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    Posts made by ZeroSaber

    KnockoutMan.exe GMO #1
    WarmUp.gmo:

    KnockoutMan retains all the standard regalia, but on top of it all is a dark grey set of sweats, complete with drawstrings and hood. A doubled white line runs along the outer part of each limb. Perfect for endurance training!
    posted in Profile Edits/Appearance Changes •
    KnockoutMan.exe

    Quote (NetNavi)

    Name: KnockoutMan.exe
    Gender: M
    Element: Normal
    Subtype: Melee
    Appearance: KnockoutMan is a small navi, clocking in at just over 5'6", but is built like a brick house. His skin is a dark, dark grey, and is highlighted by the shiny, spiked red armor that adorns his shoulders and chest. He wears a digital mix of the boxer's regalia- tank top, headgear, weight belt, gym pants, boxer's boots, and a mighty pair of spiked gloves. The weight belt bears his insignia- a boxing glove from the front- and is mirrored by the two icons on either side of his head. KnockoutMan's arms are composed of wiry gray strands, and each have a single yellow leyline running down the outside from shoulder to glove. His elbows and knees are protected by flat, red, hexagonal plates.

    Personality: KnockoutMan, unlike Mikey, is in his prime. He is full of fire, and loves to train, shout and brawl. He's not all business, and enjoys what he does. He can be a little reckless, and sometimes bites off more than he can chew. He gets bored with same-y training regimens, and is always looking for ways to spice up his workouts. He is friendly, but always pugnacious.
    Custom Weapon: KnuckBusters- KnockoutMan's trademark spiked gloves can deliver quite a hit. He can even project thrown gloves as a ranged attack.
    Signature Attack: Roll With the Punches
    KnockoutMan knows how to take a hit, and can deflect blows to protects himself while he goes all out.
    EFFECT: [3-hit Shield]; 2TCD



    GMOS:
    WarmUp.gmo:
    KnockoutMan retains all the standard regalia, but on top of it all is a dark grey set of sweats, complete with drawstrings and hood. A doubled white line runs along the outer part of each limb. Perfect for endurance training!
    posted in Navi Profiles •
    Mikey DeMarco
    [quote=Operator]Name: Mikey DeMarco
    Age: 28
    Gender: M
    Appearance: A little haggard looking for a guy in his late 20s, Mikey isn't anything special at first. His dim expression and severe limp both suggest a tired man, when in reality he is anything but. Underneath his standard hoodies and sweatpants, beneath the unkempt stubble and messy hair is the body of a fighter. As an ex-boxer, Mikey works out rigorously, pushing himself as far as he can despite his injury.
    Personality: Mikey's a fairly subdued person, a far cry from his old self. He takes most things carefully and cautiously, and tried to think things through before tackling them. Sometimes the old fire will build up and shine through, usually when he's watching KnockoutMan at work- but for the most part, Mikey's a bit of a shadow on the wall.
    PET Modifications: A simple black/red/gold PET with a small clip on the back, so it can be hooked onto whatever clothes Mikey's wearing out and about.
    posted in Operator Profiles •
    RE: Mikey DeMarco and KnockoutMan.exe
    Fix'd it.
    posted in New Users/Rebirths •
    Mikey DeMarco and KnockoutMan.exe

    Quote (Operator)

    Name: Mikey DeMarco
    Age: 28
    Gender: M
    Appearance: A little haggard looking for a guy in his late 20s, Mikey isn't anything special at first. His dim expression and severe limp both suggest a tired man, when in reality he is anything but. Underneath his standard hoodies and sweatpants, beneath the unkempt stubble and messy hair is the body of a fighter. As an ex-boxer, Mikey works out rigorously, pushing himself as far as he can despite his injury.
    Personality: Mikey's a fairly subdued person, a far cry from his old self. He takes most things carefully and cautiously, and tried to think things through before tackling them. Sometimes the old fire will build up and shine through, usually when he's watching KnockoutMan at work- but for the most part, Mikey's a bit of a shadow on the wall.
    PET Modifications: A simple black/red/gold PET with a small clip on the back, so it can be hooked onto whatever clothes Mikey's wearing out and about.

    Quote (NetNavi)

    Name: KnockoutMan.exe
    Gender: M
    Element: Normal
    Subtype: Melee
    Appearance: KnockoutMan is a small navi, clocking in at just over 5'6", but is built like a brick house. His skin is a dark, dark grey, and is highlighted by the shiny, spiked red armor that adorns his shoulders and chest. He wears a digital mix of the boxer's regalia- tank top, headgear, weight belt, gym pants, boxer's boots, and a mighty pair of spiked gloves. The weight belt bears his insignia- a boxing glove from the front- and is mirrored by the two icons on either side of his head. KnockoutMan's arms are composed of wiry gray strands, and each have a single yellow leyline running down the outside from shoulder to glove. His elbows and knees are protected by flat, red, hexagonal plates.

    Personality: KnockoutMan, unlike Mikey, is in his prime. He is full of fire, and loves to train, shout and brawl. He's not all business, and enjoys what he does. He can be a little reckless, and sometimes bites off more than he can chew. He gets bored with same-y training regimens, and is always looking for ways to spice up his workouts. He is friendly, but always pugnacious.
    Custom Weapon: KnuckBusters- KnockoutMan's trademark spiked gloves can deliver quite a hit. He can even project thrown gloves as a ranged attack.
    Signature Attack: Roll With the Punches
    KnockoutMan knows how to take a hit, and can deflect blows to protects himself while he goes all out.
    EFFECT: [3-hit Shield]; 2TCD


    Starter Pack
    BattleChip: FireHit1
    NCust: HP+50
    posted in New Users/Rebirths •
    Oh Hey
    So, uh, hi? Some of you know me, some don't. As my member # suggests i'm a little old, but I never was too active in the RP. However, I'm looking to change that, some 6 years later. Gonna make me a navi and punch some viruses n' junk. Yeah.

