--Wind & Fan--
Notes: All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Virus Name: WindBox
HP: 100
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: VacuumFan
HP: 100
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: RareWindBox
HP: 200
Attack Damage/Effect: Wind Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
Virus Name: RareVaccumFan
HP: 200
Attack Damage/Effect: Fan Effect; Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
Virus Name: TempestBox
HP: 300
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: TempestBox EX
HP: 400
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VaccumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
Virus Name: StormBox Omega
HP: 500
Attack Damage/Effect: (Wind Effect or Fan Effect); Northwind
Attack Accuracy: S
Attack Description: Can cause either the effects of WindBox or VacuumFan. Default is WindBox. Takes one action to toggle between settings.
Element: None
Possible Rewards (Per Virus): Fan, Wind, Zenny
Special: See WindBox and VacuumFan for details.
New Virus Master List
last edited by
--Powie--
Special Note: Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Virus Name: Powie
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie EX
HP: 100
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (40 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2
HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2 EX
HP: 180
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (80 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3
HP: 220
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (100 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3 EX
HP: 260
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (120 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie Omega
HP: 320
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (180 + Break + PanelCrack + Nova4)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special Note: Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Virus Name: Powie
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie EX
HP: 100
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (40 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2
HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie2 EX
HP: 180
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (80 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3
HP: 220
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (100 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie3 EX
HP: 260
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (120 + Break + PanelCrack + Nova3)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Virus Name: Powie Omega
HP: 320
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (180 + Break + PanelCrack + Nova4)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake3, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
last edited by
--CannonGuard--
Special Note: CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Virus Name: CannonGuard
HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard EX
HP: 120
Attack Damage/Effect: 30 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2 EX
HP: 180
Attack Damage/Effect: 60 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard3
HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard3 EX
HP: 280
Attack Damage/Effect: 90 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard Omega
HP: 400
Attack Damage/Effect: 120 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier 100 on itself once.
Special Note: CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Virus Name: CannonGuard
HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard EX
HP: 120
Attack Damage/Effect: 30 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard2 EX
HP: 180
Attack Damage/Effect: 60 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Virus Name: CannonGuard3
HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard3 EX
HP: 280
Attack Damage/Effect: 90 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
Virus Name: CannonGuard Omega
HP: 400
Attack Damage/Effect: 120 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier 100 on itself once.
last edited by
--Beetank--
Notes: Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Virus Name: Beetank
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackBomb, Zenny
Virus Name: BeetankEX
HP: 120
Primary Attack Damage/Effect: 30 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): LilBomb, CrackBomb, Zenny
Virus Name: Beetank2
HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank2EX
HP: 200
Primary Attack Damage/Effect: 60 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 60 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank3
HP: 240
Primary Attack Damage/Effect: 75 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank3EX
HP: 280
Primary Attack Damage/Effect: 90 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 90 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank Omega
HP: 360
Primary Attack Damage/Effect: 120 Null + Blast 5
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 3 x 2 hits
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that explodes twice.
Element: None
Possible Rewards (Per Virus): BigBomb, HolyHandGrenade (Rare), Zenny
Special: Can only use its secondary attack once per turn.
Notes: Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Virus Name: Beetank
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackBomb, Zenny
Virus Name: BeetankEX
HP: 120
Primary Attack Damage/Effect: 30 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): LilBomb, CrackBomb, Zenny
Virus Name: Beetank2
HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank2EX
HP: 200
Primary Attack Damage/Effect: 60 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 60 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParalyzeBomb, Zenny
Virus Name: Beetank3
HP: 240
Primary Attack Damage/Effect: 75 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank3EX
HP: 280
Primary Attack Damage/Effect: 90 Null + Blast 4
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 90 Null + Blast 2 + Uninstall
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that uninstalls a random NC part.
Element: None
Possible Rewards (Per Virus): BigBomb, ResetBomb, Zenny
Virus Name: Beetank Omega
HP: 360
Primary Attack Damage/Effect: 120 Null + Blast 5
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a very large radius.
Secondary Attack Damage/Effect: 75 Null + Blast 3 x 2 hits
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that explodes twice.
