New Virus Master List

--CanDevil--

Note: CanDevils will always try to position themselves to block direct attacks made against their candles.

Virus Name: CanDevil
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.

Virus Name: CanDevil EX
HP: 150
Primary Attack Damage/Effects: 50 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 20 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 75 when Candle is present.
- Candle has 75 HP and HeatBody.

Virus Name: CanDevil2
HP: 180
Primary Attack Damage/Effects: 60 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 25 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle2, FireArm2, Zenny
Special: HeatBody
- Regen 90 when Candle is present.
- Candle has 90 HP and HeatBody.

Virus Name: CanDevil2 EX
HP: 210
Primary Attack Damage/Effects: 70 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 30 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle2, FireArm2, Zenny
Special: HeatBody
- Regen 105 when Candle is present.
- Candle has 105 HP and HeatBody.

Virus Name: CanDevil3
HP: 240
Primary Attack Damage/Effects: 80 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 35 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 120 when Candle is present.
- Candle has 120 HP and HeatBody.

Virus Name: CanDevil3 EX
HP: 270
Primary Attack Damage/Effects: 90 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 40 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 135 when Candle is present.
- Candle has 135 HP and HeatBody.

Virus Name: CanDevil DS
HP: 360
Primary Attack Damage/Effects: 120 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 50 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 180 when Candle is present.
- Candle has 180 HP and HeatBody.
--Spooky--

Virus Name: Spooky
HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov10, Recov30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP

Virus Name: Spooky EX
HP: 50
Attack: 20 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov10, Recov30 (Uncommon), Recov50 (Rare), Invis1, Zenny
Special: Can teleport at will.
- Can use Recover 50 on any virus below 1/2 HP

Virus Name: Spooky2
HP: 80
Attack: 30 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov30, Recov50 (Uncommon), Recov80 (Rare), Invis2 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 80 on any virus below 1/2 HP

Virus Name: Spooky2 EX
HP: 120
Attack: 40 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov50, Recov80 (uncommon), Recov120 (rare), Invis2, Zenny
Special: Can teleport at will.
- Can use Recover 120 on any virus below 1/2 HP

Virus Name: Spooky3
HP: 150
Attack: 50 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov80, Recov120 (uncommon), Recov150 (rare), Invis3 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 150 on any virus below 1/2 HP

Virus Name: Spooky3 EX
HP: 200
Attack: 60 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recov120, Recov150 (uncommon), Recov200 (rare), Invis3, Zenny
Special: Can teleport at will.
- Can use Recover 200 on any virus below 1/2 HP

Virus Name: Spooky Omega
HP: 300
Attack: 80 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Invis3, Recov150, Recov200 (uncommon), Recov300 (rare), Zenny
Special: Can teleport at will.
- Can use Recover 300 on any virus below 1/2 HP
--Cloudy--

Virus Name: Cloudy
HP: 80
Attack: 40 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): LilCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudy EX
HP: 110
Attack: 60 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): LilCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudier
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudier EX
HP: 170
Attack: 100 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudiest
HP: 200
Attack: 120 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): BigCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudiest EX
HP: 230
Attack: 140 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): BigCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.

Virus Name: Cloudy SP
HP: 300
Attack: 150 Aqua + To-All-Clause
Attack Accuracy: A
Attack Description: Summons a rainstorm that lasts 3 turns.
Element: Aqua
Possible Rewards (Per Virus): RainyDay, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 3 turns.
- Virus attacks every 3 turns.
--Flamey--

Virus Name: Flamey
HP: 60
Attack: 20 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut1, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey EX
HP: 80
Attack: 30 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut1, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey2
HP: 110
Attack: 40 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut2, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey2 EX
HP: 150
Attack: 50 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut2, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey3
HP: 200
Attack: 60 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut3, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey3 EX
HP: 260
Attack: 70 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut3, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.

Virus Name: Flamey Omega
HP: 350
Attack: 100 Fire + Break Terrain x 4 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut3, Zenny
Special: Greatly enhanced evasion when attacking.
- Second and fourth attacks' accuracy values are unchanged, but are harder to avoid.
- Double Attack.
--AppleSamu--

Note: More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Virus Name: AppleSamu
HP: 70
Primary Damage/Effect: 15 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit1, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu EX
HP: 120
Primary Damage/Effect: 30 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit1, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu2
HP: 170
Primary Damage/Effect: 45 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit2, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu2 EX
HP: 220
Primary Damage/Effect: 60 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit2, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu3
HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu3 EX
HP: 320
Primary Damage/Effect: 90 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.

