Name: MeleeMan.EXE

Gender: Male

Element: Fire

Subtype: Melee

Appearance: MeleeMan is designed to look like a buff fist-fighter; he is well-muscled and has an appearance suggesting an age in the late 20's. His skin is a fleshy pink hue, but hardened through intense battle. He wears a tight dark-red skinsuit, covered with a heavy, trailing black jacket; it is connected by a belt-hooked strap across the chest. On his lower body he wears dark black slacks, mostly featureless. A great waist-protector restricts his lower abs. His eyes are covered by a solid gray plated helmet, ending in a visor which can separate through the middle; there is normally no obvious field of vision granted to him. When the plate is removed, his eyes are orange with small pupils. His mouth is wide and usually harbors a tight expression, often a frown or a smirk. On his arms are dark gray gauntlets with vents at the front and back; smoke billows out of them as he punches. He wears similar boots, although they are functionless. As the back of his head is covered with a skinsuit, his hair is not usually visible; under his helmet, however, he has short, dark brown hair, always disheveled. His emblem, found on the belt-strap of his jacket, displays a swinging yellow fist outlined in orange.

Personality: MeleeMan.EXE is a fighter by design; he appears to be fully focused in every fight that he is in. While this sounds like a positive trait, it can at times lead to downfall; he is, for instance, acutely violent, even in the simplest of battles. He sees every encounter as a new challenge, and seeks to meet it with victory. He is happiest when he is victorious in the short-term fight, even if he misses his long-term goal. He has an incredibly difficult time putting on a poker face or playing along; indeed, it is even harder for him to be romantic than it is for Rania. He seems to have a set mentality that everyone is destined to fight him at some point or another. Another factor which makes him hopelessly unromantic is that he is of the belief that every single female navi is instantly in love with him as soon as he meets. His opinion of females is stereotypingly low; Rania seeks to fix this with her own actions. MeleeMan.EXE seems overwhelmingly violent during battle. His favorite weapons are his fists, although he is willing to use other chips. Unlike Rania, he has the mind of a street brawler rather than an organized fighter; while his operator adores typical justice stereotypes, he's willing to take unnecessary risks for a good battle. MeleeMan does not believe that women belong on the battlefield, although he can even attack women if provoked.
Custom Weapon: Soft Jab- MeleeMan gives his opponent a quick punch with his right.

Charge Shot: Champion's Fist- MeleeMan discharges smoke from his gauntlets, heating his fists. The heat is released in a smashing blow, typically with his right.


-Recovery.GMO (Level 0)-

MeleeMan sustained major injuries to his right arm and skull during the battle with Cybeast Riccio in Electown Net. As a result, for a temporary period of time, his right arm is unusable. Rania has programmed a .GMO to cast his arm and bandage the cranium during his period of recovery. In this .GMO, the only real changes are the cast that appears over his right arm, holding it at a 90 degree angle across his chest. His left arm still maintains its usual function. His helmet disappears, and his forehead is circled with gauze bandages. Once his right arm recovers, any further use of this .GMO will still render the right arm unusable, so it was wise for Rania to deactivate it upon MeleeMan's recovery.

-Political.GMO (Level 5)-

MeleeMan's usual attire is swapped for a sharp, black suit with a long red tie and gray formal shirt. His gloves and boots are still worn in this .GMO, which makes him look somewhat odd. His helmet is not featured in this .GMO.

-MallCop.GMO (Gift)-

With him being kind enough to give her some "professional" attire to wear when on-duty with the NetPolice, Anyis just had to return the favor and give MeleeMan the same, tailored to his unique and particular talents. The uniform demands an off-white buttoned shirt and dark navy blue slacks, creating an air of faux authority around it with its apparent professionalism. Both sleeves are cuffed and end just above MeleeMan's elbows, and opposite a chest pocket on the shirt's right side is pinned a cheap brass NP Security badge. A similar logo is sewn onto the right shoulder of the shirt, and a navy blue tie matching MeleeMan's pants secures his collar and covers most of the shirt's buttons. Naturally, a professional pseudo-law enforcer like MeleeMan tucks his shirt in and secures his pants with a basic black belt with a brass buckle. Black socks and shoes of no real special worth complete the uniform, though the the left shoe often comes untied for whatever reason.

