VIRUS MASTER LIST
Virus Master List Instructions:
1-Read the lists below, and pick the name of the virus you wish to find.
2-Change the topic page to the page the virus is located on.
3-Use CTRL + F (or Function + F), and enter the name into the find-text box as it is shown in the list, dashes included, and hit enter.
This will take you directly to the virus family you wish to find.
NOTE: This list was created with Posts Per Page set to Default or 20.
Current Progress
145 Families
1012 Viruses
Virus Index
== Page 1 ==
(Index Table)
--Champy--
--Metool--
--Senbon-- (aquaneedle)
--Quaker--
--Shrubby--
--Starfish--
--Wind & Fan--
--Powie--
--Cannon Guard--
--Kabutank--
--Beetank--
--Cacty--
--Handy--
--BombLab--
--ElecOgre--
--Lark--
--CannonDumb--
--Shrimpy--
--Spikey--
== Page 2 ==
--Bunny--
--Basher--
--Penguin--
--Slimey--
--Boomer--
--Billy--
--Cirkill--
--Dharma--
--Gaia--
--Killer Bamboo--
--MagTect--
--Melody--
--Moloko--
--Spider--
--Volgear--
--Raingear--
--Walla--
--Oldstove--
--BombCorn--
--Magneaker--
== Page 3 ==
--Honeybomber--
--Bagworm--
--UFO--
--Nightmare--
--Shadow--
--ShellGeek--
--Yort--
--SnowBlow--
--KillerEye--
--Mole--
--Heavy--
--Viney--
--Elebee--
--Needler--
--N.O.--
--Eleball--
--Volcano--
--Totem--
--Twins--
--Armadill--
== Page 4 ==
--BigHat--
--Catack--
--Cragger-- (Golem)
--DarkMech--
--FighterPlane--
--Gunner--
--Haunted Candle--
--Kettle--
--Piranha--
--PulseBulb--
--Scarecrow--
--Elmperor--
--SnakeArm--
--Mushroom--
--Null&Void--
--Octon--
--Puffball--
--Puffy-A--
--Dominerd--
--Trumpy--
== Page 5 ==
--Tuby--
--Tromby--
--MuteAnt--
--Dragrin--
--Mettfire--
--Twisty--
--CanDevil--
--Spooky--
--Cloudy--
--Flamey--
--AppleSamu--
--Genin--
--Zemon--
--Skalavia--
--Rush--
--Ratty--
--Sparky--
--Brushman--
--PulseBat--
--KillPlant--
== Page 6 ==
--Miner--
--IronShield--
--Skeeter-- (Drain)
--Nautilus--
--ColdBear--
--Swordy-N--
--Swordy-F--
--Swordy-A--
--Swordy-E--
--Swordy-W--
--Megalian-A--
--Megalian-F--
--Megalian-E--
--Megalian-W--
--Dynamite--
--Drixol--
--Satellite-- (Lock-On)
--Marina--
--Puffy-F--
--Whirly--
== Page 7 ==
--WuNote--
--Flashy--
--Typhoon--
--Lavagon--
--Bluegon--
--Yellowgon--
--Greengon--
--Jelly--
--HeatJelly--
--EarthJelly--
--Weather--
--Whomper--
--Winger--
--Wonder--
--Anaconda-W--
--Anaconda-E--
--Anaconda-F--
--MagmaDragon--
--WaterDragon--
--ThunderDragon--
== Page 8 ==
--ForestDragon--
--HardHead--
--ColdHead--
--HotHead--
--Fishy--
--Blazer--
--NeoMetool--
--Gabyoall--
--Metrid--
--DeadHead--
--CrazyRazy--
--Raider--
--DarkProg--
--MonoSword--
--Storm--
New Virus Master List
last edited by
--Champy--
Special Note: Champy viruses teleport when they attack.
Virus Name: Champu
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit1, Zenny
Virus Name: Champu EX
HP: 120
Attack Damage/Effect: 20 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit1, Zenny
Virus Name: Chumpu
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit2, Zenny
Virus Name: Chumpu EX
HP: 180
Attack Damage/Effect: 40 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit2, Zenny
Virus Name: Chimpu
HP: 220
Attack Damage/Effect: 50 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Virus Name: Chimpu EX
HP: 250
Attack Damage/Effect: 60 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Virus Name: Champy Omega
HP: 350
Attack Damage/Effect: 80 Fire + Impact + Small Lava Terrain Change x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire. Turns space blow target to lava.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Special: Can use Lava Stage once. Can use Counter1 once.
