a floating cube, its panels flashing between blue and red as it joined the scene.

-=Driven By Wrath-=
ElecMechElecMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED (Ping!)
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
MagTec+MagTec+ (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 160
Primary Attack Damage/Effect: 40 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 20 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt2, MagnetMissile2 (Rare), Zenny
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: 90Hp [Soil] [On the Console, harassing Jazz][Ice Dragon Homing!]
MonsoonMonsoon (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
: 150Hp [Soil] [Middle of the chamber, storms for all]

PulseBulb2PulseBulb2 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
A: 180Hp [Grass] [Left of doorway]
PulseBulb2PulseBulb2 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
B: 180Hp [Grass] [Right of doorway]
TRICUBETRICUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 220Hp [Broken] [Hovering above the hole]

-=Holding the Fort=-
Jazz.Exe: 186Hp [Soil][Shadow (1 turn remaining)][Middle right of the room, near the central console][Glitch: Erratic Haste (Attacks against Jazz have a 50% chance of being rolled as though he were under the effects of Haste. Accounting for the erratic speed-ups can cause problems, and Jazz's attacks have a 20% chance of being reduced by accuracy one rank)]

Snare (Deals 50Wood and Snare (C) if triggered): Mid Left side of room, on Soil

-=An Unsafe Study Environment=-
70% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A large, rectangular room, mostly without defining features of use)
20% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(area around the broken hole, as well as three smaller patches where the nets hit and landed)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Small shattered patch to one side of the doorway)

-=Battle Mode=-
Survival:
- Endure for as long as you need to; you may be able to find a chance to escape after a few rounds.
- Three new viruses will join the battle each round, though no more than seven can fit in the room at once.
- All deleted viruses will give full rewards at battles' end.

-=Chain Status=-
(Directions are mapped from Jazz's perspective, looking inward; thus 'forward left' would be to the near left of Cresheth's head, from the Jazz's perspective, the head of the beast facing the observation window.)

Forward Left: (Charging: 40%)
Mid Left: (Charging: 40%)
Back Left: (Charging: 40%)
Forward Right: (Charging: 40%)
Mid Right: (Charging: 50%)
Back Right: (Charging: 60%)

Managing The Chains:
- Chains will be either Active, and displaying their tension, Broken, or Charging, showing their charge percentage.
- Active chains rise in tension towards breaking as Cresheth tries to escape. The fewer intact chains there are, the faster individual chains will break.
- Broken chains must be reset by Prosopopoeia before they can begin charging; Jazz may communicate with her, but has little ability to control this beyond that.
- Charging chains will grapple onto Cresheth when they reach 100%, however, unless all six are attached at the same time, they may break again quickly.
- Jazz can interact with the console in order to “Diffuse Charge” on any one chain, decreasing its charge value by any percentage. This takes one Action, however, if Jazz uses a movement or feint to get to the console from somewhere else in the room, the same action can be used to interact in that circumstance.
- Giving a second diffuse command to a different chain will require a second action; one chain one action.
- Chains seem to charge fairly rapidly – about 10% per action from Jazz.
- Tension rises on all active chains evenly, however, Cresheth can attack a chain deliberately with a directed thrash; this will cause that chain's tension to spike and drag up the tension of surrounding chains a little as well.

!!Warning!!

Central Containment Displacement Field Damage: 60%
Grumbling as he felt the Maru's corupting influence upon him, the hare could feel the erratic movements from his body, a jerk here and there, a quick spasm there. He wasn't exactly happy with this, his body was actively trying to undermine him now thanks to both the Maru and his own self. But despite this, he turned to the screen and gave a nod to Prose as he looked at the chains...and the Displacement field's structure as it was flashing even harder at him.

60%...Back-Right's at 60%, Mid-right at 50 and the rest are 40%! Once the Back-Right chain latches onto Cresheth, the Mid-Right will go right after! Protect those chains as much as you can! I'd try and get down where you're at as a distraction, but there's no telling what these viruses will do as soon as I leave! Hold out for a few more moments and if we're lucky, Cresheth should have all the chains wrapped around him and we can start putting the bastard back to sleep! He called out to Prose from the console, a feeling washing over him as his eyes darted between the viruses and console, the feeling of dread reaching up to his mind...and washing over him. But before he could think about trying to pop the Maru's exterior, the navi's eyes drifted quickly to the icicle that had been leftover from his Wyvern's attack...the icicle pointing right at the virus and angled in a way that it wouldn't crash into the console...right before launching itself at the puffball in an attempt to freeze it solid and make it come crashing down to earth.

Focusing on the rest of the viruses at hand so he didn't scare Stephine, so she wouldn't realize what might be happening, Jazz was quick to request chips, he needed to thin their ranks and fast. Hey, metal boys! How about a soul melting experience?! He called out at them, Jazz thrusting his fist deep into the fertile soil beneath his feet, his hand superheating to a bright white color as he began to channel the chip data through the ground. Taking aim at the area between the two as he summoned a whisp of flame between them, the bright, flickering ash colored spirit floating between them for a brief moment...before letting out a cry of anguish and exploding in glorious fashion. Bright white flames quick to spread about the area, attempting to burn everything and anything to cinders, and if the PulseBombs thought they were safe from it, their metal armor would peel away in an instant if they took the hit and expose them to the superheated flames, hopefully burning them to cinders in the process as his hand left the ground, a faint singe on it, but nothing too bad in the end as he flexed his digits. 50...60...70...

Inhaling deep as his thoughts raced across the field and even into the containment field as he tried to keep himself calm...hopeful...even as his heart was practically beating out of his chest...he brought his hands outwards as he channeled the spirits of the woods, a soft breeze beginning to blow in from the door as it swirled around his body, a soft green glow taking over his body even through his shadowy form. 60...70...80...

Exhaling as Jazz finished his spell of imbue, Jazz began to hold his hand out, even as his stress began to build up, further and further, he needed to at least try and get rid of these viruses. He began to create a sword into his hand, the hilt forming as tattered pieces of leather clung to the base, etchings inscribed across the handle as a handguard slowly formed over the top of it as he handled it, gripping the hilt tightly as the blade began to form. Steel forming into a crude semi-crescent shape as he slowly brought his arm back, holding it almost backwards in a way. Eying the Monsoon again, the hare took his chance, making his way across the field as fast as he could, letting the soil and grass beneath his feet guide him as he made his way over it, letting part of the spell he imbued himself with transfer into the blade of his sword. Inhaling again as he twisted his hand outwards towards the virus, Jazz brought his blade sweeping upwards at the annoyance, the curved blade attempting to bisect the creature in half from below. 70...80...90...

Gritting his teeth as he moved, he realized his sword would likely not be enough to reach the Tricube, so unfortunately for him he had to ask for one last chip from Stephine. If Cresheth got out...well...he may as well make sure it's a good chip, right? Stephine sent the chip his way as Jazz began to take aim at the virus above the hole, he sent Prose a PM.

Quote (Jazz to Prose)

The Back-Right chain should about launch at Cresheth about now! If it holds long enough for the Mid-Right to launch at him and then the rest, we should be golden!...but if he gets out...worry more about yourself instead of me. What happens to me happens because I made the miscalculation on the chains and the sphere's integrity and I'm prepared to take it on the chin if it does happen.


Exhaling, hoping beyond hope that the chain managed to shackle Cresheth...Jazz began to clench his free hand. Tighter and tighter his hand clenched as he stared down the Tricube above him, even to the point blood began to pool into his palm, nails beginning to be coated a deep shade of crimson red from him doing this...as the chip began to materialize around Jazz's entire arm. Metal plating beginning to wrap around his arm in pieces, going all the way from shoulder down to each individual digit and every crook and cranny of them. Even now a second chain should have gone off by now...hoping that it kept Creasheth busy long enough for the rest to do their work. But regardless, he was too focused, too determined to knock the Tricube's block off as he began to take his aim, and with it, brought his entire arm backwards...and jumped as high as he possibly could to try and meet with the Tricube's height...arm whirling around faster and faster as blood split between the plates that had covered him, readied him for his attack. His arm almost a blur as he lunged forwards with this same arm and with it, timed his rotation to absolutely smash the Tricube from above and hopefully, upon it being hit, sent it deep into the hole or ground that Jazz had made to make it break up into absolute nothing...with the hope that RNGesus was on his side in capturing Cresheth before he broke free.