Virus Name: AppleSamu Omega
HP: 420
Primary Damage/Effect: 120 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
--Genin--

Virus Name: Genin
HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, Moonblade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin EX
HP: 100
Attack: 50 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 5 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, Moonblade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin2
HP: 140
Attack: 70 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 7 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai2, Moonblade2, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin2 EX
HP: 180
Attack: 90 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 9 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai2, Moonblade2, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin3
HP: 220
Attack: 110 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 11 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai3, Moonblade3, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin3 EX
HP: 260
Attack: 130 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 13 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai3, Moonblade3, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.

Virus Name: Genin Omega
HP: 260
Attack: 130 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 13 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai3, Moonblade3, Anti-Damage (RARE), Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
- Passive sigs that do damage or have an offensive effect will set off the counter.
- Can use Anti-Damage once.
--Zemon--

Virus Name: Zemon
HP: 100
Attack Damage/Effect: (10 Null + Slashing + Long Attack or Wide Attack) then (10 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana1 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Zemon EX
HP: 150
Attack Damage/Effect: (20 Null + Slashing + Long Attack or Wide Attack) then (20 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana1 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Zemon2
HP: 200
Attack Damage/Effect: (30 Null + Slashing + Long Attack or Wide Attack) then (30 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana2 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Zemon2 EX
HP: 250
Attack Damage/Effect: (40 Null + Slashing + Long Attack or Wide Attack) then (40 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana2 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Zemon3
HP: 300
Attack Damage/Effect: (50 Null + Slashing + Long Attack or Wide Attack) then (50 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana3 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Zemon3 EX
HP: 350
Attack Damage/Effect: (60 Null + Slashing + Long Attack or Wide Attack) then (60 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana3 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.

Virus Name: Ronin
HP: 500
Attack Damage/Effect: (80 Null + Slashing + Long Attack or Wide Attack) then (80 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana3 (Rare), Muramasa (Uber Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab three times as a free action.
--Skullavia--

Virus Name: Skarab
HP: 120
Attack Damage/Effect: 20 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully1, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab EX
HP: 160
Attack Damage/Effect: 40 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully1, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab2
HP: 200
Attack Damage/Effect: 60 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab2 EX
HP: 240
Attack Damage/Effect: 80 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab3
HP: 280
Attack Damage/Effect: 100 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully3, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab3 EX
HP: 320
Attack Damage/Effect: 120 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully3, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.

Virus Name: Skarab Omega
HP: 400
Attack Damage/Effect: 160 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully3, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
- Can use MindBender once as a free action.
--Rush--

Note: Will not appear for Navis lower level than 5.

Virus name: Rush
HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.

Virus Name: Rush2
HP: 100
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.

Virus Name: Rush3
HP: 150
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.

Virus Name: Rush Omega
HP: 250
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
--Sparky--

Virus Name: Sparky
HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparky EX
HP: 130
Attack Damage/Effect: 60 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparkler
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparkler EX
HP: 190
Attack Damage/Effect: 100 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparknoid
HP: 220
Attack Damage/Effect: 120 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite3, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparknoid EX
HP: 250
Attack Damage/Effect: 140 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite3, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.

Virus Name: Sparky DS
HP: 300
Attack Damage/Effect: 180 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Sattelite3, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge. Can use AreaGrab and escape an object's orbit.
--Ratty--

Virus Name: Ratty
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.

Virus Name: Ratty EX
HP: 80
Attack Damage/Effect: 45 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 40 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 45 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.

Virus Name: Ratty2
HP: 100
Attack Damage/Effect: 60 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton2, Zenny
Special: Gains one free dodge at 50 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 60 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.

Virus Name: Ratty2 EX
HP: 140
Attack Damage/Effect: 75 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton2, Zenny
Special: Gains one free dodge at 70 health and two free dodges when below 35, but these only activate if the virus remains alive at these values. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 75 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.

Virus Name: Ratty3
HP: 160
Attack Damage/Effect: 90 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton3, Zenny
Special: Gains one free dodge at 80 health and two free dodges when below 40, but these only activate if the virus remains alive at these values. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 90 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. Can use AreaGrab once.

Virus Name: Ratty3 EX
HP: 200
Attack Damage/Effect: 105 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton3, Zenny
Special: Gains one free dodge at 100 health and two free dodges when below 50, but these only activate if the virus remains alive at these values. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 105 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. Can use AreaGrab once.