Clipped to MeleeMan's belt is a functional walkie-talkie, but he never gets a response no matter how much he talks into it. Opposite of the walkie-talkie is clipped MeleeMan's official ID card, though it doesn't give him clearance to... anything, really. The picture on the card is pretty awful, too. Per regulations, MeleeMan can't wear his helmet with this GMO, but Anyis was kind enough to manually include a bucket should he have a panic attack.

... What? A gun? Aside from this being MeleeMan of all people, officers of his "distinguished rank" are not alloted firearms. A nightstick? Such a cheap little bludgeon is beneath MeleeMan's skills as a law enforcer. No sir, the only equipment suitable for MeleeMan is the MakwWay, a two-wheeled self-balancing battery-powered electric vehicle that the NetPolice bought in a bulk purchase several years ago. Only after distribution was it discovered they were slower than running on foot. Oh well. The MakeWay brand prides itself on sturdy construction, so at least MeleeMan can pick it up and beat people with it.

-CheerUp.GMO (Gift)-

This outfit is, without shadow of a doubt, a cheer-leader's outfit. The primary colour theme is gold and white. starting at the bottom, it supplies athletic sneakers, in white, with simple white pop socks that only barely peek up above the height of the shoes. The legs are left bare up to a short skirt — much shorter certainly than the original cheer uniform that this design has been modified from — pleated and in an even gold colour. For the sake of fortune and modesty, a pair of tight, form-fitting ultra-short gym shorts, in white, are included, thought they'll really only serve to emphasise, rather than hide, on any male wearing them.

Up top, the midriff is left bare, before a turtle-necked sport top begins at about chest height, and covers the arms down to the wrists. Like the skirt, this is gold in colour, but it is covered over by a white v-neck sleeveless shell top. the outfit comes complete with its usual white and gold pom-poms, as well s the hair tie if desired, but as an extra addition it also has the option of applying a slightly over-sized gridiron sports helmet, in gold with a white face guard. The helmet is sized and fitted such that if MeleeMan were to wear it as well, it would completely obscure the upper half of his face.

Signature Attacks:

Points Used: (690/690)

Soul Fist: Berserk Blitz
Description: MeleeMan makes use of his boots, running into a tackle and then igniting them into a stream like jetfire. He extends forward his fists in front of him, delivering a powerful blow to anything unlucky enough to be caught in his way. The path of his travel is linear and the force of the thrust does not allow for mid-air maneuverability.
Effect: Melee + 180 Damage + Microburst + Fire element, 6 TCD

Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: 30 damage melee attack + Hold + Hardbody, 3 TCD

Survivor's Code: Red Rage
Description: MeleeMan's gauntlets are superheated so that his fists can crush his opponent's defenses and move cleanly into his vital areas.
Effect: Passive 30 Strengthen

Soul Fist: Heatwave Suplex
Description: MeleeMan executes a quick grapple, grabbing the opponent and hoisting them vertically upside down above his body with his massive strength. While there, he uses his heatwave technique to unleash a burst of heat that covers the enemy's body. Following this, he falls backward, slamming the unfortunate opponent down into the ground with a bone-shattering impact.
Effect: 210 fire damage, melee attack + Stun + Self-Slow, 6 TCD

Level 1 SeraphCross

Changes: MeleeMan's helmet, gloves, and jacket glow briefly with a white intensity. His undersuit immediately changes from red to black; his gauntlets and boots change from their normal bulky, dark metal to a shining silver craft with guards at the knuckles and shins. Fire is no longer produced from his armor; instead, his armor utilizes Seraphim's same system of miniature batteries, but in a more crude design that is less effective at protection and more at providing energy to his attacks. His jacket becomes gray-brown colored; it is less fire-retardant, but beneath it is Kevlar intended to help him against piercing blows. His pants take on a brown cargo look. He does not adopt the undershirt concept from Seraphim, however, so his chest is still exposed with the mesh of Kevlar across it. His helmet disappears, revealing his brown hair, which lengthens slightly. His orange, fiery eyes are covered with green contact lenses that function much like Seraphim's, but he's even more apt to ignore the information than Seraphim. The symbol on the back of his jacket becomes an Electopian print of two white dogs, forming a circle as if chasing each other's tails. A gun and sword are shown crossed in the middle of the stitching.

While in this cross, MeleeMan sees things through the strange perspective of a top-tier fighting game character. He makes references to joystick movements with many of his attacks, and frequently talks about things such as "win by time out," "technical recoveries," and "guard breaks." He always makes a point to point out any combos he makes and list the number of hits. His personality is generally more charismatic during this cross, but at the same time, it's also much less realistic, as he seems to have lost much of his grasp on reality. He can also be annoyingly energetic for one with such a deep, slow voice. While he's more charismatic, that same old chauvinistic and egocentric personality is still in there.

