This sounds complicated, but with PaladinGC and myself aboard, we're happy to accommodate newbies.
As many people as they like may register, although I may split your courses if people over 5 register, so please try keep it under or at 5.
..::[KINGDOM OF NIGHTMARES]::..
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..::[CHARACTER CREATION]::..
Gestalt
Starting level: 1
Point buy 32
Custom Flaws may be used, but only if you ask first.
Custom Curses are acceptable.
Created Spells are acceptable only in-game.
Races currently allowed:
Elan
Human
Elans are for all non-mechanical and RP reasons, considered to be human in all senses of the word. They are recognized as slightly shy humans. Some have slight memory loss as to their origins.
All classes have their hit die degraded by one die, from d12 to d10, such like that, to a minimum of d4.
Also, take the races and make your age somewhere between 13-20. You'll be doing odd jobs and you're not huge uberwarriors.
We'll also be utilizing spell points, just to make sure you don't get thousands of the things. Choose whichever one you like better, but only one, and that governs the amount of spells you can cast for each class. They're also renamed, and function under the name of "Mana points."
If you can come across to me with a really good reason why you'd have an orc in a universe where they shouldn't exist, that'd make me both let you in with that, then go and cry in the corner.
You may pass classes by me, but classes made intentionally overpowered, or trying to sneak overpoweredness by me will make me hurt you. Do not minmax, at your own risk.
All characters are assumed to start with padded armor, as well as a suit of clothing of their choice. They also receive a fake weapon implement if they wish, although something unrealistic will be disallowed. You're starting in a peaceful town, where you're happily living out your life, not a massive warzone. Deal with it, and don't go with monk just to avoid this, plx.
Find your class' starting Gold, then multiply it by ten. This is your starting Munny. You may buy armor and other simple items before starting, if you wish, although you should consult with me.
None of your class features currently work except weapons proficiency. Any feats you take at this time may or may not work.
The alignment restriction on Bards has been released.
The alignment restriction on Rangers has been released.
Monks may be half of a gestalt class, but their alignments have not been released.
..::[MECHANIAL CHANGES]::..
The direction that you are facing will not come into play at all, except when Flanked, or turning a blind corner, or in a low-visibility environment.
Prestige Classes are taken by request only and their "RP prerequesites" such as tests and lessons from masters will be enforced.
All dumb beasts and most beasts with animal intelligence (3 or below) have no alignment.
You receive a weapon of your choice that does non-lethal damage, as well as the fact that all weapons bought at the moment do nonlethal damage. If you pick up a quarterstaff, it does nonlethal damage as well.
All improvised weapons that could logically be thrown accurately do not take a -4 penalty as long as they are below 3 lbs of weight, but they do one dice less of damage.
..::[WHAT TO EXPECT]::..
Lots of Diplomacy, impossible fights, Gathering Information, and trying to run.
All alignments.
Some Evil characters who are on your side.
A bad-ass BBEG.
Lots of interplanar travel.
Divine intervention as plot points ONLY.
Almost exclusively Human civilization.
Incredibly hurtful encounters.
A DM who needs to consult others because of his poor grasp of DMing skills.
Permanent Death.
..::[BACKGROUND INFO]::..
Thousands of worlds exist in the worlds of the realms, but for now, you're only aware of this one. A prosperous, peaceful world run under perfect justice, there's the rare thieves and the far more common wayward golem made by the friendly mechanic.
The city you currently reside in is a small one, if you wish to set up relationships, you may, such as friends, that sort of thing. Finding what you're looking for should be relatively easy.
..::[THE STORY SO FAR]::..
So there was this one sword, it was a- Bah, I can't remember the story. Been thousands of years since it was new, right? I don't even know if it was true. Just watch out for the shadows. Because they, and the things that hide within them... Can rip your heart out. Not that heart beating there, but all those feelings you feel, happiness, everything. They could take those and just put them behind a black cage, a pasted symbol of one of those hearts locked. Make you one of them. Well, that's all for todays, kiddies.
Starting Point:
History and General information:You are starting on the world of "Crossing", named as such because it was once a major economical and convenient world for passing through worlds, a sort of crossroads for the dimensional worlds at large, at least before the worlds were sealed off. The records of why the world was renamed as such are in the town library, but are in the very bottom of the reference basement. It's mostly forgotten why the world was named as it was, but some people have it garbled and passed down through word of mouth. The town itself is an extremely tight-knit community, sometimes strangers popping from nowhere and being accepted into the commune of Rencaile, the name of the town. Approximately ninety to a hundred miles southwest is the city Peadean, another community nearly identical to the one at Rencaile. Really, though, Rencaile is on the outskirts of the continent itself, and thus, you can reach the beach from the various forms of primitive public transport, or simply walk there. There is indeed a train connecting the towns together, and it takes a general path amongst the towns, refueling in Rencaile, which is its fifth stop on the list.