Overview
*Floatshoes: Inactive
*STAB: Wood chips get +20 Single Hit, single target, +10 AoE/Multi-Hit
*Active: Smash, add Breaking property to one attack
*Passive: Mass Destruction; All AoE chips with Blast, Spread, Nova and Splash get +1 Coverage
*Shadow: -20% accuracy at long range, all non-slashing attacks are nulled
*IceDragon1: Homing in on Maru-10, A-rank, 160+Freeze
*Add Breaking to the next chip attack
1: BurnSquare1Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire
Trader Rank: D
--->Attempt to hit both PulseBulbs by aiming it between them (x3 damage from Breaking and Terrain bonuses, -20% Accuracy)
2: Signature: Imbuing Spell on self (3 instances of Wood Imbue, 2TCD)
3: WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
--->Monsoon (Wood Imbued, +1x damage from Soil)
4: Charge GigasArm3 (Back-Right launches to capture Cresheth)
5: Jump to TRICUBE's level (Mid-Right launches to capture Cresheth)
6: GigasArm3Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
Trader Rank: A
--->TRICUBE (Gigas Charge: +120 damage, Knockback--->Microburst) (All other chains launch to capture Cresheth)

Cooldowns
Soil Bomb: 1
Imbuing Spell: 2
Soil Disruption: Next turn
Still with the advantage his shadowed form provided, Jazz was able to spare a few moments to call out again. He could see Prose, a small white, blue and red spot moving around the massive beast, dodging and zipping with a speed and grace that Cresheth, despite his size, was doing an unsettling job of keeping up with. He saw her nod at his information, but then turn suddenly, her gaze shifting to look directly up a the observation window above, and Jazz.

“Jazz, no! Do NOT come down here! You CANNOT come down-” As she shouted, Cresheth sprang, jumping to a new position with insect-like precision, and heaved his head around, catching Prose in her moment of distraction. Once again, the bunny girl was shot like a tiny missile, across the chamber, this time directly up towards the observation window. Barely two feet from Jazz, she impacted against the glass with a thunderous crash, but between the static of the face view and the proximity, he was able to see that she had caught herself mid flight and struck the glass feet first, crouching against it as she absorbed the impact and giving him a quite inappropriate for the situation view under her skirt. A moment later her image faded out and three more took its place across the window, each launching back towards the beast below with powerful kicks. When the face view screen stabilised, it showed only empty space, moving rapidly across the chamber, but the other versions of her wore grim, almost snarling expressions that showed her pointed fangs.

A sharp crackle of electricity pulled his attention back to the room as the lingering icicle successfully skewered and extinguished the remaining Maru and a fraction of its vitality was consumed by the degradation field and fed back into Jazz himself. Seeing its moment, the Monsoon edged forward further and threw its head back, unleashing another storm of swirling winds that tore at the near end of the control room; Jazz was lucky enough that none of the debris that it flung struck him, though it wouldn't have hurt even if it had. The other viruses were not quite as fortunate as chunks of broken metal and discarded furniture whipped about, clanging off the hard metal domes of the pulsebulbs and pushing them back against the wall, and dinging the floating cube so that the red colour that it had previously settled on shifted to blue.

Before the two bulb viruses could properly right themselves, Jazz struck out as well, engulfing the entire doorway end of the chamber in flames that would even have consumed him as well, if not for his intangible defence. One of the pulsebulbs was cored through from beneath by the melting flames, and the large cube was also blasted; its shade flipped back from blue to red again. Less fortunate was the way that the flames failed to properly strike the second pulsebulb, which immediately floated forward through the dying fires toward Jazz. In a flash, it opened its case, exposing delicate inner workings, and bombarded both him and the nearby Monsoon with a hammering wave of disorienting sound. The monsoon reeled, and though Jazz's form wasn't hurt or damaged by the blast, it left a lingering dizzy sensation that would probably get worse before it got better.

He spared a glance for the counting chains as they charged up, but a shot through his middle from the TriCube took his attention back again; it had no effect on him, but TriCubes weren't generally the type to show much emotion for their failures. It hovered in place. Instead of punishing the ineffective cube, Jazz turned quickly and brought his next weapon to bear on the Monsoon beside him. His sword cleft through its lingering wind buffet and finally bisected the virus while fresh grass reached up from the soil to begin reclaiming its form. More data from its destruction fed back to Jazz as it was broken down by the red field covering the room, though he felt about as strong as he could be, for now.

In the central chamber, the battle raged on; Cresheth moved in erratic twitches and jumps, repositioning himself before lunging or ramming at the small figures moving about him. The chamber looked heavily damaged at this point, with most of its panelling torn up or torn open, and showing empty blackness beyond. Smoke and steam were filling the room, with a heavier, grey smoke settling in the bottom of the space, while lighter clouds drifted towards the ceiling. In amongst the obscuring haze, he could still see glimpses of a red glow dashing back and forth as Prose tried to keep Cresheth's attention. Another volley of sharp spins riddled the chamber, thudding in with the sound of rending metal; the warning light on the console showed the containment approaching unstable levels of damage.

For a moment the smoke seemed to clear just enough to show Prose standing alone, turning about in a small circle. The massive shape of Cresheth reared to one side, slamming his legs down and rending the ground, before his bulk seemed to momentarily disappear. A second later, the chamber rumbled and the metal of the floor buckled beneath Prose. She leapt back just as the giant beetle erupted up again, tearing up large swathes of the metal flooring in the process and turning the chamber into an uneven, torn battlefield.

On the screen, the chains were approaching full charge, with two leading ahead of the rest. A yellow warning flickered on the chain displays; impact telemetry was outside acceptable margins of error. Obscured visuals and beast signature mobility was hampering the targeting AIs. Whatever that meant, Jazz had little he could do about it from here. He had to deal with the dangers in the room facing him, and began to charge up a punch to end all punches, while behind him, the first chain reached full charge. The chain base twisted, aiming as best it could while Cresheth moved, and then launched with a dull thud of recoil. The bolt struck true, digging hard into the beast's side and punching through his layers of plates and chitin and anchoring firmly. Chresheth reared up with an almost deafening screech that Jazz could hear and feel from where he was and whipped around, trying to turn on the point of pain that had struck him. He twisted his head, jumping about and dragging the chain with him, before goring his horns down at the tight binding. On the screen, the newly anchored chain flashes a tension spike, jumping up to sixty percent almost at once.

A burst of red energy shattered several plates on the beast's other side and he hissed, whipping back to thrust his body weight back at Prose, but the bunny girl was already gone, repeating with another heavy impact on his other side, shattering off more of his armour and exposing a thick, hide-like membrane underneath. The second chain fired, striking not far from the first and digging in, and again the beast thrashed and hissed even as its armoured plates grew back in over the blasted injuries. The levels of smoke and debris filling the chamber made seeing anything but Cresheth's own massive form almost impossible now; Prose was just a small red glow of light within the smoke and on the screen the two anchored chains read at ninety and thirty percent tension already. The flashing light warning Jazz about the containment field had gone red, declaring a critical ninety percent integrity damage. The smaller view image of Prose on screen showed mostly smoke, but within it he could see harried desperation on her features.

Jazz leapt away from the console, fist spinning as he rose to meet the TriCube and smash it out of the air. His fist connected, shattering the virus into many fractured pieces with a satisfying crunch and as he landed and the degradation field fed some of its data back into him, cold-healing the damage he'd done to himself in the process of charging up such a tremendous blow. He'd barely gotten his feet again, however, as the remaining pulsebulb re-positioned to the left side of the space, circling Jazz. The lingering snare trap sprung up as it passed over it, but a fraction too slow to catch the hovering virus. It opened its dome again and blasted a second soundwave at Jazz, and though it failed to harm him the sound still disoriented him enough to send him stumbling back against the console.

Lights flashed everywhere on the display. Prose hadn't responded to his last message, and the way Cresheth was moving around was making the chain bases swivel back and forth as they attempted to lock properly. He saw, for a moment, the massive bulk of the beast jump back, skittering halfway up the wall of the chamber and latching on with its legs before its great horns retracted and lay back. His head lowered and he launched forward into another rolling spined assault that bore down on the small dot of red light in the centre amidst the smoke. It was hard to see anything as another thundering crash made the chamber shake.

“-st HOLD STILL!” The words reverberated like a deep resonance that rippled through Jazz and left him feeling oddly becalmed. In the chamber with him, more viruses had just been arriving – two wasps and another large-headed invader pressing in through the doorway, but they all reeled, going still and dazed as the reverberating words seemed to stun them.

Down in the chamber, Smoke obscured everything, save for two thin, tall lines of red light, standing up from the centre of the chamber. Slowly, they shifted, spreading out into an arching pair of crimson spectral wings that spread and curved, encircling the edges of the chamber as it failed to accommodate their size. They didn't quite beat, but as they shifted, they seemed to push the smoke out and away. It revealed Crestheth, flat on his belly and his legs splayed out to either side all around him, with Prose standing at his nose, her hands laid on the front point of his central horn. Her wings pulsed and flexed against the walls of the chamber. On Stephine's PET, the reading for Prose flickered; for a moment her signature appeared unmasked as her listed extension fell away, leaving just her name, and a hit point reading in the thousands. The moment of stillness broke as warning sirens began to sound, bathing the observation room in a flashing emergency light.