Element: None
Possible Rewards (Per Virus): BigBomb, HolyHandGrenade (Rare), Zenny
Special: Can only use its secondary attack once per turn.
last edited by Bomber
--Cacty--
Notes: When a Cacty virus attacks, it creates two damage zones; the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Virus Name: Cacty
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty EX
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2
HP: 150
Attack Damage/Effect: 20 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2 EX
HP: 190
Attack Damage/Effect: 25 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty3
HP: 230
Attack Damage/Effect: 30 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty3 EX
HP: 270
Attack Damage/Effect: 35 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty Omega
HP: 370
Attack Damage/Effect: 50 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire twice.
Notes: When a Cacty virus attacks, it creates two damage zones; the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Virus Name: Cacty
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty EX
HP: 110
Attack Damage/Effect: 15 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2
HP: 150
Attack Damage/Effect: 20 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty2 EX
HP: 190
Attack Damage/Effect: 25 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball2, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Virus Name: Cacty3
HP: 230
Attack Damage/Effect: 30 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty3 EX
HP: 270
Attack Damage/Effect: 35 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire once.
Virus Name: Cacty Omega
HP: 370
Attack Damage/Effect: 50 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): Cactusball3, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
Special: Can use Anti-Fire twice.
last edited by
--Kabutank--
Notes: While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Virus Name: Kabutank
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: KabutankEX
HP: 120
Primary Attack Damage/Effect: 15 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: Kabutank2
HP: 150
Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank2EX
HP: 180
Primary Attack Damage/Effect: 20 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 60 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank3
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank3EX
HP: 240
Primary Attack Damage/Effect: 25 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 100 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank Omega
HP: 300
Primary Attack Damage/Effect: 35 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 140 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Notes: While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Virus Name: Kabutank
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: KabutankEX
HP: 120
Primary Attack Damage/Effect: 15 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 30 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny
Virus Name: Kabutank2
HP: 150
Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank2EX
HP: 180
Primary Attack Damage/Effect: 20 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 60 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
Virus Name: Kabutank3
HP: 210
Primary Attack Damage/Effect: 20 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 80 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank3EX
HP: 240
Primary Attack Damage/Effect: 25 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 100 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
Virus Name: Kabutank Omega
HP: 300
Primary Attack Damage/Effect: 35 Null + Blast 2 x 4 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a quartet of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 140 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): QuadBomb, SeekerBomb3, Zenny
last edited by Bomber
--Handy--
Notes: Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Virus Name: Handy
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy EX
HP: 100
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2 EX
HP: 150
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy3
HP: 180
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy3 EX
HP: 210
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy Omega
HP: 300
Primary Attack Damage: 200 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 200 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Special: Can use Normal Stage once.
Notes: Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Virus Name: Handy
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy EX
HP: 100
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy2 EX
HP: 150
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Virus Name: Handy3
HP: 180
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy3 EX
HP: 210
Primary Attack Damage: 150 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 150 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Virus Name: Handy Omega
HP: 300
Primary Attack Damage: 200 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 200 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): Countbomb3, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
Special: Can use Invis on itself once.
Special: Can use Normal Stage once.
last edited by Bomber
--BombLab-- (See Boy Bomb Chips for object details)
Notes: BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.
Virus Name: BombBoy
HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombBoy EX
HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork
HP: 180
Attack Damage/Effect: 90 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 15 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork EX
HP: 230
Attack Damage/Effect: 120 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 20 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: 2 turn delay.
Virus Name: BombLab
HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab EX
HP: 320
Attack Damage/Effect: 180 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 30 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab Omega
HP: 400
Attack Damage/Effect: 240 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 40 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Counters Panel Destruction with Panel Return as a free action.
Notes: BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.
Virus Name: BombBoy
HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombBoy EX
HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork
HP: 180
Attack Damage/Effect: 90 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 15 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
Virus Name: BombWork EX
HP: 230
Attack Damage/Effect: 120 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 20 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb2, Zenny
Special: 2 turn delay.
Virus Name: BombLab
HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab EX
HP: 320
Attack Damage/Effect: 180 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 30 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
Virus Name: BombLab Omega
HP: 400
Attack Damage/Effect: 240 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 40 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Counters Panel Destruction with Panel Return as a free action.
last edited by Bomber
--ElecOgre--
Notes: ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Virus Name: ElecOgre
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre EX
HP: 170
Attack Damage/Effect: 40 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2
HP: 210
Attack Damage/Effect: 60 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2 EX
HP: 250
Attack Damage/Effect: 80 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3
HP: 300
Attack Damage/Effect: 100 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3 EX
HP: 350
Attack Damage/Effect: 120 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre SP
HP: 450
Attack Damage/Effect: 180 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes. Can use Blinder on all enemies.
