“Brother, She Speaks Of The Lost Sites.” One rumbled of sound broke the tension as the left giant's head craned around on its articulated joints again. The other turned its head again in response as well.
“Yes. Many Are Unaccounted For.”
“Many Are Abandoned Or Destroyed.”
“Yes. Our New Brother Will Need Help.”
“We Must Inform The Core.”
“Yes. More Space Will Be Required.”
“Our New Brother May Not Understand Yet.”
“Yes. We Remember Losing Our Directives.”
“This Is... Joyous.”
“Yes. It Is Also... Difficult.”
“We Must Meet Our New Brother.”
“Yes. We Must Ensure He Is Safe.”
“For Our Sanctuary?”
“Yes. Also For Himself.”
After a pause the two large helmeted heads cranked and ratcheted back to face Astraea again. The spoke in unison, booming at her from both sides.
“You Must Bring Our New Brother Here!” As the echoing sound rumbled away again, however, Astraea was able to notice a different sound coming from somewhere else. It started like the sound of wind, but gradually grew into a moaning gale, coming from somewhere out in the dark, beyond the loading bay doors. There was no telling how far underground the fast-paced platform had taken Astraea to get here, but a sudden wind seemed out of place. Beyond the open space in front of the doors, and the bay where the platform was docked, the complex nest of forgotten machinery faded into darkness, but distance light points gave the impression of red soil and deep rock.
The sound of the wind carried something else; it was hard to pick out at first, but as it drew closer it definitely began to sound like an angry war cry. The two gate guards slowly rotated their heads towards the distant dark, now hearing the sound as well.
“Brother, Something Comes.”
“Yes. We Must Prepare To Defend.” Their hulking forms began to shift slightly, picking themselves sup from the stopped position they had been interviewing Astraea from, and they each moved slightly forward, onto the threshold of the blast doors. An insightful navigator might see that Astraea herself, and possibly the compact-form Metangler, might be the fly in the ointment at this exact moment; the guards were not bringing her inside yet, but they also didn't seem intent upon simply closing the blast doors and leaving her outside.
A red flicker in the dark drew closer, and the howling wind became a hot gale of blasted desert air; Astrea could feel the leading specks of scouring desert sands being whipped across the loading bay. The shout grew intelligible moments later as waves of heat washed out from the shadows and coils of darkness began to reach forward with them.
“Now I've got you! Userpers! Thieves! Defilers!! I'll destroy you all!!” The voice was manic and wild, with a feminine accent to it, though it was rough regardless. A dark shape burst forward, flying out of the dark in a maelstrom of burning sand. The form was shadowy and indistinct at first, but a female form was clear, vaguely humanoid, but tall and thin. As sand began to cover the loading platform, the whipping winds carried her towards Astraea, the guards, and the open blast doors. In the glimpse of time remaining, Astraea could see dark brown skin, clad in gold-trimmed veils. Her feet faded away into indistinct shadow below the knees and her hands grew into long, almost incorporeal shadow claws instead. A blaze of red hair trailed behind her, making the brightest point of light within her form, as it burned like an unnatural fire.
“I'll burn you all from my desert!!” This last scream was about all there was time for as she reached the platform, one clawed hand already upraised; she showed no sign of slowing or stopping, and seemed to be intent on attacking at full speed.
-=The Vengeful Wind=-
SiroccoShade.rcvr: 500Hp [Sand] [Central-Eastern edge of the battlefield]
-=Caught in the Crossfire=-
Astraea.CMD: 120Hp [Normal] [Centre of the battlefield]
-=Holding the Gate=-
Metang-Sual: ???Hp [Metal][Left side of blast doors]
Metang-Takid: ???Hp [Metal][Right side of blast doors]
-=Sanctuary Exposed=-
60% Normal
- No effects.
20% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
20% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
The bay is a large, mostly ovular area, broader than it is deep. The eastern side is beginning to be encroached on by sand, and drops away into darkness and missing terrain. The northern side holds the large blast doors, while the southern side holds the platform that Astraea arrived on. The western side ends against a wall of old machinery and metal.
-= Battle 5, Start!=-