“Damage to Displacement Field Critical. Necessity For Immediate Re-Excision Imminent”
“Power Threshold for Displacement Field Exceeded. Field Collapse Unavoidable”
“Multiple High Threat Signatures Detected In Displacement Field. Immediate Re-Excision Required”

Different messages shot up across the screen, each vying for attention as the remaining chains began to fire towards the centre of the chamber. Jazz could see them each launch, but in the centre of the room, Prose turned her head, looking up at the observation window. A wide-eyed, almost tearful look of despair dominated her features as, open-mouthed, she tried to mouth something that looked like an apology, before, quite suddenly, the entire scene flashed away in a blue light, leaving Jazz looking out over the calm, rainy graveyard scene of the Chaos level central chamber instead. The screen went dull for a moment, then lit up again with a broad scroll warning message.

“Undernet Displacement Field Compromised And Re-Excised. Hard Lock-Down Protocols Engaged. Grade One Containment Measures Activated: All Personnel Must Proceed To Designated Evacuation Points Immediately For Safe Jack Out.”

There was still only one exit from the room that Jazz was in, but even though it was partially blocked by new viruses, they all still seemed to be reeling from the resonating shout that had struck them, giving Jazz a clear path to escape. The real question was, as the emergency lights bathed the facility, and Prose's protective degradation field had vanished, and as Stephine found herself unable to extract Jazz from his current location... Where should he go?

-=Driven By Wrath-=
ElecMechElecMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED (Ping!)
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
MagTec+MagTec+ (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 160
Primary Attack Damage/Effect: 40 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 20 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt2, MagnetMissile2 (Rare), Zenny
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: DELETED
Maru-10Maru-10 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.
: DELETD
MonsoonMonsoon (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
: DELETED
TRICUBETRICUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: DELETED
PulseBulb2PulseBulb2 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
A: DELETED (Ping!)
PulseBulb2PulseBulb2 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
B: 180Hp [Soil] [Mid Left of chamber, facing Jazz][Stunned(1)!][Freeze(1)!][Fear(1)!]

ElewaspElewasp (Elebee)

Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Area: Electown, NAXA

HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
A: 130Hp [Just inside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]
ElewaspElewasp (Elebee)

Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Area: Electown, NAXA

HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
B: 130Hp [Just inside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]
Invader2Invader2 (Invader)

Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.

Area: NAXA

HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
: 190Hp [Just outside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]

-=Holding the Fort=-
Jazz.Exe: 200Hp [Soil][Shadow (Ended)][Stunned(2)!]

-=An Unsafe Study Environment=-
70% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A large, rectangular room, mostly without defining features of use)
20% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(area around the broken hole, as well as three smaller patches where the nets hit and landed, plus where the Monsoon was)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Small shattered patch to one side of the doorway; still not regenerating)

-=Battle Mode=-
Survival:
- Endure for as long as you need to; you may be able to find a chance to escape after a few rounds.
- Three new viruses will join the battle each round, though no more than seven can fit in the room at once.
- All deleted viruses will give full rewards at battles' end.

-=Chain Status=-
Forward Left: UNKNOWN (Last seen: Launching!)
Mid Left: UNKNOWN (Last seen: Launching!)
Back Left: UNKNOWN (Last seen: Launching!)
Forward Right: UNKNOWN (Last seen: Active, Strain at 90%!)
Mid Right: UNKNOWN (Last seen: Active, Strain at 30%!)
Back Right: UNKNOWN (Last seen: Launching!)

-=Displacement Field=-
Central Containment Displacement Field: OVERLOADED: UNDERNET CONTAINMENT RE-EXCISED (Last reading: Damage at 90%!)

-=Battle 4, Victory!=-
Spoils: 6300z, 54BugFrags, ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: C
Jazz and Stephine stared out in absolute shock of what had happened. Jazz's eyes welling with tears as things had spiraled, far beyond his control as Prose had to force things on her own terms...the blazing crimson wings stretching across the nearly destroyed containment field as he stared, wide eyed into the containment chamber, mouth still agape as he fell backwards into a prone position in front of the other viruses, body sizing up from the paralysis he was hit with as he tried to force himself back up. Prose...you better not...Nnnngh...disappear on me... He murmured under his breath. All the while, Stephine's PET tallied up the rewards from Jazz's fight, despite the viruses still being present and all but certain to attack him the second they had a chance, and a chip spitting out of her PET on top of it all. Prose...you're a Cybeast...aren't you? That's why you weren't willing to say anything... She whispered to herself as she saw why her designation and her HP values had been masked...either she was an extremely advanced undernet tier netnavi...or the alternative she had come to the conclusion of, no other beings in the net, outside of extremely powerful beings or constructs could even come close to that level of HP, let alone...taking on a Cybeast on their own without a second thought, on top of pinning another to the ground like she did.

As everything was compartmentalized between the two of them, Jazz let out a baleful scream. Tears running down his eyes and onto the soil below as he began to grasp at the console in front of him, each of the chains had launched, some had managed to hold onto Cresheth...others were still launching...it was...his fault. His fault that Cresheth had been able to nearly destroy the containment. His fault Prose had to do...whatever it was...to make things right...all he could do was wail out in sorrow as it all hit him at once, he wasn't even trying to escape as his body pricked at him all at once. I'M SORRY PROSE! I'M SORRRRRYYYYYY! He screamed out at the nothing in front of him, as everything hit him, as the weight of what happened hit him full force, all he could do was smash his somewhat paralyzed fists against the console to no avail as he tried in vein to do something, anything, to bring Prose back. Stephine called to him with a booming voice, trying to bring him back to reality. ENOUGH, JAZZ! What's done is done! You need to escape, now, or you'll be left holding the bag at the end of this once the lockdown is done! She called out, devoid of emotion to Jazz's plight as he looked up towards her face above him on a com screen I would know about being left to hold the bag at the end of a botched mission. You need to get out of there, NOW. Otherwise, well, you'll never be able to stop your lesser third, now will you? He's going to escape if nothing's done and it's obvious his grave isn't being monitored that closely these days, let alone maintained. Get. Out. Of. There. Otherwise you lose your freedom and I lose the chance to rehabilitate you and your Id if "she" ever shows up. Break the chains cast on you, and move your ass. She continued on, Jazz grunting and groaning out as he made his attempts to shake off the paralysis that clung to his body, plus without his shadow2 active, he was completely vulnerable to the viruses that surrounded him, ready to...wait...why weren't they attacking? Were they shaken?

His eyes peered upon the trio that had come in to play, but they were not moving, they...looked visibly shaken? His body began to well energy into his core as he tried to shake off the paralysis he had been inflicted with earlier, muscles tensing as he attempted to forcibly remove it with his will alone. Even as his fur stood on end from it all, he took a stance, spreading his legs apart, his chest heaving raggedly as he continued his attempts to reach into his willpower, an attempt to disrupt the stun that clung to his muscles before his head turned to the containment chamber again. Haaaaah...sorry Prose...but I gotta jet...if you're listening to me, from wherever you are, know this. He spoke, weariness in his voice as he slowly turned back to the viruses at hand as his tear stained cheeks shimmered in the light behind him. I don't care what you are. I care about WHO you are. And I don't want you to run away from me...come back, we can talk this out, I'll go to fucking Murkland if I have to, but I will prove I love you, one way or another Prose...even if it kills me. He spoke, low and serious in his tone as he began to activate his Cross programming.

Even after everything that had happened, Jazz's body slowly began to morph, body suit adorned with a simple pair of oversized black leather overalls that just barely stayed over his feet, drooping down to one side. A white "wifebeater" shirt slowly coming across his chest, black oil stains new and old adoring it entirely in random splotches across it as the black jacket from Yoka began to wrap around his arms, sleeves barely reaching past his elbows as a pair of large bat wings adorned the back of the jacket's leather, seemingly poking out of the back as if they were attached to Jazz's shoulder blades. Then the red pompom began to sprout from his head, right at the top where his head curved before the antena it was attached to began to droop downwards with a faint bob and finally, despite everything in his pockets now, Jazz affixed a pair of brown leather gloves to his hands, knuckles splaying a firm attention with shiny brass across each knuckle as he punched his hand with the other, popping his neck. Now then. Viruses. I would -highly- suggest moving out of my way if you don't want deleted. He spoke, a serious tone with dark infliction to it as he picked up the sword he had created earlier, swinging it before making his move. Swinging his body forwards, the navi made his rush out of the door, attempting to push away and through the viruses without attempting to attack them, he had no time, no reason to delete them if they weren't going to make his escape any more difficult than it was going to be.

Huff. Huff. Gotta get out of here...where could a possible exit point be at? The Elevator I took to get down here? No, that would likely be too far away, I doubt I could get to the Rogue Net observatory, the exit towards that would likely be closed off before long...fuck, I really needed to keep a better mental map of the path I took here. He grumbled as he began to wrap himself around in a defensive barrier and casing, grumbling as he continued to run as fast as his body would let him, though Prose's cross certainly helped to take a little bit off of his rising fatigue.