MeleeMan's custom weapon changes to a rapid energy blast, fired from his palm, which is covered in a sort of a chain-mesh material as part of his new gauntlets.

Element/Subtype: Normal/Melee

Bonuses: +10 to all normal chip damage

Signatures (Hero Fist):

--Hero's Code: Dynamic Speed- Equipped with his new armor, MeleeMan feels like he can nearly fly powered by his suit. It's not as effective as Seraphim's own, thus, he cannot actually leave the ground, but he can use its thrusters to propel him along the ground faster.

Effects: Passive +1 Movement (80)

Level 2 RassCross

Changes: In this cross, MeleeMan's helmet, glove, and boots adopt a slightly lighter gray color and his coat transforms into a pink colored leather short-coat, ending about halfway to his groin and sleeveless. On the back of the jacket is a print featuring three monkeys in yellow, each covering a different feature of its face. His neck is covered by a thick, tightly wrapped yellow scarf. His helmet gains four holes for gems; the last three are filled with different colored gems, a blue gem, green gem, and red gem from second to fourth. The helmet also becomes tighter, losing its back extension and becoming more like a pilot's helmet, covering the sides of the face. The skinsuit underneath becomes pitch-black. No smoke or fire comes out of his armor, but there is a rather gruesome tendency for the crevices to leak gooey subsystem fluid.

New to this form are three concious beings inhabiting MeleeMan's own thoughts; they manifest themselves only by voice and are composed of different conflicting aspects of his original fighting style and personality. Unlike Rass' systems, they are not actually at all effective for instructing him. One is a hot-headed voice that takes offense with everything, although her ideas are actually usually quite effective; she will almost never take no for an answer. Oddly enough, this one is a female voice. She helps MeleeMan with strategy, and she often has her way amongst the consciousnesses. The second is a very lazy sounding voice, belonging to the system which helps MeleeMan increase the force of his close-range attacks. The voice is terribly irresponsible, and will often put things off on others; it recognizes no value of friendship or teamwork. Luckily, his job does not require much thinking. The fourth and final is one that talks almost entirely in butchered sentences, misusing different words or forgetting what it was going to say mid-sentence. It is also the loudest of the four consciousnesses, which could likely cause insanity in anyone of weaker constitution than MeleeMan. This system helps him with his aim, supposedly, but in actuality, when it takes control of his arm in select situations, it causes it to twitch terribly, succeeding most likely only by its ability to stop the motion of the body's arm at the correct time. Understandably, things can be quite hectic amongst them all. MeleeMan keeps his old personality, which makes all of this as confusing as hell to him. As the girl system is the only one he actively converses with, he's given only her a name, which is crudely "Sys."

Element/Subtype: Normal/Recovery

Bonuses: +15 to nonelemental chips, +20 HP, 6 speed

Signatures (Fusion Fist):

--Fusion Fist: Sys-Spew- MeleeMan deploys his second subsystem, a hot-headed female, and gives her temporary control of the body. She executes a powerful punch, full of vigor and muscle technique, but then promptly shoots out of his fist in all directions as burst of gooey subsystem fluid.

Effect: Lava Seed Terrain Change centered just past enemy and 120 melee damage (160)
Cooldown: 4 TCD

Level 2 AnyisCross

Changes: MeleeMan's gauntlets rapidly cool themselves, expelling smoke rapidly. The smoke gradually trails into something like steam, then adopts an ethereal glowing quality. The gauntlets begin to fuel themselves with ectoplasm, allowing MeleeMan the fortune of epic ghost-powered fists. Having ghost powered fists comes with advantages and disadvantages. The major disadvantage to MeleeMan is that the mischevious ghosts do whatever they please, although luckily, lining up with Anyis' own personality, that pleasure is often punching.

His outfit's undersuit adopts a blue color, similar to Anyis' own. His coat takes on a white color and adopts a hood, which covers his upper face in such a way as to hide his eyes. On the back of his jacket, an image of a penguin is imprinted, as if made just to spite Anyis. The penguin is surrounded by a pale, white fog. The image is elaborate and well-crafted, if a little silly. Besides the hood, the jacket is the same as his original, with the additional feature of elbow-length sleeves, imitating Anyis' own hemmed robe. His bodysuit still covers his entire body with the exception of the face, however. His gloves and boots become white metal as well, lengthening and adopting a sleeker design. Unlike Anyis', the area at the base of each of his four main knuckles, a sharp, topaz gem is embedded. Besides being crafted for the intention of cutting faces, they are functionless, unlike Anyis' own gems. With certain punches and maneuvers, the entire gauntlets and/or boots can transform into amorphous, white, ghastly apparitions.