Notes: ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Virus Name: ElecOgre
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre EX
HP: 170
Attack Damage/Effect: 40 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel1, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2
HP: 210
Attack Damage/Effect: 60 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre2 EX
HP: 250
Attack Damage/Effect: 80 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel2, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3
HP: 300
Attack Damage/Effect: 100 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre3 EX
HP: 350
Attack Damage/Effect: 120 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes.
Virus Name: ElecOgre SP
HP: 450
Attack Damage/Effect: 180 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): Elecreel3, Zenny
Special: Omnishoes. Can use Blinder on all enemies.
last edited by Bomber
--Lark--
Virus Name: Lark
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Lark EX
HP: 150
Attack Damage/Effect: 30 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Bark
HP: 200
Attack Damage/Effect: 45 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Bark EX
HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Tark
HP: 300
Attack Damage/Effect: 75 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Tark EX
HP: 350
Attack Damage/Effect: 90 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark DS
HP: 400
Attack Damage/Effect: 120 Aqua + Wide Attack + Breaking + Piercing
Attack Accuracy: A
Attack Description: Fires Dark Wideshot. Breaking and Piercing..
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can use Blinder once, but it is not immune to the effects of Blinder.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Lark EX
HP: 150
Attack Damage/Effect: 30 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): Wideshot, Zenny
Special: Omnishoes
Virus Name: Bark
HP: 200
Attack Damage/Effect: 45 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Bark EX
HP: 250
Attack Damage/Effect: 60 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Virus Name: Tark
HP: 300
Attack Damage/Effect: 75 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Tark EX
HP: 350
Attack Damage/Effect: 90 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
Virus Name: Lark DS
HP: 400
Attack Damage/Effect: 120 Aqua + Wide Attack + Breaking + Piercing
Attack Accuracy: A
Attack Description: Fires Dark Wideshot. Breaking and Piercing..
Element: Aqua
Possible Rewards (Per Virus): Wideshot3, Zenny
Special: Omnishoes
Special: Can use Blinder once, but it is not immune to the effects of Blinder.
Special: Can use Anti-Elec once to return all damage from one elec attack the turn after use.
last edited by Bomber
--CannonDumb--
Notes: CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Virus Name: CannonDumb
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb EX
HP: 90
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2 EX
HP: 180
Primary Attack Damage/Effect: 80 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3
HP: 220
Primary Attack Damage/Effect: 100 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3 EX
HP: 260
Primary Attack Damage/Effect: 120 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb DS
HP: 400
Primary Attack Damage/Effect: 160 Null + Piercing + Beam Attack
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): SuperCannon, Zenny
Special: Immobile
Notes: CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Virus Name: CannonDumb
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb EX
HP: 90
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb2 EX
HP: 180
Primary Attack Damage/Effect: 80 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3
HP: 220
Primary Attack Damage/Effect: 100 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb3 EX
HP: 260
Primary Attack Damage/Effect: 120 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): M-Cannon, Zenny
Special: Immobile
Virus Name: CannonDumb DS
HP: 400
Primary Attack Damage/Effect: 160 Null + Piercing + Beam Attack
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): SuperCannon, Zenny
Special: Immobile
last edited by Bomber
--Spikey--
Notes: Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Virus Name: Spikey
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey EX
HP: 140
Attack Damage/Effect: 30 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Spikey, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2 EX
HP: 240
Attack Damage/Effect: 60 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Spikey2, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3
HP: 280
Attack Damage/Effect: 75 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires heatside
Element: Fire
Possible Rewards (Per Virus): HeatSide, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3 EX
HP: 330
Attack Damage/Effect: 90 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires HeatSide
Element: Fire
Possible Rewards (Per Virus): HeatSide, Spikey3, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey Omega
HP: 410
Attack Damage/Effect: 120 Fire + Spread 4
Attack Accuracy: A
Attack Description - Fires HeatCross
Element: Fire
Possible Rewards (Per Virus): HeatCross, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys.
