--ShellGeek--
Special note: Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
((PS: I don't have a name for the Star Arrow's effect yet. I'm open to suggestions. -- Pally))
Virus Name: Shellgeek
HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellgeek EX
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellnerd
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellnerd EX
HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellman
HP: 180
Primary Attack Damage/Effects: 30 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 60 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellman EX
HP: 200
Primary Attack Damage/Effects: 35 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 70 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
Virus Name: Shellgeek Omega
HP: 280
Primary Attack Damage/Effects: 50 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 100 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
New Virus Master List
last edited by Bomber
--SnowBlow--
Notes: SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Virus Name: SnowBlow
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: SnowBlow EX
HP: 120
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 10 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: LowBlow
HP: 140
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 15 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: LowBlow EX
HP: 160
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 20 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: MoBlow
HP: 180
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 25 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: MoBlow EX
HP: 200
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 30 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: SnowBlow Omega
HP: 270
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 40 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, NorthWind, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind at will as a free action.
Notes: SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Virus Name: SnowBlow
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: SnowBlow EX
HP: 120
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 10 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: LowBlow
HP: 140
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 15 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: LowBlow EX
HP: 160
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 20 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: MoBlow
HP: 180
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 25 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: MoBlow EX
HP: 200
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 30 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
Virus Name: SnowBlow Omega
HP: 270
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 40 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, NorthWind, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind at will as a free action.
last edited by Bomber
--Yort--
Notes: Yort viruses are dangerous top-tier viruses, and should only appear starting at battle 6 or later in any given thread. They move and dodge at high speed, and possess OmniShoes. In addition to this, Yorts are able to block enemy attacks with their own attack: the Yo-Yo. Any non-breaking attack that strikes the Yo-Yo is nullified instantly, and the Yo-Yo is neither slowed nor stopped by them. Thus, head-to-head combat against Yorts is suicide unless the opponent is able to produce a Break attack of 40 or more damage to destroy the Yo-yo. Yorts cannot regenerate a destroyed Yo-Yo, and are completely helpless without it. If a Yort is deprived of its weapon, it will Escape after 2 turns. Yorts cannot damage other Yorts. If two Yo-yos collide in mid-air, they mutually annihilate each other. Yorts can't move while attacking. Yort attacks are faster than the battlechip version of Yo-Yo and have greater range, but have a tiny delay before the attack in exchange. Yo-Yos are immune to every effect (including Glitch) except Break. AoE effects can reach past a Yo-Yo, but do nothing to stop it. Yo-Yos self destruct if the Yort that fired them is deleted.
Virus Name: Yort
HP: 90
Attack Damage/Effect: 10 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yort EX
HP: 120
Attack Damage/Effect: 15 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yurt
HP: 150
Attack Damage/Effect: 20 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yurt EX
HP: 180
Attack Damage/Effect: 25 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yart
HP: 210
Attack Damage/Effect: 30 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yart EX
HP: 240
Attack Damage/Effect: 35 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yort Omega
HP: 300
Attack Damage/Effect: 45 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Notes: Yort viruses are dangerous top-tier viruses, and should only appear starting at battle 6 or later in any given thread. They move and dodge at high speed, and possess OmniShoes. In addition to this, Yorts are able to block enemy attacks with their own attack: the Yo-Yo. Any non-breaking attack that strikes the Yo-Yo is nullified instantly, and the Yo-Yo is neither slowed nor stopped by them. Thus, head-to-head combat against Yorts is suicide unless the opponent is able to produce a Break attack of 40 or more damage to destroy the Yo-yo. Yorts cannot regenerate a destroyed Yo-Yo, and are completely helpless without it. If a Yort is deprived of its weapon, it will Escape after 2 turns. Yorts cannot damage other Yorts. If two Yo-yos collide in mid-air, they mutually annihilate each other. Yorts can't move while attacking. Yort attacks are faster than the battlechip version of Yo-Yo and have greater range, but have a tiny delay before the attack in exchange. Yo-Yos are immune to every effect (including Glitch) except Break. AoE effects can reach past a Yo-Yo, but do nothing to stop it. Yo-Yos self destruct if the Yort that fired them is deleted.
