Name: Tennisman.EXE
Operator: Desmond
Gender: Male
Type: Normal
Subtype: Shield
Appearance:

Tennisman is a fairly humanoid-looking navi with aqua-green eyes and a baby blue and white jumpsuit, complete with a tennis ball as his emblem (located on the sweatband on his forehead and his chest). His shins and forearms are covered with a thick teal band, and he wears blue and white shoes and gloves to match the rest of his clothes. The top of Tennisman's head, above his sweatband, has a metallic plate with a teal stripe down the middle that ends abruptly on a sharp bend downwards at the back. His midsection is wrapped in a tennis net that trails just slightly behind him. Tennisman's right arm can be changed instantly into a blue cannon with a visible clip of tennis balls sticking out from the top. As Tennisman is primarily left-handed, his left arm remains dedicated to weilding his tennis racket and does not have the ability to physically change in any way. His racket is just a plain-looking teal and white racket. He also has a bandage on the bridge of his nose.
Personality: Tennisman began his life as a standard normal navi. Over the years, Desmond installed every piece of tennis-related data that he could find on the net, resulting in Tennisman developing highly advanced tennis skills. He frequently plans several steps ahead and fights efficiently and defensively, just as he would while playing tennis. As a side effect of being infused with copious amounts of tennis data, the rules of the game were heavily ingrained into his mind, giving him a sense of strict adherence to regulations and guidelines. These morals translated into a black and white sense of justice that he follows vehemently. Viewing viruses as abberations to the net's norm, he has no qualms with deleting them and even actively seeks out problems in order to right them. Additionally, his social skills became severely compromised from being so heavily focussed on tennis, giving him no interest in small talk or unnecessary conversation.
Starting Battle Chips: Cannon, Shotgun, Rageclaw
Custom Weapon: Arm cannon that shoots tennis balls / Tennis racket that can be modified with Guard chips and Sword-type chips for defensive and offensive capabilities.
Signature Attacks:
- Ace Serve -
Description: Tennisman.EXE shoots four tennis balls out of his arm cannon upwards with very little strength and then strikes them with his racket in quick succession, all aimed at a single target.
Effect: 4 x 30 damage
Cost: 120 signature points
Cooldown: 3TCD

- Netplay -
Description: Tennisman summons a tennis net to appear from the ground that channels destructive force in order to restore himself.
Effect: 20 HP object + 1-hit shield + heal 60
Cost: 20 + 20 + 80 signature points
Cooldown: 3TCD

- Court Change (grass) -
Description: Tennisman causes the ground to grow rich and verdant with grass. White lines appear in the ground that outline a tennis court (decorative).
Effect: Large-area grass terrain / zone. Approximately 1/3 to 2/3 the field
Cost: 40 signature points
Cooldown: 1TCD

- Court Change (clay) -
Description: Tennisman causes the ground to become arid and dusty. White lines appear in the ground that outline a tennis court (decorative).
Effect: Large-area sand terrain / zone. Approximately 1/3 to 2/3 the field
Cost: 40 signature points
Cooldown: 1TCD

- OUT! -
Description: Tennisman swings his racket with incredible force to send whatever he hits flying.
Effect: Microburst
Cost: 40 signature points
Cooldown: 1TCD

- Reflex Volley -
Description: Without thinking about how to properly return incoming attacks, Tennisman instinctively deflects them with his racket, aiming simply to keep them from hitting himself. This effectively protects him from every angle, but having to maintain this complete vigilance strains his focus and he is only able to deflect a certain amount of force.
Effect: 80 HP barrier
Cost: 80 signature points
Cooldown: 2TCD

- Rally Defense -
Description: By being able to see where the attack is coming from, Tennisman is better able to divert his attention towards blocking incoming attacks completely. However, by absorbing the full impact of the hits, his returns become weak and effectively harmless.
Effect: 4-hit shield
Cost: 80 signature points
Cooldown: 2TCD

- Split Step -
Description: A specialized footwork technique that has been exaggerated via digital means. Tennisman makes a light hop before moving to a better vantage point from which to strike. Rather than having to actually physically move to that location, his data is transferred instantly.
Effect: Teleport
Cost: 80 signature points
Cooldown: 2TCD

GMOs
- Ninja.GMO -
Description: Tennisman is robed in a slighty loose-fitting black martial arts gi and pants that are tied tightly around his ankles. Black gloves and sandals cover his hands and feet while a black cowl covers most of his face except for his eyes, where the bandage on his nose is still visible. Overall, the GMO looks as if someone painted over Tennisman with a thick layer of pitch black and forgot to colour in his eyes.



