Attack+10
Status: Attack UP 10, Stackable
Accuracy: S
Description: Adds 10 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Null

Attack+20
Status: Attack UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Null

Attack+30
Status: Attack UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Null

Aqua+20
Status: Aqua Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Aqua

Aqua+30
Status: Aqua Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Aqua

Aqua+40
Status: Aqua Element UP 40, Stackable
Accuracy: S
Description: Adds 40 Damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Aqua

AquaPower
Status: Aqua Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus, which applies after the effects of this chip. Rare
Duration: Once
Element: Aqua

Elec+20
Status: Elec Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Elec

Elec+30
Status: Elec Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Elec

Elec+40
Status: Elec Element UP 40, Stackable
Accuracy: S
Description: Adds 40 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Elec

ElecPlus
Status: Elec Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus, which applies after the effects of this chip. Rare
Duration: Once
Element: Elec

Fire+20
Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire

Fire+30
Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire

Fire+40
Status: Fire Element UP 40, Stackable
Accuracy: S
Description: Adds 40 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire

FirePlus
Status: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire

Wood+20
Status: Wood Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood

Wood+30
Status: Wood Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood

Wood+40
Status: Wood Element UP 40, Stackable
Accuracy: S
Description: Adds 40 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood

WoodPower
Status: Wood Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus, which applies after the effects of this chip. Rare
Duration: Once
Element: Wood

ColorPoint
Status: Attack +10 / Enemy Accuracy +1 (Max 3)
Accuracy: S / S
Description: Adds 10 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack.
Duration: Once
Element: Null

DoublePoint
Status: Attack +20 / Enemy Accuracy +1 (Max 3)
Accuracy: S / S
Description: Adds 20 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack. Rare
Duration: Once
Element: Null

Interrupt
Effect: Add Silence 1
Accuracy: S
Description: Grants one damaging chip attack the ability to silence on-hit.
Duration: Once
Element: Null

Uninstall
Effect: Add Random Uninstall
Accuracy: S
Description: Grants one damaging chip attack the ability to uninstall a random NCP. Rare
Duration: Once
Element: Null

WhiteCapsule
Effect: Add Stun
Accuracy: S
Description: Grants one damaging chip attack the ability to stun on-hit. Rare
Duration: Once
Element: Null

BlackCapsule
Effect: Add Blind
Accuracy: S
Description: Grants one damaging chip attack the ability to blind on-hit. Rare
Duration: Once
Element: Null

YellowCapsule
Effect: Add Confusion
Accuracy: S
Description: Grants one damaging chip attack the ability to confuse on-hit. Rare
Duration: Once
Element: Null

PinkCapsule
Effect: Add Recovery
Accuracy: S
Description: Grants one damaging chip attack the ability to recover the user by 20% of their max HP on-hit. Rare
Duration: Once
Element: Null

CopyDamage
Effect: Lock-On + Seeking -> Damage Copy
Accuracy: S
Description: Tags a selected non-Shadowed enemy as a designated target, and nullifies Invis in the process. After tagging, it copies the damage amount from your next attack onto targeted enemy. Your attack must connect with an enemy, and deal HP damage to that enemy for the effect to work. This effect lasts until you connect with an attack or 3 actions have passed. Rare
Duration: Once
Element: Null
Special: When designating targets, this effect ignores all defenses except Shadow, and nullifies Invis. Damage dealt by this effect ignores all defenses, period, but does not harm the defenses themselves.

LifeSync
Effect: Status Synch
Accuracy: S
Description: Acquires all defenses, buffs, debuffs, and defensive equipment (except SPs) currently applied to a chosen enemy. Overrides all defenses, buffs, debuffs, and defensive equipment applied to the user prior to this chip's use. SPs are not lost, but are immediately unequipped.
Duration: Once
Element: Null

NorthWind
Effect: Aura/Barrier Removal + To-All-Clause (Enemies)
Accuracy: A
Description: A wind blows and knocks off enemy auras and barriers.
Duration: Once
Element: Null
Special: Affects entire field.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Blinder
Effect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.

Mindbender
Effect: Confuse 1 + To-All-Clause
Accuracy: S
Description: A flash of light confuses all, even you.
Duration: Once
Element: Null
Special: Affects entire field.

BugCurse
Effect: Glitch 3 + To-All-Clause
Accuracy: S
Description: A massive swarm of bugs induces glitches in all, even you. Rare
Duration: Once
Element: Null
Special: Affects entire field.

BugFix
Effect: Bug Fix
Accuracy: S
Description: Removes all glitches from self.
Duration: Once
Element: Null

BugChain
Effect: Bug Share
Accuracy: S
Description: Inflicts one enemy with all bugs and glitches the user is currently inflicted with. Rare
Duration: Once
Element: Null

PanelGrab
Effect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null

AreaGrab
Effect: Teleport + Accuracy UP
Accuracy: S
Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
Duration: Once
Element: Null
Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.

Marking
Effect: Evasion/Movement MAX
Accuracy: S
Description: Grants a burst of super speed at a time of the affected's choice. Lets the user perform a Feint with 100% base evasion, and the ability to go anywhere on the battlefield the affected could possibly reach, as a free action. Removes all instances of Haste and Slow on use. Rare
Duration: Once
Element: Null

DoubleJump
Effect: Double Jump
Accuracy: S
Description: Grants the user the ability to perform a mid-air jump as a free action after making an initial jump. Making an initial jump is required to activate the effect, and the effect can only trigger once at a time while in the air. The user must land and make another jump in order to use the effect again. A double jump counts as a Movement and a Dodge at the same time.
Duration: 6 Uses or until end of battle.
Element: Null
Note: The user may change direction when making the second jump. This includes towards the ground. This chip also works in conjunction with Airstep, taking off with OmniShoes, or usage of the DropDown battlechip. The user may also use the double jump effect after being sent flying by an attack, be it from the enemy, an ally, or themselves.

FastGauge
Effect: Haste
Accuracy: S
Description: Dodge rate up 10% for 3 turns for one ally.
Duration: 3 turns
Element: Null

SlowGauge
Effect: Slow
Accuracy: S
Description: Dodge rate down 10% for 3 turns for one enemy.
Duration: 3 turns
Element: Null

FullCust
Effect: Refresh
Accuracy: S
Description: Lowers the cooldown of all of your sigs by 2. Rare
Duration: Once
Element: Null

NaviRecycle
Effect: Total Refresh
Accuracy: S
Description: Lowers the cooldown of any one signature move to 0. Rare
Duration: Once
Element: Null
Note: To be clear, signature moves this chip is used on cannot be used more than once per turn.

FolderBack
Effect: Chip Restore
Accuracy: S
Description: Prevents three chips from being used up. Rare
Duration: Once
Element: Null
Special: Chip Restore: When this chip is used, the user may select up to three other chips used that turn. Those chips are not counted as used, and may be used once again. FolderBack chips cannot be restored by this effect.

MagCoil
Effect: Magnetic Draw (up to 3 targets at once)
Accuracy: S
Description: Charged magnetic coil pulls objects, allies, and enemies towards you, or you towards an anchored object or surface. It must have a relatively clear line of sight on the intended target to have the desired effect, else problems may occur.... Comes with a 6 charge power source. Rare
Duration: Until discharged, overwritten, or broken.
Element: Elec
Special: Charges are expended at a rate of 1 charge per target per action. Has multiple applications. Does not work when submerged.

Hourglass
Effect: Ally gains extra action
Accuracy: S
Description: Hourglass gives an ally an extra Action. Rare
Duration: Once
Element: Null

CyberRoar
Effect: Fear + ConeAttack
Accuracy: S
Description: Instill fear with a savage roar.
Duration: Once
Element: Null
Special: Fear: Targets affected by this suffer from Freeze and gain Haste1.

EchoLocation
Effect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null