Virus Name: Ratty Omega
HP: 260
Attack Damage/Effect: 2 x 110 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires two ratton missiles that scurry in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton3, FireRat (Rare), Zenny
Special: Gains one free dodge at 130 health and two free dodges when below 65, but these only activate if the virus remains alive at these values. Missiles have object properties, as objects equal to the damage dealt: if a missile is fired and dodged, it will remain active at 110 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. Can use AreaGrab once.
--PulseBat--

Virus Name: PulseBat
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.

Virus Name: PulseBat EX
HP: 120
Attack Damage/Effect: 50 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.

Virus Name: PulseBat2
HP: 160
Attack Damage/Effect: 70 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.

Virus Name: PulseBat2 EX
HP: 200
Attack Damage/Effect: 90 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.

Virus Name: PulseBat3
HP: 240
Attack Damage/Effect: 120 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar3, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack. Can use Rockcube chip once per battle.

Virus Name: PulseBat3 EX
HP: 280
Attack Damage/Effect: 140 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar3, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack. Can use Rockcube chip once per battle.

Virus Name: PulseBat DS
HP: 350
Attack Damage/Effect: 150 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar3, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack. Can use Knight chip once per battle.
--Brushman--

Virus Name: Brushman
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.

Virus Name: Brushman EX
HP: 100
Attack Damage/Effect: Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge.

Virus Name: Brushman2
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov50 chip once.

Virus Name: Brushman2 EX
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, PanelReturn, Geddon1, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov80 chip once.

Virus Name: Brushman3
HP: 200
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, or Poison Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, PanelReturn, Geddon1, LavaZone, IceZone, MagnetZone, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov80 chip once. Can use Barrier chip once.

Virus Name: Brushman3 EX
HP: 200
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, Poison or Cursed Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): PanelReturn, LavaStage, IceStage, MagnetStage, Geddon1, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov120 chip once. Can use Barrier chip once.

Virus Name: Brushman SP
HP: 300
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, Poison or Cursed Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): Sanctuary, Geddon3, Zenny
Special: Can use both Holypanel and 2 offensive terrain changes in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov120 chip once. Can use Barrier chip once. Can use Geddon1 chip once.
--KillPlant--

Virus Name: KillPlant
HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillPlant EX
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillWeed
HP: 160
Primary Attack Damage/Effect: 90 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 90 Wood + Ground + Line Attack + Aqua Boost(+90 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb2, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillWeed EX
HP: 190
Primary Attack Damage/Effect: 120 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 120 Wood + Ground + Line Attack + Aqua Boost(+120 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb2, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillFleur
HP: 220
Primary Attack Damage/Effect: 150 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 150 Wood + Ground + Line Attack + Aqua Boost(+150 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.


Virus Name: KillFleur EX
HP: 250
Primary Attack Damage/Effect: 180 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 180 Wood + Ground + Line Attack + Aqua Boost(+180 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.


Virus Name: KillPlant Omega
HP: 300
Primary Attack Damage/Effect: 210 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 210 Wood + Ground + Line Attack + Aqua Boost(+210 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.
-- Can use Barrier100 as a free-action once per battle.
--Miner--

Virus Name: Miner
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.


Virus Name: Miner EX
HP: 150
Attack Damage/Effect: 75 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.


Virus Name: Miner2
HP: 200
Attack Damage/Effect: 100 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine2, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Panel Return as a free-action once.


Virus Name: Miner2 EX
HP: 250
Attack Damage/Effect: 125 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine2, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Panel Return as a free-action once.


Virus Name: Miner3
HP: 300
Attack Damage/Effect: 150 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine3, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.


Virus Name: Miner3 EX
HP: 350
Attack Damage/Effect: 175 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine3, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.


Virus Name: Miner Omega
HP: 500
Attack Damage/Effect: 200 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): StealthMine, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.
-- Can use Recover120 as a free-action once.
--IronShield--

Virus Name: IronShield
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronShield EX
HP: 160
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 30 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronGuard
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronGuard EX
HP: 240
Primary Attack Damage/Effect: 20 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 60 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronWall
HP: 280
Primary Attack Damage/Effect: 25 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 75 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronWall EX
HP: 320
Primary Attack Damage/Effect: 30 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 90 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronShield SP
HP: 520
Primary Attack Damage/Effect: 40 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 120 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Holy-Hand-Grenade (Rare), Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
--Skeeter--