Overview
*Floatshoes: active
*STAB: Wood chips get +20 Single Hit, single target, +10 AoE/Multi-Hit
*Active: Smash, add Breaking property to one attack
*Passive: Mass Destruction; All AoE chips with Blast, Spread, Nova and Splash get +1 Coverage
*Equipped: Widesword, 2 Uses
*Elemental Imbue, Wood: 2 uses
1: Attempt to break stun
2: If stun is broken, activate ProseCross V1 (Normal/Speed, Overclock/High Gear, +10 to Null chips)
3: If stun was not broken, activate ProseCross V1, otherwise Movement towards/out of the door
*Overclock: add to a movement action, increase movement to span as far as it can go in a straight line
*High Gear: 10% base evasion bonus to all movement actions (Dodge/Fient/Movement)
4: Movement to escape out the door
5: Signature: Protection Ward to self (40 HP Barrier and Casing to a single target, 2 TCD)
6: Movement to find a place to escape

Cooldowns
Soil Bomb: Next turn ready
Imbuing Spell: 1
Protection Ward: 2
Slamming his hands on the control panel yielded no answers or salvation of Jazz amidst the pulsing warning lights. Despite his cries, nothing responded until Stephine's voice helped the distressed hare pull himself together. In the brief moments that followed, the stunned viruses in the room failed to shake off the paralysis of the resonant shout that had stopped them cold, but Jazz's own struggles proved more fruitful as he reached to the reminder of a friendship he was determined to hang on to, despite what he had seen.

He burst out into the hall beyond, flying past the disoriented and shaken viruses who failed to react and the boost of extra speed from Prose's cross sent him flying back around the long loop towards the rest of the facility at record speed. As he went, the warning siren continued and the sounds of rebelling programs continued to hammer at him from all sides. To his left as he passed by, another of the darkened containment windows shuddered and fractured, sending a spiderweb spiral of cracks spreading out through it; there was no time to stop and look. Ahead, a containment crashed open, sending a wave of steam into the hall and the suddenly louder sounds of something shrieking repeatedly down below. A shape moved in the steam as a large, clawed hand tipped in sparkling pinpoints of light reached out through the broken glass, but Jazz was able to dart past and under the grasping mitt.

At the end of the loop, he arrived at the stairs down; they led to a round landing that he'd passed across the first time; the way forward, he knew, lay back towards the broken tunnel and the empty void space beyond; it might be a possibility, but there was no telling how far the transit lock extended, or how far out into the void he'd need to venture before Stephine could extract him properly.

The other option was the switchback stair that led down into the rest of the facility, or at least the parts that seemed well maintained. If there was a designated safe extraction point, it would probably be there somewhere, but Jazz still couldn't read the signage of this place, no matter how familiar it seemed.

On the landing nearby, a large section of the curved wall began to glow, warp and then melt; several long limbs started to poke through, spider-like, segmented and with hooked claws on the end, they pressed through the hole as it became moltern lava. More glowing points began to melt across that section of wall, as more pinpoints chewed through. The head of a massive, insectoid creature appeared in the first hole, behind the legs; black eyes and exaggerated mandibles on either side of a maw that roared with the glowing heat of a furnace. Another head appeared at the next hole, melting its way out of whatever location it had been held in. Stephine's PET pinged the appearing creatures as Myriads; the F-series that produced magma and other fire-aligned terrains. Prose had mentioned the facility having a few of them on hand. They didn't look peaceable right now. The first one coming through the wall opened its mouth to release a scorching, furnace roar of sound and heat in Jazz's direction, and a gout of fresh lava splattered across the floor, changing it as Jazz only just had the time and speed to duck aside. It seemed more like a warning from an escaping creature, than anything more pointedly hostile, and staying to fight was probably not ideal; it might be better to pick a path and keep running.
His mind rushing as his body continued along his path out of the area, Jazz barely evading underneath a clawed hand that reached out to rip him apart, he managed to reach the end of the loop as his eyes darted left and right as he tried to figure out a better course of action than simply standing around and letting himself get caught. Though before he could make his decision, the monsterous creature, the Miryad-F, had spat out a torrent of lava and steam to the side as he barely evaded getting an unwanted hotfoot at the moment. His body almost trembling as he felt the heat on his body, sweat pouring across his fur as he slowly moved back away from the changed paneling and letting out an agrivated sigh.

Chaos was certainly reigning in Chaos Net, but all the same, his options were getting more and more limited as time went on and with that Miryad-F warning Jazz, he couldn't let himself get caught between that thing and his escape route. God damn it...god knows how much space I'd have to go through to escape...but I forgot my path through to here in the first place...I'd probably be wondering between those asteroids and meteors for a while if I went that route...but I have no idea where this route will go if I start going down...fuck me and my stupid bullshit! He began to think out loud, his mind a mess at the moment as he continued to dart between the staircase that lead down and the path he took to here in the first place. Letting out a grumble, the hare immediately darted to the stairs, gods knew how well maintained things were down there, but it seemed like a better option than just tangling with slowly moving, randomly drifting asteroids and meteors in the nothingness of space.

(Down the switchback staircase!)
The stairs descended in a rapid zig-zag that Jazz passed through in a blur, coming out into a secondary lobby about one storey down, as near as he could tell in the moment. The pulsing lights bathed this area in warning glows as well, but it was clear enough to see a curved desk one one side of the space, like a reception of sorts, with a row of hanging data strings fastened to small hooks on a long board behind the counter. There were tow terminals on the inside of the desk, but from the stairs Jazz couldn't see their screens.

Signs displayed illegible information above each of the three ways out of the space, as well as printed lines on the floor repeating the information. To his left, the corridor ran on for thirty feet, before beginning to branch into side rooms, but a glow was beginning to build in the passage and electrical sparks started to jump wildly from panel to panel; within seconds it was swiftly becoming a light grid of dancing shocks, before a buggy mass of... something... shot across the corridor from one doorway to another, bleeding electricity as it went. The body of whatever it was seemed long and amorphous, comprised of an infinitude of tiny erratic lights and dark crackles in between as it flowed and slithered... and just kept going. A glowing, sparking current was spreading out from it, down towards the lobby now as well, even as the swarm continued to flow from one door to the next, blocking the corridor.

The forward path had the most lines continuing along its floor, though some of them branched at early junctions. One, he could see, turned off just a dozen feet ahead of the lobby area; the symbols above the door made him think that it was probably a recreation space. He couldn't see those details, but the thought surfaced and a second glance showed that he was right; the room continued seating, vending machines, a few monitors and what might even have once been a pin-pong table. the symbols that were alongside the illegible scrips moved across his gaze again; Recreation; of course it was. That was what those symbols meant.

Ahead, commons, living quarters and safe testing labs. Right; resources, data storage, records and dangerous material storage; left unsafe and volatile testing labs. The script was still illegible, but in the midst of the desperation, the distantly familiar symbols had meaning, somehow. The safe exits zone would be where everyone had access; it was a certainty that was hard to place. Forward was the way to go... but data and records were to the right...

To his left, the mass of buggy, blue and yellow flickering electro-static parted as a large virus, six arms and huge bladed swords in each, cleaved out into the hallways, swinging wildly and rending the panels from the walls in a way that exposed circuitry and netspace structure underneath. It flailed about, as though attacking the swarm of electrical data, which receded, before suddenly bursting from the ground in a rushing torrent that obscured the blade-wielding virus. The swarm dispersed to the sides and fell back down again, regrouping as it left behind a frozen figure in the shape of the virus; it toppled and shattered and for a moment there was a brief glimpse of something behind it; large, glowing citrine eyes in the heart of the swarm, watching Jazz as he passed by. They blinked and were gone again.

While her navi fled, Stephine had too much information to deal with coming from her PET; there was too much going on to track all at once; a security block was still preventing her from reaching Jazz to pull him out, but at least everything else seemed to be working. To her, the left hand branch showed only the old bladia virus, for just a moment before it blinked out again, while the corridor itself was distorted by visual anomalies but seemingly empty. Forward, there were more viral signals, but they seemed normal, if chaotic in their movement and behaviour.
Bounding up the stairs as fast as he possibly could, Jazz's feet continued to push him forwards as he bounded up the stairs, his feet barely lifting high enough to climb, his senses in tune with Prose's enhanced speed as he made sure to go fast, but not stumble across the metal steps. Finally reaching the top and going out into a lobby-like area, his breath beginning to catch up with his mind as he soaked in every detail he could, slowly walking forwards into the area, eyes darting back and forth across the area...then he noticed the sparks and electrical shocks in the air, jumping across the area as it bled electricity all the while, bugs practically leaking off the creature as it continued forwards, going back and forth between the corridor to every possible doorway. His eyes fixated...tranced in on the unknown creature.

