Name: Winter.EXE (GX Project Navi)
Gender: Female
Element: Aqua (Ice)
Type: Wind

Appearance: Winter is a tall, slender Navi of graceful bearing. She is garbed in a sorceress' mage-wrap made of a peculiar cloth that changes color, depending on how the light hits it, from a light frosty-blue to a deep royal-blue. The wrap covers her from the neck down (including her arms and legs), and is belted with a sash of the same cloth around her waist. Over this is a simple floor-length cloak of the same strange material, which is worn in a valiant attempt to hide her figure. She also wears boots and gloves of a light silver-blue hue, reminiscent of solid permafrost (that look nothing like Navi components whatsoever). Her mid-back length hair is a bright silvery white, the color of fresh snow, and is adorned with headgear made of a mythril-hued metallic substance with a turquoise gemstone inset in the center. Her eyes are a faded grey-blue, and always seem to have a distant quality to them. Her Navi emblem is an abstract image of the Aurora Borealis against a night-sky backdrop, and is worn around her neck as an amulet.

Personality: On the surface, Winter gives off the impression that she is absorbed in her own thoughts while seemingly ignoring the world around her. This couldn't be farther from the truth. Behind the wistful façade is an alert and keenly logical mind. Winter can be startlingly direct, and to the point when she has to be. She is generally calm, cool, and collected, even under pressure. There are scant few things that make her truly angry, but that anger, once roused, can be a frightening thing to behold, much less experince. She has an understandably natural aversion to fire.

Innate Abilities
Levitation
High Speed Flight
Temperature Control

Custom Weapon: Her mind. This Navi uses "Spell Casting" instead of a weapon. Her control over the energy used in her attacks allows her a great deal of flexibility in combat and net navigation.

Note: This Navi does not have a traditional "Buster" as others do. The following attacks substitute for a "Buster" without any change in end-result. Her moves have other uses as well.

-- Frost Shards: Replaces "Rapid Shot" attack. Deals Null damage, and uses 1 action per cast.
-Description: Summons small slivers of super-cooled matter (it can be anything really, not just "ice") and suddenly propels them towards the enemy at very high velocity. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. The air itself suffices for ammunition... The shards are too small to inflict actual elemental damage, and are more akin to a hail of armor peircing bullets than Ice.

-- Cold Fang: Replaces "Charged Shot" attack. Deals Aqua damage instead of Null damage, occasionally sends the target flying (wind effect, see rules section), and uses 3 actions per cast.
-Description: Summons a small, dense spear-head of super-cooled matter and suddenly propels it towards the enemy at very high velocity. The force of the impact can occasionally send the target flying. Be warned: her attack is not just limited to your normal concept of "Ice." As long as it's composed of small particles and can be frozen, it's fair game. The air itself suffices for ammunition...

-- Chill Touch: Grants a "Melee" attack ability. Deals Null damage, substitutes the "Rapid Shot" damage equation in for a normal Melee attack, and uses 1 action per channeling.
-Description: This ability channels "cold energy" into Winter's hands as is normally required for her other abilities, but does not release that energy in the form of a spell. This built up energy can discharge into anything Winter comes into contact with, causing the target to sustain great damage at the slightest touch.

-- Gale Force Strike: Grants a "Strong Melee" attack ability. Deals Null damage, substitutes the "Charged Shot" damage equation in for a special Melee attack, and uses 3 actions per channeling.
-Description: This ability channels "cold energy" AND "wind energy" into Winter's hands as is normally required for some of her stronger abilities, but does not release that energy in the form of a spell. Instead, Winter focuses the energy at an invisible point a few inches from the palm of her hand, compresses it, and proceeds to attempt a palm-hand-strike. When her hand has reached a certain proximity to the opponent's body, the energy is suddenly released in a concentrated point-blank explosion of super cold, super compressed wind that chills to the bone and possibly can send the target flying, all without Winter ever physically touching the target.

Signature Attacks: (descriptions can wait for battle on these)
1.0: Crystal Spire (20 Aqua + Freeze Terrain) Single Target. 2 turn Cooldown.
-Description: To execute this attack, Winter will channel "cold energy" into the ground. The ground will almost instantly freeze over in an ever expanding ring around her. A spire of Ice will erupt from the frozen ground below the target's feet. The spire will remain on the field until destroyed.



Future Signature Attacks: (They will be filled in as I get a feel for this RPG, and I am allowed to unlock them... in whatever way that's accomplished.)
1.5a: Snow-Balled (Because I like attacks that make people laugh....)
1.5b: Aurora (Defensive. Dazzling.)
2.0: Frost's Bite (Slashing snow flakes of death!)
2.5: Wind Kill Factor (You thought poison was bad... This is debilitating enough to seriously ruin your whole day.)
3.0: Nuclear Winter (She's ticked. I'd run. Thankfully, it's O.P.B.)
4.0: White Out (A deadly blizzard that lasts several rounds. AKA: White Ouch...)
5.0: Absolute Zero (It doesn't get colder than this. It's also O.P.B.)