Virus Name: Yort
HP: 90
Attack Damage/Effect: 10 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yort EX
HP: 120
Attack Damage/Effect: 15 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yurt
HP: 150
Attack Damage/Effect: 20 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yurt EX
HP: 180
Attack Damage/Effect: 25 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yart
HP: 210
Attack Damage/Effect: 30 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yart EX
HP: 240
Attack Damage/Effect: 35 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
Virus Name: Yort Omega
HP: 300
Attack Damage/Effect: 45 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
last edited by
--KillerEye--
Notes: KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Virus Name: KillerEye
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: KillerEye EX
HP: 140
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (50 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: DemonEye
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: DemonEye EX
HP: 220
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (100 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: JokerEye
HP: 260
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (125 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: JokerEye EX
HP: 300
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (150 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: KillerEye Omega
HP: 400
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (200 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier200 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Notes: KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Virus Name: KillerEye
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: KillerEye EX
HP: 140
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (50 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: DemonEye
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: DemonEye EX
HP: 220
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (100 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: JokerEye
HP: 260
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (125 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: JokerEye EX
HP: 300
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (150 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
Virus Name: KillerEye Omega
HP: 400
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (200 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier200 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
last edited by Bomber
--Momogra-- (Mole)
Notes: Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
((I wish this didn't take so much text to convey. Don't tl;dr it, please, as it will answer any questions you may have about how the virus works. -- Pally))
Virus Name: Momogra
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogra EX
HP: 90
Attack Damage/Effect: 30 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Momogra, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogro
HP: 130
Attack Damage/Effect: 45 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogro EX
HP: 150
Attack Damage/Effect: 60 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Momogro, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogre
HP: 180
Attack Damage/Effect: 75 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogre EX
HP: 210
Attack Damage/Effect: 90 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Momogre, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogra Omega
HP: 290
Attack Damage/Effect: 120 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Notes: Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
((I wish this didn't take so much text to convey. Don't tl;dr it, please, as it will answer any questions you may have about how the virus works. -- Pally))
Virus Name: Momogra
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogra EX
HP: 90
Attack Damage/Effect: 30 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Momogra, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogro
HP: 130
Attack Damage/Effect: 45 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogro EX
HP: 150
Attack Damage/Effect: 60 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Momogro, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogre
HP: 180
Attack Damage/Effect: 75 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogre EX
HP: 210
Attack Damage/Effect: 90 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Momogre, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
Virus Name: Momogra Omega
HP: 290
Attack Damage/Effect: 120 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
last edited by Bomber
--Heavy--
Notes: Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.
Virus Name: Heavy
HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavy EX
HP: 100
Attack Damage/Effect: 30 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavier
HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavier EX
HP: 150
Attack Damage/Effect: 60 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heaviest
HP: 175
Attack Damage/Effect: 75 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heaviest EX
HP: 200
Attack Damage/Effect: 90 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavy Omega
HP: 275
Attack Damage/Effect: 120 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
Notes: Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.
Virus Name: Heavy
HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavy EX
HP: 100
Attack Damage/Effect: 30 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavier
HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavier EX
HP: 150
Attack Damage/Effect: 60 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heaviest
HP: 175
Attack Damage/Effect: 75 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heaviest EX
HP: 200
Attack Damage/Effect: 90 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
Virus Name: Heavy Omega
HP: 275
Attack Damage/Effect: 120 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
last edited by Bomber
--Elebee--
Notes: Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.
Virus Name: Elebee
HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
Virus Name: Elebee EX
HP: 110
Attack Damage/Effect: 30 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
Virus Name: Elewasp
HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
Virus Name: Elewasp EX
HP: 150
Attack Damage/Effect: 50 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
Virus Name: Elehornet
HP: 180
Attack Damage/Effect: 60 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.
Virus Name: Elehornet EX
HP: 210
Attack Damage/Effect: 70 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.
