“Got it. They're all probably going to-” She stopped speaking as the screen fuzzed with static. In the chamber, Cresheth lunged his head forward and down, thrusting with his massive horns in an attempt to gore the tiny creature; as it skewered her, her form exploded in a puff or red spectral light, but in the same moment, Jazz could get a glimpse of several small white figures at different points in the room. The beast's lunge made the chains groan, and another one immediately snapped with a dull, thunderous crack. One of the new Prose figures was already by the just shattered chain, beginning to work on it. The view screen came back into focus on the one that was working again while the other prose dots moved towards different chains. “Just do your best!” Her voice finished off her earlier message.
In the control room, Jazz had more immediate threats to deal with. He had barely called out his information to his ally before turning to release the full force of his lunar might onto the mech by the door; it was just beginning to charge up a ball of electricity when the beam blasted the construct back against the door frame and scoured it from the net in one decisive strike.
Across from him, the sun and moon viruses twisted about one another and the moon-shaped one answered Jazz's moonbeam with one of its own; the hare was quick enough to dodge the bolt of light, though is lanced over his shoulder and scattered against the glass panel behind him. Fortunately, a glance behind him showed no immediate damage, but past it, he could see the battle below continuing in earnest. Prose finished with the second chain, while Cresheth looked back and forth at the different figures, released a hissing roar of sound and wrenched at its bindings with a mighty thrash of rage. One chain ,then another cracked and broke free, their anchors tearing loose of the beast's armoured body and crashing to the floor. It turned, insectile legs scraping against the floor panels; only one chain still held him as he searched for something to attack. On the screen two of the chains were charging up, and he could see one of the Prose figures sprinting on towards the back left one now.
That was all the time he had to glance as, in the room with him, the magnet virus pointed its magnets forward and made them pulse. Jazz felt the pull of the attack trying to draw him near, but it wasn't enough to drag him away from the console this time. He answered with a soil bomb that covered the whole control room, giving it a welcome, if out of place, nature feel. The windy monsoon virus having taken a moment to reposition before, now made its unimpressed opinion clear, gusting towards Jazz just slightly as a storm of wind blasted the far end of the room, throwing soil and dirt everywhere, as well as the scattered remnants of the observation room's furniture. Jazz did his best to shield himself from the stormy assault, but nevertheless felt himself thrown back against the glass forcefully as the debris in the raging winds battered him.
As he impacted the glass, he caught a glimpse of Cresheth turn about, swinging his head as he violently uprooted the last chain with a tearing metal sound. He roared again stamping his many legs alternately and shaking in place; the damaged plates of his armoured body were rapidly regrowing, new plates sliding in to replace destroyed ones. With a spinning thrash, he rounded on one of the Prose shapes as she hurriedly reset another chain, this time lunging forward and flinging his head back as though trying to prop fly the bunny girl. Once again, as he struck her, her form collapsed into red light; once again, the screen showing her face fuzzed with static and recovered showing her in the perspective of a different copy. It was almost like she was switching places with the duplicates whenever he attacked her, though there were no more copies left now. The one remaining Prose skipped back a step, hands up in a ready stance as she kept facing Cresheth and began to circle around to another chain base.
Jazz fell forward from the glass and back to his feet from the lingering blasts of wind that the monsoon had levied at him. Nets coming to his hands, he struck back, seeking to ensnare more of the attacking viruses. The first net wrapped and tangled about the magtect with a ruthless thoroughness, drawing strength from the underlying soil and working its way into every gap in the virus before vigorous plant life overgrew, practically destroying the machine. It lingered on, just barely alive, and raised one magnet in a dying attempt to pull Jazz in again, though still it had no luck.
The other nets were flung towards the sun and moon viruses, and though the lunar virus wove away from the attack, leaving the net to settle into the soil to one side of it, in wait, the sun shaped one was thoroughly entangled and ensnared. Unable to move or dodge properly it glowed a bright sun orange and launched three beams of energy back at Jazz. The hare was able to dodge them, just barely, and the three bolts slammed into the glass panel behind him, scattering away. A quick look back still showed no damage to the window, but there was no telling how strong or resilient it actually was.
The backward glance showed him the scene below in hectic motion. Prose made it to the next chain, red strands of energy pulling it in and resetting it, but just as it locked in, Cresheth jumped back, three legs part way up the curving walls as it slammed its head down and checked one shoulder forward; a volley of serrated spines showered the area where Prose was working, and at the last moment she disappeared; her tiny white form reappeared to one side of the massive beast and with an outstretched hand, a pulse of red energy shattered several of its armour plates and making its body lurch to one side. The beast rallied, however, bracing itself in the lurch and thrusting back with a speed and aggression that seemed to catch Prose off-guard for just a moment. Its body struck her, making contact this time, and Jazz saw the glow of red and white launched across the chamber like a torpedo, to impact with a crash high on the opposite wall. She dropped to the ground, landing in a low crouch, then shot off immediately, racing for another chain. On the video screen, a red stain marred the otherwise pure white fur on one of her shoulders. Four of the chains were charging up now, while two remained in their broken states.
