Multiman panics and jacks out.
posted in SciLab Net •
Posts made by damionkie
RE: Miss adventures of multiman
Multiman after spinning and used both hands (right still with the claw) and grabbed at the rat by the tail. Digging in his heels summoning all his strength attempts to hurl the rat at the pair of missiles. Then removing the Glove throw it at the remaining rat. Finally realizing he was standing still began to do some summersults in an attempt to stay moving.
Summery:
1) threw ratC at the 2 homing missiles with 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
2) threw claw at RatB 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
3) Dodging.
Cooldowns
Shadow Clone Jutsu =usable
posted in SciLab Net •
Summery:
1) threw ratC at the 2 homing missiles with 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
2) threw claw at RatB 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
3) Dodging.
Cooldowns
Shadow Clone Jutsu =usable
RE: Miss adventures of multiman
Multiman groans from the blast...he was out of practice...no time to dwell on that now! As the ratton missile redirects to follow around multiman again back-flips over the metal rat. This time instead of using a healing chip he slashes at the rat from above before landing on his right foot and swinging around on it to swipe again.
Summery
1) backflip behind rat C
2) Slash while flipping at rat C 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
3) Spin slash at rat C 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
Sig cooldown
Shadow Clone Justus = usable
posted in SciLab Net •
Summery
1) backflip behind rat C
2) Slash while flipping at rat C 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
3) Spin slash at rat C 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
Sig cooldown
Shadow Clone Justus = usable
Damion@scilabs.net
Multiman here! Need to get in contact with me or my NetOp? This is the place to do it!
posted in E-Mail •
RE: Miss adventures of multiman
Multiman as the slash misses mentally kicks himself for missing not once but twice....No time to dwell on it not! realizing another missile was heading for him makes a split decision and again front flips over the rat in front of him. While his head passes the rats head he activates his heal 30 and the scrape from the previous missile heals over. In a single fluid motion upon landing on his left foot spins on said foot counter clockwise holding out his right hand slashing at said rat from behind with the rage claw aimed squarely for the rats equivalent of the small of the back.
summery
1)jumped over RatA
2) healed (+30)
3) attacked RatA from behind (slashing)
posted in SciLab Net •
summery
1)jumped over RatA
2) healed (+30)
3) attacked RatA from behind (slashing)
RE: Miss adventures of multiman
multiman upon realizing that the missile is homing on him runs at rat C and front flips over him last minute to attempt to cause the missile to hit the rat. multiman then Uses cannon and fires at rat B. Finally he turns to rat A and uses RageClaw1 to slash it.
Summery
1) Movement to behind rat C.
2) Attack rat B with cannon
3) Attack rat A with RageClaw
posted in SciLab Net •
Summery
1) Movement to behind rat C.
2) Attack rat B with cannon
3) Attack rat A with RageClaw
RE: Miss adventures of multiman
Multiman puts his hands together, fingers forming a cross, "Shadow clone justu!" A puff of smoke forms behind him and reveals a duplicate of himself as the smoke clears. Multiman touches the Shadow Clone and infuses it with more health. Then Multiman orders the duplicate to move and throw kunai at Rat C. Multiman himself began to attack rat A. While taking a few steps to the right.
Summary:
1. Shadow Clone Jutsu: 8 HP Object. Acc: A, 4 Null Damage (Shot) at Rat C. (Sacrifice -15 HP).
*Masterwork: Add 20 HP to Shadow Clone. (Now 28 HP).
*Shadow Clone Passive Movement.
2. Dodge to the right.
3. Buster Attack: Acc: A, 10 Null Damage (Shot) at Rat A.
Clones action
running at B and C while throwing kuni at rat C.
posted in SciLab Net •
Summary:
1. Shadow Clone Jutsu: 8 HP Object. Acc: A, 4 Null Damage (Shot) at Rat C. (Sacrifice -15 HP).
*Masterwork: Add 20 HP to Shadow Clone. (Now 28 HP).
*Shadow Clone Passive Movement.
