The remaining viruse is torn to pieces!
ChampuA: DELETED!
ChampuB: DELETED!
ChampuC: DELETED!
ElecOgreA: DELETED!
Myr: 70 HP
VICTORY!
Rewards: 350z
Enthusisatic Training
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"The coach should have taught them the most important lesson of all..." Myr chortled as he left his calling card-knife on the ground. Cecil already rolled his eye at his Navi's eventual pun. "Just don't, and let's move on." It was nice to take control of the situation as they went on.
(Battle 4!)
(Battle 4!)
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Myr runs into a bunch of blocks. 00;
DblCubeA:200
DblCubeB:200
WindBoxA:100
WindBoxB:100
WindBoxC:100
Myr: 70
Battle 4, Start!
DblCubeA:200
DblCubeB:200
WindBoxA:100
WindBoxB:100
WindBoxC:100
Myr: 70
Battle 4, Start!
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There is nothing worse when your path in life is blocked off by a dead end, even worse is when it's an artifical dead end, brought by a row of fans and a row of conflicting colors above it. "I think I reached some sort of A/C vent. I guess I'll turn around..." Myr said, reporting his progress. As he turned around to go back the way he came, the fans came to life, quickly growing from a gentle breeze to a strong gust, Myr struggling to keep his ground.
It didn't help that the dual-color blocks lifted off from the ground either. This wasn't a wall, it was a group of Virii!
"Battle Routine, set!"
"Execute!"
"The HP are very high, but the Windboxes can't actually attack. We're just gonna have to take them out first, otherwise it's too distracting to attack with. Cannon and Boomerang, Slot in!" Cecil had to send chips that could fight these tempests. Myr had took the armed cannon in hand, continuing to slide from the wind. He took aim at the rightmost box, needing to weaken to prevent the next attack from coming back at his face. He jumped back from the recoil as he fired, aiming for the eye of the twister, hoping to nail a bullseye.
He switched to the Boomerang, using it tips to dig into the earth and drag himself closer to get a better shot. As Myr nearly tripped and fell, he held fast. The wind stream should have weakened by the cannon shell to it's middle. Myr yelled as he tossed the heavy weapon forward, hoping to toss it in an arc to take on all three at once. He was losing ground again, charging up his buster. Even a tornado can't stop what was coming. "Suck on this debris! BUSHIDO BLAST!" The middle WindBox was the target of this attack, hoping to take out another. Myr looked to the sky at the two floating cubes, morbid curisoity coming over him about what they can do.
Turn Summary-
1- Cannon towards Windbox A (40 Damage)
2- Boomerang towards Windboxes A, B, C (60 Damage each)
3- Bushido Blast towards Windbox B (70 Damage)
It didn't help that the dual-color blocks lifted off from the ground either. This wasn't a wall, it was a group of Virii!
"Battle Routine, set!"
"Execute!"
"The HP are very high, but the Windboxes can't actually attack. We're just gonna have to take them out first, otherwise it's too distracting to attack with. Cannon and Boomerang, Slot in!" Cecil had to send chips that could fight these tempests. Myr had took the armed cannon in hand, continuing to slide from the wind. He took aim at the rightmost box, needing to weaken to prevent the next attack from coming back at his face. He jumped back from the recoil as he fired, aiming for the eye of the twister, hoping to nail a bullseye.
He switched to the Boomerang, using it tips to dig into the earth and drag himself closer to get a better shot. As Myr nearly tripped and fell, he held fast. The wind stream should have weakened by the cannon shell to it's middle. Myr yelled as he tossed the heavy weapon forward, hoping to toss it in an arc to take on all three at once. He was losing ground again, charging up his buster. Even a tornado can't stop what was coming. "Suck on this debris! BUSHIDO BLAST!" The middle WindBox was the target of this attack, hoping to take out another. Myr looked to the sky at the two floating cubes, morbid curisoity coming over him about what they can do.
Turn Summary-
1- Cannon towards Windbox A (40 Damage)
2- Boomerang towards Windboxes A, B, C (60 Damage each)
3- Bushido Blast towards Windbox B (70 Damage)
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The cannon is pushed off it's mark, finding a DblCube instead. the boomer manages to force through, damaging the bloxes as the bushido blast deletes one. The cubes retaliate, recovering one of the Windboxes and blasting Myr.
DblCubeA:160 <Blue>
DblCubeB:200 <Red>
WindBoxA:60
WindBoxB:DELETED
WindBoxC:40
Myr: 50
DblCubeA:160 <Blue>
DblCubeB:200 <Red>
WindBoxA:60
WindBoxB:DELETED
WindBoxC:40
Myr: 50
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Coughing was heard as Myr flipped onto his back. The blast seemed to cause a huge crack in the breastplate, giving him a lot of grief. "Okay, blue side heals, red side harms. Twice as aggravating at half the cost." Myr shuffled to his feet, seeing he was pushed back by the WindBoxes again.
"Shotgun! Markcannon! Slot in! We're already low on chips, and we need to make RageClaw last as long as possible. PLEASE don't waste them." Cecil implied, with his Navi rolling his eyes in reply. Myr did find a break, though. Now that the middle box was out, there is a gap between the other two. He took this good fortune, running in the weakened zephyr generated. He aimed his buster at the right Windbox, thinking that the Shotgun will finish it off. He aimed at an angle, accounting for the wind, and fired hot plasma buckshot at it.
