3-4 years and I couldn't find this site again... Googled my name and found it on page three... What did I miss o.O
posted in Welcome Center •
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Calder and Zeide
Zeide.EXE
![](http://public5.tektek.org/img/av/1006/d06/1246/b4b4918.png)
Zenny: 220
NetNavi
Name: Zeide.EXE
Level: 0
HP: 150/Type:Elec/Bug
Atk:0/Chg:0/Rpd:0/Spd:3
Colosseum Record: 0/0/0
Total Virus Deleted: 6
Metool Deleted: 3
Canodumb Deleted: 3
Mystery Data Obtained: 0G/0B/0P/0Y
Current Location: ACDC Net: Apartment Area
Move
Moves (60/60)
Basic
[_] Use Buster (1 DMG)
[_] Charge Buster (2 Actions, Buster does 8 DMG)
[_] Dodge
[_] Strategic Movement
[_] Flee
[_] Use NaviCust
[_] Cheer on Ally
Active
[_] Darkthunder: Zeide charges up dark electricity into his claws and releases it into a sphere that forms around him weakly protecting him. (20HP Barrier + 1TCD) [20pts]
[_] Recharge: Zeide absorbs energy from the target and recovers from it, but the glitch in program causes random side effects to occur with Zeide. (20dmg Elec Life Drain + Free Glitch (On Zeide) + 2TCD) [40pts]
Passive
None
Free Action
[_] Randomize: Add Randomize to Active attack changing value to between 1 and double original. (1TCD) [0pts]
Operator
Name: Calder
(E-Mail, Homepage)
Key Items: Zeide's PET
Subchips: MiniEnergy x2
Current Location: ACDC Town: Apartment Unit 108
Battlechips
Folder(4/30)
[2] Cannon: sized cannon with a single shot. (40dmg Null Knockback A Accuracy)
[1] Shotgun1: A gun whose shot penetrates an enemy to hit another one directly behind it. (50dmg Null Spread1 A Accuracy)
[1] RageClaw1: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. (40dmg Null Slash 20dmg Null Impact B/B Accuracy 6 Uses Throw DMG Vary)
Support Program
None
NaviCust
(20/40) - Undershirt (10), HP+50 (10)
Friends
None
Crosses
None
![](http://public5.tektek.org/img/av/1006/d06/1246/b4b4918.png)
Zenny: 220
NetNavi
Name: Zeide.EXE
Level: 0
HP: 150/Type:Elec/Bug
Atk:0/Chg:0/Rpd:0/Spd:3
Colosseum Record: 0/0/0
Total Virus Deleted: 6
Metool Deleted: 3
Canodumb Deleted: 3
Mystery Data Obtained: 0G/0B/0P/0Y
Current Location: ACDC Net: Apartment Area
Move
Moves (60/60)
Basic
[_] Use Buster (1 DMG)
[_] Charge Buster (2 Actions, Buster does 8 DMG)
[_] Dodge
[_] Strategic Movement
[_] Flee
[_] Use NaviCust
[_] Cheer on Ally
Active
[_] Darkthunder: Zeide charges up dark electricity into his claws and releases it into a sphere that forms around him weakly protecting him. (20HP Barrier + 1TCD) [20pts]
[_] Recharge: Zeide absorbs energy from the target and recovers from it, but the glitch in program causes random side effects to occur with Zeide. (20dmg Elec Life Drain + Free Glitch (On Zeide) + 2TCD) [40pts]
Passive
None
Free Action
[_] Randomize: Add Randomize to Active attack changing value to between 1 and double original. (1TCD) [0pts]
Operator
Name: Calder
(E-Mail, Homepage)
Key Items: Zeide's PET
Subchips: MiniEnergy x2
Current Location: ACDC Town: Apartment Unit 108
Battlechips
Folder(4/30)
[2] Cannon: sized cannon with a single shot. (40dmg Null Knockback A Accuracy)
[1] Shotgun1: A gun whose shot penetrates an enemy to hit another one directly behind it. (50dmg Null Spread1 A Accuracy)
[1] RageClaw1: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. (40dmg Null Slash 20dmg Null Impact B/B Accuracy 6 Uses Throw DMG Vary)
Support Program
None
NaviCust
(20/40) - Undershirt (10), HP+50 (10)
Friends
None
Crosses
None
Posts made by LycaNinja
LycaWut
RE: Apartment Area
As Zeide's barrier fade he slashed at the mist left behind revealing both hands turned into bear claws, ready to claw at and smash up any foe. Calder was distracted by trying to figure out what was going on with Zeide to give him any commands so Zeide was on his own. "Rawr!!" Zeide left out a howl as he rushed towards his tank like enemies keeping low to the ground so the Kabutanks might shoot over him if they attempt to fire and that they might hit the Spooky viruses by mistake if they both tried an assault at the same moment.
Zeide heaved as he reached out for two barrel like noses of the Kabutank viruses in order to use them as a weapon against the Spooky viruses themselves and to manage to get all viruses into one spot. Spinning around in a circle after lashing out into order to gain momentum enough to send them flying over to their ghost friends on the other side of him in order to send the tanks towards them within a second of each other as fast as he could achieve. He yelled "Hai" while he threw the first one and "Yah" as he threw the second one.
[Action 1: Strategic Movement: Move Towards Cabutank Viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankA @ SpookyA]
[Action 3: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankB @ SpookyC]
Uses:
RageClaw1: 3
Cooldowns:
Darkthunder: 0
posted in ACDC Net •
Zeide heaved as he reached out for two barrel like noses of the Kabutank viruses in order to use them as a weapon against the Spooky viruses themselves and to manage to get all viruses into one spot. Spinning around in a circle after lashing out into order to gain momentum enough to send them flying over to their ghost friends on the other side of him in order to send the tanks towards them within a second of each other as fast as he could achieve. He yelled "Hai" while he threw the first one and "Yah" as he threw the second one.
Summery
[Action 1: Strategic Movement: Move Towards Cabutank Viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankA @ SpookyA]
[Action 3: RageClaw1: (20dmg Null Impact B/B Accuracy DMG Vary) Throw KabutankB @ SpookyC]
Uses:
RageClaw1: 3
Cooldowns:
Darkthunder: 0
RE: Apartment Area
As Zeide studied his limbs noticing the feedback appearing and looked around noticing the 3 ghostly viruses. "More viruses..." Zeide said adding to Calder's worries. "How many this time? I only see those ghosts..." Calder replied as he scratched his head in question and in worry. "They're called Spooky only v1s, but I'm not sure...there's 2 or 3 more behind them." Zeide said as he rubbed his arms together to stop the static discharge.
"Use your barrier and go check it out." "Yes sir..." Zeide runs towards the Spooky viruses as fast as he can achieve while zapping the sky turning the area around him into an abyss of electricity leaving a stream of black and yellow behind him. "RageClaw1 Battlechip In." Calder loaded the Battlechip as Zeide slashed before it even appeared appearing the a few seconds after the attempt of strike.
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Runs over towards viruses revealing ??? viruses]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy) @ SpookyB]
Cooldowns:
Darkthunder: 1
posted in ACDC Net •
"Use your barrier and go check it out." "Yes sir..." Zeide runs towards the Spooky viruses as fast as he can achieve while zapping the sky turning the area around him into an abyss of electricity leaving a stream of black and yellow behind him. "RageClaw1 Battlechip In." Calder loaded the Battlechip as Zeide slashed before it even appeared appearing the a few seconds after the attempt of strike.
Summery
[Action 1: Darkthunder: (20HP Barrier + 1TCD)]
[Action 2: Strategic Movement: Runs over towards viruses revealing ??? viruses]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy) @ SpookyB]
Cooldowns:
Darkthunder: 1
RE: LycaNinja
Well hope you succeed in your work and that I can be modded by you in the near future
posted in Welcome Center •
RE: Apartment Area
Bump because I edited the message so I can battle again first before continuing what I had planned.
[Request Battle 3]
posted in ACDC Net •
[Request Battle 3]
RE: Apartment Area
Calder was happy yet bored as he downloaded the Cannon chip onto a blank Battlechip as he looked over and noticed Zeide begin to become static for a second. "Did I just see...nah..." Calder said quietly outloud as he checked his surrounds and turned on the television to watch a report on "What They Do In SciLabs."
[Request Battle 3]
posted in ACDC Net •
[Request Battle 3]
RE: Apartment Area
Calder looked shocked that the Canodumbs didn't get deleted because of the Shotgun's fire. "Did the chip just do less damage then it should have?" he stared dumbfounded from the sight. "Seems the mods you added on me are starting to become corrupt..." Zeide answered blankly keeping his eye on the targets focusing on which to attack next.
"RageClaw1..." Calder mumbled as he slotted in the chip and Zeide's claws morph into slightly different claws. "Sweet..." Zeide said jokingly as he rared his new bear claws together sharping the claws as he runs towards the Cannon shaped viruses.
I wonder why Zeide's data is acting up... Calder thought as Zeide zoomed toward the middle virus picking him up with a corrupt sound as he threw it at its twin to the left using the momentum of the throw spinning his body 360 degrees. He slashed towards CanodumbC with all his glitched might causing Zeide's data to become like static as he struck.
Summery
[Action 1: Strategic Movement: Runs over towards viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy) Throw CanodumbB @ CanodumbA]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy Randomized) Slash @ CanodumbC]
Uses:
RageClaw1: 4
Cooldowns:
Darkthunder: 0
posted in ACDC Net •
"RageClaw1..." Calder mumbled as he slotted in the chip and Zeide's claws morph into slightly different claws. "Sweet..." Zeide said jokingly as he rared his new bear claws together sharping the claws as he runs towards the Cannon shaped viruses.
I wonder why Zeide's data is acting up... Calder thought as Zeide zoomed toward the middle virus picking him up with a corrupt sound as he threw it at its twin to the left using the momentum of the throw spinning his body 360 degrees. He slashed towards CanodumbC with all his glitched might causing Zeide's data to become like static as he struck.
Summery
[Action 1: Strategic Movement: Runs over towards viruses]
[Action 2: RageClaw1: (20dmg Null Impact B/B Accuracy) Throw CanodumbB @ CanodumbA]
[Action 3: RageClaw1: (40dmg Null Slash B/B Accuracy Randomized) Slash @ CanodumbC]
Uses:
RageClaw1: 4
Cooldowns:
Darkthunder: 0