Notes: Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Virus Name: Spikey
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey EX
HP: 140
Attack Damage/Effect: 30 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Spikey, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey2 EX
HP: 240
Attack Damage/Effect: 60 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Spikey2, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3
HP: 280
Attack Damage/Effect: 75 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires heatside
Element: Fire
Possible Rewards (Per Virus): HeatSide, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey3 EX
HP: 330
Attack Damage/Effect: 90 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires HeatSide
Element: Fire
Possible Rewards (Per Virus): HeatSide, Spikey3, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
Virus Name: Spikey Omega
HP: 410
Attack Damage/Effect: 120 Fire + Spread 4
Attack Accuracy: A
Attack Description - Fires HeatCross
Element: Fire
Possible Rewards (Per Virus): HeatCross, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys.
last edited by Bomber
--Shrimpy--
Notes: Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Virus Name: Shrimpy
HP: 100
Attack Damage/Effect: 15 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Zenny
Special: ShadowShoes
Virus Name: Shrimpy EX
HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2
HP: 180
Attack Damage/Effect: 45 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2 EX
HP: 230
Attack Damage/Effect: 60 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Shrimpy2, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3
HP: 280
Attack Damage/Effect: 75 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3 EX
HP: 300
Attack Damage/Effect: 100 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Shrimpy3, Zenny
Special: ShadowShoes
Virus Name: Shrimpy SP
HP: 380
Attack Damage/Effect: 150 Aqua + Spread 4
Attack Accuracy: A
Attack Description: BubbleCross
Element: Aqua
Possible Rewards (Per Virus): BubbleCross, Zenny
Special: ShadowShoes
Notes: Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Virus Name: Shrimpy
HP: 100
Attack Damage/Effect: 15 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Zenny
Special: ShadowShoes
Virus Name: Shrimpy EX
HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2
HP: 180
Attack Damage/Effect: 45 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Zenny
Special: ShadowShoes
Virus Name: Shrimpy2 EX
HP: 230
Attack Damage/Effect: 60 Aqua + Spread 2
Attack Accuracy: A
Attack Description: Bub-V
Element: Aqua
Possible Rewards (Per Virus): Bubble-V, Shrimpy2, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3
HP: 280
Attack Damage/Effect: 75 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Zenny
Special: ShadowShoes
Virus Name: Shrimpy3 EX
HP: 300
Attack Damage/Effect: 100 Aqua + Spread 2
Attack Accuracy: A
Attack Description: BublSide
Element: Aqua
Possible Rewards (Per Virus): BubbleSide, Shrimpy3, Zenny
Special: ShadowShoes
Virus Name: Shrimpy SP
HP: 380
Attack Damage/Effect: 150 Aqua + Spread 4
Attack Accuracy: A
Attack Description: BubbleCross
Element: Aqua
Possible Rewards (Per Virus): BubbleCross, Zenny
Special: ShadowShoes
last edited by Bomber
--Bunny--
Notes: Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Virus Name: Bunny
HP: 50
Attack Damage/Effect: 10 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
Virus Name: BunnyEX
HP: 60
Attack Damage/Effect: 20 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges.
Virus Name: TuffBunny
HP: 100
Attack Damage/Effect: 30 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing2, Zenny
Special: Slightly better dodges.
Virus Name: TuffBunnyEX
HP: 120
Attack Damage/Effect: 40 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing2, TuffBunny, Zenny
Special: Slightly better dodges
Virus Name: MegaBunny
HP: 200
Attack Damage/Effect: 50 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
Virus Name: MegaBunnyEX
HP: 240
Attack Damage/Effect: 60 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, MegaBunny, Zenny
Special: Slightly better dodges
Virus Name: Bunny Omega
HP: 320
Attack Damage/Effect: 80 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Much better dodges.
Notes: Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Virus Name: Bunny
HP: 50
Attack Damage/Effect: 10 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
Virus Name: BunnyEX
HP: 60
Attack Damage/Effect: 20 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges.
Virus Name: TuffBunny
HP: 100
Attack Damage/Effect: 30 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing2, Zenny
Special: Slightly better dodges.
Virus Name: TuffBunnyEX
HP: 120
Attack Damage/Effect: 40 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing2, TuffBunny, Zenny
Special: Slightly better dodges
Virus Name: MegaBunny
HP: 200
Attack Damage/Effect: 50 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
Virus Name: MegaBunnyEX
HP: 240
Attack Damage/Effect: 60 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, MegaBunny, Zenny
Special: Slightly better dodges
Virus Name: Bunny Omega
HP: 320
Attack Damage/Effect: 80 Elec + Stun 1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Much better dodges.
last edited by Bomber
--Basher-- (Magnum)
Notes: Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long. Their attack requires one action to charge before firing. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Virus Name: Basher
HP: 120
Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Basher EX
HP: 150
Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Smasher
HP: 200
Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Smasher EX
HP: 230
Attack Damage/Effect: 150 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Trasher
HP: 280
Attack Damage/Effect: 180 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Trasher EX
HP: 340
Attack Damage/Effect: 210 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Basher Omega
HP: 420
Attack Damage/Effect: 270 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3, Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
- Can use Lava Stage once.