2. Dodge to the right.
3. Buster Attack: Acc: A, 10 Null Damage (Shot) at Rat A.
Clones action
running at B and C while throwing kuni at rat C.
Miss adventures of multiman
Multiman steps out of the portal and begins to wonder around aimlessly until....Requesting Battle #1
posted in SciLab Net •
RE: The arrival
After heading inside damion sends multiman into the net to stretch his legs "have fun little buddy"
posted in Science Labs •
The arrival
Outside the building a new motorcycle Pulls into the parking lot.
Damion steps out removing his helmet, "first day at my new job...." he heads inside to the front desk.
posted in Science Labs •
Damion steps out removing his helmet, "first day at my new job...." he heads inside to the front desk.
Damion
Name: Damion Kie
Age: 20
Gender: Male
Appearance:
Height: 5' 4'
Weight: 140 lb
Body type: Average
Eye Color: Hazel
Hair Color: Brown-black
Skin tone: slight tan
Clothing style: (Everyday type of clothes) Black short sleeve shirt under a red and black hoodie.
*Voice tone: Exited and full of emotion
*Usual Body Posture: stands high and ready. Usually very inviting.
Standing around 5'4" and 140lb. He has an average build, hazel eyes and black hair. He dresses is black and red shoes, Black pants with a black and red hoodie that is usually open. Under said hoodie is a normal black and red tee shirt. He normally stands tall and proud. Seemingly ready for anything.
Personality: He enjoys learning and people. He is a very outspoken person but values a plan more then thinking on the fly. He's very careful not to step on people's toes thinks that people's opinions are there own and should be respected. It would be very boring if everyone in the world shared the same opinions right? In a work setting he is extremely careful to do the task correctly then quickly taking his time to ensure the smallest things are correct. He can't stand a messy home or work place, everything has a space it should be there. He often helps the scientists at the lab keep there work spaces neat and tidy when he's not assisting them in any experiments they are working on.
PET Modifications: Normal looking navi Red and black color scheme matching the navi inside.
Chip folder a Cannon, a Shotgun, and a RageClaw1, (extra chip) Recover30.
posted in Operator Profiles •
Age: 20
Gender: Male
Appearance:
Height: 5' 4'
Weight: 140 lb
Body type: Average
Eye Color: Hazel
Hair Color: Brown-black
Skin tone: slight tan
Clothing style: (Everyday type of clothes) Black short sleeve shirt under a red and black hoodie.
*Voice tone: Exited and full of emotion
*Usual Body Posture: stands high and ready. Usually very inviting.
Standing around 5'4" and 140lb. He has an average build, hazel eyes and black hair. He dresses is black and red shoes, Black pants with a black and red hoodie that is usually open. Under said hoodie is a normal black and red tee shirt. He normally stands tall and proud. Seemingly ready for anything.
Personality: He enjoys learning and people. He is a very outspoken person but values a plan more then thinking on the fly. He's very careful not to step on people's toes thinks that people's opinions are there own and should be respected. It would be very boring if everyone in the world shared the same opinions right? In a work setting he is extremely careful to do the task correctly then quickly taking his time to ensure the smallest things are correct. He can't stand a messy home or work place, everything has a space it should be there. He often helps the scientists at the lab keep there work spaces neat and tidy when he's not assisting them in any experiments they are working on.
PET Modifications: Normal looking navi Red and black color scheme matching the navi inside.
Chip folder a Cannon, a Shotgun, and a RageClaw1, (extra chip) Recover30.
Multiman.exe
Name: Multiman.exe
Gender: Male
Element: Normal
Subtype: Summon
Appearance:
Height: 5'4
Weight: 140 lb
Body build: Average
Body type: Human square rectangle shape.
*Hair Color: Black with red tips
Suit Color:
Black with red stripes.
Headgear/Face: He has a cloth that in battle covers his face from nose down.
Armor: He has red shoulder pads and black boots that go up half way of his shins.
Boots and/or shin protectors: Boots that go up his shin about half way to the knee (from ancles)
Voice: Calm collected/soothing voice usually.
Body Posture: Tall ready for a fight.
