Gender: Female
Element: Aqua
Subtype: Wind
Appearance: Winter is a slender female Navi that stands at an average height of roughly 5'6". She is clad in an unusual one-piece sorceress' garb and matching cloak made of a peculiar cloth that changes color in the light. Depending on how the light hits the material, the colors range from a light frosty-blue to a deep royal-blue. The sorceress' garb itself features both long sleeves and full length pant legs, wraps over itself across her torso like a karate-gi, and is belted at the waist with a simple cloth sash. The simple floor-length cloak, worn partially closed over the mage wrap, is unadorned, denoting Winter's novice status to those select few who know what that means. She also wears high-top traveling boots and a pair of simple gloves; all of which are made of a light silver-blue hued material reminiscent of solid permafrost. Winter's hair, plainly visible as she does not wear a helmet, is shoulder length, and is a silvery-white (the color of fresh snow). Her hair blocks all view of her Navi ear covers and partially covers the silver metal band that bridges the two ear covers. The band is only visible where it arcs across Winter's forehead, and disappears behind her white hair as it curves around to either side of her head. Inset in the center of the headgear is a single turquoise gemstone. Winter's eyes are blue, and have a cool and calm quality to them. Her visibly estimated age is roughly 20 in human years.
Winter's Navi Emblem is an abstract image of the Aurora Borealis against a night-sky backdrop. It is printed upon both ear covers (although not visible) and also upon a coin worn around her neck as an amulet.

Personality: On the surface, Winter gives off the impression that she is absorbed in her own thoughts while seemingly ignoring the world around her, however this couldn't be farther from the truth. Behind the wistful façade is an alert and keenly logical mind... Although her brand of logic may appear to be lunacy to others as her unscientific means of dealing with life in the Networld often leads to her taking a more off-beat approach to solving her own problems.
Winter can be startlingly direct and to the point when she has to be, but is generally introverted otherwise. She is not very trusting, and can be a little cold towards people she doesn't know very well. She is generally calm, cool, and collected, even under pressure. There are scant few things that make her truly angry, but that anger, once roused, can be a frightening thing to behold, much less experience.
Winter is a bit of an oddity among aqua elementals as she has no regard whatsoever for electricity, but has an instinctual aversion to fire. It is very likely that no one will ever see her willingly enter HadesNet for any reason whatsoever, yet she will not bat an eyelash at taking a casual stroll through Electown's network. She also prefers cooler climates, and has a bit of a sweet tooth when it comes to frosty treats.
Subtype Abilities: (Wind)
Passive: Gust: All your instances of Knockback and Pull are twice as effective, all your instances of Microburst and Gravity have their risk of self-injury negated, and all your instances of Knockback, Pull, Microburst, and Gravity are imbued with Wind Type.
Active: Airstep: As an action, create a stationary updraft centered on yourself with an area of effect of Blast 2. All non-Anchored entities within the updraft will be propelled into High Altitude. The updraft will persist until the end of the turn, and any entities that enter the updraft after its creation will also be propelled into High Altitude. (Once Per Turn)
Custom Weapon: Her mind. This Navi uses "Spell Casting" instead of a weapon. Her control over the energy used in her attacks allows her a great deal of flexibility in combat and net navigation.
- Rapid Shot Attack (15 Null) -
Frost Shards: Summons tiny slivers of super-cooled matter (it can be anything really, not just "ice") and suddenly propels them towards a single target at very high velocity. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. The air itself suffices for ammunition... At present, the shards are too small to inflict actual elemental damage, and are more akin to a hail of needles than Ice darts.
- Quick Charged Shot Attack (30 Aqua) -
Twin 'Cicle: Summons two small super-cooled spikes and suddenly propels them towards a single target very high velocity. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. This includes the very air we breathe, as it too can be frozen and fired off.
- Fully Charged Shot Attack (60 Aqua) -
Cold Fang: Summons a large, dense spear-head of super-cooled matter and suddenly propels it towards a single target at very high velocity. With a little extra effort on Winter's part, this attack can send the target flying. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. When nothing else is available, the very air itself suffices for ammunition.
- Rapid Melee Attack (15 Null) -
Chill Touch: This ability channels "cold energy" into Winter's hands as is normally required for her other abilities, but does not release that energy in the form of a spell. This built up energy can discharge into anything Winter comes into contact with, causing the target to sustain great damage at the slightest touch.
- Quick Charged Melee Attack (30 Aqua) -
Arctic Breath: As expected of a being who thrives on the cold, Winter's breath is quite chilly. What you wouldn't expect is that she knows how to channel "cold energy" and a little "wind energy" to make it a real threat to denizens of the Net. The resulting attack has extremely short range, but is capable of dealing very respectable damage and potentially pushing the target back, too, if she tries hard enough. If you've ever wondered what kind of kisser she is, the answer is 'killer'.
- Fully Charged Melee Attack (60 Aqua) -
Gale Force Strike: This ability channels "cold energy" and "wind energy" into Winter's hands as is normally required for some of her stronger abilities, but does not release that energy in the form of a spell. Instead, Winter focuses the energy at an invisible point a few inches from the palm of her hand, compresses it, and proceeds to attempt a palm-hand-strike. When her hand has reached a certain proximity to the opponent's body, the energy is suddenly released in a concentrated point-blank explosion of super cold, super compressed wind that chills to the bone and possibly can send the target flying, all without Winter ever physically touching the target.
Winter's Gear:
Rune Sabre: Winter's sword is a curved silver shashka with a spiraling basket hilt added to it. The blade itself is silver by default, and features an array of glowing runes engraved upon it. What the runes say changes based on the data being used in conjunction with the sword (not that anyone outside of Winter's family knows how to read them). The sword always appears with a simple sheath that hangs from Winter's belted sash. Should the sword become damaged, broken, or otherwise separated from her person, she may dismiss it and summon it to her side once again in pristine condition, although the chip data it held when dismissed will be lost in the process.
Force Bracelet: The Force Bracelet is a decorative silver armlet adorned with blue gemstones. Like most of Winter's artifacts, it features glowing runes upon its surface that read differently based on the data being channeled through it. Unlike the others, however, the Force Bracelet projects the ghostly image of a polar bear that acts as the avatar manifestation of the bracelet's power. And that power is immense. With it, Winter can easily project enough force to hurl or launch objects that weight many metric tons without ever even touching them. It goes without saying, but: Don't mess with brother bear.