Virus Name: Elebee Omega
HP: 270
Attack Damage/Effect: 90 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying. Can use Metal Stage once.
Notes: Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.
Virus Name: Elebee
HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
Virus Name: Elebee EX
HP: 110
Attack Damage/Effect: 30 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
Virus Name: Elewasp
HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
Virus Name: Elewasp EX
HP: 150
Attack Damage/Effect: 50 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
Virus Name: Elehornet
HP: 180
Attack Damage/Effect: 60 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.
Virus Name: Elehornet EX
HP: 210
Attack Damage/Effect: 70 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.
Virus Name: Elebee Omega
HP: 270
Attack Damage/Effect: 90 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying. Can use Metal Stage once.
last edited by Bomber
--Viney--
Notes: Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place.
Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Virus Name: Viney
HP: 80
Attack Damage/Effect: 10 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viney EX
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viner
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viner EX
HP: 200
Attack Damage/Effect: 40 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Vinert
HP: 240
Attack Damage/Effect: 50 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
Virus Name: Vinert EX
HP: 280
Attack Damage/Effect: 60 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
Virus Name: Viney Omega
HP: 360
Attack Damage/Effect: 80 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
- Can use Anti-Fire once.
Notes: Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place.
Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Virus Name: Viney
HP: 80
Attack Damage/Effect: 10 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viney EX
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viner
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Viner EX
HP: 200
Attack Damage/Effect: 40 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
Virus Name: Vinert
HP: 240
Attack Damage/Effect: 50 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
Virus Name: Vinert EX
HP: 280
Attack Damage/Effect: 60 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
Virus Name: Viney Omega
HP: 360
Attack Damage/Effect: 80 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
- Can use Anti-Fire once.
last edited by Bomber
--N.O.--
Notes: N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.
Virus Name: N.O-1
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-1 EX
HP: 120
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-2
HP: 150
Attack Damage/Effect: 60 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-2 EX
HP: 180
Attack Damage/Effect: 80 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-3
HP: 210
Attack Damage/Effect: 100 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-3 EX
HP: 240
Attack Damage/Effect: 120 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: NOmega
HP: 300
Attack Damage/Effect: 160 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Notes: N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.
Virus Name: N.O-1
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-1 EX
HP: 120
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-2
HP: 150
Attack Damage/Effect: 60 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-2 EX
HP: 180
Attack Damage/Effect: 80 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-3
HP: 210
Attack Damage/Effect: 100 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: N.O-3 EX
HP: 240
Attack Damage/Effect: 120 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
Virus Name: NOmega
HP: 300
Attack Damage/Effect: 160 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
last edited by Bomber
--Needler--
Notes: Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Virus Name: Needler
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
Virus Name: Needler EX
HP: 130
Primary Attack Damage/Effect: 10 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 20 Null + Movement + Impact + Knockback / 10 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 4 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
Virus Name: Nailer
HP: 170
Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
Virus Name: Nailer EX
HP: 210
Primary Attack Damage/Effect: 20 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 40 Null + Movement + Impact + Knockback / 20 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 8 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
Virus Name: Spiker
HP: 250
Primary Attack Damage/Effect: 25 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 50 Null + Movement + Impact + Knockback / 25 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 10 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
Virus Name: Spiker EX
HP: 290
Primary Attack Damage/Effect: 30 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 60 Null + Movement + Impact + Knockback / 30 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 12 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
Virus Name: Needler Omega
HP: 370
Primary Attack Damage/Effect: 40 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 80 Null + Movement + Impact + Knockback / 40 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 16 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
Notes: Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Virus Name: Needler
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
Virus Name: Needler EX
HP: 130
Primary Attack Damage/Effect: 10 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 20 Null + Movement + Impact + Knockback / 10 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 4 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
Virus Name: Nailer
HP: 170
Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
Virus Name: Nailer EX
HP: 210
Primary Attack Damage/Effect: 20 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 40 Null + Movement + Impact + Knockback / 20 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 8 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