    It's good to see the RP picking up after such a quiet stretch of time.

    Feel free to hit me up if you wanna chat or whatever. I'll be lurking in the chatroom a lot from now on, and I'm looking forward to playing and hangin'.

    Also I like to draw things, so if you want a character done or something just ask and I might get around to it if I've got the time.
    posted in Welcome Center •
    RE: Simple Life
    Hold excrement and complain loudly to parents.
    posted in Fanart and FanFiction •
    RE: Oh, hi.

    Quote (Goroke)

    I don't think it's funny.

    :I <- (This is my serious face. Take me serious. I'm being dead serious.)

    Welcome back~ Hope you stay around for a while.

    fo srs
    posted in Welcome Center •
    Oh, hi.
    After a record-breaking hiatus (for me) I think I'll come back, if only to talk and post. Can't guarantee any busting or RPing, but hey, idunno. Might work on the writing and such.

    Just kinda funny to be back.
    posted in Welcome Center •
    RE: Might as well say bye now
    Blrgrgrlr, I'm back too. :l
    posted in Welcome Center •
    RE: Random Images
    Holy god RS, those are amazing.
    posted in Spam Can •
    RE: I AM SALMON
    The funny part is that it actually makes sense. If the order had been "Image, Title, Revelation", it prolly would have made more sense than it's current status. D:

    GOD DAMN YOU AND YOUR MIND GAMES
    posted in Spam Can •
    RE: RIP Billy Mays
    Maybe they will bury him with the little tub that made him famous. :c
    posted in General-la-de-da •
    RE: Salutations.
    *Bites Chardes*

    PS: I'm barely active, too, but still, hello.
    posted in Welcome Center •
    RE: I've finally put my finger on it
    I'm also gone for a while- I go to the same camp as Hiko, 'cept I start a bit later but end at the same time.

    yaaaay
    posted in Spam Can •
    RE: Phil and Auto
    O rite,

    the fat, green, immobile, lard-ass light robot with the red robo-man-boobs and a booming, tornado-like, yet retarded voice?

    Totally the same!

    (( I kid, I kid, I'll change it if need be ))
    posted in Shelving/Extra Pairs Registration •
    Phil and Auto
    Yep, shelving Big and Jay to give these two a try. Yaaay.

    (( Cool characters to try out. Will shelf Big + Jay momentarily ))

    Operator
    Name: Phil Quine
    Age: 24
    Gender: Male
    Appearance: The first thing one might notice about Phil is his obscene height- he towers above most other people at 6'11". His stature often puts him in the spotlight- ironic, considering how little he likes it. His arms and legs are very thin and lanky, not muscular, but not bony either. His typical running involves the use of a four foot stride, making him a relatively good sprinter. If he weren't winded so easily, Phil would probably run a lot more. His hair is shoulder-length, and dark, contrasting his somewhat pale face. His eyes are a dull shade for green, and usually half-closed- except while operating or working.
    Personality: Despite his tall, tired demeanor, Phil tries to be energetic and eager- he heard it was good for him. He is really just a humble mechanic- a great one, too. His superior knowledge of all kinds of engines makes him valuable at his day job at a run-down garage. Phil also happens to have a very fickle karma- he often gets incredibly lucky, only to have his victory followed by a crushing defeat. (IE: Winning the lottery, and having the ticket blow away)
    PET Modifications: PET is orange, with a black trim around the screen.

    NetNavi
    Name: Auto
    Gender: Male
    Element: Normal
    Type: Speed
    Appearance: Auto's stature is nearly opposite than that of his op's- he clocks in at just above five feet, but retaining the lean body structure of Phil. Most of Auto's body is devoid of armor- his chest is completely bare except for a single emblem- an orange triangle pointed to the right, on a black background- and the standard jumpsuit, colored black. On his shoulders are very, very small pads, orange with a single black stripe down the middle, and on his forearms are two lean gauntlets- they reach from just below his elbow to the first joint on his fingers. Auto's most noticeable feature is his lower portion, however. His legs are encased in striking orange armor, seemingly bulky for the tiny navi. While it does increase the width of his legs quite a bit, the armor has spaces in it, allowing maximum flexibility for Auto. Running along the back of the armor are two sets of pistons- one going along his calf, and the other his quad muscle. These are what provide most of Auto's massive running ability.
    Personality: If Auto could be summed up all into one word, it would be "eager". He's always ready to go with anything- be it battle, traveling, or even talking; he's pretty up front about it all. He can be a little cocky, though- it wouldn't be a big surprise to Phil if Auto ran straight into a trap without thinking. Despite his recklessness, Auto is all-around genuine and can't stand anyone who steps on others to get their goals accomplished.
    Custom Weapon: Auto's high-powered legs aren't just for show. Not only can they allow him to accelerate to and maintain a ridiculously high speed, but they can also launch foes with very powerful kicks. Auto punches like a little girl, though.
    Signature Attack:
    Mach 1: Basically, Auto runs into an opponent at the speed of sound, hard enough for Auto to punch through most enemies. (Movement, 40 dmg, 2 turn cooldown)
    posted in Shelving/Extra Pairs Registration •
    RE: "Exploring the Mysteries of the Mind"
    I am credit to team


    And this article is hilarious. XD
    posted in Spam Can •
    RE: Pocket's doodles
    Oh god that's funny.
    posted in Fanart and FanFiction •
    RE: Zero's Super Art
    I don't catch your drift, RS. :c

    But I shall work on perspective. >:D
    posted in Fanart and FanFiction •