MeleeMan retains all of his old personality in this cross, which he is quite thankful for. The only difference is that his ghosts can manipulate his tongue playfully if he starts to say something that would demean Anyis, which is likely to cause him no end of displeasure and annoyance.

Element/Subtype: Aqua/Melee

Bonus: +15 Aqua damage, +20 HP, 6 speed

Signatures (Ghost Fist):

--Ghost Code: Ghost Infusion #1- MeleeMan taps into the power of ghost infusions, a source that he believes provides a new window of opportunity to strengthen his Soul Fist techniques. The yellow gems on his gauntlets glow briefly, powering up one attack.

Effect: Strengthen 20, passive (80)

--Ghost Code: Ghost Infusion #2- MeleeMan taps into the power of ghost infusions, a source that he believes provides a new window of opportunity to strengthen his Soul Fist techniques. The yellow gems on his gauntlets glow briefly, powering up one attack.

Effect: Strengthen 20, passive (80)

Level 1 DjinniCross

Changes: MeleeMan's gauntlets and boots are swapped out for magnificent sylk gloves, red on the palm-side and white on top, and pointed red shoes. Three gold bands surround the base of the glove near the wrist; another encircles the knuckles and into the palm. His jacket is changed for a silken cape that pops up for a tremendous collar; the cape is connected with a gold chain at the center of his chest. On the back of the cape is the golden, expertly woven image of a bovine; he'd like to think it's a bull, but it's probably a milk cow. His pants take on a similar white color to the cape. No undersuit is worn, so his masculine chest is bare besides the cape and chain. A golden chain belt circles his waist. Perhaps most distinctly, his helmet is swapped out for a white, opulent sultan's turban, just low enough on his head to cover his eyes. A similar flap to that of Djinni's own headgear circles the sides and back of his head. A large, red feather sticks out from the top, accompanied by a ruby in the front for extra wow-factor.

It's hard to tell that his personality changes at all. Maybe Djinni and he weren't so different? If anything, his egocentric nature is brought more to bear, but it was already pretty noticeable to start with. He is, as usual, very prone to talk and care about himself.

Element/Subtype: Fire/Shadow

Bonuses: +10 to Fire Chips

Signatures (Sultan Fist):

--Sultan's Code: 101 Tales of Grandeur- Djinns are known to whisper evil words into the ears of men. MeleeMan's not subtle enough for that or focused; in his egocentricism, he transmits instead a bellowed table of his own epic stories, so grand and outstanding from his perspective that they will damage the minds of those in direct contact.

Effect: 20 HP barrier, When Broken: Nova 2 Stun (80)
Cooldown: 2 TCD
Name: Damascus.SP
Element: Normal
Subtype: Variable

Appearance: Appearance: Damascus is an extremely tall and imposing woman, matching MeleeMan in height but with an otherwise feminine physique. She's rumored to have an absolute knockout body beneath her "sheath," (a thick leather cape like a mummy's shroud) but she almost never removes it. She can change her shape into different forms, but only ones that she has mastered. Traditionally, her form was a long nodachi, but she is currently undergoing training to modify her body into knuckles for Melee's gauntlets.

Her eyes are sharp and burn a dim orange, almost red color. Her skin is a light Oriental hue; although it looks fleshy, it is actually as hard and unyielding as steel, although a lifetime of disuse has apparently weakened it. Her hair is black and bowl cut with a very long extension at the back that is razor sharp like a blade. A dark black, tight skinsuit covers her entire body up to her neck. She wears dark red gloves, like wrapped and hardened leather bands, around her wrists and shins. A similar wrap goes around her waist somewhat like a corset. This band is embedded with a gold, circular plate at its center, which holds her navi emblem.

Rania got the armor from a general download, although the sheath is Damascus' original.