Virus Name: Spiker
HP: 250
Primary Attack Damage/Effect: 25 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 50 Null + Movement + Impact + Knockback / 25 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 10 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
Virus Name: Spiker EX
HP: 290
Primary Attack Damage/Effect: 30 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 60 Null + Movement + Impact + Knockback / 30 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 12 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
Virus Name: Needler Omega
HP: 370
Primary Attack Damage/Effect: 40 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 80 Null + Movement + Impact + Knockback / 40 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 16 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
last edited by Bomber
--Eleball--
Special Note: Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Virus Name: Eleball
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleball EX
HP: 120
Attack Damage/Effect: (20 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Elesphere
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Elesphere EX
HP: 180
Attack Damage/Effect: (40 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleglobe
HP: 210
Attack Damage/Effect: (50 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleglobe EX
HP: 240
Attack Damage/Effect: (60 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleball Omega
HP: 300
Attack Damage/Effect: (80 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Sparker (Rare), Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Special Note: Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Virus Name: Eleball
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleball EX
HP: 120
Attack Damage/Effect: (20 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Elesphere
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Elesphere EX
HP: 180
Attack Damage/Effect: (40 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleglobe
HP: 210
Attack Damage/Effect: (50 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleglobe EX
HP: 240
Attack Damage/Effect: (60 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Virus Name: Eleball Omega
HP: 300
Attack Damage/Effect: (80 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Sparker (Rare), Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
last edited by Bomber
--Volcano--
Notes: Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.
Virus Name: Volcano
HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcano EX
HP: 130
Primary Attack Damage/Effect: 20 Fire + Lava Terrain Boost (20 Fire) + Coal Terrain Boost (20 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 20 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcaner
HP: 150
Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcaner EX
HP: 180
Primary Attack Damage/Effect: 40 Fire + Lava Terrain Boost (40 Fire) + Coal Terrain Boost (40 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 40 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcanest
HP: 210
Primary Attack Damage/Effect: 50 Fire + Lava Terrain Boost (50 Fire) + Coal Terrain Boost (50 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 50 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcanest EX
HP: 240
Primary Attack Damage/Effect: 60 Fire + Lava Terrain Boost (60 Fire) + Coal Terrain Boost (60 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 60 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcano Omega
HP: 350
Primary Attack Damage/Effect: 80 Fire + Lava Terrain Boost (80 Fire) + Coal Terrain Boost (80 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 80 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Volcano (Rare), Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Special: Can use Lava Stage once.
Notes: Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.
Virus Name: Volcano
HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcano EX
HP: 130
Primary Attack Damage/Effect: 20 Fire + Lava Terrain Boost (20 Fire) + Coal Terrain Boost (20 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 20 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcaner
HP: 150
Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcaner EX
HP: 180
Primary Attack Damage/Effect: 40 Fire + Lava Terrain Boost (40 Fire) + Coal Terrain Boost (40 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 40 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcanest
HP: 210
Primary Attack Damage/Effect: 50 Fire + Lava Terrain Boost (50 Fire) + Coal Terrain Boost (50 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 50 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcanest EX
HP: 240
Primary Attack Damage/Effect: 60 Fire + Lava Terrain Boost (60 Fire) + Coal Terrain Boost (60 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 60 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Virus Name: Volcano Omega
HP: 350
Primary Attack Damage/Effect: 80 Fire + Lava Terrain Boost (80 Fire) + Coal Terrain Boost (80 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 80 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Volcano (Rare), Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Special: Can use Lava Stage once.
last edited by Bomber
--Twins--
Notes: Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated.
Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.
Virus Name: Twins
HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twins EX
HP: 125
Attack Damage/Effect: 40 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinner
HP: 150
Attack Damage/Effect: 60 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived
Virus Name: Twinner EX
HP: 175
Attack Damage/Effect: 80 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinnest
HP: 200
Attack Damage/Effect: 100 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinnest EX
HP: 225
Attack Damage/Effect: 120 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twin Omega
HP: 300
Attack Damage/Effect: 150 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Notes: Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated.
Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.