Special Note: Champy viruses teleport when they attack.
Virus Name: Champu
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit1, Zenny
Virus Name: Champu EX
HP: 120
Attack Damage/Effect: 20 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit1, Zenny
Virus Name: Chumpu
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit2, Zenny
Virus Name: Chumpu EX
HP: 180
Attack Damage/Effect: 40 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit2, Zenny
Virus Name: Chimpu
HP: 220
Attack Damage/Effect: 50 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Virus Name: Chimpu EX
HP: 250
Attack Damage/Effect: 60 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Virus Name: Champy Omega
HP: 350
Attack Damage/Effect: 80 Fire + Impact + Small Lava Terrain Change x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire. Turns space blow target to lava.
Element: Fire
Possible Rewards (Per Virus): Firehit3, Zenny
Special: Can use Lava Stage once. Can use Counter1 once.
last edited by
--Metool--
Special Note: Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Virus Name: Metool
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave Zenny
Special: Can hide in its helmet to negate damage.
Virus Name: Metool EX
HP: 70
Primary Attack Damage/Effect: 30 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Mettaur, Zenny
Special: Can hide in its helmet to negate damage.
Virus Name: Metool2
HP: 100
Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 2, SonicWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recov150 on self once.
Virus Name: Metool2 EX
HP: 130
Primary Attack Damage/Effect: 70 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 70 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 2, SonicWave, Mettaur2, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Virus Name: Metool3
HP: 160
Primary Attack Damage/Effect: 90 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 90 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, Dynawave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recov150 on self once.
Virus Name: Metool3 EX
HP: 200
Primary Attack Damage/Effect: 110 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 110 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, Dynawave, Mettaur3, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Special: Can create a HolyPanel beneath self and one enemy once.
Virus Name: Metool Omega
HP: 300
Primary Attack Damage/Effect: 150 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 150 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, GigaWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Special: Can create a HolyPanel beneath self once.
Special: Can use Recov 200 on self once.
Special Note: Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Virus Name: Metool
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave Zenny
Special: Can hide in its helmet to negate damage.
Virus Name: Metool EX
HP: 70
Primary Attack Damage/Effect: 30 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Mettaur, Zenny
Special: Can hide in its helmet to negate damage.
Virus Name: Metool2
HP: 100
Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 2, SonicWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recov150 on self once.
Virus Name: Metool2 EX
HP: 130
Primary Attack Damage/Effect: 70 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 70 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 2, SonicWave, Mettaur2, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Virus Name: Metool3
HP: 160
Primary Attack Damage/Effect: 90 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 90 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, Dynawave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recov150 on self once.
Virus Name: Metool3 EX
HP: 200
Primary Attack Damage/Effect: 110 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 110 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, Dynawave, Mettaur3, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Special: Can create a HolyPanel beneath self and one enemy once.
Virus Name: Metool Omega
HP: 300
Primary Attack Damage/Effect: 150 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 150 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard 3, GigaWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Invis on self once.
Special: Can create a HolyPanel beneath self once.
Special: Can use Recov 200 on self once.
last edited by
--Senbon--
Virus Name: Senbon
HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle1, Zenny
Virus Name: Senbon EX
HP: 120
Attack Damage/Effect: 10 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle1, Zenny
Virus Name: Senbon2
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle2, Zenny
Special: Can use Barrier on self once.
Virus Name: Senbon2 EX
HP: 200
Attack Damage/Effect: 20 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle2, Zenny
Special: Can use Barrier on self once.
Virus Name: Senbon3
HP: 240
Attack Damage/Effect: 25 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can use Barrier or Barrier100 on self once.
Virus Name: Senbon3 EX
HP: 280
Attack Damage/Effect: 30 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can Barrier100 on self once.
Virus Name: Senbon Omega
HP: 360
Attack Damage/Effect: 50 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can Barrier200 on self once. Can use Recov 150 on self once.
Virus Name: Senbon
HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle1, Zenny
Virus Name: Senbon EX
HP: 120
Attack Damage/Effect: 10 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle1, Zenny
Virus Name: Senbon2
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle2, Zenny
Special: Can use Barrier on self once.
Virus Name: Senbon2 EX
HP: 200
Attack Damage/Effect: 20 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle2, Zenny
Special: Can use Barrier on self once.
Virus Name: Senbon3
HP: 240
Attack Damage/Effect: 25 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can use Barrier or Barrier100 on self once.
