Barrier
Protection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

Barrier100
Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

Barrier200
Protection: Combined Damage of 200 HP
Accuracy: S
Description: Defensive field that prevents damage up to 200HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

AquaAura1
Protection: Any Non-Elec attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Elec attack less than 40HP
Duration: Three turns, or until destroyed
Element: Aqua
Special: Status Guard: This chip blocks debuffs.

AquaAura2
Protection: Any Non-Elec attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Elec attack less than 80HP
Duration: Three turns, or until destroyed
Element: Aqua
Special: Status Guard: This chip blocks debuffs.

AquaAura3
Protection: Any Non-Elec attack lower than 120 HP
Accuracy: S
Description: Negates any Non-Elec attack less than 120HP
Duration: Three turns, or until destroyed
Element: Aqua
Special: Status Guard: This chip blocks debuffs.

FireAura1
Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.

FireAura2
Protection: Any Non-Aqua attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 80HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.

FireAura3
Protection: Any Non-Aqua attack lower than 120 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 120HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.

WoodAura1
Protection: Any Non-Fire attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Fire attack less than 40HP
Duration: Three turns, or until destroyed
Element: Wood
Special: Status Guard: This chip blocks debuffs.

WoodAura2
Protection: Any Non-Fire attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Fire attack less than 80HP
Duration: Three turns, or until destroyed
Element: Wood
Special: Status Guard: This chip blocks debuffs.

WoodAura3
Protection: Any Non-Fire attack lower than 120 HP
Accuracy: S
Description: Negates any Non-Fire attack less than 120HP
Duration: Three turns, or until destroyed
Element: Wood
Special: Status Guard: This chip blocks debuffs.

ElecAura1
Protection: Any Non-Wood attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 40HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.

ElecAura2
Protection: Any Non-Wood attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 80HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.

ElecAura3
Protection: Any Non-Wood attack lower than 120 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 120HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.

Aura
Protection: Any attack lower than 50 HP
Accuracy: S
Description: Negates any attack less than 50 HP. Rare
Duration: Three turns, or until destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

LifeAura1
Protection: Any attack lower than 100 HP
Accuracy: S
Description: Negates any attack less than 100HP. Rare
Duration: Three turns, or until destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

LifeAura2
Protection: Any attack lower than 150 HP
Accuracy: S
Description: Negates any attack less than 150HP. Rare
Duration: Three turns, or until destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

LifeAura3
Protection: Any attack lower than 200 HP
Accuracy: S
Description: Negates any attack less than 200HP. Rare
Duration: Three turns, or until destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.

LeafShield
Protection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.

BubbleWrap1
Protection: 1-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.

BubbleWrap2
Protection: 2-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take two hits before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.

BubbleWrap3
Protection: 3-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take three hits before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.

BlackBarrier
Protection: 150 HP barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective field, which can take 150 HP worth of damage before bursting. The barrier reforms at the beginning of each turn. Rare
Duration: Until end of battle, or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Special: The barrier regeneration stops after 3 turns. An existing field will remain in place until broken, however.

UnderGuard1
Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.

UnderGuard2
Protection: Damage Reduction 40
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.

UnderGuard3
Protection: Damage Reduction 60
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.

IronShield1
Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.

IronShield2
Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.

IronShield3
Effect: 6-Hit Shield
Accuracy: S
Description: Block 6 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.

Invis1
Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null

Invis2
Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 2 turns
Element: Null

Invis3
Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 3 turns
Element: Null

SkyShoes
Effect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.

AerialShoes
Effect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 2 turns
Element: Null
Special: Beware of fall damage.

DropDown
Effect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 3 turns
Element: Null
Special: Beware of fall damage.

PopUp
Effect: Conditional Invisibility
Accuracy: S
Description: Grants the user invisibility while not attacking or healing. This reduces the chance of being hit by non-Seeking attacks by 50%. Rare
Duration: 5 turns
Element: Null

Mole1
Effect: Conditional Burrow / Submerge
Accuracy: S
Description: Allows the user to hide underground or under a liquid surface when not executing an attack. User may heal, though. User may choose to attack as they exit the burrowed or submerged state if the situation allows.
Duration: 1 turn
Element: Null

Mole2
Effect: Conditional Burrow / Submerge
Accuracy: S
Description: Allows the user to hide underground or under a liquid surface when not executing an attack. User may heal, though. User may choose to attack as they exit the burrowed or submerged state if the situation allows.
Duration: 2 turns
Element: Null

Mole3
Effect: Conditional Burrow / Submerge
Accuracy: S
Description: Allows the user to hide underground or under a liquid surface when not executing an attack. User may heal, though. User may choose to attack as they exit the burrowed or submerged state if the situation allows.
Duration: 3 turns
Element: Null

Shadow1
Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null

Shadow2
Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null

Shadow3
Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 3 turns
Element: Null

HardBody
Effect: HardBody
Accuracy: S
Description: Toughens the user to withstand damage. Reduces all Non-Break damage by half.
Duration: 2 turns
Element: Null

StoneBody
Effect: StoneBody
Accuracy: S
Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
Duration: 2 turns
Element: Null

FlameScales1
Effect: 5 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.

FlameScales2
Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.

FlameScales3
Effect: 15 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.

SnowFort1
Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
Accuracy: S
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 1 Turn
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.

SnowFort2
Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
Accuracy: S
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 2 Turns
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.

SnowFort3
Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
Accuracy: S
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 3 Turns
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.