Virus Name: Twins
HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twins EX
HP: 125
Attack Damage/Effect: 40 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinner
HP: 150
Attack Damage/Effect: 60 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived
Virus Name: Twinner EX
HP: 175
Attack Damage/Effect: 80 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinnest
HP: 200
Attack Damage/Effect: 100 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twinnest EX
HP: 225
Attack Damage/Effect: 120 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
Virus Name: Twin Omega
HP: 300
Attack Damage/Effect: 150 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
last edited by Bomber
--Totem--
Notes: Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.
Virus Name: Totem
HP: 80
Primary Attack Damage/Effect: 20 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totem EX
HP: 110
Primary Attack Damage/Effect: 40 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totam
HP: 140
Primary Attack Damage/Effect: 60 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totam EX
HP: 170
Primary Attack Damage/Effect: 80 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totun
HP: 200
Primary Attack Damage/Effect: 100 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totun EX
HP: 230
Primary Attack Damage/Effect: 120 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Element: Wood
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totem Omega
HP: 290
Primary Attack Damage/Effect: 160 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
Notes: Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.
Virus Name: Totem
HP: 80
Primary Attack Damage/Effect: 20 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totem EX
HP: 110
Primary Attack Damage/Effect: 40 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totam
HP: 140
Primary Attack Damage/Effect: 60 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totam EX
HP: 170
Primary Attack Damage/Effect: 80 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totun
HP: 200
Primary Attack Damage/Effect: 100 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totun EX
HP: 230
Primary Attack Damage/Effect: 120 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Element: Wood
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
Virus Name: Totem Omega
HP: 290
Primary Attack Damage/Effect: 160 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.
last edited by Bomber
--Armadill--
Special Note: Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Virus Name: Armadill
HP: 100
Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill EX
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill2
HP: 160
Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell2, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill2 EX
HP: 190
Attack Damage/Effect: 80 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell2, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill3
HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill3 EX
HP: 240
Attack Damage/Effect: 120 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Rare Armadill
HP: 300
Attack Damage/Effect: 160 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special Note: Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Virus Name: Armadill
HP: 100
Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill EX
HP: 130
Attack Damage/Effect: 40 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill2
HP: 160
Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell2, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill2 EX
HP: 190
Attack Damage/Effect: 80 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell2, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill3
HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Armadill3 EX
HP: 240
Attack Damage/Effect: 120 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Virus Name: Rare Armadill
HP: 300
Attack Damage/Effect: 160 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
last edited by Bomber
--BigHat--
Notes: BigHats only attack a max of once per turn. The rest of their remaining actions are spent moving or dodging, a skill in which they are only average at best. BigHats only attack a second time if the FlashBomb they threw on that turn is somehow destroyed before the end of the turn, and they have an action remaining for the turn. FlashBombs thrown by BigHats do not harm viruses at all when they explode. The effect of FlashBomb cannot be dodged, but it can be blocked by defenses you can take cover behind, such as objects and Guards. Chip generated barriers and auras also prevent the effect, but signature generated defenses of these types will not. As FlashBomb is a light based attack, it has slashing to pierce Shadow, and Seeking to pierce Invis (note that dodging alone does nothing, so Invis will not help here anyway).
Virus Name: BigHat
HP: 100
Attack Damage/Effect: 10 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb1, Zenny
Special: 20 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat EX
HP: 130
Attack Damage/Effect: 20 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb1, Zenny
Special: 40 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat2
HP: 170
Attack Damage/Effect: 30 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb2, Zenny
Special: 60 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat2 EX
HP: 200
Attack Damage/Effect: 40 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb2, Zenny
Special: 80 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat3
HP: 230
Attack Damage/Effect: 50 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 100 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat3 EX
HP: 270
Attack Damage/Effect: 60 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 120 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat Omega
HP: 350
Attack Damage/Effect: 80 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 150 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Notes: BigHats only attack a max of once per turn. The rest of their remaining actions are spent moving or dodging, a skill in which they are only average at best. BigHats only attack a second time if the FlashBomb they threw on that turn is somehow destroyed before the end of the turn, and they have an action remaining for the turn. FlashBombs thrown by BigHats do not harm viruses at all when they explode. The effect of FlashBomb cannot be dodged, but it can be blocked by defenses you can take cover behind, such as objects and Guards. Chip generated barriers and auras also prevent the effect, but signature generated defenses of these types will not. As FlashBomb is a light based attack, it has slashing to pierce Shadow, and Seeking to pierce Invis (note that dodging alone does nothing, so Invis will not help here anyway).