Pulling up his overalls just a bit, he cautiously moved forwards, even as he read what he could of the moon runes in front of him and off to the sides, he began to slowly pick up meanings and paterns, far from being able to legibly read them he was picking up on their subtle clues, their subtle meanings quickly even while he was fighting off the urge to explore all the same as the symbols and the areas themselves were helping him pick up on these subtleties in the language he was reading. But as he continued, his head swiveled down towards the buggy mess of static, parting away...a large, monstrous, looking virus wildly swinging and attacking all around the room. Arms flailing as it attacked the static creature all the same, he stepped back and let the virus attack...but it was quickly felled by the electrical creature, the virus toppling over and shattering into pieces...and then he saw the citrine eyes in the heart of the storm before blinking and disappearing, causing Jazz to whisper to himself.

Id? No...that was someone else...Prose? I swear, I'm going crazy...please, please be okay... He spoke under his breath, turning around to where he supposedly saw the data storage room...biting his lower lip, he seriously began to think he had time to stop by, grab something...anything...but then shook his head. No. I need to get going...if I'm gonna learn anything about here, about what's been going on, I'm gonna learn it from -her-...not gonna go searching though files behind her back...doubt I could read them anyways. He continued before swiftly turning back around and hurriedly continuing down the corridor he was in, the sooner he got out, the sooner he could get his answers from the cybeast's rabbit's mouth.

All the while this was happening, Stephine quickly tapped away at her computer, keeping an ancillary look on her PET as she did, typing heavily at her computer keyboard as fast as she could. She would wait for Jazz to say something before turning her full attention to the PET and him...but all the same...an uneasy feeling wrapped around her, squeezing like a snake after it's prey...they always say no news is good news...but, when nothing's wrong...nothing's okay...and that's when she saw the old-type Bladia model on the PET screen disappear supposedly without Jazz's intervention...that's when she began to get even more worried, having gone as far as spread all her chips across her desk in case something happened and she needed to slot in quickly for his benefit.
The moment hung, briefly, as he caught site of the brilliant eyes within the swarm, seeming to draw their lustre and luminescence from the rest of the flickering light motes around them, but when they blinked closed Jazz was moving again, breaking down the central hall towards the exit point. Behind hi, a sound followed him, like pulling a static sheet off a carpet, but magnified a hundred fold in a chorus of micro snaps and clicks. Jazz ran, and behind him, the swarm of light motes flowed out into the lobby, amassing up one wall and curving back around to circle on itself for a moment. Something that looked almost like a head lifted up and craned around to the screens behind the desk, and the eyes blinked again before they both crackled and changed – one began to grow grow thick vines that looked like they were made of sponge and belched fire across the ceiling, while the other turned blue and starting ringing like a distressed telephone from ages past. The entity seemed briefly amused, but soon lost interest, and turned her gaze back towards Jazz's retreating tail.

Further up ahead, Jazz had to follow his instincts, tracing the symbols and turning once where the main thoroughfare forked. The side rooms contained what looked like labs that were more for theoretics than actual tests; terminals and models on the work spaces, with large digital boards containing complex reasoning or formulae in styles he didn't recognise. He started to move past them, following the line on the floor that he was reasonably sure was leading toward the emergency gathering point, but behind him a crackling sound gave him a glimpse of a long, snaking entity composed entirely of individual light motes and electrical crackles seething and pulsing through the hallways behind him. Sometimes it diverted into a side room, then emerged for another one a little further on, perhaps on the ceiling, or climbing across the wall, but it definitely seemed to be pursuing him through the pulsing red light, warning sirens and wild, erratic sounds of viruses tearing the facility apart.

Ahead, a rumbling and a crackling of lighting panels heralded a section of the walls bursting inward on both sides as a trio of heated electrical plasma beams sliced across the hallway. As more of the wall gave in, it revealed two testing labs on either side, in a shambles, with a trio of floating eyeballs floating amidst the ruins – two on the left and one on the right. They turned their gazes towards the on-rushing hare, but Jazz didn't have time to slow down.

-=In The Way-=
DemonEyeDemonEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
A: 180Hp [Metal][Left lab]
DemonEyeDemonEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
B: 180Hp [Metal][Right Lab]
DemonEyeDemonEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
C: 180Hp [Metal][Left Lab]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Metal] [Middle of the main corridor]

-=Compromised Containment=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(A long main corridor, with occasional turns. Doorways open at regular intervals into other rooms of different sorts; most are labs or bunk rooms)

Terrain Quick-Slip: Things mare moving quickly; terrain changes to the area will not last, as the battlefield moves past them.

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Battle 5, Start!=-
As Jazz continued on through the desolate halls, the hare grumbling at himself as he tried to get a better way through the halls towards a potential exit point, his feet continuing to slap heavily against the paneling beneath as he continued to hold onto the cross he had transformed into. All the while, his head turned to see the sparks, the flickers of lights and it's motes beginning to coalesce into a creature...the sounds of static beginning to magnify into clicks and snaps as he picked up his pace, continued to run faster and faster like he was in some sort of horror movie as the creature behind him began to chase him, a "head" lifting up to taunt him...remind him of Craven Head from earlier...and the sounds of an old telephone working, ringing in his ears. Oh fuck you! You're having such a lark at me, why don't you-JUST RUN! I don't know what the fuck that is, but it looks like you'd be deleted if it caught you, my PET is acting buggy and I can't get a reading on it regardless! JUST FUCKING GET OUT OF THERE OLD MAN! Jazz began to retort to the creature behind him before snapping back at Stephine's voice, inhaling and shaking his head before snapping back to the front so he could keep running without slamming into an oncoming wall.

Jazz continued to rush, his processes making sure his lover's cross was kept in tact unlike last time. His eyes quickly reading over the scrawls that he could manage reading at this point, even with the jingle of tools and parts in his pockets echoing out across the area, he managed to make his way into what was considered an R&D department of sorts, he needed to continue through his facility...his head practically swiveling to catch a glimpse of the creature behind him...it had become some sort of serpent at this point, practically swallowing the corridors behind him as it chased his bunny ass, ready to devour him if it came to that. But before he could say anything to the oncoming creature, Stephine spoke up. Viruses up ahead! DemonEyes! OF COURSE! WHY NOT PISS IN MY CEREAL SOME MORE, GOD! NOT LIKE I DON'T HAVE ENOUGH ON MY PLATE AS IS! First I get posessed by my Ego, then I fuck up keeping a cybeast contained, NOW I'M GONNA DIE! He screamed out after Stephine finished, the hare obviously getting more than a little manic at the day he's had up to this point, but otherwise, he was still running. But before long, he began to take small hops while trying to keep his momentum, his smaller hops barely bringing him up off the ground, one, two, a half dozen small hops before launching himself off the ground with a small twirl in the air to try and hopefully avoid crossing the KillerEye family's eye lines, knowing full well he'd be slowed down if he was touched by them, before sliding across the ground for a second upon his landing, before pushing himself forward some more in an attempt to potentially miss getting hit by a stray beam from the DemonEyes.

Letting out a huff, Jazz felt data entering his sytems, then turning towards the left, he took a quick second to line up the attack with the conial area of effect his next chip had, making sure to keep moving as he did. Pushing his hand out, the navi let loose a loud blast of radio wave electricity, sparks flying forwards as he attempted to clip the two DemonEye viruses in it's area of effect, sparks and trails of light flashing forward with a heavy roar of energy, enough to dicombobulate whatever was caught in it's range, panels lighting up with energy as they doubled whatever damage that would happen to hit with, before the navi continued his way forwards, kicking off from where he was and rushing to get some more distance from whatever creature he was being chased by.

Overview
*Floatshoes: active
*STAB: Wood chips get +20 Single Hit, single target, +10 AoE/Multi-Hit
*Active: Smash, add Breaking property to one attack
*Passive: Mass Destruction; All AoE chips with Blast, Spread, Nova and Splash get +1 Coverage
1: ProseCross v1: +10 to Null chips, change element to Null, change subtype to Speed with Overclock and High Gear
*Overclock: Once per turn, Imbue to a movement, movement then travels in a straight line to go as far as possible
*High Gear: All Dodges, Movements and Feints gain 10% Base evasion
2: Jump forwards over possible Sensor Beams (Movement?)
3: Dodge forwards
4: Line up next attack (Take Aim?)
5: ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: C
--->Fire into the left labs (x2 Base damage due to Metal, Cone attack)
6: Movement forward to keep ahead of the wall of electricity
With the swarming, electrical mass filling the corridor behind him and spiralling around the walls as it came on, Jazz would feel the extra speed of his sometime lover giving him the boost he needed to keep ahead of it as the containment facility tore itself apart all around him. Just ahead, one of the eyeballs blinked and laid out a pin-point laser line, partially bisecting the corridor at a steep angle, but Jazz saw it in time amidst his quick hops. With an artful spring, cleared the beam without breaking it, while behind him, a moment later, the on-rushing swarm of sparking motes interrupted the line and provoked a searing laser beam that got lost on the mass of chaos. With an audible hiss, the swarm diverted, racing into the right hand chamber while Jazz pushed ahead.

