One should always watch out for what they wish for...
Before Zeide could take more than half a step away from where he stood, a buzzing alarm went off and a couple of red siren popped out from the ground. In a blink of an eye, two metal wall rose up out of nowhere, standing only a meter tall, and three turret-like viruses also came to be. Two of them was behind the metal wall, but it was just short so it could fire its gun...a major flaw since the navi could also shoot over the cover!
CanodumbA: 50 HP [Behind Cover A]
CanodumbB: 50 HP
CanodumbC: 50 HP [Behind Cover B]
Terrain: 100% Normal
-Objects-
CoverA: 10 HP
CoverB: 10 HP
Zeide.EXE: 140 HP
-BATTLE TWO, START!-
Apartment Area
last edited by
Calder still half asleep from nodded off just moments before was startled by the loud sirens, eyes screaming from pain of the bright flashing lights. "Mhh...What is that Zeide?" asking while covering his eyes. "Ca...No...Dumbs..." Zeide said slowing as he shifted his eyes to each cannon like virus he saw saying Ca while looking at A, No while looking at B, and Dumbs while looking at C. Zeide holds his claws up without a word or command from Calder still dazed by the sirens momentarily and snapped causing a quick thunder storm to occur striking him with electricity. The lighting forming into a dark forcefield around him swirling with shades of yellow and black.
While this happened Calder quickly regained his sense and slotted in the recharged battle chip Shotgun1 morphing Zeide's claw into a barrel. The navi pulled back his cape to quickly sight his first target in the middle. He hoped the spread would hit the other viruses around this cannon. "Boom..." Zeide said as he fired the gun standing his ground to prevent the strength of the shot to push him off balance as the shotgun vaporised into his original claw.
Summery
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Line Up Shot to Spread to Others @ CanodumbB]
[Action 3: Shotgun1: (50dmg Null Spread1 A Accuracy Randomized) @ CanodumbB]
Cooldowns:
Darkthunder: 1
While this happened Calder quickly regained his sense and slotted in the recharged battle chip Shotgun1 morphing Zeide's claw into a barrel. The navi pulled back his cape to quickly sight his first target in the middle. He hoped the spread would hit the other viruses around this cannon. "Boom..." Zeide said as he fired the gun standing his ground to prevent the strength of the shot to push him off balance as the shotgun vaporised into his original claw.
Summery
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Line Up Shot to Spread to Others @ CanodumbB]
[Action 3: Shotgun1: (50dmg Null Spread1 A Accuracy Randomized) @ CanodumbB]
Cooldowns:
Darkthunder: 1
last edited by
After melodramatically sounding out the name of his new foes, Zeide created a yellow and black force field around himself to prepare for the battle. Busting out a Shotgun battlechip, the randomized blast sailed forward into the targeted Canodumb, creating a burst that continued on to hit another turret behind cover. The first virus's cover practically evaporated from the shot.
Retaliating quickly, the only unaffected Canodumb blasted Zeide with its own shot. Luckily, the barrier he'd created only moments before absorbed the full attack.
CanodumbA: 13 HP
CanodumbB: 13 HP
CanodumbC: 50 HP [Behind Cover B]
Terrain: 100% Normal
-Objects-
CoverA: DELETED
CoverB: 10 HP
Zeide.EXE: 140 HP
Retaliating quickly, the only unaffected Canodumb blasted Zeide with its own shot. Luckily, the barrier he'd created only moments before absorbed the full attack.
CanodumbA: 13 HP
CanodumbB: 13 HP
CanodumbC: 50 HP [Behind Cover B]
Terrain: 100% Normal
-Objects-
CoverA: DELETED
CoverB: 10 HP
Zeide.EXE: 140 HP
last edited by
Calder looked shocked that the Canodumbs didn't get deleted because of the Shotgun's fire. "Did the chip just do less damage then it should have?" he stared dumbfounded from the sight. "Seems the mods you added on me are starting to become corrupt..." Zeide answered blankly keeping his eye on the targets focusing on which to attack next.
"RageClaw1..." Calder mumbled as he slotted in the chip and Zeide's claws morph into slightly different claws. "Sweet..." Zeide said jokingly as he rared his new bear claws together sharping the claws as he runs towards the Cannon shaped viruses.
I wonder why Zeide's data is acting up... Calder thought as Zeide zoomed toward the middle virus picking him up with a corrupt sound as he threw it at its twin to the left using the momentum of the throw spinning his body 360 degrees. He slashed towards CanodumbC with all his glitched might causing Zeide's data to become like static as he struck.
Summery
[Action 1: Strategic Movement: Runs over towards viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy) Throw CanodumbB @ CanodumbA]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy Randomized) Slash @ CanodumbC]
Uses:
RageClaw1: 4
Cooldowns:
Darkthunder: 0
"RageClaw1..." Calder mumbled as he slotted in the chip and Zeide's claws morph into slightly different claws. "Sweet..." Zeide said jokingly as he rared his new bear claws together sharping the claws as he runs towards the Cannon shaped viruses.