Important Geographical/Landmark locations:
Library:The town library is five stories, one of the highest buildings ever made in Rencaile, and thus receives a good amount of tourism, as well architects come to see as how it was constructed, the artificer who did construct it being long dead.
Rexac's Mansion: Known as an extreme eccentric amongst the people, he still warned them of whenever a natural disaster was on the way, somehow simply knowing. He was reputed to have dabbled in the dark arts, and was avoided because of this rumor. He was one of the many golem tinkerers going around, except he usually held up his permanent residence. There are multiple golems wandering around the halls of the mansion, which has several sub-basements, built by the man himself and his golems. Rexac reportedly died of a heart attack a few months back, and there was a brief ceremony. Several thieves, as well as aspiring artificers plunder the depths of the mansion, having not found an end to the multitudes of use/ful/less devices they find within the halls of the mansion. Beware, though, for the golems take no friendly notice of thieves.
Lucid's Workshop: Lucid, usually called Cid by the locals, is a slightly off individual, being extremely intelligent, but particular about things. The man himself has constant tics, and his golems are reputed to be slightly sentient, and their emotions are hurt whenever he works on anything else, or at least that's what Lucid says. Lucid is constantly looking for new ideas, and loves to discuss things with kids, as they usually have even crazier ideas than he does, and that usually lends to a leap of technology in Rencaile.
Al Kupone's Potion Shop: The manager of the potion shop likes to pretend that he's doing shady business, but he's far too honest to be doing such things, he hasn't told a lie since he was born. A gifted alchemist, he constantly dabbles in potions for those with higher expectations of the world, who patiently bear his "shady" banter for his valuable potions, all of differing strengths and effects, but all extremely useful.
Seraphil's Armor and Weapons: Often regarded by the public to be insane, he's a good natured person usually, but apparently thinks that the entire world is a sort of fool's game, and he should be an important character in it, but he keeps muttering stuff about 'Enpeesii'. Noone knows what he's talking about, but while he's insane, he makes excellent ornamental armor and weapons. After all, no mantlepiece is complete without a scimitar or a greatsword placed upon it.
Job Board: The teenagers of the town generally take up the tasks on the Job Board, as more and more tasks are submitted each day, sometimes menial things such as pierce into the Mansion's second subbasement to retrieve something. Usually filled with fun, and adventure for the usuallly menial lives of the teenagers.
Current Available Jobs:
Certain Scroll: I need a scroll from Rexac's Mansion for... Yano, the gang, Kupo. It's for the good of them poor fellows, Kupo. I know it's there because Rexac had all sorts of weird stuff, Kupo. It should be on them second floor of that mansion, Kupo. Do it for the boys, Kupo. -Kupone
New Technology: Wellya got me here. I needs somethin from thar Youngstahs. It seems me Guardian wandered off, and ah can't find him. More details if ya exceptionates the job. -Lucid
Library Research: I know it's boring, young'uns, but It's something te do. Ye Young'uns can get things better than I can, and yeh can also read without trouble. -Duncan, Library Head
..::[Potion Shop]::..
You may Currently have a Maximum of 10 potions.
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<table border=1>
<tr><td style="width: 100px; vertical-align: top;">Potion</td><td style="width: 75px; vertical-align: top;">100 Munny</td><td style="width: 300px; vertical-align: top;">Cures 1d8 + 2 worth of Hit Points. (Standard action that provokes an AoO)</td></tr>
<tr><td style="width: 100px; vertical-align: top;">High Potion</td><td style="width: 75px; vertical-align: top;">250 Munny</td><td style="width: 300px; vertical-align: top;">Cure 2d8 + 2 Hit Points. (Standard action that provokes an AoO)</td></tr>
<tr><td style="width: 100px; vertical-align: top;">Max Potion</td><td style="width: 75px; vertical-align: top;">500 Munny</td><td style="width: 300px; vertical-align: top;">Cure 3d8 + 2 Hit Points. (Standard action that provokes an AoO)</td></tr>
<tr><td style="width: 100px; vertical-align: top;">Jump Potion</td><td style="width: 75px; vertical-align: top;">100 Munny
</td><td style="width: 300px; vertical-align: top;">+10 to Jump checks for 2 minutes.</td></tr>
<tr><td style="width: 100px; vertical-align: top;">Deflect</td><td style="width: 75px; vertical-align: top;">100 Munny
</td><td style="width: 300px; vertical-align: top;">+4 armor bonus to AC for 2 hours.</td></tr>
<tr>
<td style="width: 100px; vertical-align: top;">Invisibility</td><td style="width: 75px; vertical-align: top;">2000 Munny
</td><td style="width: 300px; vertical-align: top;">Invisible for 2 minutes or until attacking.</td></tr>
</table>
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