Virus Name: Senbon3 EX
HP: 280
Attack Damage/Effect: 30 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can Barrier100 on self once.
Virus Name: Senbon Omega
HP: 360
Attack Damage/Effect: 50 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): Aquaneedle3, Zenny
Special: Can Barrier200 on self once. Can use Recov 150 on self once.
last edited by
--Shrubby--
Special Note: Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Virus Name: Shrubby
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby EX
HP: 80
Attack Damage/Effect: 30 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 30 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 30 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 30 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby2
HP: 110
Attack Damage/Effect: 50 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 50 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog2, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 50 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 50 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby2 EX
HP: 140
Attack Damage/Effect: 70 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 70 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog2, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 70 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 70 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby3
HP: 170
Attack Damage/Effect: 90 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 90 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 90 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 90 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
Virus Name: Shrubby3 EX
HP: 200
Attack Damage/Effect: 110 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 110 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 110 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 110 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
Virus Name: Shrubby Omega
HP: 280
Attack Damage/Effect: 150 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 150 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 150 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 150 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
Special Note: Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.
Virus Name: Shrubby
HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby EX
HP: 80
Attack Damage/Effect: 30 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 30 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 30 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 30 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby2
HP: 110
Attack Damage/Effect: 50 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 50 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog2, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 50 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 50 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby2 EX
HP: 140
Attack Damage/Effect: 70 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 70 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog2, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 70 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 70 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Virus Name: Shrubby3
HP: 170
Attack Damage/Effect: 90 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 90 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 90 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 90 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
Virus Name: Shrubby3 EX
HP: 200
Attack Damage/Effect: 110 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 110 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 110 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 110 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
Virus Name: Shrubby Omega
HP: 280
Attack Damage/Effect: 150 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 150 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog3, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 150 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 150 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
Special: Can use the RockCube battlechip once to make an object to hide behind.
last edited by
--Quaker--
Virus Name: Quaker
HP: 80
Attack Damage/Effect: 20 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm1, RockArm1, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Quaker EX
HP: 110
Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm1, RockArm1, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Breaker
HP: 150
Attack Damage/Effect: 50 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Breaker EX
HP: 200
Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: HeavyQuaker
HP: 230
Attack Damage/Effect: 80 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Virus Name: HeavyQuaker EX
HP: 260
Attack Damage/Effect: 90 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Virus Name: Quaker Omega
HP: 320
Attack Damage/Effect: 120 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Special: Can use GrabRevenge once.
Virus Name: Quaker
HP: 80
Attack Damage/Effect: 20 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm1, RockArm1, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Quaker EX
HP: 110
Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm1, RockArm1, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Breaker
HP: 150
Attack Damage/Effect: 50 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: Breaker EX
HP: 200
Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Virus Name: HeavyQuaker
HP: 230
Attack Damage/Effect: 80 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Virus Name: HeavyQuaker EX
HP: 260
Attack Damage/Effect: 90 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Virus Name: Quaker Omega
HP: 320
Attack Damage/Effect: 120 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm3, RockArm3, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
Special: Can use AreaGrab once while falling to change landing point or angle as a free action.
Special: Can use GrabRevenge once.
last edited by
--Starfish--
Virus Name: Starfish
HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish EX
HP: 120
Attack Damage/Effect: 20 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish2
HP: 180
Attack Damage/Effect: 30 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish2 EX
HP: 210
Attack Damage/Effect: 40 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish3
HP: 240
Attack Damage/Effect: 50 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 120 on itself once.
Virus Name: Starfish3 EX
HP: 270
Attack Damage/Effect: 60 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 150 on itself once.
Virus Name: Starfish Omega
HP: 350
Attack Damage/Effect: 100 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 200 on itself once.
Special: Can use Northwind once.
Virus Name: Starfish
HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish EX
HP: 120
Attack Damage/Effect: 20 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish2
HP: 180
Attack Damage/Effect: 30 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish2 EX
HP: 210
Attack Damage/Effect: 40 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Virus Name: Starfish3
HP: 240
Attack Damage/Effect: 50 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 120 on itself once.
Virus Name: Starfish3 EX
HP: 270
Attack Damage/Effect: 60 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 150 on itself once.
Virus Name: Starfish Omega
HP: 350
Attack Damage/Effect: 100 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BublStar3, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
Special: Can use Recov 200 on itself once.
Special: Can use Northwind once.
last edited by Bomber
--Wind & Fan--
Notes: All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Virus Name: WindBox
HP: 100
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: VacuumFan
HP: 100
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: RareWindBox
HP: 200
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: RareVaccumFan
HP: 200
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: TempestBox
HP: 300
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: TempestBox EX
HP: 400
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VaccumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: StormBox Omega
HP: 500
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Notes: All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Virus Name: WindBox
HP: 100
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: VacuumFan
HP: 100
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: RareWindBox
HP: 200
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: RareVaccumFan
HP: 200
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: TempestBox
HP: 300
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: TempestBox EX
HP: 400
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VaccumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: StormBox Omega
HP: 500
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
last edited by
--Powie--
Special Note: Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Virus Name: Powie
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie EX
HP: 100
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (40 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2
HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2 EX
HP: 180
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (80 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3
HP: 220
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (100 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3 EX
HP: 260
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (120 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie Omega
HP: 320
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (180 + Break + PanelCrack + Nova4)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special Note: Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Virus Name: Powie
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie EX
HP: 100
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (40 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2
HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2 EX
HP: 180
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (80 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3
HP: 220
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (100 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3 EX
HP: 260
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (120 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie Omega
HP: 320
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (180 + Break + PanelCrack + Nova4)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
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--CannonGuard--
Special Note: CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Virus Name: CannonGuard
HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard EX
HP: 120
Attack Damage/Effect: 30 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2 EX
HP: 180
Attack Damage/Effect: 60 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard3
HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard3 EX
HP: 280
Attack Damage/Effect: 90 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard Omega
HP: 400
Attack Damage/Effect: 120 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier 100 on itself once.
Special Note: CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Virus Name: CannonGuard
HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard EX
HP: 120
Attack Damage/Effect: 30 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2 EX
HP: 180
Attack Damage/Effect: 60 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard3
HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard3 EX
HP: 280
Attack Damage/Effect: 90 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard Omega
HP: 400
Attack Damage/Effect: 120 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier 100 on itself once.
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--Beetank--
Notes: Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Virus Name: Beetank
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackBomb, Zenny
Virus Name: BeetankEX
HP: 120
Primary Attack Damage/Effect: 30 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): LilBomb, CrackBomb, Zenny
Virus Name: Beetank2
HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank2EX
HP: 200
Primary Attack Damage/Effect: 60 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 60 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank3
HP: 240
Primary Attack Damage/Effect: 75 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank3EX
HP: 280
Primary Attack Damage/Effect: 90 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 90 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank Omega
HP: 360
Primary Attack Damage/Effect: 120 Null + Blast 5
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 3 x 2 hits
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that explodes twice.
Element: None
Possible Rewards (Per Virus): BigBomb, HolyHandGrenade (Rare), Zenny
Special: Can only use its secondary attack once per turn.
Notes: Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Virus Name: Beetank
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackBomb, Zenny
Virus Name: BeetankEX
HP: 120
Primary Attack Damage/Effect: 30 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): LilBomb, CrackBomb, Zenny
Virus Name: Beetank2
HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank2EX
HP: 200
Primary Attack Damage/Effect: 60 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 60 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank3
HP: 240
Primary Attack Damage/Effect: 75 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank3EX
HP: 280
Primary Attack Damage/Effect: 90 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 90 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank Omega
HP: 360
Primary Attack Damage/Effect: 120 Null + Blast 5
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 3 x 2 hits
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that explodes twice.
Element: None
Possible Rewards (Per Virus): BigBomb, HolyHandGrenade (Rare), Zenny
Special: Can only use its secondary attack once per turn.
last edited by Bomber
--Cacty--
Notes: When a Cacty virus attacks, it creates two damage zones; the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Virus Name: Cacty
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty EX
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2
HP: 150
Attack Damage/Effect: 20 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2 EX
HP: 190
Attack Damage/Effect: 25 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty3
HP: 230
Attack Damage/Effect: 30 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty3 EX
HP: 270
Attack Damage/Effect: 35 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty Omega
HP: 370
Attack Damage/Effect: 50 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire twice.