There was no time to look behind him, but the sounds of breaking and distorting equipment painted an uncomfortable soundscape for the fleeing hare. Feet barely touching the solid surfaces around him, Jazz ducked and dived past the next two laser beam; an ear just barely clipped one of them, but Jazz was already past it an instant later, the heat of it made him feel like the fur at the tips of his ears was probably curled and singed, but he was past the immediate threats. Turning and unleashing an electromagnetic wave of his own, Jazz's attack shuddered the two eyeballs into heaps of junk data and prevented them from sending any further lasers up the hall after him.

The hall branched and Jazz knew, following instinct for the right lines on the ground, that left was the right way to go; behind him, the swarm flooded out of the side room, accompanied by what sounded like distorted carnival music and a mass of lashing, watery tendrils. The panels directly under where it passed all remained highly magnetised, but it was once again briefly distracted by the piles of glitched out junk data that Jazz had left behind in the left workshop. It lasted only a precious extra few seconds before the entity turned its head back up the hall, eyes blinking open and then away again as it flowed after him once more.

Ahead, Jazz was passing into areas that bore a great many smaller doorways, some open ,msot shut. One that was open gave a brief glimpse of a fairly compact, yet cosy living space with multiple bunk beds and small furniture. A swordy virus was busy hacking at a mattress and sending fluff everywhere, too preoccupied to notice Jazz pass by.

Just ahead, however, a pair of grey-helmed metools trooped out of a bed chamber, carrying pillows proudly above their heads. They turned to look at Jazz, but before they could react further, a pulse of screeching static raced up the hallway, changing panels and making the lights burst. The two metools quaked with some kind of sudden shock, before their forms seemed to melt and sag, then soften. As the pulse cleared, it now looked like a pair of very out-of-place snoozy viruses instead, still clutching their stolen pillows tightly. One of them yawned. The corridor was a mess of different panels now, but one in the ceiling had flipped over, extending a metal scarecrow out of it which was now crackling with electricity of its own, unperturbed by its unusual angle.

While she fought to operate for Jazz, and work on the other myriad of problems assailing her in the moment, a small, unfamiliar icon blinked into existence in the bottom right corner of Stephine's PET screen. It was tiny, and looked like a little envelope, with cutely stylised red wings, and a red dot sealing the fold. That wasn't where mail notifications usually appeared, but it blinked at her, flashing slowly all the same, waiting to be selected.

-=In The Way-=
SnooziestSnooziest (Snoozy)

Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

Area: Yoka, Dentech, Sharo

HP: 180
Primary Attack Damage/Effect: (Teleport) then (Aqua 55 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.
: 180Hp [Sand][Left side of the hall, ahead of Jazz, in front of the scarecrow]
SnooziestSnooziest (Snoozy)

Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

Area: Yoka, Dentech, Sharo

HP: 180
Primary Attack Damage/Effect: (Teleport) then (Aqua 55 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.
: 180Hp [Grass][Middle of the hall, next to the other [s]metool[/s] Snooziest]
Scarecrow3Scarecrow3 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: 260Hp [Metal][In the ceiling, directly ahead of Jazz]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Soil][Middle of the main corridor][ProseCross]

-=Compromised Containment=-
10% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[A patch in the doorway the mets came from]
15% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Section in the mid right, and part of the wall, and some of the ceiling]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Most of the space behind Jazz, and a strip leading up the left hand wall]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Round puddle just past the snooziest]
5% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[A spot just to Jazz's right]
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered chunks]
10% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Middle of the hall, leading to the poison beyond, and the soil nearby]
5% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Small patch directly under Jazz's feet]

Terrain Quick-Slip: Things mare moving quickly; terrain changes to the area will not last, as the battlefield moves past them.

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Virus Delete Count=-
DemonEye x2
Breathing a sigh of relief as he managed to escape the KillerEye trap unscathed and even got two of them downed in the same breath, Jazz was quickly on his way, turning hard left down the next hallway and continuing to scramble his way through the area in an attempt to escape, but before he could get too much further through what seemed to be a living area, he was quickly met with a duo of Metools and a very angry looking Scarecrow virus...and the Metools had been zapped into the third tier of the Snoozy family, which prompted Jazz to crack a remark at this. Whatcha got against the metools, huh?!They were enough of a challenge, ya bitch! Why ya gOtta make this even harder on me!? I didn't mean to let things get this far!Less talking and more running, Jazz! I don't think whatever that is gives a flying fuck what you want!BAH! Gimmie the BlueMoon, Guard and DollThunder! If one of those Snoozies hit me, I'm gonna die in my sleep!

Letting out a sigh at her manic navi, she complied as she slotted the three chips in one after another. But before she could continue on what she was doing, she got a strange little icon on her PET amongst the static and the craziness. But before she opened it, Jazz was flying off at as high a speed as he possibly could, reaching into the jacket to pull out a futuristic looking pistol. Small, lightweight and most importantly, powerful as hell. The pistol barely fit around his finger as he pushed it through to rest firmly on the trigger and with it, took real quick aim at the snooziest in the middle of the corridor he was rocketing through and pulled the trigger. The trigger clicked before launching a thin line of energy at the opposing enemy, a pinprick if nothing else would go through his target...and then an explosive reaction as that pinprick would widen out tremendously, likely enveloping the creature and erase it off the net, leaving little to nothing that even suggested it's mere existence.

As the weapon crumbled away, Jazz quickly held his arm outwards. A small buckler-sized shield began to form outwards and curved inwards from his hand. The small shield would have to be enough as Jazz tried to prevent himself from getting hit by the Snooziest's attack, that blue blob doesn't deserve to kill him in the first place. But as he was preparing his next set, Stephine tapped on the suprise email to get some words from the rabbit-beast's mouth, if nothing else, it'll help Jazz more than her leaving it unread. Alright Prose, lets see what you've got to say here...

As she opened it up, Jazz slid himself downwards, trying to keep his momentum as much as possible to duck and slide under any incoming attacks, if nothing else, it would give the Scarecrow a run for its money on targeting him. But as he managed to get himself back up and running, Jazz turned towards the aquatic lazy bones with his hand outstretched as he let loose a torrent of lightning at the creature before it could try and evade him, strands of lightning coming out across his fingers before converging on a single point...the Snooziest's body, ready to boil and bubble it to death with a good thousand plus volts of electricity, all across it's extremely conductive body. Almost outta here...almost...outta here... Jazz breathed, heavily sucking in air to keep himself from falling over unconcious, he needed to get out, even as his body ached for rest, for a chance to loosen up...but he couldn't give in just yet...he kept running, kept moving, arm outstretched if his reflective shield was still up. All the while, his body began to be encased in a trio of effects...a barrier wrapping around the outer layer of his defenses...then a casing closing in tightly around his body, just under his shield...and finally, a bright green glow, ready to attach and launch onto whatever attacks he had to use to get out of here.

Overview
*Floatshoes: active
*ProseCross V1, +10 to Null chips, Null/Speed overwrite
*Active: Overclock: Once per turn, Imbue to a movement, movement then travels in a straight line to go as far as possible
*Passive: High Gear: All Dodges, Movements and Feints gain 10% Base evasion
1: BlueMoonDamage: 200 + Lunar Drain + Uninstall
Accuracy: A
Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: A
---SnooziestB
2: Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
attempting to catch SnooziestA's attack
*Stephine opens the message here
3: Dodge
4: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
--->SnooziestB (x2 Base damage)
5: Signature: Protection Ward to self (Barrier and Casing40 to 1, 2TCD)
6: Signature: Imbuing Spell to self (3 instances of Wood Imbue, 2TCD)

Signature Cooldowns
Protection Ward: 0/2
Imbuing Spell: 0/2
Jazz's backward shouts were met only with the sounds of snapping electricity and discordant, buggy crackling... though to a cynical ear it sounded almost like amused, or possibly curious, laughter. He didn't have time for more than a quip though, dashing on through the bunk rooms and keeping ahead of the on-coming swarm. Shooting on the run was something Jazz was no stranger to, and his pistol shot burst into radiant light down the hallway head of him, vaporising one of the recently turned snoozy viruses; it had tried to pull its pillow over its head, but a pillow was not met helmet. The one beside it, as the light faded, let out a barely audible squeak, flinching back, as suddenly a massive rock cube appeared in front of it, obscuring the virus from Jazz's sight.