BeastOUT
Cybeast: Squalo
Appearance: While under the influence of Squalo BeastOUT, large fin-like blades jut from the sides of Tennisman's forearms and the metallic strip on top of his head stretches down his back into a dorsal fin that trails down past his shoulders. The clean lines that separate the white and teal from his uniform become much more jagged. The stripes on his collar change to become more like gills and the bandage on his nose changes into a cross shaped scar. The tennis net wrapped around his torso is altered to appear like teeth when viewed from the front and the excess trails much farther behind his body, modelled after a shark's tail. Another set of smaller fins protrude from his ankles.
Signature Attacks:
- Flood Court -
Effect: Sea Stage Change (100 BSP) + 3 Movement (60 BSP) + 4 Take Aim (40 BSP)
Description: A massive surge of water covers the entire field as Tennisman performs his BeastOut, additionally instilling him with a temporary boost of reflexes and movements.

- Streamlined -
Effect: Action Boost (300 BSP)
Description: Focussing the power of his BeastOUT inwards rather than unleashing it via his Flood Court, Tennisman is able to move faster continuously throughout the battle rather than just through short bursts.



Support Programs
Name: Deuce
Sex: Male
Element: None
Subtype: Team
Appearance: Deuce appears as a black tennis racket with yellow strings and a dark red grip. When out of Tennisman's hands, Deuce is able to move on his own through hovering (though he is still susceptible to ground effects). If he is defeated, his body (the racket) reverts back to an inert form - A teal tennis racket with black strings and a white grip that Tennisman can continue to use.
Personality: Derived from Tennisman's data, Deuce takes after his owner in the sense that he is tactical and analytical. However, he is much more interested in the layout of the mind rather than the battlefield. He takes pride in knowing how to push peoples' buttons to set them off or to get what he wants. He is manipulative and subtle but rarely ever lets on his true intentions.

Signature Attacks:
- Overwrap -
Description: Deuce generates an energy field to protect himself.
Effect: 40 HP barrier
Cost: 40 signature points
Cooldown: 1TCD

- Restring -
Description: Deuce generates a small bundle of mobile strings that either replace his own worn-out strings or be used on another target to stitch up their wounds, patch over burns, etc.
Effect: Heal 30 HP to self or other
Cost: 40 signature points
Cooldown: 1TCD

- RestringEX -
Description: Deuce generates a bundle of mobile strings that either replace his own worn-out strings or can be used on another target to stitch up their wounds, patch over burns, etc.
Effect: Heal 45 HP to self or other
Cost: 60 signature points
Cooldown: 2TCD

- Split Step -
Description: Deuce's data is linked with Tennisman's such that when Tennisman teleports, Deuce is brought along with him. However, the transition is still taxing on the relatively simpler support program ((resulting in the loss of an action to activate this effect)).
Effect: Teleport
Cost: 80 signature points
Cooldown: 2TCD

GMOs
- Katana.GMO -
Description: Deuce takes the form of an average looking katana. The length is approximately 3/4s of Tennisman's height and has a slight curve towards the tip of the blade. The handle is adorned with red diamond shaped patches and the guard is a plain rectangle.

* * *

Name: Fifteen.SP
Sex: Male
Element: Normal
Subtype: Variable
Appearance: Fifteen's design appears to be a variation of the generic Mr. Program. His entire body is green with the exception of two yellow, ear-like fins that extend from the top of his head. His ears protrude through a blue baseball cap with Tennisman's emblem displayed on the front. Two white spots above a perpetual grin make up his face and his torso sits atop a smooth, metallic grey saucer. He has no visible arms or legs. He materializes green and red cards from his head fins in order to use his buff and debuff abilities respectively.
Personality: Fifteen serves as an impromptu umpire and as such, has a strict adherence to proper conduct and regulations. However, he does not notice that he is naturally biased towards Tennisman. This inclination is due to some tinkering with his programming in order for him to better serve as a support program. Stubborn and rarely doubting his own judgement, he is quick to dismiss counter-arguments with a smile and a flat-out rejection. His disposition matches his personality as he generally seems very happy or pleased.

GMOs
- Shuriken.GMO -
Description: Fifteen changes into a large black shuriken of approximately the same size as his normal UFO body. In this form, he can affix himself to Tennisman's back or act independently by spinning rapidly/hovering. His umpire cards (Buff/Debuff) also change to talisman tags inscribed with gibberish made to look authentic.