Quake1
Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Quake2
Damage: 150 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Quake3
Damage: 200 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Shake1
Damage: 90 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Shake2
Damage: 110 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Shake3
Damage: 130 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
MiniBomb
Damage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
LilBomb
Damage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
CrossBomb
Damage: 100 + Blast 3
Accuracy: C
Description: Lobs a bomb that deals damage in a large range.
Duration: Once
Element: Null
BigBomb
Damage: 120 + Blast 4
Accuracy: C
Description: Lobs a bomb that deals damage in a huge range.
Duration: Once
Element: Null
DoubleBomb
Damage: 30 + Blast 2 x 2 Bombs
Accuracy: C
Description: Throws two bombs with a wide range blast at an enemy.
Duration: Once
Element: Null
TripleBomb
Damage: 30 + Blast 2 x 3 Bombs
Accuracy: C
Description: Throws three bombs with a wide range blast at an enemy.
Duration: Once
Element: Null
QuadBomb
Damage: 30 + Blast 2 x 4 Bombs
Accuracy: C
Description: Throws four bombs with a wide range blast at an enemy.
Duration: Once
Element: Null
EnergyBomb
Damage: 40 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times.
Duration: Once
Element: Null
MegaEnergyBomb
Damage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
GigaEnergyBomb
Damage: 80 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
SeekerBomb1
Damage: 80 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
SeekerBomb2
Damage: 110 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
SeekerBomb3
Damage: 140 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
Wrecker
Damage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
CannonBall
Damage: 150 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Howitzer
Damage: 220 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
LavaBall1
Damage: 120 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
LavaBall2
Damage: 160 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
LavaBall3
Damage: 200 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
IceBall1
Damage: 120 + Break + Small Ice Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceBall2
Damage: 160 + Break + Small Ice Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceBall3
Damage: 200 + Break + Small Ice Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
PoisonBall1
Damage: 50 + Break + Small Poison Terrain Change + Poison(10)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
PoisonBall2
Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
PoisonBall3
Damage: 150 + Break + Small Poison Terrain Change + Poison(20)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(20): Deals 20 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
FreezeBomb
Damage: 130 + Hold + Blast 3
Accuracy: C
Description: Throws a bomb infused with ice energy. Anything caught in the blast is instantly frozen to the floor. Rare
Duration: Once
Element: Aqua
Special: If the target is hit while over Broken or Missing terrain, the Hold effect is ignored.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
BugBomb
Damage: 0 + Glitch + Plague + Blast 3
Accuracy: C
Description: Lob a buggy bomb at a enemy, creating a glitch. The bomb is more effective in the hands of glitched Navis.
Duration: One-Time
Element: Null
Special: Plague: Inflicts the same number of glitches the user is currently suffering from on all affected attack targets. This is in addition to other Glitch effects.
CrackerBomb
Damage: 70 + Panel Crack + Blast 2
Accuracy: C
Description: Throw a bomb that damages or breaks panels in a small area.
Duration: Once
Element: Null
ParaBomb
Damage: 90 + Stun + Blast 2
Accuracy: C
Description: Throw a bomb that paralyzes everything in a small area.
Duration: Once
Element: Null
ResetBomb
Damage: 110 + Uninstall + Blast 2
Accuracy: C
Description: Throw a bomb that randomly uninstalls NCP's in a small area.
Duration: Once
Element: Null
Special: Uninstall: Disables one Navi Customizer Program in target Navis at random.
MagBomb1
Damage: 30 + Blast 2 + Stun
Accuracy: C
Description: Magnetic bomb pins target
Duration: Once
Element: Elec
MagBomb2
Damage: 60 + Blast 2 + Stun
Accuracy: C
Description: Magnetic bomb pins target
Duration: Once
Element: Elec
MagBomb3
Damage: 90 + Blast 2 + Stun
Accuracy: C
Description: Magnetic bomb pins target
Duration: Once
Element: Elec
TreeBomb1
Damage: 60 / 60 + Group Attack + Ground Attack (next turn) / 60 + Group Attack + Ground Attack + Aqua Boost 30
Accuracy: C / D / C
Description: Throws a tree seed that powers up when hit with Aqua.
Duration: Varies
Element: Wood
Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 90 Wood.)
TreeBomb2
Damage: 90 / 90 + Group Attack + Ground Attack (next turn) / 90 + Group Attack + Ground Attack + Aqua Boost 30
Accuracy: C / D / C
Description: Throws a tree seed that powers up when hit with Aqua.
Duration: Varies
Element: Wood
Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 120 Wood.)
TreeBomb3
Damage: 120 / 120 + Group Attack + Ground Attack (next turn) / 120 + Group Attack + Ground Attack + Aqua Boost 30
Accuracy: C / D / C
Description: Throws a tree seed that powers up when hit with Aqua.
Duration: Varies
Element: Wood
Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 150 Wood.)
Geyser
Damage: (10 + Break + Panel Crack + Blast1) or (200 + Seeking + Blast 3)
Accuracy: C / B
Description: Throws a seismic detonator. If it hits anything, it explodes in a spray of high pressure water that smashes hardened defenses and terrain. However, if it lands in a deep hole in the ground, it will instead cause a huge surge of water to blast from the ground with incredible force, knocking things above out of the air and washing away everything around the geyser. Rare
Duration: Once
Element: Aqua
Special: This chip will not work properly unless the bomb is thrown into a Broken Panel or Missing Panel.
Whirlpool
Damage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Vortex
Damage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
BlackHole
Damage: 10 + Blast 1 + Gravity Crush 300 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
FireBomb1
Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
FireBomb2
Damage: 90 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
FireBomb3
Damage: 120 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
CandyBomb1
Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
Accuracy: C / S
Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
Duration: Once
Element: Null
CandyBomb2
Damage: 70 + Slow + Blast2 / (70 Recovery + Blast1) then (20 + Slow + Blast1)
Accuracy: C / S
Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
Duration: Once
Element: Null
CandyBomb3
Damage: 100 + Slow + Blast2 / (100 Recovery + Blast1) then (30 + Slow + Blast1)
Accuracy: C / S
Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
Duration: Once
Element: Null
G-Force1
Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
G-Force2
Damage: (Gravity + Blast 3) + (80 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
G-Force3
Damage: (Gravity + Blast 3) + (120 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
HolyHandGrenade
Damage: 110 / 110 + Blast 4
Accuracy: A (Primary) / C (Blast)
Description: A bomb that strikes with holy power, then explodes in a cross of light. Rare
Duration: Once
Element: Null
Special: Hits the Primary Target twice.