Behind him, the swarm twisted around the corridor, sending forward-racing lines of magnetic panels arcing and looping through the mish-mash of other terrain, but the hum and crackle made an appreciate sound for Jazz's light-show. The scarecrow pulses with electricity and blasted a line towards Jazz as he approached, but the hare was faster, dodging under it as he passed the ceiling-mounted virus and keeping his shield ready for the remaining Snoozy instead. Glancing back as he passed it, the virus was forced to realise that its new rocky piece of cover was no use now that Jazz was further ahead. It tried to teleport forward as Jazz sent his own bolt of lighting back towards it, but its timing was poor, and the beam was long enough that it still caught the brunt of the blast, even as it appeared by Jazz, pillow swinging.

Smoking and barely alive, the virus struck, only for its pillow to flop softly against Jazz's waiting shield which glowed briefly before responding with a recoil of energy that obliterated the beleaguered creature. The scarecrow shot again from its anchored position, but Jazz was well past the virus now and the crackling bolt sank into the panels behind him while he prepared more defences on the fly.

In the middle of this hectic running battle, Stephine tapped the small envelope and her PET opened a window in the bottom corner. It looked like a video message. The image showed the figure of Prose, though she seemed to be falling, or perhaps simply drifting downward through black empty space, on her back, curled up slightly. Her wings gave off a soft red glow of light, but they were small again, barely visible at her back. She was holding what looked like a small red data crystal in her hands as her body floated, and the light revealed a mess of tears and wet fur on her cheeks and face. She looked up from the crystal as the message started and the focus pulled in to her face and shoulders more clearly. The bright blue of her eyes looked all the brighter in contrast with the bloodshot red soreness. She opened her mouth the speak, paused, closed it again, then started over.

“Stephine... Sorry's no use right now, I know that. You're smart... I'm... I'm a lot of things, but... but you've probably worked out one of them. I...” she paused and swallowed, struggling for breath. “I didn't want to lie. I tried hard, not to... but now that I'm here, it feels like splitting hairs. I didn't technically lie, but... so what? I still deceived you both, I put Jazz in danger, for selfish reasons. I'm even doing it now, damnit...” She stopped again for a moment and took a longer breath. Whatever black void space she was falling slowly through, dark red crackles laced through it in the background.

“I was even going to send this to you while I was till all banged up and bloodied, because I thought it might sway you... but that was dishonest too. I'm fine. I'm very hard to hurt.” She sniffed and scrubbed at her face again, rubbing her eyes; physically perhaps, but she seemed to be struggling on other levels. After a moment, squared her shoulders and shifted so it seemed like she was floating upright now.

“I'm stealing a moment now... not long, but I needed to say something. I'm going to fix this. I will. I promise you that. I know you can't trust me, but I promise, I will. All of the other stuff... your network pass, the mandated stipend, all of that, it's already done. You got it when you opened this message. It's taken care of. Please... Get Jazz out of there. I have to fix this. I can't get back right away. Asteca is in the facility somewhere, messing everything up and I can't stop her right now... she's a beast, like Cresheth... don't fight her. Don't try. Please keep Jazz safe! You have to! If he gets hurt because of me, I don't...” Her voice wavered and broke as her plea grew more and more tremulous with each word. Her body was tense and her shoulders shook, and her head dropped to hide her eyes. The black void crackled as more lances of red forked across it and a sound like rushing wind and screeching static started to creep in in the background. Prose tensed and her wings pulsed. She didn't look up any more, but her voice was hard as she spoke.

“I'm going to fix this. I'm going to make it right. When it's done... I... I don't know how to face him. Everything changes, now that you've seen. I can't undo it, or put that secret back in the bag. I know he promised, but... but it's a big secret.” Head down, away from the view, it was still clear that she was crying, despite her best efforts. “If he doesn't want to see me... it's my own fault. I know that. I understand. I couldn't ever blame him, not over this. Please keep him safe. He doesn't deserve any of this mess I've dredged up for him. Please look after him, and... even if he's angry, or... or horrified, or... just... tell him I'm sorry, for all of this.” The black void shuddered and Prose flexed her wings. As they burst into full radiance, spreading out dozens of feet in both directions, the black shattered and gave way to a discordant mass of scrambled data, light, colour and sound drawing into a perception of wild rushing that Prose herself looked towards, bloodshot eyes on a tear-streaked face and a grim expression. Her wings beat and the video cut out as her form became a crimson blur of motion, lost in the wild static.

By the time Stephine turned her focus back to the battle that Jazz was facing, he had outpaced the scarecrow, which had itself blinked out of existence on her screen, engulfed by the anomaly that she couldn't see clearly. A side notification claimed that her and Jazz's network access qualifications had been updated, as well as listing a summary reward pay out. [Stephine Received: Rogue Network Access Permit, 6000z]

Up ahead for Jazz, the hall was joined into by several others, growing into a wider thoroughfare. Just ahead, only a short way now, he could see the square-arched security checkpoint that seemed to indicate a gathering area. Three scanning devices swept the corridor ahead as it came into sight, one on either side of the arch, and one in the ceiling. An errant eleball skittered across the space from aside corridor, crossed one of the sensor beams, and was rapidly rendered down into safe data. The panels under the arch glowed like a welcome beacon, leading into the large, circular chamber beyond. To his right, the walls melted inward, distorting into a transparent slime that split and bubble,d leaving a roaring static of unformed network behind it, uninhabitable for any program, probably. More lances of magnet panelling circled and spiralled up the corridor under his feet and past him, then, with a crackling hiss, the three anti-virus sensors sparked and warped. Behind him, the swarm meandered after him, a screechy giggle echoing through its multitude of motes. The three sensors remained, continuing to sweep, but they looked different now, malformed and with extra, unnecessary pieces of metal and diode sticking out at peculiar angles.

-=In The Way-=
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 300Hp [Metal] [Left of Checkpoint]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 300Hp [Metal] [Right of Checkpoint]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
C: 300Hp [Metal] [In ceiling above Checkpoint]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Normal][Middle of the main corridor][ProseCross][Casing: 40Hp][Barrier: 40Hp][ImbueWood x3]

-=Compromised Containment=-
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Around the checkpoint, ahead]
20% Normal
  • No effects.
[Corridor that Jazz is running through]
15% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Spiralling strips running through the other terrain]
15% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Large chunks of the right wall and flooring]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Panels across the checkpoint threshold]

Terrain Quick-Slip: Things mare moving quickly; terrain changes to the area will not last, as the battlefield moves past them.

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Virus Delete Count=-
DemonEye x2
Snooziest x2
As Jazz continued on, faced with the threat of a trio of Satelite3s, the air was pregnant with pause even as his feet smacked against the terrain, his mind racing as he was on his way. Stephine, despite her front, was quiet just the same...at least until she opened her mouth. Jazz...Prose... He began before being cut off with a firm I Heard...I know...I'm still connected to the PET regardless of what I'm doing. from Jazz. His hands beginning to tremble, tears beginning to run down his face again onto the flooring, flying off his face at high speeds as he was getting ready to fight another trio of viruses. Every time...EVERY TIME I get close to someone...something happens because I was too stupid, slow or weak to stop things! To put things back into order before someone leaves me or dies! The hare balefully shouted, the wings on his jacket beginning to glitch, the white wings becoming more and more distorted, flecks of far larger wings, big enough to even clip through the sides of the remaining hallways and filled to the brim with soft crimson feathers glitching in and out as he continued to run. Give me the Shadow and Widesword, Stephine. I'm almost outta here...and I'm gonna give our persuer something to take to Prose... He spoke before long, doing everything he could to try and compose himself.

Jazz clenched his teeth as he began to tap into the chip's power, mind slowly becoming less chaotic as his wings shrank back to their normal size...albeit as crimson feathers than the "wings" he had from before. Try and hit me, I won't let you stop me... His body taking on an inky black shadow, his body weaving and wavering with every movement he made, almost see-through at this point as red eyes pierced through the darkness...and a third eye upon his forehead opening again, but instead of the sapphire blue, the eye showed the exact same crimson red as he turned briefly to make a decleration to the cybeast chasing after him. You won't stop me from my escape. I'm gonna see Prose again and you'll help me with that.

Turning back to the "immediate" threat ahead of him, his hand reaching outwards to his side, being careful to avoid the holes on the right side of the hallway, his hand began to shift and shape, not equipping himself with a sword this time, but letting his basic programming shape his arm into a heavy, top heavy widesword, points curving downwards as the blade took on its namesake. The broad blade taking on earthy tones and rust as he leaped towards the viruses. His hops low, but making his leap after the third, an attempt to make his way up to catch the trio of Satellites should they lock onto his shadowy form. Blade brought back, Jazz quickly threw his arm forwards, a wide sweeping slash using the entire blade to try and cut through the three secruity turrets. Using his momentum to carry him forwards, Jazz continued to slash as carefully as he possibly could, attempting to catch each turret in his blade's sweeping slashes and repeating that with a third and final slash forwards, swinging the blade in a way to cause him to twirl about briefly in the air as it broke in half, pixelated data drifting off the broken blade before disappearing and returning his arm to normal in the process. But before he tried to get through the checkpoint, the three-eyed hare twisted his body around, throwing the beast chasing him a flat card with a note attached to it without a second thought. Give that to Prose if you actually give a fuck about your fellow Cybeast, Asteca! She's in a bad way and needs a friend, even if it's a navi like me! He shouted at the oncoming Asteca, turning back around and continuing to run ahead towards the checkpoint for his escape.