Standing at a similar 5'4" and 140 digital pounds and an Average build. He has short ish black hair that is tipped red. His navi suit is black with red lines across it randomly (note the line pattern changes any time he jacks in or out or teleports). He has black shoulder pads and black and red boots that go from his ankles to about half way up his shin. During battle his face is covered from the nose down by a black cloth.
Personality: Calm collected kind of person. Keeps calm under pressure. If your in trouble just make more of yourself.
Navi Custom: Undershirt, +50 hp
Custom Weapon: Instead of using a blaster he throws kunai made out of energy. Charged shot is a shurican
Signature Attack: (See the Signature Attack Rules topic for specific details.
-------------------------
Summon
Masters of legions of objects and tinkering, Summon types can call forth barriers, weapons, companions, or any number of other creations for their own use. They are masters at their craft, so the best quality Objects come from Summon types.
Passive: Mobilize: Summoned Objects have a one-use Movement action.
Passive: Self-Destruct: When reduced to 0 HP, your summoned Objects explode in a Nova 2 radius for (max HP)/2 damage. The summoner can disable or re-enable this per object as a free action, using direct contact. Objects consumed by triggering their Damage Method do not activate this ability.
Active: Masterwork: You may add 20 + (Level) HP to an object's max HP as a free action. This can not be used on the same object more than once. (Once Per Turn)
Active: Crafting: As a free action, create an Object with 20 + (Level) HP, Normal property, and with damage methods Throw, Knockback, Microburst, Pull, Gravity, and Telekinesis. (Once Per Turn)
--------------------------
Active: Shadow Clone Jutsu
Effect: Summon 8HP Object (8) Passive Movement (60) Passive 4null Attack (12)
Nerfs: Sacrifice 15HP (20)
Total Points: 80
Cooldown: 2 Turns
Description: Makes a clone of himself at the cost of some Hp. The clone can run and shoot. Straight forward really.
posted in Navi Profiles •
Gender: Male
Element: Normal
Subtype: Summon
Appearance:
Height: 5'4
Weight: 140 lb
Body build: Average
Body type: Human square rectangle shape.
*Hair Color: Black with red tips
Suit Color:
Black with red stripes.
Headgear/Face: He has a cloth that in battle covers his face from nose down.
Armor: He has red shoulder pads and black boots that go up half way of his shins.
Boots and/or shin protectors: Boots that go up his shin about half way to the knee (from ancles)
Voice: Calm collected/soothing voice usually.
Body Posture: Tall ready for a fight.
Standing at a similar 5'4" and 140 digital pounds and an Average build. He has short ish black hair that is tipped red. His navi suit is black with red lines across it randomly (note the line pattern changes any time he jacks in or out or teleports). He has black shoulder pads and black and red boots that go from his ankles to about half way up his shin. During battle his face is covered from the nose down by a black cloth.
Personality: Calm collected kind of person. Keeps calm under pressure. If your in trouble just make more of yourself.
Navi Custom: Undershirt, +50 hp
Custom Weapon: Instead of using a blaster he throws kunai made out of energy. Charged shot is a shurican
Signature Attack: (See the Signature Attack Rules topic for specific details.
-------------------------
Summon
Masters of legions of objects and tinkering, Summon types can call forth barriers, weapons, companions, or any number of other creations for their own use. They are masters at their craft, so the best quality Objects come from Summon types.
Passive: Mobilize: Summoned Objects have a one-use Movement action.
Passive: Self-Destruct: When reduced to 0 HP, your summoned Objects explode in a Nova 2 radius for (max HP)/2 damage. The summoner can disable or re-enable this per object as a free action, using direct contact. Objects consumed by triggering their Damage Method do not activate this ability.
Active: Masterwork: You may add 20 + (Level) HP to an object's max HP as a free action. This can not be used on the same object more than once. (Once Per Turn)
Active: Crafting: As a free action, create an Object with 20 + (Level) HP, Normal property, and with damage methods Throw, Knockback, Microburst, Pull, Gravity, and Telekinesis. (Once Per Turn)
--------------------------
Active: Shadow Clone Jutsu
Effect: Summon 8HP Object (8) Passive Movement (60) Passive 4null Attack (12)
Nerfs: Sacrifice 15HP (20)
Total Points: 80
Cooldown: 2 Turns
Description: Makes a clone of himself at the cost of some Hp. The clone can run and shoot. Straight forward really.
