DashAttack1
Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.

DashAttack2
Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.

DashAttack3
Damage: 150 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.

Condor
Damage: 180 + Impact + LineAttack(10) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 10 enemies before the momentum is lost. Rare
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.

Burner1
Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire

Burner2
Damage: 130 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire

Burner3
Damage: 150 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire

Burning
Damage: 150 + Nova 4
Accuracy: B
Description: A huge area around the user spontaneously combusts, causing anything nearby to be scorched with fire. Rare.
Duration: Once
Element: Fire

Blizzard1
Damage: 70 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

Blizzard2
Damage: 100 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

Blizzard3
Damage: 130 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

MightyBlizzard
Damage: 160 + Medium Ice Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

HeatBreath1
Damage: 80 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire

HeatBreath2
Damage: 110 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire

HeatBreath3
Damage: 140 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire

AtomicHeatBreath
Damage: 170 + Medium Lava Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of fiery breath. Changes terrain to Lava. Rare
Duration: Once
Element: Fire

ElecShock1
Damage: 70 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec

ElecShock2
Damage: 100 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec

ElecShock3
Damage: 130 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec

StaticElecShock
Damage: 160 + Medium Solar Terrain Change + Stun + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of lightning breath that stuns. Changes terrain to Solar. Rare
Duration: Once
Element: Elec

WoodPowder1
Damage: 60 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood

WoodPowder2
Damage: 90 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood

WoodPowder3
Damage: 120 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood

NoxiousWoodPowder
Damage: 150 + Medium Grass Terrain Change + Confusion + Extended Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact. Rare
Duration: Once
Element: Wood

ElecPulse1
Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.

ElecPulse2
Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.

ElecPulse3
Damage: 140 + Seeking + Glitch + Cone Attack'
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.

RingZap1
Damage: 30
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.

RingZap2
Damage: 40
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.

RingZap3
Damage: 50
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.

Sparker
Damage: 130 + Nova 1+
Accuracy: D
Description: Creates an electrical build-up around the user. The longer the user withholds it, the greater area of effect it has. Rare
Duration: Once
Element: Elec
Special: The user may spend up to 3 actions to charge this attack. For each action spent charging, this attack's Nova range increases by 1.

HammerToss1
Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

HammerToss2
Damage: 60 + Break + Spin Attack / 120 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

HammerToss3
Damage: 80 + Break + Spin Attack / 160 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Hammer
Damage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null

BigHammer1
Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null

BigHammer2
Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null

BigHammer3
Damage: 280 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null

GodHammer1
Damage: 100 + Break + Impact / 50 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.

GodHammer2
Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.

GodHammer3
Damage: 180 + Break + Impact / 90 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.

ZeusHammer
Damage: 250 + Superpiercing + Impact + Ground Attack + To-All-Clause
Accuracy: S
Description: The user smashes the ground with a sacred hammer that could be used by the gods themselves, causing an earthquake that nothing ground based can resist. Rare
Duration: Once
Element: Null
Special: The user always takes 250 damage. This is non-reducible and non-avoidable, and bypasses UnderShirt.

DrillArm1
Damage: 60 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.

DrillArm2
Damage: 70 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.

DrillArm3
Damage: 80 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.

SuperDrill
Damage: 90 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Rare
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.

GutPunch
Damage: 70 + Impact + Knockback
Accuracy: A
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null

GutStraight
Damage: 100 + Impact + Knockback + Long Attack
Accuracy: B
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to hit two enemies with a single swing.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null

GutImpact
Damage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null

ColdPunch
Damage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

IcePunch
Damage: 110 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with that fires off like a rocket at the enemy. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

ArcticPunch
Damage: 150 + Impact + Gust
Accuracy: B
Description: Creates a large icy fist for the user to punch with that projects strong gusts of frigid wind in a straight line.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

BronzeFist
Damage: 100 + Impact + Knockback
Accuracy: B
Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null

SilverFist
Damage: 140 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use two actions to charge to fire off four rocket fists, each hitting a different target. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null

GoldFist
Damage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null

GolemHit1
Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null

GolemHit2
Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null

GolemHit3
Damage: 250 + Break + Panel Break + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null

MeteorKnuckle1
Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

MeteorKnuckle2
Damage: 40 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

MeteorKnuckle3
Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

JusticeOne
Damage: 220 + Break + Impact / 100 + To-All-Clause + Ground Attack + Large Area Panel Cracking
Accuracy: B / S
Description: A fist from the heavens drops onto one unlucky soul, and creates a gigantic earthquake that cracks panels around it. The earthquake's shock wave damages all other grounded participants, even the user. Rare
Duration: Once
Element: Null
Special: The user always takes 100 damage. This is non-reducible and non-avoidable, and bypasses Undershirt.
Note: The damage from the two effects stacks; dealing a total of 320 damage to the main target.

GiantHook
Damage: 120 + Impact + Break + LifeSword Range x 2 Fists, Two-Handed
Accuracy: B
Description: User performs a devastating one-two punch with gigantic fists. Hits up to 6 enemies with each punch, depending on RP. Rare
Duration: Once
Element: Null
Special: Two-Handed: This attack can only be used if all other active chips are overridden first, regardless of the number of 'hands' the user supposedly has. This means activating this chip will dismiss all currently carried weapons and hand-held gear, regardless of type.

MagBolt1
Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.

MagBolt2
Damage: 110 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.

MagBolt3
Damage: 130 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.

Squall1
Damage: 20 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null

Squall2
Damage: 30 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null

Squall3
Damage: 40 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null

MegaHurricane
Damage: 40 + Nova 4 + Knockback + Wind Type x 4 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes. Rare
Duration: Once
Element: Null

WindRacket
Damage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
Accuracy: A
Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

FireHit1
Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.

FireHit2
Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.

FireHit3
Damage: 120 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.

JumpStomp
Damage: 120 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.

FootStomp
Damage: 180 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.

BigStomp
Damage: 240 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.

StandOut
Damage: 180 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire

Prominence
Damage: 240 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire

Salamander
Damage: 300 + Impact
Accuracy: B
Description: Launches an incredibly powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire

MistConvergence1
Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua

MistConvergence2
Damage: 150 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua

MistConvergence3
Damage: 200 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua

GigasArm1
Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.

GigasArm2
Damage: 120 + Break + Impact + Knockback + Gigas Charge 120
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 120: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.

GigasArm3
Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.

MudFlop1
Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood

MudFlop2
Damage: 100 + Impact + Blind + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with a thick tar-like substance.
Duration: Once
Element: Wood

MudFlop3
Damage: 140 + Impact + Poison(10) + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with toxic goo.
Duration: Once
Element: Wood
Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.

PileDriver1
Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.

PileDriver2
Damage: 60 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.

PileDriver3
Damage: 80 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.

Pillow1
Damage: 30 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null

Pillow2
Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null

Pillow3
Damage: 90 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null