Virus Name: Skeeter
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes


Virus Name: Skeeter EX
HP: 50
Primary Attack Damage/Effect: 50 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes


Virus Name: Skeeto
HP: 80
Primary Attack Damage/Effect: 80 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes


Virus Name: Skeeto EX
HP: 120
Primary Attack Damage/Effect: 120 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes


Virus Name: Skeetur
HP: 160
Primary Attack Damage/Effect: 160 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes


Virus Name: Skeetur EX
HP: 200
Primary Attack Damage/Effect: 200 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes


Virus Name: Skeeter Omega
HP: 300
Primary Attack Damage/Effect: 300 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes
--Nautilus--

Virus Name: Nautilus
HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: NautilusEX
HP: 100
Attack Damage/Effect: 35 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 30 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus2
HP: 140
Attack Damage/Effect: 50 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 50 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus2EX
HP: 180
Attack Damage/Effect: 65 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 80 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus3
HP: 220
Attack Damage/Effect: 80 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap3, AquaUpper3 (Rare), Zenny
Special: Generates a 120 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover80 once.

Virus Name: Nautilus3EX
HP: 260
Attack Damage/Effect: 95 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap3, AquaUpper3 (Rare), Zenny
Special: Generates a 150 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover120 once.

Virus Name: Nautilus Omega
HP: 340
Attack Damage/Effect: 125 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): AquaUpper3, Geyser (Rare), BlackBarrier (Rare), Zenny
Special: Generates a 200 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover150 once.
--ColdBear--

Notes: This virus is only encountered after battle 5. ColdBears have one free Movement per turn, but their evasion rate is 10% below normal. The IceCubes a ColdBear generates are objects with AquaBody, which the virus can use as cover or as a weapon. In the latter case, it is possible for the attacks of the player to damage or destroy the IceCube before it hits the player, which will reduce damage or even eliminate the attack as a threat to the player. The flip side is, the IceCubes do intercept incoming head-on attacks even when they are sliding along the ground or flying through the air. ColdBears prefer to maintain a comfortable distance from their enemy, but are not above attempting to summon IceCubes in the same space as an enemy if they find themselves in melee range.

Virus Name: ColdBear
HP: 200
Primary Attack Stage 1 Damage/Effect: Summon 50 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 50 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 50 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 50 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 10 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): IceCube, BlizzardBall1 (Rare), Zenny

Virus Name: ColdBear EX
HP: 250
Primary Attack Stage 1 Damage/Effect: Summon 100 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 100 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 100 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 100 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 20 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): IceCube, BlizzardBall1 (Rare), Zenny

Virus Name: ColdBear2
HP: 300
Primary Attack Stage 1 Damage/Effect: Summon 150 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 150 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 150 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 150 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 30 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): FreezeCube, BlizzardBall2 (Rare), Zenny

Virus Name: ColdBear2 EX
HP: 350
Primary Attack Stage 1 Damage/Effect: Summon 200 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 200 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 200 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 200 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 40 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): FreezeCube, BlizzardBall2 (Rare), Zenny

Virus Name: ColdBear3
HP: 400 HP
Primary Attack Stage 1 Damage/Effect: Summon 250 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 250 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 250 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 250 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 50 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage. This attack is only used if there is an object in the ColdBear's field of fire.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny

Virus Name: ColdBear3 EX
HP: 450 HP
Primary Attack Stage 1 Damage/Effect: Summon 300 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 300 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 300 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 300 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 60 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny

Virus Name: ColdBear Omega
HP: 600 HP
Primary Attack Stage 1 Damage/Effect: Summon 400 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 400 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 100 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 400 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 80 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny
--Swordy-N--

Virus Name: Swordy-N
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N EX
HP: 90
Primary Attack Damage/Effect: 40 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 30 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Swordy, Zenny
Special: Sword-N's are immune to Sleep Status..
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N2
HP: 120
Primary Attack Damage/Effect: 60 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 45 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N2 EX
HP: 150
Primary Attack Damage/Effect: 80 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 60 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Swordy2, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N3
HP: 180
Primary Attack Damage/Effect: 100 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 75 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): LongSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.

Virus Name: Swordy-N3 EX
HP: 210
Primary Attack Damage/Effect: 120 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 90 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): LongSword, Swordy3, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.

Virus Name: Swordy-N SP
HP: 360
Primary Attack Damage/Effect: 160 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 120 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideBlade, LongBlade, Anti-Sword, BugRiseSword (Rare), Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.
Special: Can use Anti-Sword once.