For the left one, only grazed by the boomerang, Myr didn't think too hard about his plan of attack. The targeting visor covered his eyes again and his arm generated the sleek cannon. This was an extremely smart gun, so it could probably take into account what you had for breakfast last week, never mind enviromental conditions.
He was confidant that he could find his mark, he aimed the cannon, and fired! That should leave the Double Cubes remaining if all went well. Now he had to figure how to dodge that blast from the red side...
Turn Summary-
1- Shotgun towards Windbox C (50 damage, possible splash to Windbox A)
2- MarkCannon towards Windbox A (70 damage, high accuracy)
3- Dodge
"Shotgun! Markcannon! Slot in! We're already low on chips, and we need to make RageClaw last as long as possible. PLEASE don't waste them." Cecil implied, with his Navi rolling his eyes in reply. Myr did find a break, though. Now that the middle box was out, there is a gap between the other two. He took this good fortune, running in the weakened zephyr generated. He aimed his buster at the right Windbox, thinking that the Shotgun will finish it off. He aimed at an angle, accounting for the wind, and fired hot plasma buckshot at it.
For the left one, only grazed by the boomerang, Myr didn't think too hard about his plan of attack. The targeting visor covered his eyes again and his arm generated the sleek cannon. This was an extremely smart gun, so it could probably take into account what you had for breakfast last week, never mind enviromental conditions.
He was confidant that he could find his mark, he aimed the cannon, and fired! That should leave the Double Cubes remaining if all went well. Now he had to figure how to dodge that blast from the red side...
Turn Summary-
1- Shotgun towards Windbox C (50 damage, possible splash to Windbox A)
2- MarkCannon towards Windbox A (70 damage, high accuracy)
3- Dodge
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The Shotgun finds its mark, and so does the shadow of its attack, hitting the other Windbox as well. The MarkCannon finished the job on the first one. The red DBLCUBE fired a beam of energy at Myr, but he jumped straight out of the way.
DblCubeA:160 <Blue>
DblCubeB:200 <Red>
WindBoxA:DELETED
WindBoxB:DELETED
WindBoxC:DELETED
Myr: 50
DblCubeA:160 <Blue>
DblCubeB:200 <Red>
WindBoxA:DELETED
WindBoxB:DELETED
WindBoxC:DELETED
Myr: 50
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Myr's options were limited now, and everyone around knew it. "Want Rageclaw?" Cecil asked. Myr sighed in defeat. "Yeah, sure." Myr yelled in a slight twinge in pain as his right arm shifted it's form into a claw of great beast, fur sticking out of the armor plates, and flexing his temparory talons. This was his last chip, so he had to make it last.
Myr lunged forth, thanking it's creator that the Double Cubes only hover a little bit. He raked across the Blue cube, hoping to tear off a good piece of it. Turning around and facing them again, He jumped into the air, giving an uppercut as he jumped into the sky, and coming down giving it a one-two punch. Myr tried as hard as possible to dodge the Red cubes' attack. He has to outlast them.
Turn Summary-
1, 2, 3- Rage Claw towards Double Cube A (40 damage each.)
Myr lunged forth, thanking it's creator that the Double Cubes only hover a little bit. He raked across the Blue cube, hoping to tear off a good piece of it. Turning around and facing them again, He jumped into the air, giving an uppercut as he jumped into the sky, and coming down giving it a one-two punch. Myr tried as hard as possible to dodge the Red cubes' attack. He has to outlast them.
Turn Summary-
1, 2, 3- Rage Claw towards Double Cube A (40 damage each.)
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The RageClaw made short work of the first DBLCUBE. However, the second one sat placidly there and fired another red beam, although this time, Myr was scorched by it.
DblCubeA:DELETED!
DblCubeB:200 <Red>
WindBoxA:DELETED
WindBoxB:DELETED
WindBoxC:DELETED
Myr: 30 HP [WARNING]
DblCubeA:DELETED!
DblCubeB:200 <Red>
WindBoxA:DELETED
WindBoxB:DELETED
WindBoxC:DELETED
Myr: 30 HP [WARNING]
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Myr coughed up some smoke as he sizzled a little bit. "I can... keep fighting!" Cecil gritted his teeth knowing there was no options. Bushido Blast wasn't availble, no more Chips, and low health.
"Myr, can you still use Rage Claw?" Myr held up his morphed fist, nodding. "Then just hold off until Bushido Blast is ready again." Myr shuffled to his feet, lunging upward and sending flesh-data rending swips of his claw. "I can't... give up! I won't give up!" He gave one last slap to send the cube to ground level.
Turn Summary-
1,2,3- Rage Claw (40 Damage)
(Sorry for the long lull, Comp problems.)
"Myr, can you still use Rage Claw?" Myr held up his morphed fist, nodding. "Then just hold off until Bushido Blast is ready again." Myr shuffled to his feet, lunging upward and sending flesh-data rending swips of his claw. "I can't... give up! I won't give up!" He gave one last slap to send the cube to ground level.
Turn Summary-
1,2,3- Rage Claw (40 Damage)
(Sorry for the long lull, Comp problems.)