I wonder why Zeide's data is acting up... Calder thought as Zeide zoomed toward the middle virus picking him up with a corrupt sound as he threw it at its twin to the left using the momentum of the throw spinning his body 360 degrees. He slashed towards CanodumbC with all his glitched might causing Zeide's data to become like static as he struck.
Summery
[Action 1: Strategic Movement: Runs over towards viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy) Throw CanodumbB @ CanodumbA]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy Randomized) Slash @ CanodumbC]
Uses:
RageClaw1: 4
Cooldowns:
Darkthunder: 0
last edited by
As Zeide approached the Canodumbs, the turrets began to let loose with their guns as they tried to pin down the navi before it could get any closer. One stray bullet was a hit on the navi's shoulder, but it didn't stop Zeide from unleashing its RageClaw to smash the two viruses together. He was able to get a solid cut through the other Canodumb while applying its own buggy property, strengthening it to the point of ripping the virus apart with a single attack.
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
Terrain: 100% Normal
-Objects-
CoverA: DELETED
CoverB: 10 HP
Zeide.EXE: 120 HP
-BATTLE WON!-
100z + [Cannon] Battlechip
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
Terrain: 100% Normal
-Objects-
CoverA: DELETED
CoverB: 10 HP
Zeide.EXE: 120 HP
-BATTLE WON!-
100
last edited by
Calder was happy yet bored as he downloaded the Cannon chip onto a blank Battlechip as he looked over and noticed Zeide begin to become static for a second. "Did I just see...nah..." Calder said quietly outloud as he checked his surrounds and turned on the television to watch a report on "What They Do In SciLabs."
[Request Battle 3]
[Request Battle 3]
last edited by
Bump because I edited the message so I can battle again first before continuing what I had planned.
[Request Battle 3]
[Request Battle 3]
last edited by
Zeide walked along the ACDC network, unaware of the strange presence in the air as it started to become foggy. A very unusual weather pattern for this network, but the worst it did was hinder his view far away momentarily. However, he suddenly heard a childish laughter and realized three ghastly figures emerging out from the mist.
A group of Spookies hovered around one another as it smiled with blithe, unable to control themselves as they try to figure out a way to trick their new prey. Though it looked like this was it...a sound of a rolling tread was head some distances away, along with the sound of heavy machinery preparing. This isn't good.
-Far Away- [2 movements needed for melee range / 1 for accurate long range attack]
??A: 80 HP
??B: 80 HP
-In front-
SpookyA: 30 HP
SpookyB: 30 HP
SpookyC: 30 HP
Terrain: 100% Normal
Zeide.EXE: 120 HP
-BATTLE THREE, START!-
A group of Spookies hovered around one another as it smiled with blithe, unable to control themselves as they try to figure out a way to trick their new prey. Though it looked like this was it...a sound of a rolling tread was head some distances away, along with the sound of heavy machinery preparing. This isn't good.
-Far Away- [2 movements needed for melee range / 1 for accurate long range attack]
??A: 80 HP
??B: 80 HP
-In front-
SpookyA: 30 HP
SpookyB: 30 HP
SpookyC: 30 HP
Terrain: 100% Normal
Zeide.EXE: 120 HP
-BATTLE THREE, START!-
last edited by
As Zeide studied his limbs noticing the feedback appearing and looked around noticing the 3 ghostly viruses. "More viruses..." Zeide said adding to Calder's worries. "How many this time? I only see those ghosts..." Calder replied as he scratched his head in question and in worry. "They're called Spooky only v1s, but I'm not sure...there's 2 or 3 more behind them." Zeide said as he rubbed his arms together to stop the static discharge.
"Use your barrier and go check it out." "Yes sir..." Zeide runs towards the Spooky viruses as fast as he can achieve while zapping the sky turning the area around him into an abyss of electricity leaving a stream of black and yellow behind him. "RageClaw1 Battlechip In." Calder loaded the Battlechip as Zeide slashed before it even appeared appearing the a few seconds after the attempt of strike.
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Runs over towards viruses revealing ??? viruses]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy) @ SpookyB]
Cooldowns:
Darkthunder: 1
"Use your barrier and go check it out." "Yes sir..." Zeide runs towards the Spooky viruses as fast as he can achieve while zapping the sky turning the area around him into an abyss of electricity leaving a stream of black and yellow behind him. "RageClaw1 Battlechip In." Calder loaded the Battlechip as Zeide slashed before it even appeared appearing the a few seconds after the attempt of strike.
Summery
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Runs over towards viruses revealing ??? viruses]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy) @ SpookyB]
Cooldowns:
Darkthunder: 1
last edited by
The navi concealed it self with a protective barrier and began to approach the viruses hidden under the misty veil. Getting closer and closer, Zeide found two clay-red viruses, shaped oddly like a tank as its barrel acting as the nose. Knowing that they're in danger from the navi, the Kabutanks began to fire their bombs one after the other, bombarding Zeide.