Personality: Damascus has a quiet demeanor and mostly polite attitude that covers her much more violent intentions. She craves battle and frequently talks about urges to "drink the blood of her foes," which is hopefully referring only to viruses. She is not hard to get along with but is very disturbingly fixed in her pursuit of violence. She holds the opinion that MeleeMan would do better to simply use her as a nodachi as she was intended, but rarely expresses it. She is bitingly cold towards advances from men, citing her steel-skinned body as the reason for all refusals. She doesn't seem to lack feeling or heat sensitivity, though, despite her claims, which makes MeleeMan's favorite warm temperatures troublesome for her. She also has a deep rooted loathing of guns for reasons that Rania's grandfather cannot explain.

Steel Skin - Damascus' skin is said to possess a hardness equal to damascus steel. By bracing up her body, she can use the full advantage of this quality, deflecting most attacks that would pierce the average navi's flesh.
Effect: Ironbody, 2 TCD

-Swimsuit.GMO (Level 0 GMO)

After an argument between MeleeMan and Rania, Rania was persuaded to quickly program this awful swimsuit for Damascus with little input from the navi herself. The swimsuit parallels Rania's own; it is a tight, string-tied, unfortunately shameless suit that Rania originally picked out to show off her "mature 18 year old body." The print, mimicking the flame-print design of Rania's, keeps the same pattern but with a black and gray color. The whole thing is a little too small for her, but her body provides a lot more eye candy than Rania's did. Damascus is not fond of it and agrees with it only in situations that are too hot for her sheath.

-Political.GMO (Level 5 GMO)

Damascus' usual attire is swapped out for a gray polyester suit and knee-length skirt. A white, button-up formal shirt is added beneath the suit's jacket with sharp collar points spread at the neck. Black high heels adorn her feet. Semi-opaque pantyhose are worn with this suit as well.

-Blood-drinking Blade.GMO (Gift)-

This outfit was designed for Damascus by CourseMan, and harkens back to frightful stories about possessed or cursed weapons, feared and fabled for granting their wielders power, but ultimately destroying them as well. Versions of the mythos exist everywhere, though the one Courser settled one was the traditional blood-drinking blade.

It starts with boots that come to edged points on the flat at the front, encase the foot and calf tightly in form fitting style, and bear upward-angled wing-blades on the back. They are a blue metal that shines, and bears channelled etchings every few centimetres up the body of the boot. The grooves are stained red, as is the honed edge of the toe and the rear-facing blades. The top of the boots taper towards the back in a slight upward curve.

The legs are left bare, though Damascus' own skin is armour enough. A slim belt circles the hips, also fashioned with a bladed edge on the top and bottom, and made to look like slim sword, coiled about the waist. The buckle is an asymmetrical hilt design, with a narrow, back-facing cross-guard and rather than holes, there is just a single long groove running the centre of the belt all the way around; it fastens on a single notch in the back, which is positioned to fit Damascus comfortably. As with the boots, and indeed with similar channel lines elsewhere on the outfit, it is stained an old blood red, where all else is blue metal. If the belt is removed, and gripped by the piece just below the cross-guard buckle, it will straighten and become rigid if the wielder wishes, and can function exactly as one would expect a sword to. The wearer can control the rigidity of the blade/belt mentally with ease.

The belt tops a kilt-like skirt that is itself made of what looks like a pleated array of long daggers, simple but elegant in design, with a slight curve to each that lends the appearance of flowing when worn. Unlike the belt, these cannot be detached as proper weapons, but they move freely on the band, and all bear particularly razor sharp blades, stained with the same blood red highlights on the blades and tips. The result is that while the wearer is not going to cut themselves on these, any male trying to reach a hand under or interfere with the skirt in any way is liable to find themselves cut to ribbons — even if they are careful about it, it would only take a small movement from Damascus to do them an injury, if she wanted.

The midriff remains bare, while the chest is covered with a secure, molded chest plate that supports and minimises her chest as much as is practical without being uncomfortable. It is formed in one piece, starting just below the solar plexus, and rising high enough to fully disguise her cleavage at the front. Despite this reserved design, it bears an intricate patterning that draws the eyes to the chest and down the centre; If Damascus herself were a blade, then this chest piece would resemble the forte, and a particularly deep blood channel serves as the central focus for the other inward-tracing etching. Also fitting for a forte piece, there are actually no sharp edges on this part of the outfit.

Damascus' head is left unadorned in this outfit, save for a single, slim metal circlet around the forehead, which is set with a red stone. It glows progressively more, the more blood the outfit drinks. That's a thing that should probably be mentioned — fitting of the blood-drinking blade, this outfit drains and absorbs blood and other bodily fluids that come into contact with it, and does so with special enthusiasm if the bleeding is as a result of cuts made by the outfit itself, or its wearer.