Notes: When a Cacty virus attacks, it creates two damage zones; the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Virus Name: Cacty
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty EX
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2
HP: 150
Attack Damage/Effect: 20 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2 EX
HP: 190
Attack Damage/Effect: 25 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty3
HP: 230
Attack Damage/Effect: 30 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty3 EX
HP: 270
Attack Damage/Effect: 35 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty Omega
HP: 370
Attack Damage/Effect: 50 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire twice.
last edited by
--Kabutank--
Notes: While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Virus Name: Kabutank
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: KabutankEX
HP: 120
Primary Attack Damage/Effect: 15 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: Kabutank2
HP: 150
Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank2EX
HP: 180
Primary Attack Damage/Effect: 20 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 60 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank3
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank3EX
HP: 240
Primary Attack Damage/Effect: 25 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 100 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank Omega
HP: 300
Primary Attack Damage/Effect: 35 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 140 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Notes: While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Virus Name: Kabutank
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: KabutankEX
HP: 120
Primary Attack Damage/Effect: 15 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: Kabutank2
HP: 150
Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank2EX
HP: 180
Primary Attack Damage/Effect: 20 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 60 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank3
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank3EX
HP: 240
Primary Attack Damage/Effect: 25 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 100 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank Omega
HP: 300
Primary Attack Damage/Effect: 35 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 140 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
last edited by Bomber
--Handy--
Notes: Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Virus Name: Handy
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy EX
HP: 100
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2 EX
HP: 150
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy3
HP: 180
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy3 EX
HP: 210
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy Omega
HP: 300
Primary Attack Damage: 200 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 200 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Special: Can use Normal Stage once.
Notes: Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Virus Name: Handy
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy EX
HP: 100
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2 EX
HP: 150
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy3
HP: 180
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy3 EX
HP: 210
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy Omega
HP: 300
Primary Attack Damage: 200 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 200 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Special: Can use Normal Stage once.
last edited by Bomber
--BombLab-- (See Boy Bomb Chips for object details)
Notes: BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.
Virus Name: BombBoy
HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombBoy EX
HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork
HP: 180
Attack Damage/Effect: 90 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 15 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork EX
HP: 230
Attack Damage/Effect: 120 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 20 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: 2 turn delay.
Virus Name: BombLab
HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab EX
HP: 320
Attack Damage/Effect: 180 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 30 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab Omega
HP: 400
Attack Damage/Effect: 240 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 40 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Counters Panel Destruction with Panel Return as a free action.
Notes: BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.
Virus Name: BombBoy
HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombBoy EX
HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork
HP: 180
Attack Damage/Effect: 90 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 15 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork EX
HP: 230
Attack Damage/Effect: 120 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 20 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: 2 turn delay.
Virus Name: BombLab
HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab EX
HP: 320
Attack Damage/Effect: 180 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 30 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab Omega
HP: 400
Attack Damage/Effect: 240 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 40 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Counters Panel Destruction with Panel Return as a free action.
last edited by Bomber
--ElecOgre--
Notes: ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Virus Name: ElecOgre
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre EX
HP: 170
Attack Damage/Effect: 40 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2
HP: 210
Attack Damage/Effect: 60 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2 EX
HP: 250
Attack Damage/Effect: 80 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3
HP: 300
Attack Damage/Effect: 100 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3 EX
HP: 350
Attack Damage/Effect: 120 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre SP
HP: 450
Attack Damage/Effect: 180 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes. Can use Blinder on all enemies.
Notes: ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Virus Name: ElecOgre
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre EX
HP: 170
Attack Damage/Effect: 40 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2
HP: 210
Attack Damage/Effect: 60 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2 EX
HP: 250
Attack Damage/Effect: 80 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3
HP: 300
Attack Damage/Effect: 100 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3 EX
HP: 350
Attack Damage/Effect: 120 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre SP
HP: 450
Attack Damage/Effect: 180 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes. Can use Blinder on all enemies.
last edited by Bomber
--Lark--
Virus Name: Lark
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Lark EX
HP: 150
Attack Damage/Effect: 30 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Bark
HP: 200
Attack Damage/Effect: 45 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Bark EX
HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Tark
HP: 300
Attack Damage/Effect: 75 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Tark EX
HP: 350
Attack Damage/Effect: 90 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark DS
HP: 400
Attack Damage/Effect: 120 Aqua + Wide Attack + Breaking + Piercing
Attack Accuracy: A
Attack Description: Fires Dark Wideshot. Breaking and Piercing..
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can use Blinder once, but it is not immune to the effects of Blinder.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Lark EX
HP: 150
Attack Damage/Effect: 30 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Bark
HP: 200
Attack Damage/Effect: 45 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Bark EX
HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Tark
HP: 300
Attack Damage/Effect: 75 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Tark EX
HP: 350
Attack Damage/Effect: 90 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark DS
HP: 400
Attack Damage/Effect: 120 Aqua + Wide Attack + Breaking + Piercing
Attack Accuracy: A
Attack Description: Fires Dark Wideshot. Breaking and Piercing..
