Operator

Name: Aelieth Hadrok

Age: 20

Gender: Male

Appearance: Aelieth Hadrok is slightly taller than average height, topping out at about six feet even. A shock of short brown hair sprouts from his scalp, while piercing blue eyes sit beneath a strong brow. His appearance is pretty run of the mill for a Caucasian male; his face is moderately handsome and will often sport a fashionable pair of reading glasses when he's working at a computer, his build is lean with little definition to his muscles, and he usually wearing clothing that's loose upon his frame, yet still comfortable and a pair of worn sneakers. One of the quirks he's picked up is the 2X lab coat he'll sometimes wear while diligently typing away at a computer. The thing is obviously much too large for him and is usually draped over his shoulders rather than worn properly, not to mention the fact that a computer lab, though a lab, is not the first place one would expect to see a garment usually used in for chemistry or medicine. Still, he figures, a lab is a lab, and where else would he get the chance to actually wear the thing without drawing too many odd looks. Though he's loathe to admit it, the coat serves another, less noticeable purpose: it acts as a kind of barrier, a wall if you will, to protect him from the kind of social torment he underwent throughout grade school. His hope is that, by forcing himself to overcome his social anxieties, the lab coat will eventually find a permanent home in the back of his closet.

Personality: Aelieth was a shy person, usually keeping to himself and watching others go about rather than vying for the center of attention. Don't misunderstand, he's very friendly and open once you get him to talk, but doing so was usually easier said than done. Usually when he's addressed (he rarely started conversations on his own), he'd freeze up after the basic "Hi. How are you." phase of the conversation, drawing blank after blank on things to add to the conversation. Needless to say, this particular aspect of his personality has caused countless instances of people mistaking his silences for rudeness and exiting the exchange shortly afterwards, which only served to strengthen his social awkwardness.

Tired of the way he was, Aelieth did what few of the socially inept actually succeeded in and decided to force himself to change, to be able to function as part of society without crippling anxiety attacks. The effort worked, for the most part, and he is now able to not only participate normally in conversations, but has even garnered enough confidence to start them himself, though larger groups still cause him some discomfort. Through his crusade of self improvement, more and more people are able to see him for who he truly is, rather than how his emotional walls made him appear. He's now quick to give his perspective on topics being discussed, though he has the habit of keeping his opinions to himself if he thinks they might harm the fragile connections he's beginning to build with others. He has a love of most games, and will share what he knows about them eagerly, which makes him come off as kind of dorky at times. Still, he's striving to be rid of his anxieties completely, and by making himself do what goes against the ingrained defenses he erected to protect himself, he's well on the way to achieving his goal.


PET Modifications: Aelieth uses an older model PET than most, a result of buying his secondhand. The faceplate is gunmetal gray with green highlights embedded in a simple design. Normal PET features are included, as well as a customized hologram projector installed for Holoß.

NetNavi

Name: Holoß.net (Aelieth refers to him either by Holo or Beta, depending on... well, it's usually random)

Gender: Depends on what form he's taking, but thinks of himself as male.

Element: Electric

Type: Speed

Appearance: Holo is a concept Navi. Where NetNavi's are artificial beings in the real world, he's an artificial being in the digital world. His body is made up of a series of reconfigurable hologram projectors, generating simple body parts between the generators at his head, shoulders, elbows, wrists, waist, knees and feet. The projections are reminiscent of the color schemes of ancient computer screens, pale green with refresh lines continuously moving between the projectors. The reconfigurable nature of his projections allow the illusion of movement, as well as the possibility of changing his size and appearance. Possibly the most notable feature about his appearance is his face, which is simply a square display with 8-bit eyes. Emblazoned upon his chest is his Navi Symbol, a lightly colored ß upon a dark green field. Unlike the rest of him, his symbol remains the same when he transforms, even if the Navi he's imitating has a different symbol. Drawing of physical appearance.

Personality: Holo shares many of the personality traits of his netOp. The main difference is that, unlike Aelieth, he doesn't speak when he's around people he knows. Or around people he doesn't know. Or at all. An oversight on Aelieth's part, the high power requirements of Holo's projectors prevents his vocal program from receiving adequate power to speak in normal circumstances. To compensate, Holo has taken to speaking through his transformations, transforming into an exploding volcano if, for example, a volcano is about to erupt (think Courage the Cowardly Dog). Aelieth has tried fixing this problem, but at the moment the best solution he's come up with is a text box for Holo to use, which he rarely does. To help make himself more at ease around unknown Navis, he often times will mirror their appearance and actions.