Virus Name: BigHat
HP: 100
Attack Damage/Effect: 10 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb1, Zenny
Special: 20 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat EX
HP: 130
Attack Damage/Effect: 20 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb1, Zenny
Special: 40 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat2
HP: 170
Attack Damage/Effect: 30 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb2, Zenny
Special: 60 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat2 EX
HP: 200
Attack Damage/Effect: 40 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb2, Zenny
Special: 80 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat3
HP: 230
Attack Damage/Effect: 50 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 100 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat3 EX
HP: 270
Attack Damage/Effect: 60 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 120 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
Virus Name: BigHat Omega
HP: 350
Attack Damage/Effect: 80 Null + Blind + Slashing + Seeking + Stun + To-All-Clause
Attack Accuracy: S
Attack Description: Throws bomb that explodes in one turn in a flash.
Element: None.
Possible Rewards (Per Virus): FlashBomb3, Zenny
Special: 150 HP Bomb used in attack explodes at the end of the following turn. They fizzle harmlessly if destroyed.
last edited by Bomber
--Cragger--
Notes: Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Virus Name: Cragger
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
Virus Name: Cragger EX
HP: 160
Attack Damage/Effect: 60 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
Virus Name: MetalCragger
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
Virus Name: MetalCragger EX
HP: 240
Attack Damage/Effect: 120 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
Virus Name: BigCragger
HP: 280
Attack Damage/Effect: 150 Nul + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
Virus Name: BigCragger EX
HP: 320
Attack Damage/Effect: 180 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
Virus Name: Cragger Omega
HP: 400
Attack Damage/Effect: 240 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
Notes: Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Virus Name: Cragger
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
Virus Name: Cragger EX
HP: 160
Attack Damage/Effect: 60 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
Virus Name: MetalCragger
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
Virus Name: MetalCragger EX
HP: 240
Attack Damage/Effect: 120 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
Virus Name: BigCragger
HP: 280
Attack Damage/Effect: 150 Nul + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
Virus Name: BigCragger EX
HP: 320
Attack Damage/Effect: 180 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
Virus Name: Cragger Omega
HP: 400
Attack Damage/Effect: 240 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit3, Zenny
Special: Hardbody.
last edited by Bomber
--Catack--
Notes: Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Virus Name: Catack
HP: 120
Attack Damage/Effect: 20 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catack EX
HP: 160
Attack Damage/Effect: 40 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Cateen
HP: 200
Attack Damage/Effect: 60 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Cateen EX
HP: 240
Attack Damage/Effect: 80 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catpult
HP: 280
Attack Damage/Effect: 100 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catpult EX
HP: 320
Attack Damage/Effect: 120 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catack Omega
HP: 400
Attack Damage/Effect: 160 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Notes: Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Virus Name: Catack
HP: 120
Attack Damage/Effect: 20 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catack EX
HP: 160
Attack Damage/Effect: 40 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Cateen
HP: 200
Attack Damage/Effect: 60 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Cateen EX
HP: 240
Attack Damage/Effect: 80 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catpult
HP: 280
Attack Damage/Effect: 100 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catpult EX
HP: 320
Attack Damage/Effect: 120 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
Virus Name: Catack Omega
HP: 400
Attack Damage/Effect: 160 Null + Panel Cracking + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon3, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
last edited by Bomber
--DarkMech--
Notes: DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Virus Name: DarkMech
HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DarkMech EX
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: ElecMech
HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: ElecMech EX
HP: 240
Primary Attack Damage/Effect: 20 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 40 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DoomMech
HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DoomMech EX
HP: 320
Primary Attack Damage/Effect: 30 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 60 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DeathMech
HP: 400
Primary Attack Damage/Effect: 40 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 80 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Notes: DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Virus Name: DarkMech
HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DarkMech EX
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: ElecMech
HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: ElecMech EX
HP: 240
Primary Attack Damage/Effect: 20 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 40 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DoomMech
HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DoomMech EX
HP: 320
Primary Attack Damage/Effect: 30 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 60 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
Virus Name: DeathMech
HP: 400
Primary Attack Damage/Effect: 40 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 80 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
last edited by Bomber
--FighterPlane--
Notes: FighterPlanes attack and move at the same time, but dodge separately. FighterPlanes pick a target, then fly towards it while firing their guns each action until they either ram the target or pass it by. After this, they dodge once while selecting a target again (it can be the same target). They then repeat the attack cycle. FighterPlanes try to avoid physical contact with Terrain or Objects, and higher versions may attempt to dodge incoming attacks during their attack run.