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can use Blinder once, but it is not immune to the effects of Blinder.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
last edited by Bomber
--CannonDumb--
Notes: CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Virus Name: CannonDumb
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb EX
HP: 90
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2 EX
HP: 180
Primary Attack Damage/Effect: 80 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3
HP: 220
Primary Attack Damage/Effect: 100 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3 EX
HP: 260
Primary Attack Damage/Effect: 120 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb DS
HP: 400
Primary Attack Damage/Effect: 160 Null + Piercing + Beam Attack
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): SuperCannon, Zenny
Special: Immobile
Notes: CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Virus Name: CannonDumb
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb EX
HP: 90
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2 EX
HP: 180
Primary Attack Damage/Effect: 80 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3
HP: 220
Primary Attack Damage/Effect: 100 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3 EX
HP: 260
Primary Attack Damage/Effect: 120 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb DS
HP: 400
Primary Attack Damage/Effect: 160 Null + Piercing + Beam Attack
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): SuperCannon, Zenny
Special: Immobile
last edited by Bomber
--Spikey--
Notes: Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Virus Name: Spikey
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey EX
HP: 140
Attack Damage/Effect: 30 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Spikey, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2 EX
HP: 240
Attack Damage/Effect: 60 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Spikey2, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3
HP: 280
Attack Damage/Effect: 75 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires heatside
Element: Fire
Possible Rewards (Per Virus): HeatSide, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3 EX
HP: 330
Attack Damage/Effect: 90 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires HeatSide
Element: Fire
Possible Rewards (Per Virus): HeatSide, Spikey3, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey Omega
HP: 410
Attack Damage/Effect: 120 Fire + Spread 4
Attack Accuracy: A
Attack Description - Fires HeatCross
Element: Fire
Possible Rewards (Per Virus): HeatCross, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys.
Notes: Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Virus Name: Spikey
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey EX
HP: 140
Attack Damage/Effect: 30 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Spikey, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2 EX
HP: 240
Attack Damage/Effect: 60 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Spikey2, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3
HP: 280
Attack Damage/Effect: 75 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires heatside
Element: Fire
Possible Rewards (Per Virus): HeatSide, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3 EX
HP: 330
Attack Damage/Effect: 90 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires HeatSide
Element: Fire
Possible Rewards (Per Virus): HeatSide, Spikey3, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey Omega
HP: 410
Attack Damage/Effect: 120 Fire + Spread 4
Attack Accuracy: A
Attack Description - Fires HeatCross
Element: Fire
Possible Rewards (Per Virus): HeatCross, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys.
last edited by Bomber
--Shrimpy--
Notes: Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Virus Name: Shrimpy
HP: 100
Attack Damage/Effect: 15 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Zenny
Special: ShadowShoes
Virus Name: Shrimpy EX
HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2
HP: 180
Attack Damage/Effect: 45 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2 EX
HP: 230
Attack Damage/Effect: 60 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Shrimpy2, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3
HP: 280
Attack Damage/Effect: 75 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3 EX
HP: 300
Attack Damage/Effect: 100 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Shrimpy3, Zenny
Special: ShadowShoes
Virus Name: Shrimpy SP
HP: 380
Attack Damage/Effect: 150 Aqua + Spread 4
Attack Accuracy: A
Attack Description: BubbleCross
Element: Aqua
Possible Rewards (Per Virus): BubbleCross, Zenny
Special: ShadowShoes
Notes: Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Virus Name: Shrimpy
HP: 100
Attack Damage/Effect: 15 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Zenny
Special: ShadowShoes
Virus Name: Shrimpy EX
HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2
HP: 180
Attack Damage/Effect: 45 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2 EX
HP: 230
Attack Damage/Effect: 60 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Shrimpy2, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3
HP: 280
Attack Damage/Effect: 75 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3 EX
HP: 300
Attack Damage/Effect: 100 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Shrimpy3, Zenny
Special: ShadowShoes
Virus Name: Shrimpy SP
HP: 380
Attack Damage/Effect: 150 Aqua + Spread 4
Attack Accuracy: A
Attack Description: BubbleCross
Element: Aqua
Possible Rewards (Per Virus): BubbleCross, Zenny
Special: ShadowShoes