Notes: Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long. Their attack requires one action to charge before firing. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Virus Name: Basher
HP: 120
Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Basher EX
HP: 150
Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Smasher
HP: 200
Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Smasher EX
HP: 230
Attack Damage/Effect: 150 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Trasher
HP: 280
Attack Damage/Effect: 180 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Trasher EX
HP: 340
Attack Damage/Effect: 210 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
Virus Name: Basher Omega
HP: 420
Attack Damage/Effect: 270 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Attack Accuracy: A
Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Element: Fire
Possible Rewards (Per Virus): Magnum3, Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
- Can use Lava Stage once.
last edited by Bomber
--Slimey--
Notes: Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Virus Name: Slimey
HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimey EX
HP: 120
Attack Damage/Effect: 30 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimer
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimer EX
HP: 220
Attack Damage/Effect: 60 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimest
HP: 220
Attack Damage/Effect: 75 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per battle to drop-attack an enemy from above.
Virus Name: Slimest EX
HP: 300
Attack Damage/Effect: 90 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per battle to drop-attack an enemy from above.
Virus Name: Slimey Omega
HP: 360
Attack Damage/Effect: 120 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, SlowGauge, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per turn to drop-attack an enemy from above.
Notes: Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Virus Name: Slimey
HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimey EX
HP: 120
Attack Damage/Effect: 30 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimer
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimer EX
HP: 220
Attack Damage/Effect: 60 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Virus Name: Slimest
HP: 220
Attack Damage/Effect: 75 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per battle to drop-attack an enemy from above.
Virus Name: Slimest EX
HP: 300
Attack Damage/Effect: 90 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per battle to drop-attack an enemy from above.
Virus Name: Slimey Omega
HP: 360
Attack Damage/Effect: 120 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): Metagel3, SlowGauge, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
Special: May use AreaGrab once per turn to drop-attack an enemy from above.
last edited by Bomber
--Penguin--
Notes: Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Virus Name: Pengi
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengi EX
HP: 100
Primary Attack Damage/Effect: 35 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 35 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare) Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Penga
HP: 130
Primary Attack Damage/Effect: 50 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 50 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave2, IceSlasher2 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Penga EX
HP: 150
Primary Attack Damage/Effect: 65 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 65 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave2, IceSlasher2 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengon
HP: 200
Primary Attack Damage/Effect: 80 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 80 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengon EX
HP: 250
Primary Attack Damage/Effect: 95 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 95 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengi Omega
HP: 300
Primary Attack Damage/Effect: 120 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 120 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare) Zenny
Special: Ice Body when on Ice Terrain. Can use Ice Stage once.
Notes: Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Virus Name: Pengi
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengi EX
HP: 100
Primary Attack Damage/Effect: 35 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 35 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare) Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Penga
HP: 130
Primary Attack Damage/Effect: 50 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 50 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave2, IceSlasher2 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Penga EX
HP: 150
Primary Attack Damage/Effect: 65 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 65 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave2, IceSlasher2 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengon
HP: 200
Primary Attack Damage/Effect: 80 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 80 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengon EX
HP: 250
Primary Attack Damage/Effect: 95 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 95 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
Virus Name: Pengi Omega
HP: 300
Primary Attack Damage/Effect: 120 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 120 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave3, IceSlasher3 (Rare) Zenny
Special: Ice Body when on Ice Terrain. Can use Ice Stage once.
last edited by Bomber
--Boomer--
Notes: Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Virus Name: Boomer
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
Virus Name: Boomer EX
HP: 100
Primary Attack Damage/Effect: 30 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 10 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
Virus Name: Gloomer
HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Gloomer EX
HP: 180
Primary Attack Damage/Effect: 60 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 20 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Doomer
HP: 220
Primary Attack Damage/Effect: 75 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 25 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Doomer EX
HP: 260
Primary Attack Damage/Effect: 90 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 30 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Boomer Omega
HP: 360
Primary Attack Damage/Effect: 129 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 40 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Notes: Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Virus Name: Boomer
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
Virus Name: Boomer EX
HP: 100
Primary Attack Damage/Effect: 30 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 10 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
Virus Name: Gloomer
HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Gloomer EX
HP: 180
Primary Attack Damage/Effect: 60 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 20 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Doomer
HP: 220
Primary Attack Damage/Effect: 75 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 25 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Doomer EX
HP: 260
Primary Attack Damage/Effect: 90 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 30 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
Virus Name: Boomer Omega
HP: 360
Primary Attack Damage/Effect: 129 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc; striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 40 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang3, QuickBoomerang3 (Rare) Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
last edited by Bomber
--Billy--
Notes: Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.