Overview
*Floatshoes: active
*ProseCross V1, +10 to Null chips, Null/Speed overwrite
*Active: Overclock: Once per turn, Imbue to a movement, movement then travels in a straight line to go as far as possible
*Passive: High Gear: All Dodges, Movements and Feints gain 10% Base evasion
1: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
-2 Accuracy ranks at long range
2: Jump to reach Satellite3s if they're in High Altitude state
3-5: WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
---Satellite3 A-C (Add WoodImbue to each attack, x2 Base damage to each attack)
6: Throw Asteca Homepage key/message for prose
Almost at the secure jack out point, Jazz only had a short distance left to cover as his form became an intangible shadow. A sound like a far off explosion made the hall he was in lurch and more of the right hand wall melted away into scouring, inhospitable data streams. Behind him, the swarm seemed to have engulfed most of his view, filling the corridor as she snaked after him; where once she had seemed only mildly curious and leisurely in her meandering pursuit through the halls, now she seemed focused on Jazz, rushing through the space after his speedy flight.

As Jazz reached the archway, the beams from the three mutated scanners swept the hallways again; the two one the ground both passed across Jazz's indistinct form and seemed to lock onto something, though the one in the ceiling carried past him without seeming to notice. The two on the ground beeped wand flashed a series of new lights, then with a rush of smoke and steam rocketed themselves upwards, to crunch with a damaging-sounding impact against the ceiling of the tunnel. Their thrusters continued on, forcing them against the metal panels. It left them lined up enough for Jazz's first leaping strike to clear through all three, rending the scanners-turned-virus badly.

The locked pair twisted as their thrusters drove them, and began to fire a heavy stream of tracer lights through the desperate hare, to no effect, just as he prepared another sword strike; as he swung, the middle scanner swept again, catching him this time – its own thrusters burst into life, shooting it fiercely down towards the ground, where its engine drove it viciously into the panel with another loud crunch, although it meant that the second sword sweep from Jazz only managed to finish off the other two. Even so, he landed in the threshold of the safe zone, and swung once more, cutting down the last virus neatly before turning to fling his parting message back at the chasing swarm.

The head of the creature lifted up, seeming to catch the card as she moved towards him, and it disappeared into the chaotic mass amidst more of the entity's amused, high-pitch giggles. There was no acknowledgement of his words from the creature, though it seemed that she must certainly be sentient, to some degree. From just this glimpse though, it was hard to tell if it was the curiosity of a wild animal, looking at strange things... or the curiosity of something deeply intelligent, looking at ants. There was no time to check. Jazz slid through the arch and a light came on, washing the room in a green glow. A dome of energy spread across the circular chamber, just as the swarm entity seethed over it, chewing away the remaining panels all around him.

In a matter of moments, the flecks of multi-hued light and dark crackles had covered all other sources of entry or exit, and Jazz could see the walls of the chamber being rapidly eaten away as blades of electricity cut at them, or glitched code injections distorted and destroyed them. Wherever the walls were consumed, the green dome of energy held, for now, but there would soon be no terrain left at all. The dome itself began to develop purple spots here and there, which slowly spread out like expanding inkblots. Electric crackles dripped through the barrier, beginning to morph into viruses as they hit the ground.

On Stephine's PET, the indicator for safe jack out came to life again; the dome was facilitating a controlled extraction point, for now. She could get Jazz out, if she wanted, or possibly they could fight for a few more seconds in the hopes of learning or communicating with the creature outside... it didn't look like the dome would hold forever, though, and she didn't seem talkative... All across it, the swarm covered everything else, and the motes of her body seemed to sizzle and react to the barrier – but she wasn't being put off.

-=In The Way-=
ElderPhoenixElderPhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 250
Attack Damage/Effect: 80 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot3, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 110 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
Special: Can use FireAura2 once.
: 250Hp [crackling with blue and yellow sparks as it flies around the small space]
SludgefeeshSludgefeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 140
Attack Damage/Effect: 75 Wood + Impact + Poison(10)
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its poisonous belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop3, Zenny
Special: One passive dodge per turn.
-Creates poison terrain where it moves.
-Immune to poison terrain and poison effects.
-Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Poison lasts for one turn. Can be cured with Status Cure.
: 140Hp [Grinning madly a few steps from Jazz]
FelonyFelony (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 220
Primary Attack Damage/Effect: 100 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 50 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder3, ColorBall3 (Rare), Zenny
Special: Increased evasion.
: 220Hp [Playin' tunes and doin' crimes, to Jazz's right]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Metal][Middle of safe zone][ProseCross][Casing: 40Hp][Barrier: 40Hp]

-=Compromised Containment=-
50% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of the safe zone, covered in a barrier]
50% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Nothing is visible beyond the dome, except the swarm]

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Virus Delete Count=-
DemonEye x2
Snooziest x2
Satellite3 x3

-=Battle 5, Victory Condition Met!=-

Jazz may Escape for free at any time.
Letting out a held in breath as he managed to get himself into the containment, Jazz sank to his knees and sprawled out in the middle of the area, chest heaving up and down from the "exercise" he's been subjected to today, staring up at the dome that protected the area, even as she looked down at him from above like an ant underneath a magnifying glass. His crimson reds staring back at the creature, back at Asteca, as he had a moment to catch his breath. His mind racing through the entire day he's been in, and hopefully, he'd see Prose again before long...even if she came knocking at his door in the middle of the night. The hare slowly leaning forward, cross finally expanding itself completely as he returned to his drab appearance, the navisuit clinging tightly to his body and soaked from collar to foot in sweat, his emblem gleaming underneath the motes of light all the more as he was examined...as he was treated like a specimen under the watchful eye of the presumably Electric Cybeast above him.

Y'know...I REALLY need to stop meeting people and cybeasts like this. Maybe give Riccio a try down the road...but not any time soon...no way in hell I'd survive against him like I am now... He finally quipped, breathing far more steadily before flopping onto his back again, groaning at the soreness in his body...even if he didn't take a hit from all this running, funnily enough, he was still worn out, tired and exhausted...mentally and physically. Fuck...if she could see me now...she'd probably tell me to get back on my feet right about now... He quipped again, staring vacantly at the cybeast above him, no fear...just contempt for himself for what happened, contempt for his weakness, his inability to be smarter...but all the same...he wasn't gonna leave Prose out in the cold and leave things like this. Alright...enough self-loathing from me...Stephine, jack me out...we'll...just have to wait...and see if Prose comes back...and talk things out before things get out of the realm of fixability... He spoke, the energy lost in his voice as his muscles throbbed and ached across his form. After...I dunno...figure out where to allocate all this money to...? Figure out how to make things up with...whoever Prose works for? Kinda...hard to think...right now... He spoke again, before Jazz's body began to disappear with just a final parting conversation to...whoever would hear his pleas. Just...let things go right...for once...please...

(Jacking Out)
-=Battle 5, Victory=-
Spoils: 8400z, 49 BugFrags, Pillow3Damage: 90 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B

==

Collapsing in the safe zone and staring up that the mess of crackling motes blotting out everything beyond the dome, Jazz finally let the exhaustion catch up to him. As the dome wore through, and the purple blotches spread further and further, strands of electrified data began to drip into the space, like drizzles of acid. More viruses began to pour in, taking shape as the swarm above and around him ate through the last defence, but before it could collapse completely Jazz was whisked away to the safety of his own PET.

==

A heavy-feeling evening followed, then a new day; on the GNA mission boards, Jazz's request disappeared, picked up, fulfilled and closed, with seemingly no issues, or any comments; services rendered and payment confirmed, without problems. The updated network credentials checked out as well, undetectable as anything other than completely legitimate GNA-issued confirmation. The sheer normalcy of it, after Jazz and Stephine's experience, was stark.

It was late in the evening, a day later, when Stephine received a new message, blinking on her PET in Prose's custom mail icon. A short message, just a single line of text: “Can I come in?”
Stephine had been at her PC for a while after picking up some stuff for Jazz, she was busy integrating things into Jazz's programming as the message came in. Taking a sip of her off-brand cola, she responded back immediately. "Come in. Jazz is laying in bed right now, but he should be awake still. He was pretty tired after the mission, funnily enough. Maybe seeing you again will put a spring back into his step, even managed to get out without taking a hit from the viruses or Asteca. You should have access to the homepage."