Still fighting his own battles, Jazz released his explosive seed towards the badly crippled magtect; it burst into wood spikes and thoroughly ripped the virus apart, but even as the attack cleared, the broken hole that remained crackled with electrical energy and three small glowing orbs of electrical light swarmed up out of the space and skittered away into the room, climbing up the walls and over the ceiling as they moved in erratic zips. Each one bore a pair of black eyes and Stephine quickly registered them as more viruses.
Back in the central chamber, Cresheth hissed and lowered his head. His two main goring horns retracting back into his body and the central horns laid back flat, before he stampeded forward, curled up, and began rolling across the space towards the side where Prose was trying to work. She dodged back, darted to one side, then phased away again as the beast tore over the space, rending panels with a scraping, tearing metal sound. He uncurled, launching in the air briefly before landing feet wide and extending his horns again in a stab the bored into the wall of the chamber, rending two large gashes. On one side of the screen a red light flashed, and words scrawled across a pop up display with a flashing symbol on it.
“Warning! Central Containment Displacement Field Damaged! Displacement Bubble Will Collapse if Damage Continues! Chamber Damage: 10%!”
-=Driven By Wrath-=
ElecMechElecMech (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: DELETED (Ping!)
Lunaroid2Lunaroid2 (Lunaroid)
A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: 140Hp [Soil] [Mid left of the room, from the doorway, opposite Jazz]
Solarite2Solarite2 (Solarite)
A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: 40Hp [Grass][Ensnared; unable to dodge] [Mid left of the room, from the doorway, opposite Jazz]
MagTec+MagTec+ (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 160
Primary Attack Damage/Effect: 40 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 20 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt2, MagnetMissile2 (Rare), Zenny: DELETED
MonsoonMonsoon (Storm)
Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.
Area: Dentech, Yumland, NAXA
HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes: 150Hp [Soil] [Back right of the room from the doorway, closer to Jazz]
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: 90Hp [Soil] [On the wall at the near right end of the room]
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: 90Hp [Grass] [On the ceiling, just above and to the side of the broken hole]
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: 90Hp [Soil] [On the wall at the mid left of the room]
-=Holding the Fort=-
Jazz.Exe: 186Hp [Soil] [Middle right of the room, near the central console]
Snare (Deals 50Wood and Snare (C) if triggered): To the side of Lunaroid, on Soil
-=An Unsafe Study Environment=-
70% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
20% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
10% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
-=Battle Mode=-
Survival:
- Endure for as long as you need to; you may be able to find a chance to escape after a few rounds.
- Three new viruses will join the battle each round, though no more than seven can fit in the room at once.
- All deleted viruses will give full rewards at battles' end.
-=Chain Status=-
(Directions are mapped from Jazz's perspective, looking inward; thus 'forward left' would be to the near left of Cresheth's head, from the Jazz's perspective, the head of the beast facing the observation window.)
Forward Left: (Charging: 60%)
Mid Left: (Charging: 50%)
Back Left: (Charging: 40%)
Forward Right: (Broken)
Mid Right: (Broken)
Back Right: (Charging: 20%)
Managing The Chains:
- Chains will be either Active, and displaying their tension, Broken, or Charging, showing their charge percentage.
- Active chains rise in tension towards breaking as Cresheth tries to escape. The fewer intact chains there are, the faster individual chains will break.
- Broken chains must be reset by Prosopopoeia before they can begin charging; Jazz may communicate with her, but has little ability to control this beyond that.
- Charging chains will grapple onto Cresheth when they reach 100%, however, unless all six are attached at the same time, they may break again quickly.
- Jazz can interact with the console in order to “Diffuse Charge” on any one chain, decreasing its charge value by any percentage. This takes one Action, however, if Jazz uses a movement or feint to get to the console from somewhere else in the room, the same action can be used to interact in that circumstance.
- Giving a second diffuse command to a different chain will require a second action; one chain one action.
- Chains seem to charge fairly rapidly – about 10% per action from Jazz.
- Tension rises on all active chains evenly, however, Cresheth can attack a chain deliberately with a directed thrash; this will cause that chain's tension to spike and drag up the tension of surrounding chains a little as well.
!!Warning!!
Central Containment Displacement Field Damage: 10%