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Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
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Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
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Damage: 150 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
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Damage: 180 + Impact + LineAttack(10) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 10 enemies before the momentum is lost. Rare
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
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Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
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Damage: 130 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
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Damage: 150 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
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Damage: 150 + Nova 4
Accuracy: B
Description: A huge area around the user spontaneously combusts, causing anything nearby to be scorched with fire. Rare.
Duration: Once
Element: Fire
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Damage: 70 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 100 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 130 + Small Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 160 + Medium Ice Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 80 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
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Damage: 110 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
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Damage: 140 + Small Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
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Damage: 170 + Medium Lava Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of fiery breath. Changes terrain to Lava. Rare
Duration: Once
Element: Fire
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Damage: 70 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
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Damage: 100 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
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Damage: 130 + Small Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
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Damage: 160 + Medium Solar Terrain Change + Stun + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of lightning breath that stuns. Changes terrain to Solar. Rare
Duration: Once
Element: Elec
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Damage: 60 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
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Damage: 90 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
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Damage: 120 + Small Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
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Damage: 150 + Medium Grass Terrain Change + Confusion + Extended Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact. Rare
Duration: Once
Element: Wood
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Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
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Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
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Damage: 140 + Seeking + Glitch + Cone Attack'
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
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Damage: 30
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
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Damage: 40
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
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Damage: 50
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
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Damage: 130 + Nova 1+
Accuracy: D
Description: Creates an electrical build-up around the user. The longer the user withholds it, the greater area of effect it has. Rare
Duration: Once
Element: Elec
Special: The user may spend up to 3 actions to charge this attack. For each action spent charging, this attack's Nova range increases by 1.
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Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
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Damage: 60 + Break + Spin Attack / 120 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
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Damage: 80 + Break + Spin Attack / 160 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
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Damage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null
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Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
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Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
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Damage: 280 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
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Damage: 100 + Break + Impact / 50 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
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Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
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Damage: 180 + Break + Impact / 90 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
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Damage: 250 + Superpiercing + Impact + Ground Attack + To-All-Clause
Accuracy: S
Description: The user smashes the ground with a sacred hammer that could be used by the gods themselves, causing an earthquake that nothing ground based can resist. Rare
Duration: Once
Element: Null
Special: The user always takes 250 damage. This is non-reducible and non-avoidable, and bypasses UnderShirt.
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Damage: 60 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
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Damage: 70 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
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Damage: 80 + Break+ Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
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Damage: 90 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Rare
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
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Damage: 70 + Impact + Knockback
Accuracy: A
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
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Damage: 100 + Impact + Knockback + Long Attack
Accuracy: B
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to hit two enemies with a single swing.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
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Damage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
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Damage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 110 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with that fires off like a rocket at the enemy. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 150 + Impact + Gust
Accuracy: B
Description: Creates a large icy fist for the user to punch with that projects strong gusts of frigid wind in a straight line.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 100 + Impact + Knockback
Accuracy: B
Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
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Damage: 140 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use two actions to charge to fire off four rocket fists, each hitting a different target. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
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Damage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
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Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
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Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
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Damage: 250 + Break + Panel Break + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
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Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Damage: 40 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Damage: 220 + Break + Impact / 100 + To-All-Clause + Ground Attack + Large Area Panel Cracking
Accuracy: B / S
Description: A fist from the heavens drops onto one unlucky soul, and creates a gigantic earthquake that cracks panels around it. The earthquake's shock wave damages all other grounded participants, even the user. Rare
Duration: Once
Element: Null
Special: The user always takes 100 damage. This is non-reducible and non-avoidable, and bypasses Undershirt.
Note: The damage from the two effects stacks; dealing a total of 320 damage to the main target.
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Damage: 120 + Impact + Break + LifeSword Range x 2 Fists, Two-Handed
Accuracy: B
Description: User performs a devastating one-two punch with gigantic fists. Hits up to 6 enemies with each punch, depending on RP. Rare
Duration: Once
Element: Null
Special: Two-Handed: This attack can only be used if all other active chips are overridden first, regardless of the number of 'hands' the user supposedly has. This means activating this chip will dismiss all currently carried weapons and hand-held gear, regardless of type.
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Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
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Damage: 110 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
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Damage: 130 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
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Damage: 20 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null
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Damage: 30 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null
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Damage: 40 + Nova 3 + Knockback + Wind Type x 3 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes.
Duration: Once
Element: Null
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Damage: 40 + Nova 4 + Knockback + Wind Type x 4 hits
Accuracy: C
Description: Creates a wind storm around the user, repeatedly knocking back nearby foes. Rare
Duration: Once
Element: Null
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Damage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
Accuracy: A
Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
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Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
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Damage: 120 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
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Damage: 120 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.
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Damage: 180 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.
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Damage: 240 + Impact
Accuracy: D
Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
Duration: Two actions
Element: Null
Special: Attacking with this chip counts as a dodge, and quite a lot of movement.
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Damage: 180 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire
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Damage: 240 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire
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Damage: 300 + Impact
Accuracy: B
Description: Launches an incredibly powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire
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Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
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Damage: 150 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
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Damage: 200 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
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Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
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Damage: 120 + Break + Impact + Knockback + Gigas Charge 120
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 120: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
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Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
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Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
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Damage: 100 + Impact + Blind + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with a thick tar-like substance.
Duration: Once
Element: Wood
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Damage: 140 + Impact + Poison(10) + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with toxic goo.
Duration: Once
Element: Wood
Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
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Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
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Damage: 60 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
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Damage: 80 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
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Damage: 30 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
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Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
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Damage: 90 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null