Damion And multiman.exe
Name: Damion Kie
Age: 20
Gender: Male
Appearance:
Height: 5' 4'
Weight: 140 lb
Body type: Average
Eye Color: Hazel
Hair Color: Brown-black
Skin tone: slight tan
Clothing style: (Everyday type of clothes) Black short sleeve shirt under a red and black hoodie.
*Voice tone: Exited and full of emotion
*Usual Body Posture: stands high and ready. Usually very inviting.
Standing around 5'4" and 140lb. He has an average build, hazel eyes and black hair. He dresses is black and red shoes, Black pants with a black and red hoodie that is usually open. Under said hoodie is a normal black and red tee shirt. He normally stands tall and proud. Seemingly ready for anything.
Personality: He enjoys learning and people. He is a very outspoken person but values a plan more then thinking on the fly. He's very careful not to step on people's toes thinks that people's opinions are there own and should be respected. It would be very boring if everyone in the world shared the same opinions right? In a work setting he is extremely careful to do the task correctly then quickly taking his time to ensure the smallest things are correct. He can't stand a messy home or work place, everything has a space it should be there. He often helps the scientists at the lab keep there work spaces neat and tidy when he's not assisting them in any experiments they are working on.
PET Modifications: Normal looking navi Red and black color scheme matching the navi inside.
Chip folder a Cannon, a Shotgun, and a RageClaw1, (extra chip) Recover30.
posted in New Users/Rebirths •
Age: 20
Gender: Male
Appearance:
Height: 5' 4'
Weight: 140 lb
Body type: Average
Eye Color: Hazel
Hair Color: Brown-black
Skin tone: slight tan
Clothing style: (Everyday type of clothes) Black short sleeve shirt under a red and black hoodie.
*Voice tone: Exited and full of emotion
*Usual Body Posture: stands high and ready. Usually very inviting.
Standing around 5'4" and 140lb. He has an average build, hazel eyes and black hair. He dresses is black and red shoes, Black pants with a black and red hoodie that is usually open. Under said hoodie is a normal black and red tee shirt. He normally stands tall and proud. Seemingly ready for anything.
Personality: He enjoys learning and people. He is a very outspoken person but values a plan more then thinking on the fly. He's very careful not to step on people's toes thinks that people's opinions are there own and should be respected. It would be very boring if everyone in the world shared the same opinions right? In a work setting he is extremely careful to do the task correctly then quickly taking his time to ensure the smallest things are correct. He can't stand a messy home or work place, everything has a space it should be there. He often helps the scientists at the lab keep there work spaces neat and tidy when he's not assisting them in any experiments they are working on.
PET Modifications: Normal looking navi Red and black color scheme matching the navi inside.
Chip folder a Cannon, a Shotgun, and a RageClaw1, (extra chip) Recover30.
RE: Damion And multiman.exe
Name: Multiman.exe
Gender: Male
Element: Normal
Subtype: Summon
Appearance:
Height: 5'4
Weight: 140 lb
Body build: Average
Body type: Human square rectangle shape.
*Hair Color: Black with red tips
Suit Color:
Black with red stripes.
Headgear/Face: He has a cloth that in battle covers his face from nose down.
Armor: He has red shoulder pads and black boots that go up half way of his shins.
Boots and/or shin protectors: Boots that go up his shin about half way to the knee (from ancles)
Voice: Calm collected/soothing voice usually.
Body Posture: Tall ready for a fight.
Standing at a similar 5'4" and 140 digital pounds and an Average build. He has short ish black hair that is tipped red. His navi suit is black with red lines across it randomly (note the line pattern changes any time he jacks in or out or teleports). He has black shoulder pads and black and red boots that go from his ankles to about half way up his shin. During battle his face is covered from the nose down by a black cloth.