Virus Name: Billy
HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder1, ThunderBeam1 (Rare), Zenny
Virus Name: Billy EX
HP: 120
Primary Attack Damage/Effect: 30 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 20 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder1, ThunderBeam1 (Rare), Zenny
Virus Name: Silly
HP: 160
Primary Attack Damage/Effect: 45 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 30 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder2, ThunderBeam2 (Rare), Zenny
Virus Name: Silly EX
HP: 200
Primary Attack Damage/Effect: 60 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 40 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder2, ThunderBeam2 (Rare), Zenny
Virus Name: Killy
HP: 240
Primary Attack Damage/Effect: 75 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 50 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3 (Rare), Zenny
Special: Can use Recovery120 once.
Virus Name: Killy EX
HP: 280
Primary Attack Damage/Effect: 90 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 60 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3 (Rare), Zenny
Special: Can use Recovery150 once.
Virus Name: Billy DS
HP: 400
Primary Attack Damage/Effect: 120 Elec + Stun 1 + Homing + Glitch
Primary Attack Accuracy: C
Primary Attack Description: Powers up BugThunder to send a homing thunderball laced with glitches at the opponent. Causes stun and glitch on contact
Secondary Attack Damage/Effect: 80 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3, BugDeathThunder (Rare) Zenny
Special: Can use Recovery200 once.
Notes: Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.
Virus Name: Billy
HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder1, ThunderBeam1 (Rare), Zenny
Virus Name: Billy EX
HP: 120
Primary Attack Damage/Effect: 30 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 20 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder1, ThunderBeam1 (Rare), Zenny
Virus Name: Silly
HP: 160
Primary Attack Damage/Effect: 45 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 30 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder2, ThunderBeam2 (Rare), Zenny
Virus Name: Silly EX
HP: 200
Primary Attack Damage/Effect: 60 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 40 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder2, ThunderBeam2 (Rare), Zenny
Virus Name: Killy
HP: 240
Primary Attack Damage/Effect: 75 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 50 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3 (Rare), Zenny
Special: Can use Recovery120 once.
Virus Name: Killy EX
HP: 280
Primary Attack Damage/Effect: 90 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 60 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3 (Rare), Zenny
Special: Can use Recovery150 once.
Virus Name: Billy DS
HP: 400
Primary Attack Damage/Effect: 120 Elec + Stun 1 + Homing + Glitch
Primary Attack Accuracy: C
Primary Attack Description: Powers up BugThunder to send a homing thunderball laced with glitches at the opponent. Causes stun and glitch on contact
Secondary Attack Damage/Effect: 80 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus) - Thunder3, ThunderBeam3, BugDeathThunder (Rare) Zenny
Special: Can use Recovery200 once.
last edited by Bomber
--Cirkill--
Notes: Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Virus Name: CirKill
HP: 110
Attack Damage/Effect: 20 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun1 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirKill EX
HP: 140
Attack Damage/Effect: 40 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun1 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirCrush
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirCrush EX
HP: 220
Attack Damage/Effect: 80 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirSmash
HP: 260
Attack Damage/Effect: 100 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirSmash EX
HP: 300
Attack Damage/Effect: 120 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirKill Omega
HP: 420
Primary Attack Damage/Effect: 160 Null + Seeking
Primary Attack Accuracy: B
Primary Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Secondary Attack Damage/Effect: 20 Null x 8 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Brings gun to bear, and rapidly fires quick moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3, FinalGun (Rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Notes: Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Virus Name: CirKill
HP: 110
Attack Damage/Effect: 20 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun1 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirKill EX
HP: 140
Attack Damage/Effect: 40 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun1 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirCrush
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirCrush EX
HP: 220
Attack Damage/Effect: 80 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirSmash
HP: 260
Attack Damage/Effect: 100 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirSmash EX
HP: 300
Attack Damage/Effect: 120 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
Virus Name: CirKill Omega
HP: 420
Primary Attack Damage/Effect: 160 Null + Seeking
Primary Attack Accuracy: B
Primary Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Secondary Attack Damage/Effect: 20 Null x 8 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Brings gun to bear, and rapidly fires quick moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun3, FinalGun (Rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste