Tepid Trip

"Well, I got nothing Boss..."[b][/b] Ember gently places the program in his hand back onto the ground. "We are wasting time with them, let's head back into the cave and look for some answers elsewere."[b][/b]

In a bright cyan beam Ember left the network, jacking out and returning to his PET. With his navi back in his possession, Mark returned to the room filled with netbattling stands and the holographic map of the caves. Deciding that there may be some information left in the netbattling stands; he searches for a jack in signal in the room.
None of them are turned on, for one, and for two they are covered in thick, heavy layers of dust, even underneath the sheets. It is highly doubtful they would have the information you seek.
Nothing here either, they were drawing at blanks at this point, only 4 computers but one is useless, one is locked, one is off, and one is somewhere else. It's now very much clear why the client needed help. But where was the fourth Volcano computer? Nothing was on the control console hologram besides the two other computers and the path down to the chamber. Looking for options wherever he could find, he began to examine the control console for any sort of control or button he could try.
Mark doesn't find anything particularly useful-- this "console" just just a display hub, after all- wait, what's this? Stuck to the side is an ancient-looking sticky note, half-crumbled and faded. Mark goes to grab it, and the corner by which he does so disintegrates, so he opts for reading it where it's at.

"Note: Power bills were getting too high due to people leaving control console screens on, so we've set them to turn the screens off after a while. Just hit a button on them to turn them back on."

The console with the locked jack in apparatuses that was turned on comes to mind.