Custom Weapon: HoloBuster. When attacking, he focuses a huge amount of power into a single point of contact to deal damage. Attacking rapidly will cause a blinking effect as power is quickly drawn away from and restored to his projectors.

Signature Attacks:

TOTAL POINTS: 260

Hardware Upgrade: Variable Hertz Projector: Due to his upgrade to the Speed subtype, Holoß found himself with a problem: his projectors no longer kept up with his now much faster system processes. To remedy the situation, Aelieth replaced his projectors with faster, more powerful ones. During this process, an interesting side effect revealed itself. By lowering the refresh rate of several projectors, he could generate several solid afterimages when he moved. Though this wasn't pronounced enough to create decoys, Holo found that by keeping his refresh rate in constant flux, his attacks would appear to connect several times.
--Mirage I: Passive 20 damage. (Cost: 80 points = 20 passive points)
--Mirage II: Passive 20 damage. (Cost: 80 points = 20 passive points)

Total Sig Points Required: 160/260
Total Sig Points Used: 160/260

Hardware Upgrade: Hard-Light Retrofit: There are two different "lights" that holograms can be projected in: soft-light, which is purely an image and has no impact on physical objects, and hard-light, which allows a hologram to become corporeal and manipulate that which a soft-light hologram cannot. By retrofitting a more powerful version of his hard-light projectors into each of his smaller projection points Holoß's holograms have gained a transparent hard-light coating, which allows him a layer of padding before his core systems begin to take damage. (Cost: 60 points = 15 passive. 15 point HP Barrier; Passive.)

Total Sig Points Required: 60/260
Total Sig Points Used: 220/260

Projector Adaptation: "Deer in Headlights": In past battles the full brightness of Holo's projectors has been unleashed to great effect, but in such an inefficient way that he rarely used the ability. After finding a workaround, however, Holoß has learned to focus the beams in such a way to stun his opponents, giving him a momentary advantage over his foes. (Cost: 40 points. 10 damage + Elec + Stun to one target. 1 TCD.)

Total Sig Points Required: 40/260
Total Sig Points Used: 260/260

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Signature Code:

Zenny: 700
<a href="javascript: togglebar('Raigingekiexcel1'); void(0);">Operator</a><div id="Raigingekiexcel1" class="signaturetab">Name: Aelieth Hadrok
Key Items: PET</div><br><a href="javascript: togglebar('Raigingekiexcel2'); void(0);">Net Navi</a><div id="Raigingekiexcel2" class="signaturetab">Name: Holoß.net
Level: 8
Element: Electric
Type: Speed

Stats
HP: 140
Speed: 4
Attack: 2
Rapid: 2
Charge: 2

NaviCust
Currently Equipped: Undershirt (10)
Currently Unequipped: None
Remaining NaviCust Points: 30/40

Upgrades
HP Memory x2
Process Upgrade x5
Speed Upgrade x1
PowerUP x3


*Sprite courtesy of The_Grim_Reaper</div><br><a href="javascript: togglebar('Raigingekiexcel3'); void(0);">Chips</a><div id="Raigingekiexcel3" class="signaturetab">Battle Chips
Current Folder: Default
Folder Contents
RageClaw x1 (40+Slashing / 20+Impacting. 6 uses)
Cannon x1 (40+Knockback)
Shotgun x1 (50+Spread 1)
Guard x1 (Reflects one attack, bouncing back a maximum of 60 damage)
Dash Attack x1 (90 + Impact. Up to 5 enemies)
DBLBeam x1 (Either 40 null damage to all enemies (red) or heal 30 to all allies (blue))

Sub Chips
Mini Energy x2</div><br><a href="javascript: togglebar('Raigingekiexcel4'); void(0);">Signature Attacks</a><div id="Raigingekiexcel4" class="signaturetab">Hardware Upgrade: Variable Hertz Projector: By keeping his projectors' refresh rate in constant flux, Holoß's attacks create multiple afterimages that make his attacks appear to connect several times.
--Mirage I: 20 passive damage. (Cost: 80 points = 20 passive)
--Mirage II: 20 passive damage. (Cost: 80 points = 20 passive)

Hardware Upgrade: Hard-Light Retrofit: By retrofitting a more powerful version of his hard-light projectors into each of his smaller projection points Holoß's holograms have gained a transparent hard-light coating, allowing an extra layer of padding to better protect his core systems. (Cost: 60 points = 15 passive. 15 point HP Barrier; Passive.)

Projector Adaptation: "Deer in Headlights": Holoß focuses the extreme brightness his projectors are capable of to momentarily stun his opponents. (Cost: 40 points. 10 damage + Elec + Stun to one target. 1 TCD.)
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