Personality: Calm collected kind of person. Keeps calm under pressure. If your in trouble just make more of yourself.
Navi Custom: Undershirt, +50 hp
Custom Weapon: Instead of using a blaster he throws kunai made out of energy. Charged shot is a shurican
Signature Attack: (See the Signature Attack Rules topic for specific details.
-------------------------
Summon
Masters of legions of objects and tinkering, Summon types can call forth barriers, weapons, companions, or any number of other creations for their own use. They are masters at their craft, so the best quality Objects come from Summon types.
Passive: Mobilize: Summoned Objects have a one-use Movement action.
Passive: Self-Destruct: When reduced to 0 HP, your summoned Objects explode in a Nova 2 radius for (max HP)/2 damage. The summoner can disable or re-enable this per object as a free action, using direct contact. Objects consumed by triggering their Damage Method do not activate this ability.
Active: Masterwork: You may add 20 + (Level) HP to an object's max HP as a free action. This can not be used on the same object more than once. (Once Per Turn)
Active: Crafting: As a free action, create an Object with 20 + (Level) HP, Normal property, and with damage methods Throw, Knockback, Microburst, Pull, Gravity, and Telekinesis. (Once Per Turn)
--------------------------
Active: Shadow Clone Jutsu
Effect: Summon 8HP Object (8) Passive Movement (60) Passive 4null Attack (12)
Nerfs: Sacrifice 15HP (20)
Total Points: 80
Cooldown: 2 Turns
Description: Makes a clone of himself at the cost of some Hp. The clone can run and shoot. Straight forward really.
posted in New Users/Rebirths •
Gender: Male
Element: Normal
Subtype: Summon
Appearance:
Height: 5'4
Weight: 140 lb
Body build: Average
Body type: Human square rectangle shape.
*Hair Color: Black with red tips
Suit Color:
Black with red stripes.
Headgear/Face: He has a cloth that in battle covers his face from nose down.
Armor: He has red shoulder pads and black boots that go up half way of his shins.
Boots and/or shin protectors: Boots that go up his shin about half way to the knee (from ancles)
Voice: Calm collected/soothing voice usually.
Body Posture: Tall ready for a fight.
Standing at a similar 5'4" and 140 digital pounds and an Average build. He has short ish black hair that is tipped red. His navi suit is black with red lines across it randomly (note the line pattern changes any time he jacks in or out or teleports). He has black shoulder pads and black and red boots that go from his ankles to about half way up his shin. During battle his face is covered from the nose down by a black cloth.
Personality: Calm collected kind of person. Keeps calm under pressure. If your in trouble just make more of yourself.
Navi Custom: Undershirt, +50 hp
Custom Weapon: Instead of using a blaster he throws kunai made out of energy. Charged shot is a shurican
Signature Attack: (See the Signature Attack Rules topic for specific details.
-------------------------
Summon
Masters of legions of objects and tinkering, Summon types can call forth barriers, weapons, companions, or any number of other creations for their own use. They are masters at their craft, so the best quality Objects come from Summon types.
Passive: Mobilize: Summoned Objects have a one-use Movement action.
Passive: Self-Destruct: When reduced to 0 HP, your summoned Objects explode in a Nova 2 radius for (max HP)/2 damage. The summoner can disable or re-enable this per object as a free action, using direct contact. Objects consumed by triggering their Damage Method do not activate this ability.
Active: Masterwork: You may add 20 + (Level) HP to an object's max HP as a free action. This can not be used on the same object more than once. (Once Per Turn)
Active: Crafting: As a free action, create an Object with 20 + (Level) HP, Normal property, and with damage methods Throw, Knockback, Microburst, Pull, Gravity, and Telekinesis. (Once Per Turn)
--------------------------
Active: Shadow Clone Jutsu
Effect: Summon 8HP Object (8) Passive Movement (60) Passive 4null Attack (12)
Nerfs: Sacrifice 15HP (20)
Total Points: 80
Cooldown: 2 Turns
Description: Makes a clone of himself at the cost of some Hp. The clone can run and shoot. Straight forward really.