His barrier stood strong as it barely withstood one explosion while the other missed, but it was broken the moment after when one of the Spooky teleported just in front of the navi and...licked the barrier off. Zeide prepared his rageclaw a second too late to keep his barrier, but he still managed to shred the apparition apart with one swing.
-Away (North)- [1 movement needed for melee range]
KabutankA: 80 HP
KabutankB: 80 HP
-Away (South)- [1 movement needed for melee range]
SpookyA: 30 HP
SpookyC: 30 HP
-In front-
SpookyB: DELETED
Terrain: 100% Normal
Zeide.EXE: 120 HP [Rageclaw: 5 uses] [Barrier Destroyed]
His barrier stood strong as it barely withstood one explosion while the other missed, but it was broken the moment after when one of the Spooky teleported just in front of the navi and...licked the barrier off. Zeide prepared his rageclaw a second too late to keep his barrier, but he still managed to shred the apparition apart with one swing.
-Away (North)- [1 movement needed for melee range]
KabutankA: 80 HP
KabutankB: 80 HP
-Away (South)- [1 movement needed for melee range]
SpookyA: 30 HP
SpookyC: 30 HP
-In front-
SpookyB: DELETED
Terrain: 100% Normal
Zeide.EXE: 120 HP [Rageclaw: 5 uses] [Barrier Destroyed]
last edited by
As Zeide's barrier fade he slashed at the mist left behind revealing both hands turned into bear claws, ready to claw at and smash up any foe. Calder was distracted by trying to figure out what was going on with Zeide to give him any commands so Zeide was on his own. "Rawr!!" Zeide left out a howl as he rushed towards his tank like enemies keeping low to the ground so the Kabutanks might shoot over him if they attempt to fire and that they might hit the Spooky viruses by mistake if they both tried an assault at the same moment.
Zeide heaved as he reached out for two barrel like noses of the Kabutank viruses in order to use them as a weapon against the Spooky viruses themselves and to manage to get all viruses into one spot. Spinning around in a circle after lashing out into order to gain momentum enough to send them flying over to their ghost friends on the other side of him in order to send the tanks towards them within a second of each other as fast as he could achieve. He yelled "Hai" while he threw the first one and "Yah" as he threw the second one.
[Action 1: Strategic Movement: Move Towards Cabutank Viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankA @ SpookyA]
[Action 3: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankB @ SpookyC]
Uses:
RageClaw1: 3
Cooldowns:
Darkthunder: 0
Zeide heaved as he reached out for two barrel like noses of the Kabutank viruses in order to use them as a weapon against the Spooky viruses themselves and to manage to get all viruses into one spot. Spinning around in a circle after lashing out into order to gain momentum enough to send them flying over to their ghost friends on the other side of him in order to send the tanks towards them within a second of each other as fast as he could achieve. He yelled "Hai" while he threw the first one and "Yah" as he threw the second one.
Summery
[Action 1: Strategic Movement: Move Towards Cabutank Viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankA @ SpookyA]
[Action 3: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankB @ SpookyC]
Uses:
RageClaw1: 3
Cooldowns:
Darkthunder: 0
last edited by
((A quick note: it's "summary", not "summery".))
Ducking down as low as he could while approaching the Kabutanks, Zeide managed to avoid taking any hits. Two bombs sailed uselessly over his head, exploding where he'd been a few seconds ago. Taking advantage of the viruses' missed attacks, he lashed out with his RageClaw and speared both viruses. The momentum he gained from spinning each Kabutank nearly tore his arms off, but also provided the extra push one of the tanks needed to crash straight into its intended target across the battlefield.
The second followed shortly after, barreling into the other Spooky while it was busy staring at its crushed ally. This was all well and good, but it also meant Zeide would have to go for another run if he wanted to use his claw again.
-Away (South)- [2 movement needed for melee range]
SpookyA: 10 HP
SpookyC: 10 HP
KabutankA: 60 HP
KabutankB: 60 HP
-In front-
SpookyB: DELETED
Terrain: 100% Normal
Zeide.EXE: 120 HP [Rageclaw: 3 uses]
Ducking down as low as he could while approaching the Kabutanks, Zeide managed to avoid taking any hits. Two bombs sailed uselessly over his head, exploding where he'd been a few seconds ago. Taking advantage of the viruses' missed attacks, he lashed out with his RageClaw and speared both viruses. The momentum he gained from spinning each Kabutank nearly tore his arms off, but also provided the extra push one of the tanks needed to crash straight into its intended target across the battlefield.
The second followed shortly after, barreling into the other Spooky while it was busy staring at its crushed ally. This was all well and good, but it also meant Zeide would have to go for another run if he wanted to use his claw again.
-Away (South)- [2 movement needed for melee range]
SpookyA: 10 HP
SpookyC: 10 HP
KabutankA: 60 HP
KabutankB: 60 HP
-In front-
SpookyB: DELETED
Terrain: 100% Normal
Zeide.EXE: 120 HP [Rageclaw: 3 uses]