Virus Name: FighterPlane
HP: 140
Primary Attack Damage/Effect: 5 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 5 Null x 2 shots (Guns)/ 10 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid1, Zenny
Special: Flying.
Virus Name: FighterPlane EX
HP: 180
Primary Attack Damage/Effect: 10 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 10 Null x 2 shots (Guns)/ 20 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid1, Zenny
Special: Flying.
Virus Name: FighterPlane2
HP: 210
Primary Attack Damage/Effect: 15 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 15 Null x 2 shots (Guns)/ 30 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid2, Zenny
Special: Flying.
Virus Name: FighterPlane2 EX
HP: 250
Primary Attack Damage/Effect: 20 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 20 Null x 2 shots (Guns)/ 40 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid2, Zenny
Special: Flying.
Virus Name: FighterPlane3
HP: 280
Primary Attack Damage/Effect: 25 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 25 Null x 2 shots (Guns)/ 50 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying.
Virus Name: FighterPlane3 EX
HP: 310
Primary Attack Damage/Effect: 30 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 30 Null x 2 shots (Guns)/ 60 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying.
Virus Name: FighterPlane SP
HP: 420
Primary Attack Damage/Effect: 40 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 40 Null x 2 shots (Guns)/ 80 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying. Attacks have Panel Break.
Notes: FighterPlanes attack and move at the same time, but dodge separately. FighterPlanes pick a target, then fly towards it while firing their guns each action until they either ram the target or pass it by. After this, they dodge once while selecting a target again (it can be the same target). They then repeat the attack cycle. FighterPlanes try to avoid physical contact with Terrain or Objects, and higher versions may attempt to dodge incoming attacks during their attack run.
Virus Name: FighterPlane
HP: 140
Primary Attack Damage/Effect: 5 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 5 Null x 2 shots (Guns)/ 10 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid1, Zenny
Special: Flying.
Virus Name: FighterPlane EX
HP: 180
Primary Attack Damage/Effect: 10 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 10 Null x 2 shots (Guns)/ 20 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid1, Zenny
Special: Flying.
Virus Name: FighterPlane2
HP: 210
Primary Attack Damage/Effect: 15 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 15 Null x 2 shots (Guns)/ 30 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid2, Zenny
Special: Flying.
Virus Name: FighterPlane2 EX
HP: 250
Primary Attack Damage/Effect: 20 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 20 Null x 2 shots (Guns)/ 40 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid2, Zenny
Special: Flying.
Virus Name: FighterPlane3
HP: 280
Primary Attack Damage/Effect: 25 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 25 Null x 2 shots (Guns)/ 50 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying.
Virus Name: FighterPlane3 EX
HP: 310
Primary Attack Damage/Effect: 30 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 30 Null x 2 shots (Guns)/ 60 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying.
Virus Name: FighterPlane SP
HP: 420
Primary Attack Damage/Effect: 40 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 40 Null x 2 shots (Guns)/ 80 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid3, Zenny
Special: Flying. Attacks have Panel Break.