RE: Signature Attack Q&A
Thank you for the suggestion I really like the first one actually thank you alot! I wanted to clarify something with navi cust really quick. So the ability to fly requires both float and air shoes. Does the body pack count since it does include both? I assume it does but last time I assumed something like that I was proven wrong.
posted in Suggestions and Questions •
RE: Sig Effect Suggestion Thread
I assume this is where I post the dupe consept. It is based heavily off of narutos shadow clone technique...
Dupes: When he makes a dupe of himself he devides his energy between each dupe and himself. This makes them all generally thee same strength but also decreases it. (example he makes 1 dupe. him and the dupe are equal in power but they are each at half power. This becomes more obvious the more he has) Each dupe is limited to exist for up to 24 hours, until deleted, or until he is jacked out. If it reaches the time limit or he is jacked out all the dupes memories and what theyve learned are transferred to him. In the event that they are deleted this does not occur to perfection, he may get bits and pieces of memories. When a dupe times out all remaining energy, stamina, and hp are transferred and divided up among him and any remaining dupes. In the event that he the original is deleted all the others are deleted simultaneously. To create any dupes takes 3 seconds of concentration (if he is being punched in the face or something he cant dupe). The dupes once separated dont have a special connection to him like telepethy or something (I suppose you could upgrade them to have it later but I'm going off of the most basic version of this ability). They are as separate as any other navi until they re-merge.
double souls: When another navi uses his duo-soul they remain largely the same but they get his power to dupe. these dupes oporate similar to his but with the following changes: He can only make 2 dupes (total of 3 versions of himself) and with the added requirement that they all have to be in the same duo-soul, if the original changes duo-soul the dupes disappear immidiately. (the navi does get the stanima, hp, and memories). In the event that the navi is in his duo-soul, has dupes active, and is sent chip data, all the dupes get a copy of said chip data but again its weaker depending on the number of dupes.
posted in Suggestions and Questions •
Dupes: When he makes a dupe of himself he devides his energy between each dupe and himself. This makes them all generally thee same strength but also decreases it. (example he makes 1 dupe. him and the dupe are equal in power but they are each at half power. This becomes more obvious the more he has) Each dupe is limited to exist for up to 24 hours, until deleted, or until he is jacked out. If it reaches the time limit or he is jacked out all the dupes memories and what theyve learned are transferred to him. In the event that they are deleted this does not occur to perfection, he may get bits and pieces of memories. When a dupe times out all remaining energy, stamina, and hp are transferred and divided up among him and any remaining dupes. In the event that he the original is deleted all the others are deleted simultaneously. To create any dupes takes 3 seconds of concentration (if he is being punched in the face or something he cant dupe). The dupes once separated dont have a special connection to him like telepethy or something (I suppose you could upgrade them to have it later but I'm going off of the most basic version of this ability). They are as separate as any other navi until they re-merge.
double souls: When another navi uses his duo-soul they remain largely the same but they get his power to dupe. these dupes oporate similar to his but with the following changes: He can only make 2 dupes (total of 3 versions of himself) and with the added requirement that they all have to be in the same duo-soul, if the original changes duo-soul the dupes disappear immidiately. (the navi does get the stanima, hp, and memories). In the event that the navi is in his duo-soul, has dupes active, and is sent chip data, all the dupes get a copy of said chip data but again its weaker depending on the number of dupes.
RE: Signature Attack Q&A
If I'm being honest I wasn't 100% sure you guys where still active...alroght ill head over there
posted in Suggestions and Questions •
RE: Signature Attack Q&A
So I'm new but I was apart of another megaman RP...i was going to convert that character to this RP but I had a question regarding his power. His power is basically the ability to make copies of himself. The copies have all his memories and other powers but each copy divides his hp and stanima among himself and the copies. Example making 1 copy halves his current hp between himself and the copy. It doesn't half max hp or stanima just current of the version making the copy. When a copy is deleted or times out or is called back all memories and remaining hp and stanima are transferred to all remaining copies and the original. Well question is this power allowed and if so how would I create it in this rps system? Sorry If I rambled alot...
posted in Suggestions and Questions •